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Thread Statistics | Show CCP posts - 45 post(s) |

B'reanna
Sniggerdly Pandemic Legion
10
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Posted - 2013.01.21 19:01:00 -
[1] - Quote
if the rigs now effect the power grid amount for reps are you going to be adjust power gird of the mods/ships?
also while a aar with rigs might come some what close to the rep of a single asb the asb still has the option of having more than one. if the goal is to get better burst tanks on armor ships i think this still has some work to go. as the asb dosnt use/need riggs to increase its rep amount and thus can use those slots for other things. this armor rep will almost require some of the rep amount or rep overheat rigs to compare at all.
while i like the new mass skill and the reductions of mass on some of the plates why not the 1600 as it is the one predomiantly used?
lastly the different dynamic on the aar as far as rep and cap boosters is interesting and probably a better mechanic than the current asb one.
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B'reanna
Sniggerdly Pandemic Legion
12
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Posted - 2013.01.21 20:17:00 -
[2] - Quote
CCP Fozzie wrote:Tsubutai wrote:I may have goofed with the maths, but the Nanobot Overcharger rigs look distinctly underwhelming. On an unrigged ship, heating a rep increases your HP/second by 29% (1.1x rep amount/0.85x cycle time). With an NO, that goes up to a 40% increase on heating (1.13x rep amount/0.805x cycle time). Unless I've done the maths wrong, that means there's never a situation where the NO is better than an auxiliary nano pump outside of potential edge cases where you're running into massive stacking penalties (triple nano pumps? does anyone do this?):
Unheated rep, no rigs: 1x rep amount Unheated rep + heat rig: 1x rep amount Unheated + auxiliary nano pump I: 1.15x rep amount
Heated rep, no rigs: 1.29x rep amount Heated rep + heat rig: 1.4x rep amount Heated rep + auxiliary nano pump I: 1.48x rep amount (1.29x rep amount for heat times 1.15x rep amount for the nano pump) Your math is correct, my math was wrong. I had been approximating the rigs in our internal test server using stat changed modules and had gotten the math wrong on the bonus. To hit the benefits I was aiming for, the rig will double the heat bonus at tech one. That's what I get for posting before all the authoring challenges are worked out, but thanks for catching it now instead of someone having to catch it later. I've updated the OP
and what about readjusting the active arour tanking ships pg? so that they cane still be reasonably fit with the armor rigs? also will the rigg penalty changes be effecting the other rigs or just the active tanking ones?(just looking for confirmation on this one since not directly addressed)
and then how does this balance with the asb which atm can fit more than one, cant be nueted off like the aar, and has more base rep tan the aar? |

B'reanna
Sniggerdly Pandemic Legion
12
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Posted - 2013.01.21 20:29:00 -
[3] - Quote
CCP Fozzie wrote:
The PG penalty is actually very mild and much easier to get around than the speed penalty. The rig penalties for trimarks and resist rigs are staying the same.
And the AAR has less burst rep and more cap use than the ASB with the benefit of significantly better sustainability. If we need to tweak the stats after playtesting we definitely can.
i think im more getting at at hat the new aar mechanic makes alot more since than the current asb mechanic. also whith the aar atm your going to need to use some of the rig slots for buffing the aars rep while the asb your free to fit other rigs and have same rep. this lets an asb based ship[s use there rigs for more reists/fiting ect. add on top of that that these are amour ships were its verry much a direct trad eoff of damage mods to tank mods.
that all said with some testing i think the aar might work out well for ships like the new brutix(ie the ones that already have the rep bonus so might get away without rep rigs) but be comply usless for ships like the gimped new harb.
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B'reanna
Sniggerdly Pandemic Legion
18
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Posted - 2013.01.22 23:49:00 -
[4] - Quote
@fozzie
your last post did clarify a lot of things that people had questions about. it still think that most of the changes are in the right direction and am sad to see the heat rig go.
BUT you didn't address at all the fact that the asb takes one slot while to get similar performance from an aar your going to need several slots probably rig slots. atm i think that in a nutshell is the biggest problem with the purposed aar as it stands now.
other than that ill restate that i much prefer the purposed aar cap + booster to the asbs booster only and strongly recommend looking into changing the asb to also be cap + booster. this will at lest go some ways to balancing slot usage as now asb users will have to think about a cap booster as well. |

B'reanna
Sniggerdly Pandemic Legion
18
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Posted - 2013.01.26 13:43:00 -
[5] - Quote
from something fozzie said earlier i think there trying to to get active armor reaping were its ok on some ships completely useless on some bult for passive tanking and rather good on bonused ships.
if his last post about grid reductions applys to all armor repers not just the aar then wit the news skill and mass reductions this should be viable. after messing with a few fits a lot of he amarr ships still lend themselves to passive tanking were the bonuses gal ships can have some impressive tanks and still do decent dmg or go full ****** and have stupidly good tanks and little dps. the asb is still a much better 1 mod tank than the aar . when looking at a cyclone and brutix cyclone with 1 asb and brutic with 1 aar the cyclone tanks harder untill it runs outa boosters but the aar lasts alot longer were the balance seems to break down is the fact that the cyclone can fit a second asb and the brutix has to fit a nomal rep.
But how to fix this? being able to fit more aars would frrancly be even more op than the multiple asbs so we dont wanna go that rout. (unless we do?) personally im in favor of giving the asb back its original stats before it was nerfed(or at lest the storage) then limiting it to one per ship. thus the asb still provides a better "burst" tank but the aar has a clear advantage in staying power, which it dosnt necessarily have vs dual asb fits. |
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