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Braaage
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Posted - 2005.07.03 15:42:00 -
[1]
I've looked at this from several different regions in the south and to get anywhere north you end up going through the same sector with no offering of a workaround.
Ghesis (Kador) to Yulai (Genesis) goes through Vecamia Hedion (Domain) to Yulai (Genesis) goes through Vecamia
Ok forget sectors
Tash Murkon to anywhere in Caldari space goes through Vecamia From what I can see anywhere in Kador goes through Vecamia to head to any region north on a flattened map (further east doesn't but that also takes you through 0.4, 0.3 sectors)
Ok forget regions
Anywhere in a central region south of empire space to anywhere north in a central area in empire (on a flattened map) goes through Vecamia
Any alternative route you can find looks like it takes you through low sec space.
Now your probably asking what's wrong here..... Vecamia is a 0.4 sector at the moment it's gonna become one huge death trap/bottleneck/pirate haven for anyone in the south travelling northwards (on a flattened map).
Are you sure you really mean/want to do this?
PS this isn't a rant, from what I can see you have divided central empire regions by this one sector. I've not tried this everywhere but where I have players they all go the same way. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Braaage
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Posted - 2005.07.03 16:03:00 -
[2]
Can I also point out that choosing a map setting of a more secure route offers NO alternatives to this 0.4 sector route. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Dark Shikari
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Posted - 2005.07.03 16:06:00 -
[3]
Chokepoints = bad, mmkay CCP?  -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |

Vinyl Pants
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Posted - 2005.07.03 16:08:00 -
[4]
Originally by: Braaage I've looked at this from several different regions in the south and to get anywhere north you end up going through the same sector with no offering of a workaround.
Ghesis (Kador) to Yulai (Genesis) goes through Vecamia Hedion (Domain) to Yulai (Genesis) goes through Vecamia
Ok forget sectors
Tash Murkon to anywhere in Caldari space goes through Vecamia From what I can see anywhere in Kador goes through Vecamia to head to any region north on a flattened map (further east doesn't but that also takes you through 0.4, 0.3 sectors)
Ok forget regions
Anywhere in a central region south of empire space to anywhere north in a central area in empire (on a flattened map) goes through Vecamia
Any alternative route you can find looks like it takes you through low sec space.
Now your probably asking what's wrong here..... Vecamia is a 0.4 sector at the moment it's gonna become one huge death trap/bottleneck/pirate haven for anyone in the south travelling northwards (on a flattened map).
Are you sure you really mean/want to do this?
PS this isn't a rant, from what I can see you have divided central empire regions by this one sector. I've not tried this everywhere but where I have players they all go the same way.
Well spotted, I'll go look later for bottlenecks too.. thats a little too bottely for my liking.
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Colthor
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Posted - 2005.07.03 16:10:00 -
[5]
There is a safe route from Tash-Murkon to Caldari, via Rens. The autopilot just doesn't pick it up no matter the settings. From Dabrid to Sobaseki this route's five jumps longer. -- OTO are selling Impel and Bustard transport ships. Contact Tsavong Lah or Lacero Callrisian for details. Like mining, hauling or building? Join OTO! |

Redblade
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Posted - 2005.07.03 16:11:00 -
[6]
What u forget to mention is that any pirate that goes there to camp just that choke is going to be stuck there because there is no way out if u get below -5 sec.
Killboard |

Braaage
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Posted - 2005.07.03 16:19:00 -
[7]
Originally by: Redblade What u forget to mention is that any pirate that goes there to camp just that choke is going to be stuck there because there is no way out if u get below -5 sec.
With a lifetime supply of ships and n00bs to slaughter they wont need to move it will become an alt haven. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Nafri
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Posted - 2005.07.03 16:22:00 -
[8]
Originally by: Braaage
Originally by: Redblade What u forget to mention is that any pirate that goes there to camp just that choke is going to be stuck there because there is no way out if u get below -5 sec.
With a lifetime supply of ships and n00bs to slaughter they wont need to move it will become an alt haven.
it will become an alt gank haven, thats true
but no real pirate will hang out there
No sig today |

Redblade
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Posted - 2005.07.03 16:27:00 -
[9]
Originally by: Nafri
Originally by: Braaage
Originally by: Redblade What u forget to mention is that any pirate that goes there to camp just that choke is going to be stuck there because there is no way out if u get below -5 sec.
With a lifetime supply of ships and n00bs to slaughter they wont need to move it will become an alt haven.
it will become an alt gank haven, thats true
but no real pirate will hang out there
Atleast someone understood, i dont think it's to much to ask that there shuld be one low sec way to get there.
And if there where alot of anti pirates could have some fun aswell, and perhaps getting to fight some real pirates for a change.
Killboard |

Maya Rkell
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Posted - 2005.07.03 16:41:00 -
[10]
Originally by: Braaage
Originally by: Redblade What u forget to mention is that any pirate that goes there to camp just that choke is going to be stuck there because there is no way out if u get below -5 sec.
With a lifetime supply of ships and n00bs to slaughter they wont need to move it will become an alt haven.
Yes kids, CCP have created a NEW system which will have 200+ people in all the time, but this time , WITH PIRATES. So that YOU TOO can lag out and be killed.
Uhm. ftw?
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
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Dark Shikari
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Posted - 2005.07.03 16:42:00 -
[11]
Originally by: Redblade
Originally by: Nafri
Originally by: Braaage
Originally by: Redblade What u forget to mention is that any pirate that goes there to camp just that choke is going to be stuck there because there is no way out if u get below -5 sec.
With a lifetime supply of ships and n00bs to slaughter they wont need to move it will become an alt haven.
it will become an alt gank haven, thats true
but no real pirate will hang out there
Atleast someone understood, i dont think it's to much to ask that there shuld be one low sec way to get there.
And if there where alot of anti pirates could have some fun aswell, and perhaps getting to fight some real pirates for a change.
Anyone, even a -10 sec pirate, can always podjump in and out or use instas + pod to move in and out. They'll just buy their ships and modules inside. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |

Cmdr Sy
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Posted - 2005.07.03 16:46:00 -
[12]
Originally by: Dark Shikari Anyone, even a -10 sec pirate, can always podjump in and out or use instas + pod to move in and out. They'll just buy their ships and modules inside.
Assuming of course, there is a station inside. With a cloning facility.
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Phosp Kor
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Posted - 2005.07.03 16:53:00 -
[13]
this will also give some of the anti-pirate guys out there somewhere to go looking for pirates when there bored though
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Wendat Huron
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Posted - 2005.07.03 16:55:00 -
[14]
Can anyone say turkeyshoot.
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Redblade
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Posted - 2005.07.03 16:59:00 -
[15]
Originally by: Phosp Kor this will also give some of the anti-pirate guys out there somewhere to go looking for pirates when there bored though
Sadly without any way for pirates with -5 and below can't get there so all they will find is alt pirates and wanabies.
Killboard |

Larno
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Posted - 2005.07.03 17:32:00 -
[16]
You can get anywhere safely from Minmatard space... the autopilot routefinder is not very good though so it doesn't pick this up.
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Matthew
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Posted - 2005.07.03 17:34:00 -
[17]
Originally by: Colthor There is a safe route from Tash-Murkon to Caldari, via Rens. The autopilot just doesn't pick it up no matter the settings. From Dabrid to Sobaseki this route's five jumps longer.
There is also a safe route from lonetrek to the throne worlds - you just have to tell your autopilot to divert via somewhere else (I used Pator in this case) to find it.
The autopilot, while it has got slightly better this build, is still pretty useless at finding safe routes with the prefer safer option on. If the safe route is more than a few jumps longer than the unsafe one, it will only ever give you the safe one - you have to manually find an intermediate point to go via in order to force the autopilot to be sensible.
What they really need is "find safe route - yes I really mean it!" option that will only ever return routes completely within 0.5+ space, and return "unreachable" if such a route doesn't exist. At the moment the safe route option just seems to be returning the safest route that's not X jumps longer than the shortest, with X being maybe 3 jumps. Which is really pretty pointless.
Of course, pirates camping autopilot-generated chokepoints could still have a pretty good time, but anyone paying attention could navigate around them (unlike with a map-generated chokepoint).
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fairimear
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Posted - 2005.07.03 17:38:00 -
[18]
this is good.
bad would have been having a yulai to 0.0 with arknor.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Opticon
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Posted - 2005.07.03 17:45:00 -
[19]
dont fix something that ain't broken rater spend your time in fixing things that are BROKEN -_- |

Aturayd
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Posted - 2005.07.03 17:58:00 -
[20]
you mean like everything else? ----------------------------------- about:blank |
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DukDodgerz
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Posted - 2005.07.03 18:16:00 -
[21]
Originally by: Dark Shikari
Originally by: Redblade
Originally by: Nafri
Originally by: Braaage
Originally by: Redblade What u forget to mention is that any pirate that goes there to camp just that choke is going to be stuck there because there is no way out if u get below -5 sec.
With a lifetime supply of ships and n00bs to slaughter they wont need to move it will become an alt haven.
it will become an alt gank haven, thats true
but no real pirate will hang out there
Atleast someone understood, i dont think it's to much to ask that there shuld be one low sec way to get there.
And if there where alot of anti pirates could have some fun aswell, and perhaps getting to fight some real pirates for a change.
Anyone, even a -10 sec pirate, can always podjump in and out or use instas + pod to move in and out. They'll just buy their ships and modules inside.
evading concord by using a pod to get inside empire space....why is that not an EXPLOIT?
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Nafri
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Posted - 2005.07.03 18:17:00 -
[22]
Originally by: DukDodgerz
Originally by: Dark Shikari
Originally by: Redblade
Originally by: Nafri
Originally by: Braaage
Originally by: Redblade What u forget to mention is that any pirate that goes there to camp just that choke is going to be stuck there because there is no way out if u get below -5 sec.
With a lifetime supply of ships and n00bs to slaughter they wont need to move it will become an alt haven.
it will become an alt gank haven, thats true
but no real pirate will hang out there
Atleast someone understood, i dont think it's to much to ask that there shuld be one low sec way to get there.
And if there where alot of anti pirates could have some fun aswell, and perhaps getting to fight some real pirates for a change.
Anyone, even a -10 sec pirate, can always podjump in and out or use instas + pod to move in and out. They'll just buy their ships and modules inside.
evading concord by using a pod to get inside empire space....why is that not an EXPLOIT?
cause you can get shoot by players, but luckily 99% of the 0.5+ gamers dont know how to shoot other people 
No sig today |

Jim Steele
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Posted - 2005.07.03 19:22:00 -
[23]
just noticed my 60+ jumps route now has a back door of ~20-30 jumps (avoiding HED completely).
Again probibly this route will be camped and im not sure i like the idea of people being able to get here so easily! Oh well, more people to shoot, yet harder to police i imagine alot of fighting is to come while people claim new patches

Real men, play Rugby |

DigitalCommunist
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Posted - 2005.07.04 04:46:00 -
[24]
Originally by: DukDodgerz
evading concord by using a pod to get inside empire space....why is that not an EXPLOIT?
Because npcs are not meant to podkill? Hate to break it to you, but its also only an exploit if you shoot someone in high sec and don't lose your ship. You can outrun the cops if you have a shuttle with instas or a really fast frig. _____________________________________ Perpetually driven, your end is our beginning.
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Face Lifter
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Posted - 2005.07.04 04:58:00 -
[25]
I like the idea of forcing people to take low sec routes once in a while, when they try to cross space between different factions who don't really like each other.
However, I don't like choke points. 0.0 choke points kinda sucked, low sec empire choke points are also unwanted.
Have several equally good routes between regions. Give people choices, choices to carebears, choices to pirates. No need to promote gate camping even more, it's already doing fine
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Braaage
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Posted - 2005.07.04 09:33:00 -
[26]
I absolutely agree Face Lifter - all routes through this one point is very bad and the Rens alternative for the left side of Empire is not an alternative. It's way too far over adding upto 15-20 extra jumps.
I personally aren't that bothered, it will do wonders for my market trading, it's the n00bs that wont realise what they are heading through that I'm thinking of. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |
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