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Thread Statistics | Show CCP posts - 45 post(s) |
Shaak'Ti
Shirak SkunkWorks
2
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Posted - 2013.01.22 02:43:00 -
[1] - Quote
awesome.. but I think there is one more little thing to make active armortanking in line with active shield tanking..
..teh pirate implant set |
Shaak'Ti
Shirak SkunkWorks
2
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Posted - 2013.01.22 03:16:00 -
[2] - Quote
Quote: @Fozzie:
I see a lot of people saying the exact same thing that I said: no new skills, no new modules, just start making some basic balance tweaks to EXISTING modules and rigs before introducing new stuff. Any reply?
EXISTING modules are good.. just learn to use. Who cry because shield better, should use shield tank.. and who cry because armor is better, should use armor. Who can play, know which tank better in different situations, and can use it too. Doing more way of tanking make the game more EXITING! |
Shaak'Ti
Shirak SkunkWorks
2
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Posted - 2013.01.22 03:28:00 -
[3] - Quote
Zyella Stormborn wrote:Roime wrote:I also echo the concern that balancing could have been more easily done by
- reducing armor rep cycle time (reps happen at the end of cycle anyway) - reducing armor rep fitting costs - reducing armor rep cap usage - increasing armor rep hull bonuses to 10%
This proposed solution forces armor tankers to learn another new skill (we just had to train RAH skill), increases the already massive fitting cost imbalance even further while doing nothing to the cap issue or making the 7.5% hull bonus any more worthwhile.
This This This /wishing i could put more than +1
! WARNING !
Carebears crying for permatanks !
Burst tanks FTW !
AAR made for PvP... hell yeah.. go back to your rainbowland with your shiney fitting farmers :P |
Shaak'Ti
Shirak SkunkWorks
4
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Posted - 2013.01.22 05:51:00 -
[4] - Quote
Many of people in here still don't understand what is tha main concept of these new stuffs and changes.
It's not a boost for armor reps in your favourite ratting ships.. (u get the resistance shifting stuff for it) It's not a boost afterall.. it's introducing the burst tanking style into armor tank.
With these new stuff you can boost your tank for a short while, on the cost of long time (perma) tanking. It's your choice when fitting, you made a long time permanen tank, or a burst tank, which tank harder when u need it.. ofcourse in PVE it's useless like ASB.
I only can repeat myself, it's made for PVP(!!!!).. Who don't do PVP can't understand what the hell is this, and why it will be awesome.
oh, and the cry about new skill: if u compare shield skills with armor skills, u can see there are more skill points needed for max your shield skills.. maybe until now.
(btw I'm a 100M+sp so i like new skill.. almost out of subcap skillz ^^) |
Shaak'Ti
Shirak SkunkWorks
4
|
Posted - 2013.01.22 05:57:00 -
[5] - Quote
Vae Caudex wrote:Freighdee Katt wrote:Galatea Galilei wrote:Coming from a PvE perspective, active armor tanking is not unusable, but it's so bad relative to shield tanking that I can easily fit a cap-stable shield tank on my Myrmidon that tanks more DPS than a cap-stable twin-MAR armor tank, even though the Myrm has bonuses for armor tanking! You're better off ignoring the bonuses and fitting a shield tank to maximize your sustained tank.
The new rig only helps when overheating, and besides I can't very well use it when I need three CCC rigs, two cap rechargers, and a cap power relay just to make the dual MAR fit stable. The other rig changes just remove the speed penalty, and do nothing to affect the fact that even a twin-MAR setup on a bonused ship doesn't heal as much damage as a passive shield tank on a ship that doesn't even have resist bonuses.
The proposed changes don't seem to come anywhere close to putting a dent into the inferiority of armor tanking... Pretty much this. This whole set of changes seems like just throwing a weird, needlessly tweaky and kinda useless new module and yet another batch of one-off "must train to V" skills at the problem instead of just making a balance pass on the fundamentals. If you wanted to get armor tanking back on track, you should have been looking at fundamentals like: - Having the rep hit at the start instead of the end of the cycle - Making standard reppers run faster with the same cap use, or just rep more - Buffing hull active rep bonuses across the board to 10% - Buffing base armor resist values across the board to give armor tanking some sort of basis for seriously competing with shield features like passive recharge and dual/triple/quad/lolASB tanking If you wanted to get clever dealing with the speed disparity, how about something really nice like a role bonus for some hulls that negates 80% of the armor rig / plate speed penalty for the designated buffer tank / PvP boats? As it is, this doesn't feel like "balance" at all, just a random set of things that will bring a bunch of unintended consequences, aggravate the already out of control SP bloat that is going on with the "rebalancing," and not even touch the fundamental issues that have been discussed over and over here for ages. This^
"- Having the rep hit at the start instead of the end of the cycle" if u want to make armor reps like shield reps.. maybe you should simple learn shield stuffz ^^
I think until now you only learned armor tank, and u wanted it's moar powerfull.. maybe your skills doesn't lvl5 yet.. and don't want to learn shield.. because it's time.. yes, I play since 6 years.. i had all lvl5 at each tanks.. and uses armor and shield tank ships too.. You (and everyone who crys standard armor rep boost) only want a win button instead of prove your skillz (in your character sheet and playing skillz too) |
Shaak'Ti
Shirak SkunkWorks
4
|
Posted - 2013.01.22 06:18:00 -
[6] - Quote
DarthNefarius wrote:CCP Fozzie wrote: Expect at least most of these changes to make it into the next Sisi build for playtesting (the AARs might not catch this upcoming build but they should at least be in the one after that).
The best way to test this will be with a multi ASB fit shield Gnosis against a single AAR fit armour Gnosis What ya think is going to happen
I usually fit active armor tank ships with min 2 reps.. so more like an AAR + a standard rep fit .. Don't be fool.. becouse only 1 can fit by AAR u still can fit standard armor reps.
(edit: also, armor rep cyrcle longer, so u can burst tank longer with AAR than ASB) |
Shaak'Ti
Shirak SkunkWorks
4
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Posted - 2013.01.22 09:37:00 -
[7] - Quote
if shield and armor would be same.. why we have armor and shield, instead of one tank.. and we should fly same ships too.. aaand with same skills, and same avatar.. it will be awesome.. oh expect u, u a bit stornger than others.. right? .....
if u think shield is better.. use tha shield stuffz.. or use armor stuff if u think armor is better. Who care what u fitt on your myrmidon??
if u want to waste medslots to shield tanking (its hard in pvp coz need point, web, propulson in med, and some resist would be fine too if u really shield tanking) than DO IT!.. nobody cares
What I see in this topic? Idiots want a smarter game..( go play some other games if its too complex for u.)
What I want.. what I see in this? I want more challange, more type of tanking (not harder, to can be godmode anyone) makes more challenge.
it's still not a boost of armor reps.. it's a new type of armor repping. If u think it's crap don't need to use.. but I want it ! |
Shaak'Ti
Shirak SkunkWorks
4
|
Posted - 2013.01.22 10:21:00 -
[8] - Quote
Roime wrote:Garviel Tarrant wrote: Because its going to be better? do you realise how much 2.25 more is? Without gimping your fittings?
2.25*crap != good? MAAR: 742.5 hp / 9s * 9 = 6682 hp XLASB: 980 hp / 5s * 9 = 8820 hp Please note that this is indeed on an armor rep-bonused ship. AAR reps come at the end of much longer cycle, which makes it considerably harder to use economically compared to ASB. Maybe this is a way to balance the fact that they also rep less and can be completely neuted out, idk. Both fit without gimping "your fittings", with the difference that you can fit two XLASBs if you are willing to "gimp the ship"- which in this case means you will have more tank and dps than an armor fit. vOv
1.
I never used armor rep ships in PVP without capacitor booster before. so who cares neuts?
2.
XLASB after 45 sec SHORTer and HARDERr tanking say: I'm out 1min brb( or kill your cap if u still have).. u gonna die while MAAR after 81 sec LONGer but still BETTER THAN T2 rep tanking say: oh, I'm a bit lazy now, but still rep you.. I hope u killed enough DPS to it be enough..
that's difference.. that's why 2 type of tankig.. choose what u want.. fit where u want.. and kill moar than talk and cry.. |
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