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Rawthorm
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Posted - 2005.07.02 00:21:00 -
[1]
To help do my missions effectivly I for some time have worked out exactly how many torps it takes to kill each NPC. Since about half way through today 2 of the NPC battleships are no longer dying in the same amount of vollys as this morning.
So what gives? Have they already been increased in defence? Is there a bug suddenly effecting the damage side of stacking Ballistic Controls, or a bug effecting torpedo skill bonus? It's consistant so its not a one off fluke.
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Deka Massassi
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Posted - 2005.07.02 00:46:00 -
[2]
Originally by: Rawthorm To help do my missions effectivly I for some time have worked out exactly how many torps it takes to kill each NPC. Since about half way through today 2 of the NPC battleships are no longer dying in the same amount of vollys as this morning.
So what gives? Have they already been increased in defence? Is there a bug suddenly effecting the damage side of stacking Ballistic Controls, or a bug effecting torpedo skill bonus? It's consistant so its not a one off fluke.
Umm, good.
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Lord Morkoth
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Posted - 2005.07.02 01:39:00 -
[3]
really depends on the distance ur torps have to fly also, more distance= more defenders = less dot 
We are the Collective. Resistance is futile.
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Rawthorm
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Posted - 2005.07.02 01:48:00 -
[4]
Edited by: Rawthorm on 02/07/2005 01:49:33
Originally by: Deka Massassi
Originally by: Rawthorm To help do my missions effectivly I for some time have worked out exactly how many torps it takes to kill each NPC. Since about half way through today 2 of the NPC battleships are no longer dying in the same amount of vollys as this morning.
So what gives? Have they already been increased in defence? Is there a bug suddenly effecting the damage side of stacking Ballistic Controls, or a bug effecting torpedo skill bonus? It's consistant so its not a one off fluke.
Umm, good.
Why good? Turret users dont have to wrry about wasting ammo. I on the other hand do...thus any changes should have been listed as already active 
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Joshua Keeling
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Posted - 2005.07.02 04:03:00 -
[5]
Uh, ya ur right we don't use ammo 
You torp guys just spend 5 mins training and do 450 dmg a torp We spend weeks, months training for large Tech II guns just to equal that..
..and we still use ammo too!
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Watson
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Posted - 2005.07.02 06:56:00 -
[6]
Originally by: Lord Morkoth really depends on the distance ur torps have to fly also, more distance= more defenders = less dot 
I don't think defenders affect the DoT of a torp spewing raven... it requires more than 1 defender to kill a torp and I've yet to see defenders work well enough to focus on the same torp. :-( |

Deja Thoris
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Posted - 2005.07.02 10:54:00 -
[7]
Originally by: Watson
Originally by: Lord Morkoth really depends on the distance ur torps have to fly also, more distance= more defenders = less dot 
I don't think defenders affect the DoT of a torp spewing raven... it requires more than 1 defender to kill a torp and I've yet to see defenders work well enough to focus on the same torp. :-(
Actually npc's cheat. Send a string of 6 torps to a supreme drone parasite and watch 6 become 5 after 1 defender.
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MacMillan
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Posted - 2005.07.02 10:57:00 -
[8]
Originally by: Deja Thoris
Originally by: Watson
Originally by: Lord Morkoth really depends on the distance ur torps have to fly also, more distance= more defenders = less dot 
I don't think defenders affect the DoT of a torp spewing raven... it requires more than 1 defender to kill a torp and I've yet to see defenders work well enough to focus on the same torp. :-(
Actually npc's cheat. Send a string of 6 torps to a supreme drone parasite and watch 6 become 5 after 1 defender.
I noticed that with the Mordus Mammoth, shot 6 torps and ony 3 got to it 
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Mishi Bangbang
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Posted - 2005.07.02 11:51:00 -
[9]
Originally by: MacMillan
Originally by: Deja Thoris
Originally by: Watson
Originally by: Lord Morkoth really depends on the distance ur torps have to fly also, more distance= more defenders = less dot 
I don't think defenders affect the DoT of a torp spewing raven... it requires more than 1 defender to kill a torp and I've yet to see defenders work well enough to focus on the same torp. :-(
Actually npc's cheat. Send a string of 6 torps to a supreme drone parasite and watch 6 become 5 after 1 defender.
I noticed that with the Mordus Mammoth, shot 6 torps and ony 3 got to it 
Indeed. Probably faction defenders... 
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BlackMatrix
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Posted - 2005.07.02 12:42:00 -
[10]
Originally by: Deja Thoris
Originally by: Watson
Originally by: Lord Morkoth really depends on the distance ur torps have to fly also, more distance= more defenders = less dot 
Actually npc's cheat. Send a string of 6 torps to a supreme drone parasite and watch 6 become 5 after 1 defender.
Just as well the Supreme drone parasite has been nerfed out of existance in the next patch then 
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sableye
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Posted - 2005.07.02 13:17:00 -
[11]
it can also be lag too, might not be very noticble but only a delay of 1 second per a torp wave can make a differnce.
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Rawthorm
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Posted - 2005.07.02 13:42:00 -
[12]
Originally by: Joshua Keeling Uh, ya ur right we don't use ammo 
You torp guys just spend 5 mins training and do 450 dmg a torp We spend weeks, months training for large Tech II guns just to equal that..
..and we still use ammo too!
NO but your ammo hits instantly. Our ammo thats in flight once the NPC dies becomes wasted and over range that can be alot of torps and thus alot of damage that could have killed something else.
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Santiago Cortes

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Posted - 2005.07.02 13:44:00 -
[13]
I take it that y'all are aware of the usage of hot patches on the server which can raise or lower the degree of difficulty of missions w/o necessarily a full on patch?
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Deja Thoris
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Posted - 2005.07.02 14:14:00 -
[14]
Originally by: sableye it can also be lag too, might not be very noticble but only a delay of 1 second per a torp wave can make a differnce.
Definately not lag.
I have effects on and can see that single defender make its way towards my buddies torp.
Being a superior Amarrian being they can't stop my lasers though
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MacMillan
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Posted - 2005.07.02 14:21:00 -
[15]
Originally by: Santiago Cortes I take it that y'all are aware of the usage of hot patches on the server which can raise or lower the degree of difficulty of missions w/o necessarily a full on patch?
Of course anything can be done in a hotfix (within reason) but changing things like this is surely petition bait?
"I lost my ship cos it got a lot harder than it was meant to be before the patch" 
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Hank
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Posted - 2005.07.02 14:52:00 -
[16]
So let me get this straight...you figured out how to make level 4's doable by Terry Schiavo on a bad day, while raking in millions an hour...and you expect us to feel sorry for you now?
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Haceldema
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Posted - 2005.07.02 17:07:00 -
[17]
The one defender killing a torp anomaly is probably down to the missile damage multiplier rats have (just like having ballistic controls). That multiplier probably takes their defender damage over the damage threshhold required to kill a torp.
Taking the mordu's mammoth as an example:
Defenders do 76 explosive damage Mammoth has a missile damage bonus of 1.6375 Defender now does 124.45 damage to your torps
Of course this doesn't match up with the eve-i structure value for a torpedo of 240 so its probable there is something else going on here. (unless EVE-I stats are wrong, 240 seems a big structure jump from the 50 of cruise missiles and 30 of heavy missiles)
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LitLBunnyFooFoo
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Posted - 2005.07.02 22:08:00 -
[18]
Originally by: Joshua Keeling Uh, ya ur right we don't use ammo 
You torp guys just spend 5 mins training and do 450 dmg a torp We spend weeks, months training for large Tech II guns just to equal that..
..and we still use ammo too!
Oh heck no, no u just didnÆt.
First of all, you aint special, not even a little bit regarding what you say you have to do in order to get tech2 weps.
First, 5mins u say to fire torps? Pa..LEASE! then it takes u 5 mins to be able to armor tank with superiority when we Raven pilots have to train months, years even to get even close to the same tanking level u can have in just a matter of 2 weeks. Let alone being able to fire tech2 weps.
This is what grips me about all these peeps complaining about missiles. Number one, they have no idea just how hard it is to be a decent raven pilot, let alone a damn good one. Firing torps is not enough to be considered a Raven pilot, nor is being able to fly one.. You get into raven before u get all your shields skills to lvl4 your in nothing but a big arse coffin just waiting to die. Second, if apoc and geddon ships didnÆt concern themselves with 5 heat sink t2Æs they would be able to tank even a decent raven pilot all the way until his death. But, NNOOOO ahhhh OOOOOOHHH! You want to kill the only ship that can challenge you, therefore making the game interesting for all. * the Apoc/Geddon is the ONLY battleship(s) that keeps getting better, while all the others keep getting the nerfà * <---THAT STATEMENT IS A FACT! û Name one extra skill that the Apoc pilots has had to learn that no other class of ships have to? You cant it doesnÆt exist. Raven-phoons-scorps-temps are all going to become a thing of the past, (well maybe not temps they can load 6 t2 projectials) cuz I would rather take the time to have tech2 lasers then the time it will take me to get close to where I am at now with regards to missile.. Torp/cruise/standard/fof all lvl5, not the mention 7 different shield lvls to lvl5, when all a Apoc pilot needs is three(including cap management skill) There isnÆt a ship that will be able to challenge it (Apoc/Geddon) for the near future after this next ugly great patch from CCP is forced onto all of us. I canÆt wait until these forums start to form big long lines of complainers regarding just how unfair it is, that Apoc/geddonÆs can deal out so much damage and tank so well blah blah blah, that we raven pilots have been suffering from those who just donÆt get it, or those who obviously donÆt know.
DaBunny
The Bunny is the most Fearsome animal in all the Universe... FEAR DA BUNNY! |

LitLBunnyFooFoo
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Posted - 2005.07.02 22:18:00 -
[19]
Originally by: Watson
Originally by: Lord Morkoth really depends on the distance ur torps have to fly also, more distance= more defenders = less dot 
I don't think defenders affect the DoT of a torp spewing raven... it requires more than 1 defender to kill a torp and I've yet to see defenders work well enough to focus on the same torp. :-(
I can tell you for a fact that 3 assualt launchers can stop every other torp fired at it from 60km away. Every other torp, and if the peep has good defender skills you can increase that number. Name something thing that can prevent a Raven pilot from stopping your guns from hitting it, without having to fly without tank protection? NAME IT! You can't! And if you are even thinking about sensor dampeners, think again. The Raven pilot has to scarafic a large amount of tank protection to mount even one of those... Where as the Apoc/Geddon/Temp/Phoon, only increase there tanking ability not weaken it. You can even add a Megathron to that list, but with only 2 defenders and that's one torp shot down for every 2.5 torps fired.
Temp/Apoc/Geddon can completely shut down a Raven/Scorp/Phoon pilot without hurting their tank. And you say missiles need nerfing... I dont only laugh at that, I call B***S**T!
DABunny
The Bunny is the most Fearsome animal in all the Universe... FEAR DA BUNNY! |

LitLBunnyFooFoo
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Posted - 2005.07.02 22:20:00 -
[20]
Edited by: LitLBunnyFooFoo on 02/07/2005 22:23:56
Originally by: Rawthorm
Originally by: Joshua Keeling Uh, ya ur right we don't use ammo 
You torp guys just spend 5 mins training and do 450 dmg a torp We spend weeks, months training for large Tech II guns just to equal that..
..and we still use ammo too!
NO but your ammo hits instantly. Our ammo thats in flight once the NPC dies becomes wasted and over range that can be alot of torps and thus alot of damage that could have killed something else.
Dang right Rawthorm preach on!
DaBunny
The Bunny is the most Fearsome animal in all the Universe... FEAR DA BUNNY! |

LitLBunnyFooFoo
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Posted - 2005.07.02 22:34:00 -
[21]
Originally by: Hank So let me get this straight...you figured out how to make level 4's doable by Terry Schiavo on a bad day, while raking in millions an hour...and you expect us to feel sorry for you now?
I can tell you for fact that Temps/Phoons/Mega's/Domi/Raven/and Scorp (though not all missions are do able in a scorp) can complete every lvl4 mission I have come across on there own. If you would take the time to learn your ship and your mission enemies you too could be raking in all that isk you seem to be so jealous about.
(BTW I have heard Apoc/Geddon's can do them as well, but I am just now starting to learn those ships...)
DaBunny
The Bunny is the most Fearsome animal in all the Universe... FEAR DA BUNNY! |

Raven Dru
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Posted - 2005.07.02 23:11:00 -
[22]
Originally by: Santiago Cortes I take it that y'all are aware of the usage of hot patches on the server which can raise or lower the degree of difficulty of missions w/o necessarily a full on patch?
This will be why i've lost 2 apocs in the last 2 weeks running missions 
I've had a sneaking suspision that they have been made way harder just lately. Having played for a year and run missions for the greater part of that i had only lost 2 ships previous to the last two weeks of missioning... a rifter on my first lvl 2 mission and a stabber on my first level 3 mission.
losing over 200 mill with each apoc was a bitter pill but missions have been so good to me i didnt bother to insure either apoc, so i took an even bigger loss. My third apoc in 2 weeks is now insured would have been nice to know of the changes beforehand though. |
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