Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tobius Moon
|
Posted - 2005.07.01 19:18:00 -
[1]
New Implants
Gang boosting Implants
Armored Warfare Mindlink Information Warfare Mindlink Skirmish Warfare Mindlink Siege Warfare Mindlink
Pirate 'set bonus' implants
Crystal Alpha Crystal Beta Crystal Delta Crystal Epsilon Crystal Gamma Crystal Omega Halo Alpha Halo Beta Halo Delta Halo Epsilon Halo Gamma Halo Omega Slave Alpha Slave Beta Slave Delta Slave Epsilon Slave Gamma Slave Omega Snake Alpha Snake Beta Snake Delta Snake Epsilon Snake Gamma Snake Omega Talisman Alpha Talisman Beta Talisman Delta Talisman Epsilon Talisman Gamma Talisman Omega Low-grade Crystal Alpha Low-grade Crystal Beta Low-grade Crystal Delta Low-grade Crystal Epsilon Low-grade Crystal Gamma Low-grade Crystal Omega Low-grade Halo Alpha Low-grade Halo Beta Low-grade Halo Delta Low-grade Halo Epsilon Low-grade Halo Gamma Low-grade Halo Omega Low-grade Slave Alpha Low-grade Slave Beta Low-grade Slave Delta Low-grade Slave Epsilon Low-grade Slave Gamma Low-grade Slave Omega Low-grade Snake Alpha Low-grade Snake Beta Low-grade Snake Delta Low-grade Snake Epsilon Low-grade Snake Gamma Low-grade Snake Omega Low-grade Talisman Alpha Low-grade Talisman Beta Low-grade Talisman Delta Low-grade Talisman Epsilon Low-grade Talisman Gamma Low-grade Talisman Omega
New Skills \o/
Dreadnought Gunnery
Tactical Weapon Reconfiguration Capital Energy Turret Capital Hybrid Turret Capital Projectile Turret
Drone Skills
Laser Drone Specialization Projectile Drone Specialization Blaster Drone Specialization Railgun Drone Specialization
Electronics
Cynosural Theory
Engineering
Shield Compensation Capital Shield Operation
Mechanic
Capital Repair Systems
Missile
Missile Bombardment Missile Navigation Rocket Specialization Light Missile Specialization Heavy Missile Specialization Cruise Missile Specialization Torpedo Specialization Guided Missile Precision Target Navigation Prediction Warhead Upgrades Rapid Launch Citadel Torpedoes
Navigation
Jump Fuel Conservation Jump Drive Calibration
Science
Archeology Talocan Technology Hacking Sleeper Technology Guristas Encryption Methods Angel Encryption Methods
Social
Bureaucratic Connections Financial Connections Political Connections Military Connections Labor Connections Trade Connections High Tech Connections
Leadership
Siege Warfare Specialist Information Warfare Specialist Armored Warfare Specialist Skirmish Warfare Specialist Wing Command Armored Warfare Information Warfare Squadron Command
Spaceship Command
Advanced Spaceship Command Amarr Freighter Amarr Dreadnought Caldari Freighter Gallente Freighter Minmatar Freighter Caldari Dreadnought Gallente Dreadnought Minmatar Dreadnought Capital Ships
Linkage
|

SengH
|
Posted - 2005.07.01 19:34:00 -
[2]
I'm expecting some nice juicy offers from my pirate agent on monday :)
|

Repossessed
|
Posted - 2005.07.01 21:47:00 -
[3]
I wouldn't expect it monday, as patch day is TUESDAY. And as patch day nightmare begins, it will be Wednesday before you can get any significant playtime. Oh, and you might want to take a buddy, mission getting harder?
In short, things are gonna be busy as hell next week. lol
Thank you, CCP, the scramble begins. And I'm serious when I say thank you, even though some aspects of the new patch don't appeal, enough shiny new toys coming to make life really interesting.
|

VeNT
|
Posted - 2005.07.01 22:27:00 -
[4]
anyone got info on these?
Hacking Sleeper Technology Guristas Encryption Methods Angel Encryption Methods
|

Karazaan
|
Posted - 2005.07.01 22:45:00 -
[5]
Originally by: VeNT anyone got info on these?
Hacking Sleeper Technology Guristas Encryption Methods Angel Encryption Methods
Log on Sisi, all the info you need...
Theses new implants boost many stats at the same time and even affect each other if you have many of the same set! |

Ortu Konsinni
|
Posted - 2005.07.02 00:28:00 -
[6]
Quote: Drone Skills
Laser Drone Specialization Projectile Drone Specialization Blaster Drone Specialization Railgun Drone Specialization
Those are actually: Amarr Drone Specialization Minmatar Drone Specialization Gallente Drone Specialization Caldari Drone Specialization
At least on the test server that's how it is right now.
|

Tobius Moon
|
Posted - 2005.07.02 13:04:00 -
[7]
Originally by: VeNT anyone got info on these?
Hacking Sleeper Technology Guristas Encryption Methods Angel Encryption Methods
Amarr Drone Specialization - Drones - Specialization in the operation of advanced Amarr drones. 5% bonus to advanced Amarr drone damage per level. Caldari Drone Specialization - Drones - Specialization in the operation of advanced Caldari drones. 5% bonus to advanced Caldari drone damage per level. Gallente Drone Specialization - Drones - Specialization in the operation of advanced Gallente drones. 5% bonus to advanced Gallente drone damage per level.
Minmatar Drone Specializtion - Drones - Specialization in the operation of advanced Minmatar drones. 5% bonus to advanced Minmatar drone damage per level.
Cynosural Field Theory - Electronics - Skill at creating effective cynosural fields. 50-unit reduction in liquid ozone consumption for module activation per skill level. Frequency Modulation - Electronics - Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level. Long Distance Jamming - Electronics - Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level. Signal Dispersion - Electronics - Skill at the operation of target jamming equipment. 5% bonus to scan strength of all ECM jammers per skill level. Signal Suppression - Electronics - Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampersĘ scan resolution and targeting range suppression per skill level. Target Painting - Electronics - Skill at using target painters. 5% less capacitor need for target painters per skill level. Turret Destabilization - Electronics - Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modulesĘ tracking speed and optimal range disruption per skill level.
Capital Shield Operation - Engineering - Operation of capital shield boosters and other shield modules. -2% reduced capacitor need for capital shield boosters per skill level. Shield Compensation - Engineering - Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. Capital Energy Turret - Gunnery - Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level. Capital Hybrid Turret - Gunnery - Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage. Capital Projectile Turret - Gunnery - Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage. Tactical Weapon Reconfiguration - Gunnery - Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level. Armored Warfare - Leadership - Basic proficiency at coordinating armored warfare. Grants a 2% bonus to gang members' armor hit points per level. Only the bonus of the gang member with the highest level in this skill is used. Armored Warfare Specialist - Leadership - Advanced proficiency at armored warfare. 100% bonus to effectiveness of armored warfare link modules per level. Information Warfare - Leadership - Basic proficiency at coordinating information warfare. Grants a 2% bonus to gang members' targeting range per level. Only the bonus of the gang member with the highest level in this skill is used. Information Warfare Specialist - Leadership - Advanced proficiency at information warfare. 100% bonus to effectiveness of information warfare link modules per level. Siege Warfare - Leadership - Basic proficiency at coordinating a gang's defenses. Grants a 2% bonus to gang members' shield capacity per level. Only the bonus of the gang member with the highest level in this skill is used. Siege Warfare Specialist - Leadership - Advanced proficiency at siege warfare. 100% bonus to effectiveness of siege warf
|

Pesht
|
Posted - 2005.07.02 17:59:00 -
[8]
If some of the new implants don't effect missiles I'm going to kill someone
|

StokolaN
|
Posted - 2005.07.02 19:55:00 -
[9]
Originally by: Pesht If some of the new implants don't effect missiles I'm going to kill someone
That means that if they don't all effect missiles you are going to kill someone. That's a bit selfish. _
|

Pesht
|
Posted - 2005.07.03 02:32:00 -
[10]
Um, no, that means if some of the new implants don't effect missiles, it'll be real crap, cause right now there are implants for almost every single turret attribute, even cpu use, but not a single one for missiles, which really jacks over missile users since turrets can effectively get almost all their skills to level 6 for no training time, just money.
|
|

anBurka
|
Posted - 2005.07.03 23:34:00 -
[11]
Siege Warfare - Leadership - Basic proficiency at coordinating a gang's defenses. Grants a 2% bonus to gang members' shield capacity per level. Only the bonus of the gang member with the highest level in this skill is used.
Doesn't one of the existing leadership skills already do this?
|

DrPhil
|
Posted - 2005.07.04 12:34:00 -
[12]
Originally by: Pesht Um, no, that means if some of the new implants don't effect missiles, it'll be real crap, cause right now there are implants for almost every single turret attribute, even cpu use, but not a single one for missiles, which really jacks over missile users since turrets can effectively get almost all their skills to level 6 for no training time, just money.
He's just picking you up on grammar - what you actually said was "if some of the implants don't effect missiles"....well some of the implants won't effect missiles I think you can rest assured of that. I think we all know exactly what you meant to say - "If there are no implants that effect missiles than it'll be real crap". I would totally agree with you in that we are due some implants that effect missiles.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |