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Flag Bravo
9
|
Posted - 2013.01.20 19:31:00 -
[31] - Quote
The latest war dec macanic is without doubt killing a lot of young enthusiastic corps. Where the ceo and friends have worked their socks of to try and make a success of it, only resulting in it all going down the toilet for the fun of a few griefers. Not good.
I like the ops idea, it could very well work. CCP don't seem to understand that there are many players that love the none pvp side of eve, yet they attempt to force pvp on these people, even in what is to a certain point, suppose to be a safe haven.
People want to pvp, want to war, want to kill. Head out to low-sec, knock yourselves out. |

Sala Kyss
Dreddit Test Alliance Please Ignore
22
|
Posted - 2013.01.20 19:34:00 -
[32] - Quote
You just need to stop making posts in general, your trolling opinions are terrible |

Mars Theran
Red Rogue Squadron
1601
|
Posted - 2013.01.20 19:53:00 -
[33] - Quote
luZk wrote:NickyYo wrote:luZk wrote:You got it backwards. If you're safer in null it means something is wrong with null not the other way around.  For newbie players, null is safer than highsec. Yes that's because null is broken.
Null isn't so much broken, as Null Alliance Sov holders have such control over there space that any threat is significantly decreased. zubzubzubzubzubzubzubzub |

James Amril-Kesh
4S Corporation RAZOR Alliance
3425
|
Posted - 2013.01.20 21:40:00 -
[34] - Quote
flakeys wrote:James Amril-Kesh wrote:luZk wrote:You got it backwards. If you're safer in null it means something is wrong with null not the other way around.  Null isn't safer than highsec. Uhm in regards to how safe it was in the old days then hell yes null is safemode now ..... Prove it. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |

Jason Xado
Xado Industries
48
|
Posted - 2013.01.20 21:56:00 -
[35] - Quote
NickyYo wrote:null is safer than high sec!
In my humble opinion there is no reason null sec should not be just as safe as high sec given a level of effort from the soverign alliance. If with a reasonable amount of effort and commitment an alliance cannot make a null sec system "almost" as safe as high sec then there is a game mechanic problem. Of course an enemy alliance should be able to apply the same amount of effort and commitment to remove the "safe".
I for one would love to see the removal of all developer created NPC control and give the power to the players.
Just a humble opinion.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1621
|
Posted - 2013.01.20 22:19:00 -
[36] - Quote
They're meaningless because there's nothing being faught over. It's just wardecing for targets.
Give high sec something worth winning and losing, like control over T2 manufacturing and player run stations for the refining of ores, and high sec wardecs would have a point.
There's nothing you can do to the wardec mechanics that will solve anything. The mechanics aren't the problem.
When null sec has a war sov is at stake. High sec needs an equivilent mechanic to encourage growth within high sec corps and to give people valid reasons to go to war.
High sec industrial corps should want to go to war with other high sec industrial corps in an effort to disrupt operations and gain an advantage on the market. This isn't possible with the way high sec works currently. |

Anna Karhunen
Inoue INEXP
24
|
Posted - 2013.01.20 22:34:00 -
[37] - Quote
One possible solution/additional feature about war declarations could be that if corporation declares war, then any war declarations against that corporation could get discount/be free for certain period of time, preferably months. The discount list could be shown somewhere, so that people would know that these corporations at least profess wanting to have a bit of war in their life.
I am sure this idea too has its drawbacks and unintentional consequences. |

Merovee
Gorthaur Legion Of Mordor
98
|
Posted - 2013.01.20 22:52:00 -
[38] - Quote
War dec in hi-sec should be limited to corp size/sec system
eg. large corp = 0.5 to 0.8 , medium corp = 0.5 to 0.7 small corp 0.5 to 0.6
Empire NPC corps member should have restrictions of movement and are blocked moving into enemy Hi-sec empires. This means offices would have to moved out of Hi-sec space.
NPC corps would be linked the FW in low-sec so that any system that empire controls will allow the Empire NPC corps to attack any member of a enemy npc corp.
This would allow pvp encroachment on new players and hi-sec industrial corps, and at the same time saving safe areas for them to retreat to with the cost of restricting their game play. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1621
|
Posted - 2013.01.20 23:11:00 -
[39] - Quote
Merovee wrote:War dec in hi-sec should be limited to corp size/sec system eg. large corp = 0.5 to 0.8 , medium corp = 0.5 to 0.7 small corp 0.5 to 0.6 Empire NPC corps member should have restrictions of movement and are blocked moving into enemy Hi-sec empires. This means offices would have to moved out of Hi-sec space. NPC corps would be linked the FW in low-sec so that any system that empire controls will allow the Empire NPC corps to attack any member of a enemy npc corp. This would allow pvp encroachment on new players and hi-sec industrial corps, and at the same time saving safe areas for them to retreat to with the cost of restricting their game play.  No thanks.
What do you consider large, medium, and small? Would 1000 be medium? Is 500 small?
So a corporation with 25 members can fly around entire swaths of high sec with full CONCORD protection?
There's nothing wrong with the wardec mechanics. You're given no reason to fight. If you have no reason to fight, you have no reason to grow. When you don't grow you don't have any incentive to stay in the corp when there's a wardec.
Disbanding a corporation is the easiest way to deal with a high sec wardec when you're a small corp.
You wouldn't tell your members to drop corp until the wardec is over if those members were losing something significant by doing so. |

Aza Ebanu
Brutor Tribe Minmatar Republic
5
|
Posted - 2013.01.20 23:28:00 -
[40] - Quote
The problem with War dec system is that its a bribe not a war. It is at most a shadow of a gang war or a family feud. The problem is that it is so exclusive. A corps loyalty to an empire should factor in in high sec wars too. High sec griefer corp decs indy corp with high faction standing. War dec has essentially declared war on Empire faction, indy corp receives support from faction nation. It could at least work for FW corps though. Write it in as an appeal to Empires for support that concord wont give. The indy corp could even pay for support like the griefers pay for concord to turn a blind eye. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3249
|
Posted - 2013.01.20 23:37:00 -
[41] - Quote
Yes, we always need more CONCORD protection so that you can always be protected in some manner by an NPC. Because sometimes, you can't rely on anyone that doesn't make decisions based on coding.
Mining bots don't count. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Celly Smunt
Viziam Amarr Empire
65
|
Posted - 2013.01.21 00:56:00 -
[42] - Quote
Roime wrote:I don't usually drink in space, but when I do, I enjoy my drinks on the war deck
I see what you did there...
*wink*
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Aza Ebanu
Brutor Tribe Minmatar Republic
6
|
Posted - 2013.01.21 01:00:00 -
[43] - Quote
Alavaria Fera wrote:Yes, we always need more CONCORD protection so that you can always be protected in some manner by an NPC. Because sometimes, you can't rely on anyone that doesn't make decisions based on coding.
Mining bots don't count. Yeah high sec war griefers depend on NPCs to look the other way. So if you can buy NPC judgement/motive/activity then why not open it up some more and see what else we can buy? |

Alavaria Fera
GoonWaffe Goonswarm Federation
3249
|
Posted - 2013.01.21 01:46:00 -
[44] - Quote
Aza Ebanu wrote:Alavaria Fera wrote:Yes, we always need more CONCORD protection so that you can always be protected in some manner by an NPC. Because sometimes, you can't rely on anyone that doesn't make decisions based on coding.
Mining bots don't count. Yeah high sec war griefers depend on NPCs to look the other way. So if you can buy NPC judgement/motive/activity then why not open it up some more and see what else we can buy? Yes, always buy more CONCORD protection. Like the highsec NPC station build slots, it should be really cheap and effective. Never worry about players being able to blow you up without being blown up by your NPC defenders again !
Also, nerf ganking. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Canthan Rogue
EVE University Ivy League
0
|
Posted - 2013.01.21 01:58:00 -
[45] - Quote
I think war decs should be re-modeled based on the grand strategy game Europa Universalis 3. In EU3, you need a clearly defined "casus belli" or "cause of war" to declare war on another country. If you win the war, you can only claim spoils based on the casus belli, e.g. release a subject country if the casus belli was "liberation" or something. There are unscrupulous ways to make up a bogus casus belli but there are also ways to defend against such actions.
You do not have to abide by these rules. You can declare war on another country and annex them without any justification at all. However, your citizens will protest and your reputation among other countries will be damaged.
This should be implemented in Eve. There should be numerous casus belli and specific war aims (hey, Concord needs a credible back story to cover their corruption). I'm thinking things like trade wars, insults, rejected ultimatums, failed contracts, etc.
However if an aggressor wants to war dec a newbie corp with no adequate cause of war, they should pay not just in terms of ISK but also faction standing, security standing, standings with other corps, increased bounties, etc. |

Aza Ebanu
Brutor Tribe Minmatar Republic
7
|
Posted - 2013.01.21 01:59:00 -
[46] - Quote
Alavaria Fera wrote:Aza Ebanu wrote:[quote=Alavaria Fera]Yes, we always need more CONCORD protection so that you can always be protected in some manner by an NPC. Because sometimes, you can't rely on anyone that doesn't make decisions based on coding.
Mining bots don't count. Fixed. No fix war dec system. |

Mire Stoude
Antelope with Night Vision Goggles
84
|
Posted - 2013.01.21 02:10:00 -
[47] - Quote
I don't want to read all the responses but you realize it's "safer" in null because war-dec'ers prefer the safety of high sec, too? Station camping gets a bit complicated when everybody in system can kill them. |

Katran Luftschreck
Royal Ammatar Engineering Corps
743
|
Posted - 2013.01.21 05:12:00 -
[48] - Quote
Solution: Start with a flat wardec fee based on the total SP of all characters in the company giving the wardec.
Next compute the total SP of all characters in the target company.
If the wardec sending company has fewer total SP than the wardec receiver company, then the wardec becomes cheaper. If the wardec sending company has more total SP than the wardec receiver company, then the wardec becomes more expensive. The amount that it changes is directly proportionate to the difference in total SPs of the characters in those companies.
So: Big Giant Leetard company with fifty people in T3s wants to wardec Total Noob corp with five people... yeah, that's going to cost far more than it's worth. Trying to take on a large target (read: guerrilla action) would be very, very cheap (and they'd probably lose, too). The ideal wardec would then be (gasp!) opponents roughly your own equal in terms of SP.
"But wait!" says those even more carebare than myself, "What if all their pilots are only miners and PI and stuff and they don't have any combat pilots at all!" Well that's their own fault for not diversifying at least a little bit. Chances are the other team has more than a couple of non-combat SP in their pile as well. EvE Forum Bingo |

Super spikinator
Deep Core Mining Inc. Caldari State
42
|
Posted - 2013.01.21 07:02:00 -
[49] - Quote
Katran Luftschreck wrote:Solution: Start with a flat wardec fee based on the total SP of all characters in the company giving the wardec.
Next compute the total SP of all characters in the target company.
If the wardec sending company has fewer total SP than the wardec receiver company, then the wardec becomes cheaper. If the wardec sending company has more total SP than the wardec receiver company, then the wardec becomes more expensive. The amount that it changes is directly proportionate to the difference in total SPs of the characters in those companies.
So: Big Giant Leetard company with fifty people in T3s wants to wardec Total Noob corp with five people... yeah, that's going to cost far more than it's worth. Trying to take on a large target (read: guerrilla action) would be very, very cheap (and they'd probably lose, too). The ideal wardec would then be (gasp!) opponents roughly your own equal in terms of SP.
"But wait!" says those even more carebare than myself, "What if all their pilots are only miners and PI and stuff and they don't have any combat pilots at all!" Well that's their own fault for not diversifying at least a little bit. Chances are the other team has more than a couple of non-combat SP in their pile as well.
Or, instead of making hellcode they [CCP] could just make it when a wardec gets made the defender can reply [with a selection of replies which remain open while the war is on such as] with nothing, so the normal process, they can proclaim oh hell yes and the wardec fee is refunded to the attacker and the war costs less or they can reply or hell no and the dec fails and they pay tax to concord for a period of time based on the number of members in the[ir] corporation. While paying tax to concord (who generously takes this tax in the form of both isk and post process minerals) you cannot be wardecced.
Though, I'm just pulling stuff out from my egress pipe. I'm pretty sure that you think hellcode is a fun thing for devs.
edit: edited to make slightly more sense. |

Kryss Darkdust
The Skulls
198
|
Posted - 2013.01.21 07:58:00 -
[50] - Quote
The War Dec system isn't perfect but I don't see anyway of creating a even playing field in particular given retributions ship changes. I mean today, you can take a 1 month old character and be flying a T2 fitted Merlin which will be able to take down 90% of all frigates and cruisers in the game solo or small groups. I had an experiance this last couple of weeks and despite outnumbering and outgunning our enemy we probobly had a 1 million skill points for every 10k skill points (corp vs. corp) not to mention relatively experianced pilots, they still whooped our asses. Simply put, if you choose your fights well, have good intel, good fits and know what your doing, you will be successful at war. If you don't, no amount of skill points, ISK or players will save you. These same guys just war dec'ed an alliance with over 100 members.. and between 3-4 guys racked up 1 billion worth of Kills using nothing more than 1 month old characters in Merlins while taking almost no loses. They took down strategic cruisers, battleships, varous battlecruisers... looking at the kill reports however you get a clear picture. Awsome Merlin fits with experianced players piloting them vs. crap fits run by players who should know better given their age.
Morale of the story. No change will fix war decs because war decs aren't broken, people's tactics, strategies, fits, ship selection and player skill are the problem and you can't fix that with mechanics. People just have to accept that if your going to run or be part of a corp, you need to learn how to fight wars. No one gets to be "an industrial" corp and sit around praying they don't get war dec'ed because no matter the system that's created in some false attempt to balance the fights, they will still be unbalanced because its not the mechanics but the players that are making the difference here. Anyone who doesn't believe that will always be a victim in Eve. Your skill points and ISK are meaningless without the player skill to use them.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Jahso Secundus
State War Academy Caldari State
0
|
Posted - 2013.01.21 09:50:00 -
[51] - Quote
The War Dec system has to be flawed by definition. War is never fair. One party will allways have advantages. And since you can really loose stuff in eve, it would be wise not to engage if there is nothing to gain and only to loose. So in most cases one party will be verry unhappy about a war dec.
I agree that it is very cheap to make a whole corp unhappy with a war dec.
So the only thing i could imagine that could prevent some grief play is this: Since the war fee is a bribe to concord, the deced corp should be able to bribe back to raise the cost of the war. So first it is an ISK war and after that comes the real shooting if the attacker can pay enough.
It would be a nice ISK sink too. No corp will not be completely safe but they can alter the cost-income ratio for the grief corp (thier fun will cost more) or even prevent the war at all.
Every other mechanic, you offered, could be exploited in one way or the other. And if we remove or alter the War Dec system, will EVE still be EVE? Grief is a part of Eve as well as corp thiefs and scammers. |

NickyYo
StarHug
311
|
Posted - 2013.01.21 10:53:00 -
[52] - Quote
Kryss Darkdust wrote:The War Dec system isn't perfect but I don't see anyway of creating a even playing field in particular given retributions ship changes. I mean today, you can take a 1 month old character and be flying a T2 fitted Merlin which will be able to take down 90% of all frigates and cruisers in the game solo or small groups. I had an experiance this last couple of weeks and despite outnumbering and outgunning our enemy we probobly had a 1 million skill points for every 10k skill points (corp vs. corp) not to mention relatively experianced pilots, they still whooped our asses. Simply put, if you choose your fights well, have good intel, good fits and know what your doing, you will be successful at war. If you don't, no amount of skill points, ISK or players will save you. These same guys just war dec'ed an alliance with over 100 members.. and between 3-4 guys racked up 1 billion worth of Kills using nothing more than 1 month old characters in Merlins while taking almost no loses. They took down strategic cruisers, battleships, varous battlecruisers... looking at the kill reports however you get a clear picture. Awsome Merlin fits with experianced players piloting them vs. crap fits run by players who should know better given their age.
Morale of the story. No change will fix war decs because war decs aren't broken, people's tactics, strategies, fits, ship selection and player skill are the problem and you can't fix that with mechanics. People just have to accept that if your going to run or be part of a corp, you need to learn how to fight wars. No one gets to be "an industrial" corp and sit around praying they don't get war dec'ed because no matter the system that's created in some false attempt to balance the fights, they will still be unbalanced because its not the mechanics but the players that are making the difference here. Anyone who doesn't believe that will always be a victim in Eve. Your skill points and ISK are meaningless without the player skill to use them.
Let me guess did those merlins have the old ASB's on?
I love how grifers come to the forums to try and defend their stance; they give stupid reasons based on noob character situations for example i quote, " I mean today, you can take a 1 month old character and be flying a T2 fitted Merlin which will be able to take down 90% of all frigates and cruisers in the game solo or small groups."
What an idiot, no its not easy for a new player they won't have a clue what to do! And merlins are overpowered or they were before those ASB nerfs. Maybee 1% of noobs can do what you say, though i think its more like 0%.
How would the noob bring an isk income in while trainin for those t2 in a month? I know for a FACT every single noob i have recruited and this is in the thousands always traings mining etc first! .. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1626
|
Posted - 2013.01.21 16:42:00 -
[53] - Quote
The wardec mechanics are fine.
Instead of ******* with them why don't you people start asking for CCP to provide CONTENT, and TOOLS, things to OWN of value in high sec.
Something that can be LOST or WON.
Nothing you do to the wardeck mechanics is going to stop people from droping or disbanding a corp when there's a war. NOTHING YOU DO TO THE WARDEC MECHANIC WILL MAKE PEOPLE DROP OR DISBAND THE CORP WHEN THEY GET DECCED.
No one complains that null sec wardeccs "dont' work" or are "meeningless". You guys don't have **** to fight for in high sec. You don't have **** to call your own.
YOU HAVE NO REASON TO ALLY IN HIGH SEC. The hell do you need allies for? For what are you protecting? Nothing. A corp name, that is all.
You guys fight for corporation names.
Wardeccing in high sec is only for the purpose of gaining legal targets to shoot. Because NO ONE has any reason to dec a high sec corporation.
There's nothing to fight over. It works in null because there's **** to fight over. There's something to win or lose. You have NOTHING in high sec. Give high sec corps something to fight over and the wardec problem is solved.
Having things to fight over encourages you to grow. There's no reason to have 1000 guys in a hgh sec corp. Having things to fight over means you have something to lose. You drop corp because you lose NOTHING. You disband corp becaue you lose NOTHING.
It is entirely the lack of ability of a high sec corporations to say, "This is mine, and I will fight to keep it."
If PoS's were worth holding onto, people wouldn't ******* disband corporations that own PoS's, and they are abandoning them.
Not one suggestion in this thead is geared around making wardecs meaningful, they're all geared around reducing PvP. I see a bunch of guys suggesting things that would simply make declaring war either harder, irrelevant, or simply not possible.
Those are not EVE solutions.
EVE solutions involve TOOLS, CONTENT, PLAYER CONTROL. Not arbitrary limiters and more concord involvement. |

Aza Ebanu
Brutor Tribe Minmatar Republic
8
|
Posted - 2013.01.21 17:58:00 -
[54] - Quote
Kryss Darkdust wrote:The War Dec system isn't perfect but I don't see anyway of creating a even playing field in particular given retributions ship changes. I mean today, you can take a 1 month old character and be flying a T2 fitted Merlin which will be able to take down 90% of all frigates and cruisers in the game solo or small groups. I had an experiance this last couple of weeks and despite outnumbering and outgunning our enemy we probobly had a 1 million skill points for every 10k skill points (corp vs. corp) not to mention relatively experianced pilots, they still whooped our asses. Simply put, if you choose your fights well, have good intel, good fits and know what your doing, you will be successful at war. If you don't, no amount of skill points, ISK or players will save you. These same guys just war dec'ed an alliance with over 100 members.. and between 3-4 guys racked up 1 billion worth of Kills using nothing more than 1 month old characters in Merlins while taking almost no loses. They took down strategic cruisers, battleships, varous battlecruisers... looking at the kill reports however you get a clear picture. Awsome Merlin fits with experianced players piloting them vs. crap fits run by players who should know better given their age.
Morale of the story. No change will fix war decs because war decs aren't broken, people's tactics, strategies, fits, ship selection and player skill are the problem and you can't fix that with mechanics. People just have to accept that if your going to run or be part of a corp, you need to learn how to fight wars. No one gets to be "an industrial" corp and sit around praying they don't get war dec'ed because no matter the system that's created in some false attempt to balance the fights, they will still be unbalanced because its not the mechanics but the players that are making the difference here. Anyone who doesn't believe that will always be a victim in Eve. Your skill points and ISK are meaningless without the player skill to use them.
The Op was talking about Industry corps, and it was probably a PVE alliance, not a null sec PVP alliance that got dec'd because griefers wont go there. And it is the mechanics of the game because there is no reason to war dec an indy corp. I dare you to come up with a good non griefer reason to war dec an indy corp! |

Aza Ebanu
Brutor Tribe Minmatar Republic
8
|
Posted - 2013.01.21 18:00:00 -
[55] - Quote
Natsett Amuinn wrote:The wardec mechanics are fine.
Instead of ******* with them why don't you people start asking for CCP to provide CONTENT, and TOOLS, things to OWN of value in high sec.
Something that can be LOST or WON.
Nothing you do to the wardeck mechanics is going to stop people from droping or disbanding a corp when there's a war. NOTHING YOU DO TO THE WARDEC MECHANIC WILL MAKE PEOPLE STOP DROPPING OR DISBANDING THE CORP WHEN THEY GET DECCED.
No one complains that null sec wardeccs "dont' work" or are "meeningless". You guys don't have **** to fight for in high sec. You don't have **** to call your own.
YOU HAVE NO REASON TO ALLY IN HIGH SEC. The hell do you need allies for? For what are you protecting? Nothing. A corp name, that is all.
You guys fight for corporation names.
Wardeccing in high sec is only for the purpose of gaining legal targets to shoot. Because NO ONE has any reason to dec a high sec corporation.
There's nothing to fight over. It works in null because there's **** to fight over. There's something to win or lose. You have NOTHING in high sec. Give high sec corps something to fight over and the wardec problem is solved.
Having things to fight over encourages you to grow. There's no reason to have 1000 guys in a hgh sec corp. Having things to fight over means you have something to lose. You drop corp because you lose NOTHING. You disband corp becaue you lose NOTHING.
It is entirely the lack of ability of a high sec corporations to say, "This is mine, and I will fight to keep it."
If PoS's were worth holding onto, people wouldn't ******* disband corporations that own PoS's, and they are abandoning them.
Not one suggestion in this thead is geared around making wardecs meaningful, they're all geared around reducing PvP. I see a bunch of guys suggesting things that would simply make declaring war either harder, irrelevant, or simply not possible.
Those are not EVE solutions.
EVE solutions involve TOOLS, CONTENT, PLAYER CONTROL. Not arbitrary limiters and more concord involvement. You are on to something. Keep it up. |
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