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Thread Statistics | Show CCP posts - 4 post(s) |

Matt Ellis
Infinity Engine
89
|
Posted - 2013.01.16 16:34:00 -
[31] - Quote
OP, if you want to create super safe bookmarks, then why dont you just warp between 2 celestials, set up a safe half way between them, and then warp to another celestial, and create another bookmark. Someone would have real difficulty finding you then, wouldnt they?
However, i do admit adding orbits in would be awesome. Which also means, with certain orbits, that your dscan results would change based on your date in your 'year'. Think about it. You're on the outer planet, and the next planet in is over the other side of the system. On its orbit, it comes withing 14AU of yours, you can see it on dscan for a part of that year. How cool would that be!? |

Di Mulle
89
|
Posted - 2013.01.16 16:40:00 -
[32] - Quote
Matt Ellis wrote:O
However, i do admit adding orbits in would be awesome. Which also means, with certain orbits, that your dscan results would change based on your date in your 'year'. Think about it. You're on the outer planet, and the next planet in is over the other side of the system. On its orbit, it comes withing 14AU of yours, you can see it on dscan for a part of that year. How cool would that be!?
Or, depending on a specific system and planet, for a part of that century or millennium.. 
<<Insert some waste of screen space here>> |

Dersen Lowery
Laurentson INC StructureDamage
308
|
Posted - 2013.01.16 16:45:00 -
[33] - Quote
I think the primary reason is cosmetic--the view from station would change. But if you think about Dscan's greatly enhanced range, and probing, planets rotating at different speeds create a (slowly) changing terrain. you're not always guaranteed that planet XI is out of Dscan range of the other celestials. Maybe you can't always count on three planets and the sun being bunched together relative to your position on gate, so that you can warp to one of the planets and leave your pursuers with a 1 in 4 chance to catch you. Maybe it's one in five, or one in two. Maybe you're stuck warping to the sun (that is, you're SOL).
It wouldn't make a huge difference, and I wouldn't call it a high priority, but it could definitely make space more dynamic, and provide (or deny) some opportunities. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1497
|
Posted - 2013.01.16 16:47:00 -
[34] - Quote
I would personally like to see astral bodies have rotation. Not orbit though.
I wouldn't mind being able to sit ouside a station and actually see the planet rotate ever so slightly. Then if you warp to the planet that rotation wouldn't be visible as you would then use a point on the planet itself to afix yourself in space, at which point you'd technically be rotating with the planet.
It does't have to be an actual rotation though. They already have cloud paterns and such that can be seen moving on the surface. The land, however, is always the same when I look a the planet.
This would probably be more work than it's worth, but would be "cool" to see.
I also wouldn't mind if moons had an orbit around planets. Where can you sit at one planet and see another though? The only time I ever see a planet is when I'm at a station in orbit around it, and you woudln't be able to percieve it moving because you would technically be moving right along with it. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
477
|
Posted - 2013.01.16 16:50:00 -
[35] - Quote
Bienator II wrote:CCP Explorer wrote:Tippia wrote:Because it would create an awful lot of hassle for little to no gain. To expand on that, what would be the gain? having a big party when all planets and stargates in a nullsec system align
It's the end of zde vorld !
Ho wait... |

James Amril-Kesh
4S Corporation RAZOR Alliance
3335
|
Posted - 2013.01.16 16:51:00 -
[36] - Quote
Natsett Amuinn wrote:It is impossible to get a location using only the sun. You need something like 4 "fixed" points in space to plot a location, and again, that location is always relative to the bodies use to get it. Space is 3-dimensional, so you would need 3 coordinates relative to some specific reference point. Using the star and a Cartesian coordinate system, any given point in a system would given by a specific distance from the star in a direction X, another distance from the star in a direction Y orthogonal (perpendicular) to X, and another distance from the star in a direction Z orthogonal to both X and Y.
There are other coordinate systems one could use, cylindrical being the most intuitive with the way EVE is set up, but they all only require a single reference point.
Hooray geometry! Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2167
|
Posted - 2013.01.16 16:55:00 -
[37] - Quote
CCP Explorer wrote:Tippia wrote:Because it would create an awful lot of hassle for little to no gain. To expand on that, what would be the gain? Better immersion. More "places" in a system... maybe other things could go into orbit too? Maybe some have beacons and update in your overview on system load and some things do not and have to be scanned down (unless you've visited that object or station before and it's orbit is already in your computer). In this way, your personal database of "known" stations increases as you play the game. Would be kind of neat in all sec space. That way maybe you could have player owned outposts in highsec that give you some additional benefit (and it gives you a great excuse to nerf highsec NPC stations! yay!)
/thinking out loud
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Ranger 1
Ranger Corp
3367
|
Posted - 2013.01.16 17:12:00 -
[38] - Quote
Natsett Amuinn wrote:I would personally like to see astral bodies have rotation. Not orbit though.
I wouldn't mind being able to sit ouside a station and actually see the planet rotate ever so slightly. Then if you warp to the planet that rotation wouldn't be visible as you would then use a point on the planet itself to afix yourself in space, at which point you'd technically be rotating with the planet.
It does't have to be an actual rotation though. They already have cloud paterns and such that can be seen moving on the surface. The land, however, is always the same when I look a the planet.
This would probably be more work than it's worth, but would be "cool" to see.
I also wouldn't mind if moons had an orbit around planets. Where can you sit at one planet and see another though? The only time I ever see a planet is when I'm at a station in orbit around it, and you woudln't be able to percieve it moving because you would technically be moving right along with it. Up until DUST was released to Tranquility, all planets did rotate.
To address other points brought up in the thread, once you warp to a planet you would be considered "in orbit". Like our own satellites in orbit around the Earth there would be no danger of needing to "catch up".
As to the point? Well, beyond an enhanced sense of realism it would also have some interesting if subtle effects on our tactics. Insta undocks would probably need to be handled differently, although those may still be okay in relation to the stations they were made for depending on how the grid works. That station that was a convenient short hop to the gate may eventually be on the other side of the system, or that asteroid belt you prefer may be a lot closer to a gate than you feel entirely comfortable with now.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Some Rando
University of Caille Gallente Federation
691
|
Posted - 2013.01.16 17:22:00 -
[39] - Quote
Ranger 1 wrote:Insta undocks would probably need to be handled differently, although those may still be okay in relation to the stations they were made for depending on how the grid works. It has nothing to do with a grid and everything to do with coordinates. In order to move an insta along with the station you'd have to designate the BM as "in relation to" the station (and "in orientation to") and then run calculations to move both. The math certainly wouldn't be that intensive, but the additional information you'd have to keep track of might slow things down.
Ranger 1 wrote:The easy way to do this (relatively speaking) would be to update the planet and moon positions at downtime, which might be the most workable way to implement this. This is the best way to do it, IMO. The gain would be a bigger sense of "space", the new BM positions that would open over time, etc... Malcanis for CSM8 |

Vincent Athena
V.I.C.E.
1511
|
Posted - 2013.01.16 17:23:00 -
[40] - Quote
Natsett Amuinn wrote:I would personally like to see astral bodies have rotation. Not orbit though.
I wouldn't mind being able to sit ouside a station and actually see the planet rotate ever so slightly. Then if you warp to the planet that rotation wouldn't be visible as you would then use a point on the planet itself to afix yourself in space, at which point you'd technically be rotating with the planet.
It does't have to be an actual rotation though. They already have cloud paterns and such that can be seen moving on the surface. The land, however, is always the same when I look a the planet.
This would probably be more work than it's worth, but would be "cool" to see.
I also wouldn't mind if moons had an orbit around planets. Where can you sit at one planet and see another though? The only time I ever see a planet is when I'm at a station in orbit around it, and you woudln't be able to percieve it moving because you would technically be moving right along with it. I think all planets do rotate except temperate planets. Temperate planets use to rotate, but that was turned off for Dust. It would rotate the districts away from the in-space areas we need to be at to connect to a district. http://vincentoneve.wordpress.com/ |
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CCP Explorer
C C P C C P Alliance
1389

|
Posted - 2013.01.16 17:24:00 -
[41] - Quote
Jiska Ensa wrote:Gain?
Why did you make new turrets? Why do missiles now launch from launchers instead of the middle of the ship? Why do drones have models when few people ever zoom in on them? Why did you make new nebula backgrounds? Why do we have 4 different Captain's Quarters? Why did you redo the character creator? Why V3 (or V-anything) the ships? Why does Eve have music? Why do POS shields have that weird pulse effect? Why is there a glorified acid-trip when our ships are in warp? Why did you add a brand new effect for jump drives?
The "gain" would be "it looks cool" or "adds realism/emersion."
And honestly is it really that hard to have everything operate in an rotational reference frame relative to the nearest celestial body? How hard is it to have all structures, ships, bookmarks, drones, wrecks, hell just the entire GRID, orbit around a moon/planet/star? All bookmarks/anchor points out to a certain distance from a moon/planet could be written as a function of radial distance, and angle in two dimensions, and then when someone warps to it a grid is created at the appropriate location based on the current position of that rotational reference frame. Or something. I used to know this stuff but it's amazing how much math one can forget.
After all, Eve isn't about "Why?", it's about "Why not?" :) The "loss" would be a lot of systems would have to rewritten to support a dynamic grid system and then that dynamic grid system would have to be explained to players. A lot of the thing you mention above we did to add to the immersion in the world but not at the cost of complicating game play. Rotating planets might complicate game play. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1389

|
Posted - 2013.01.16 17:25:00 -
[42] - Quote
Vincent Athena wrote:CCP Explorer wrote:Tippia wrote:Because it would create an awful lot of hassle for little to no gain. To expand on that, what would be the gain? When the new nebula backgrounds were added, you also added the nearby stars in the sky and pointed the stargates at them. Those last two additions gained us nothing in terms of game play, yet you did them anyway. The reason you did them is it looks cool and it adds to immersion; it helps us feel like we really are in three dimensional space. Imagine sitting at your POS watching the moon slowly move and change phase as you orbit, and other moons transiting across the planet as they orbit, or Jita 4-4 going into and out of eclipse at it orbits. If we get a POS revamp, corp and alliances will start placing small stations all over the place. If these provide system upgrades (replacing the current mechanic) they become targets for small gangs. Fighting spreads all over the solar system rather than being confined to gates and major stations. The planets and moons are the landscape for these conflicts, and having that landscape change may provide some interesting twists to the combat. There could even be more: projectors that transmit detrimental effects from one solar system to another that work best when the planets are in certain positions. I actually thought about how orbiting items could be implemented. What I came up with is there would be a region around any object, planet, moon or station, that is dragged around with it. If you are in that region your speed is zero when you are not moving with respect to the object. Bookmarks would also get dragged around with that local coordinate system. See my reply right above.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1389

|
Posted - 2013.01.16 17:27:00 -
[43] - Quote
Ranger 1 wrote:Natsett Amuinn wrote:I would personally like to see astral bodies have rotation. Not orbit though.
I wouldn't mind being able to sit ouside a station and actually see the planet rotate ever so slightly. Then if you warp to the planet that rotation wouldn't be visible as you would then use a point on the planet itself to afix yourself in space, at which point you'd technically be rotating with the planet.
It does't have to be an actual rotation though. They already have cloud paterns and such that can be seen moving on the surface. The land, however, is always the same when I look a the planet.
This would probably be more work than it's worth, but would be "cool" to see.
I also wouldn't mind if moons had an orbit around planets. Where can you sit at one planet and see another though? The only time I ever see a planet is when I'm at a station in orbit around it, and you woudln't be able to percieve it moving because you would technically be moving right along with it. Up until DUST was released to Tranquility, all planets did rotate. And we had them rotate because it was cool. Note that they rotated at absurd speeds so you could actually see the rotation in a very short time span. In preparation for the release of DUST we stopped having them rotate since the rotation complicated new game play.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Di Mulle
89
|
Posted - 2013.01.16 17:28:00 -
[44] - Quote
James Amril-Kesh wrote:Natsett Amuinn wrote:It is impossible to get a location using only the sun. You need something like 4 "fixed" points in space to plot a location, and again, that location is always relative to the bodies use to get it. Space is 3-dimensional, so you would need 3 coordinates relative to some specific reference point. Using the star and a Cartesian coordinate system, any given point in a system would given by a specific distance from the star in a direction X, another distance from the star in a direction Y orthogonal (perpendicular) to X, and another distance from the star in a direction Z orthogonal to both X and Y. There are other coordinate systems one could use, cylindrical being the most intuitive with the way EVE is set up, but they all only require a single reference point. Hooray geometry!
While the space indeed is 3-dimensional, you need 4 reference points to set your coordinate system unequivocally. To make it more clear, you need TWO points to set a direction. Not one.
Hooray geometry! 
<<Insert some waste of screen space here>> |

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.16 17:29:00 -
[45] - Quote
Tippia wrote:Because it would create an awful lot of hassle for little to no gain.
Spoken like a true dev alt.
And your opinion regarding animated turrets? |

Joneleth Rein
Odysseus Co Nostradamus Effect
20
|
Posted - 2013.01.16 17:50:00 -
[46] - Quote
RomeStar wrote:CCP Explorer wrote:Tippia wrote:Because it would create an awful lot of hassle for little to no gain. To expand on that, what would be the gain? The gain would be that if you set a bookmark anywhere in a system based off the star as a fixed point you can come back to that bookmark say 6 months down the road and it now becomes a good safe point that is so many AU's away from any highly traveled route. This of course wont work if the post above you is put in place as it will be a defined point on a grid. I guess what I was trying to say is that it would be nice to bookmark safe spots outside of warp paths between celestials or gates or whatever.
Which I think, is what you should have said the first time around. Suggesting a mechanic without describing it's real purpose in the context it's supposed to exist, is usually the faster way to get your idea ignored/rejected by any developer. I'm not trying to bash you OP or anything.Just trying to explain that devs are not stupid. They know how their systems works, what they can and can't really do in valid time and if something's possible or not. A mechanic without purpose will always be dropped, in favor of one with a purpose (short or or long-term).
"Why don't we have a way to bookmark safe spots outside of warp paths between celestials or gates or whatever?"
Will probably get better results. If it's done by design then you can judge for yourself if the feature is something you believe needs to change or if it's an oversight someone will take note and deal with it since you'r the one mentioning. Somebody might have even asked it before, and heard the answer too *shrug* Asking your questions the right way goes a long way people 
As for the the bookmarking safe spots. We have but it's actually part of the content. Go out and make em with an interceptor or a cov-ops. This will actually require you to fly to region and experience how to find the safe spots you want. If you'r not up for it this is an MMO and you should have buddies that like to go out and create tacticals and safe spots for various ops and squads.Fly with them to get to know them as well.Fortunately you can share corporation bookmarks,altough i would really appreciate a fancier way to share bookmarks (ahem bookmark addons). In other words, this is a component players will use as part of their gameplay. Replacing it with a fixed ui component (warp in system, open some sort of map and create your safe spot where you want it), will greatly diminish it's tactical weight and remove that from players who might actually like that.
If you think that the current way provides a hindrance to your gameplay by all means explain how :)
Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |

oldbutfeelingyoung
Perkone Caldari State
962
|
Posted - 2013.01.16 17:55:00 -
[47] - Quote
iskflakes wrote:There is an actual problem with this suggestion though. Planets move at something like 30km/sec. EVE ships have this ridiculous speed limit that stops them doing much over 8km/sec. Unless the ship physics is also made realistic you would never be able to catch a planet to do an orbital bombardment.
Planets don,t move in EvE ,Tuxford pushed the pause button It is hard to get your cross hair on a moving planet R.S.I2014
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Ranger 1
Ranger Corp
3367
|
Posted - 2013.01.16 17:56:00 -
[48] - Quote
Some Rando wrote:Ranger 1 wrote:Insta undocks would probably need to be handled differently, although those may still be okay in relation to the stations they were made for depending on how the grid works. It has nothing to do with a grid and everything to do with coordinates. In order to move an insta along with the station you'd have to designate the BM as "in relation to" the station (and "in orientation to") and then run calculations to move both. The math certainly wouldn't be that intensive, but the additional information you'd have to keep track of might slow things down. Ranger 1 wrote:The easy way to do this (relatively speaking) would be to update the planet and moon positions at downtime, which might be the most workable way to implement this. This is the best way to do it, IMO. The gain would be a bigger sense of "space", the new BM positions that would open over time, etc...
Well actually if "fixed grids" were used you only need do one calculation (in this case for the planet or moon the station was in geosynchronous orbit over. All coordinates on that moving grid would remain the same (for the station and for your undock) unless your undock bookmark was far enough away so as to be off that grid. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1500
|
Posted - 2013.01.16 17:59:00 -
[49] - Quote
CCP Explorer wrote:Ranger 1 wrote:Natsett Amuinn wrote:I would personally like to see astral bodies have rotation. Not orbit though.
I wouldn't mind being able to sit ouside a station and actually see the planet rotate ever so slightly. Then if you warp to the planet that rotation wouldn't be visible as you would then use a point on the planet itself to afix yourself in space, at which point you'd technically be rotating with the planet.
It does't have to be an actual rotation though. They already have cloud paterns and such that can be seen moving on the surface. The land, however, is always the same when I look a the planet.
This would probably be more work than it's worth, but would be "cool" to see.
I also wouldn't mind if moons had an orbit around planets. Where can you sit at one planet and see another though? The only time I ever see a planet is when I'm at a station in orbit around it, and you woudln't be able to percieve it moving because you would technically be moving right along with it. Up until DUST was released to Tranquility, all planets did rotate. And we had them rotate because it was cool. Note that they rotated at absurd speeds so you could actually see the rotation in a very short time span. In preparation for the release of DUST we stopped having them rotate since the rotation complicated new game play. You guys got to stop that.
Before I wrote what I sat here for a bit thinking I was going crazy. Could have swore they rotated; I ended up thinking I had just imagined it.
I'm not crazy! well... Not for that reason.
I'm guessing it was the bombing stuff and the need to afix a ship to a set point. I could imagine that the two of them would be a nightmare to code.
I'd rather that time go to WiS to be honest.  :hint:walkinginstations:hint: |

Some Rando
University of Caille Gallente Federation
693
|
Posted - 2013.01.16 18:16:00 -
[50] - Quote
Ranger 1 wrote:Well actually if "fixed grids" were used you only need do one calculation (in this case for the planet or moon the station was in geosynchronous orbit over. All coordinates on that moving grid would remain the same (for the station and for your undock) unless your undock bookmark was far enough away so as to be off that grid. I would assume most instas would be off-grid for a variety of reasons. Malcanis for CSM8 |

Gibbeous Moon
State Protectorate
4
|
Posted - 2013.01.16 20:10:00 -
[51] - Quote
The orbiting planets, which I assume would move slowly, would be useful.
In some systems all of the planets are all on one side and if one could have the planets do an orbit every six months or a year then we have more chance to make bookmarks in deep space.
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Tippia
Sunshine and Lollipops
12639
|
Posted - 2013.01.16 20:17:00 -
[52] - Quote
Aston Martin DB5 wrote:Spoken like a true dev alt.
And your opinion regarding animated turrets? Spoken like an actually true tin-foiler. You don't have to be a dev to see the problem.
My opinion on animated turrets is that they have no bearing on the issue. Vote Malcanis for CSM8. |

Xen Solarus
Inner 5phere
263
|
Posted - 2013.01.16 20:43:00 -
[53] - Quote
The amount of systems in EvE, with all the various things orbiting stars, would be an immense amount of re-programing, just so that you can go "ooh, doesn't it look pretty?" I'd argue that the whole "warping through planets and stations" is a more pressing consideration, and certainly is the main thing that my non-EvE-liking friends scoff at. Though i imagine its almost impossible to fix for exactly the same reason. |

Solstice Project
Highsec Outlaw Elementary School
2562
|
Posted - 2013.01.16 21:55:00 -
[54] - Quote
Dear CCP Explorer ...
Move planets during downtime and recalculate vectors accordingly, or recalculate vectors on a per use basis and then save them.
Nothing besides vectors would actually change and people still get planets orbitting a star. It's not realtime, but so what ? It's change on a daily basis !
How about that ? Inappropriate signature removed. Spitfire |

Beekeeper Bob
Beekeepers Anonymous
392
|
Posted - 2013.01.16 22:59:00 -
[55] - Quote
CCP Explorer wrote:Tippia wrote:Because it would create an awful lot of hassle for little to no gain. To expand on that, what would be the gain?
A more dynamic sandbox?
End of bookmarks as we know them?
The chance for the Devs to actually create a real autopilot for our ships? 
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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Nexus Day
Lustrevik Trade and Travel Bureau
399
|
Posted - 2013.01.16 23:19:00 -
[56] - Quote
I don't know how much would change. You pilot to a beacon on a station, you do not warp to a station location. The station is always orbiting a planet. If you warp to a planet the shipboard computer can calculate its relative position based upon date, time etc. Pretty sure futuristic computers could keep track of the location of planets in a few thousand systems rather easily. Would have to update for Ceti Alpha Six situations but that is about it.
Immersion factor, it would be an A+. But as I have said before CCP looks for easy and science and realism be damned! |

GreenSeed
157
|
Posted - 2013.01.16 23:42:00 -
[57] - Quote
this is clearly a nerf highsec thread.
OP had us confused for a moment. |

Aza Ebanu
Brutor Tribe Minmatar Republic
1
|
Posted - 2013.01.16 23:46:00 -
[58] - Quote
Must be some bored folks out there if they want to watch simulated astronomy.
Maybe CCP should develop Discovery Channel Online for them. |

Signal11th
Against ALL Anomalies
870
|
Posted - 2013.01.17 08:40:00 -
[59] - Quote
Tippia wrote:Aston Martin DB5 wrote:Spoken like a true dev alt.
And your opinion regarding animated turrets? Spoken like an actually true tin-foiler. You don't have to be a dev to see the problem. My opinion on animated turrets is that they have no bearing on the issue.
Spoken like a true politician  God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Marlona Sky
D00M. Northern Coalition.
2879
|
Posted - 2013.01.17 09:35:00 -
[60] - Quote
CCP Explorer wrote:Tippia wrote:Because it would create an awful lot of hassle for little to no gain. To expand on that, what would be the gain? Semi related:
http://www.youtube.com/watch?v=AD9OV1Zrs4I
Star gates would connect systems depending on proximity and other random goodness. With the inner core of the galaxy spinning fastest and the outer stars on the slowest cycle, it would create some interesting situations. Granted the rate of the galaxy spiral should be slow, but fast enough to have a few new connections per day.
Maybe in another ten years something of this magnitude and scope will be seen for EVE. Food for thought.
Remove local, structure mails and revamp the directional scanner! |
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