Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Inevitability
Sorry About Your Face
1
|
Posted - 2013.01.22 16:42:00 -
[1] - Quote
Over a year ago, I was one of many who brought a proposal to the table to overhaul the Mercenary System. The system was essentially non-existent. There was no way to ensure Mercenaries were paid for the work they did, and the wardec system was jacked up by having to wait to declare war to help a corp. Many ideas were brought forth, and after recently coming back from a break, I see there's been many changes, which at first look seem to be for the better.
One feature I suggested however, didn't get added although back then it got quite a bit of support. Because of that, I wanted to propose it again. It's my firm belief that PVP in high-sec/null-sec would be improved if players were rewarded by Concord for shooting players who are known criminals or aggressive towards other individuals by giving them sec status gains like they do for killing NPC's in belts. Not everyone wants to go grinding for sec status all the time, myself included. It would be a benefit to gain sec status for doing what I love doing in this game and that's shooting other players who also enjoy combat.
I propose that any player with a -2.0 sec be agressible in lowsec without global criminal flagging, and that any player with -2.4 or below be aggressible in high sec without Concord intervention.
The Pros:
A. It encourages MOAR combat amongst players in high-sec & low-sec by Concord not lowering your sec status, but raising it.
B. It gives players who hate grinding for sec status the opportunity to earn it a different way and again encourages more PVP in lowsec.
C. It gives the Bounty Hunter career an added bonus to collecting bounties
D. It provides mercenaries a way to focus on their targets at hand after having to suicide gank someone or several persons as part of a contract.
E. It adds to the fun of Eve without giving one side an overbearing advantage.
The Cons:
I really haven't found one as of yet, but that's why I'm looking for your input. I don't see how it can be exploited so long as you don't receive credit for shooting neg sec pilots in your own corp or alliance. I welcome your input and appreciate your support. CSM, please give this some thought and bring it forth to the Devs.
|

Los Lecrosis
Militant Mermen LEGIO ASTARTES ARCANUM
0
|
Posted - 2013.01.22 19:10:00 -
[2] - Quote
This sounds like a good idea to me.
+1 |

Los Lecrosis
Militant Mermen LEGIO ASTARTES ARCANUM
0
|
Posted - 2013.01.22 19:11:00 -
[3] - Quote
how about automatic bounties placed on pirates by CCP? that could really liven things up. |

Sheydren Sylea
Militant Mermen LEGIO ASTARTES ARCANUM
0
|
Posted - 2013.01.22 22:38:00 -
[4] - Quote
--------> Seeing the flashing RED sec status decrease approaching / the person you have to worry about on your way to jita because you gank people.
I like how you've tiered the pros in the description too. Overall: great enhancement idea, fitting apparent game mechanics that would instill a motivation for cruising high sec, ... keeps the game interesting and lively, and sell more of what industry provides to customers for hard mined/pve'd isk that gets ganked.
Everyone wins.
+1 |

Katie Frost
Asgard. Exodus.
143
|
Posted - 2013.01.23 01:05:00 -
[5] - Quote
Inevitability wrote: I don't see how it can be exploited so long as you don't receive credit for shooting neg sec pilots in your own corp or alliance. I welcome your input and appreciate your support.
So, if say my alt was in an NPC corp... and I got this alt to -2.1 by ganking stuff... then picked a quiet high-sec system... repeatedly ganked the said alt with my negative status main... I'd be what? +5.0 in no time?
|

Jint Hikaru
OffWorld Exploration Inc
429
|
Posted - 2013.01.23 12:32:00 -
[6] - Quote
Katie Frost wrote:Inevitability wrote: I don't see how it can be exploited so long as you don't receive credit for shooting neg sec pilots in your own corp or alliance. I welcome your input and appreciate your support. So, if say my alt was in an NPC corp... and I got this alt to -2.1 by ganking stuff... then picked a quiet high-sec system... repeatedly ganked the said alt with my negative status main... I'd be what? +5.0 in no time?
Pretty much what I was going to say. Use an alt for ganking or simply smartbomb Jita to get neg sec status, then go somewhere and blow the snot out of your alt to farm sec status.
We all know what Eve is like, any gains to be generated by player against player actions WILL be exploited.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Buzzy Warstl
The Strontium Asylum
458
|
Posted - 2013.01.23 16:24:00 -
[7] - Quote
Jint Hikaru wrote:Katie Frost wrote:Inevitability wrote: I don't see how it can be exploited so long as you don't receive credit for shooting neg sec pilots in your own corp or alliance. I welcome your input and appreciate your support. So, if say my alt was in an NPC corp... and I got this alt to -2.1 by ganking stuff... then picked a quiet high-sec system... repeatedly ganked the said alt with my negative status main... I'd be what? +5.0 in no time? Pretty much what I was going to say. Use an alt for ganking or simply smartbomb Jita to get neg sec status, then go somewhere and blow the snot out of your alt to farm sec status. We all know what Eve is like, any gains to be generated by player against player actions WILL be exploited. The amount of gain would be important, and as with NPC's the gain in security status should be appropriate to the loss.
So if it was worth blowing up a bunch of battleships for you to get your security status up, then sure you could fast-track it, but I think the price in that case would be sufficient that "exploit" would not be the correct term for it. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Katie Frost
Asgard. Exodus.
143
|
Posted - 2013.01.24 01:41:00 -
[8] - Quote
Inevitability wrote: So if it was worth blowing up a bunch of battleships for you to get your security status up, then sure you could fast-track it, but I think the price in that case would be sufficient that "exploit" would not be the correct term for it.
The price difference between NPC ships and player ships doesn't scale so well though. You can have a multi-billion rookie ship, or a 50ish mil unfit battlecruiser; also, NPCs do not have pods and implants. So, if 'ISK lost' is going to guide sec-status gain... might as well make a mechanic where you can directly pay for/buy sec status from Concord.
Either way, I don't think that your proposal is as much of a conflict driver as you may think and is definitely open for exploiting. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1846
|
Posted - 2013.01.24 06:48:00 -
[9] - Quote
Buzzy Warstl wrote:The amount of gain would be important, and as with NPC's the gain in security status should be appropriate to the loss.
So if it was worth blowing up a bunch of battleships for you to get your security status up, then sure you could fast-track it, but I think the price in that case would be sufficient that "exploit" would not be the correct term for it. So basically this is a roundabout way to pay for security status?
I have a few battleships lying around that I can insure and blow up.  Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Arduemont
Rotten Legion Ops
1179
|
Posted - 2013.01.27 16:01:00 -
[10] - Quote
I have been an advocate of people getting sec status gain for shooting people of a lower security status than yourself since forever. You don't need to change aggression mechanics though, they are good as it is. Who is attackable where at what security status is fine as it is. Don't go changing that.
If players are to get security status increases from attacking other players, two things need to occur to stop exploits. Firstly, the players your attacking must be below your own security status if your to accrue security status increases. Secondly, the sec status increase has to be tied to the ISK loss of the player you blow up, because otherwise you could blow up your friends in n00b ships to raise your sec status, without any risk all round. "In the age of information, ignorance is a choice." |
|

Super spikinator
Deep Core Mining Inc. Caldari State
55
|
Posted - 2013.01.28 02:31:00 -
[11] - Quote
I see the merit in the system. The only problem I see is that if you make the sec gain too high then you are going to get alt grinds and if you make it too low then some players will argue that there was no point in "wasting" time coding the system. Frankly I would like to see a sec gain exactly like that for shooting NPCs (swap elite hulls for t2 hulls in terms of sec gain). That way there is no point in grinding it out with alts. No ratios, no special conditionals, just straight up +sec the exact way you get it through shooting NPCs. I would like to advocate to make it a larger gain but if you make the gain too large - then you will get people making -10 alts to treat as a personal sec reliever. |

Inevitability
Sorry About Your Face MORE.DPS
2
|
Posted - 2013.01.28 16:12:00 -
[12] - Quote
Katie Frost wrote:Inevitability wrote: I don't see how it can be exploited so long as you don't receive credit for shooting neg sec pilots in your own corp or alliance. I welcome your input and appreciate your support. So, if say my alt was in an NPC corp... and I got this alt to -2.1 by ganking stuff... then picked a quiet high-sec system... repeatedly ganked the said alt with my negative status main... I'd be what? +5.0 in no time? To counter this to an extent, you could set "point values" for ships so that nothing below a BC got any significant gain, therefore, the player is having to spend all that ISK he ganked to get his sec status back up. You could also require there to be a fleet involved for sec status to be awarded. There's many work arounds to stopping... or at least hampering exploit opportunities.
|

Inevitability
Sorry About Your Face MORE.DPS
2
|
Posted - 2013.01.28 16:14:00 -
[13] - Quote
Another thing you could do is put a maximum number of times one player can be killed by another in a single day and still receive sec status gain for it... or even more simply make it so a player's death rewards sec status only so many times per day/hour/week depending on the level of increase they would award. Perhaps they could make it to where the longer a player goes without being killed the higher the reward in sec status gain for his head? Just thoughts. |

Entitiez
Sorry About Your Face MORE.DPS
0
|
Posted - 2013.01.28 16:36:00 -
[14] - Quote
+1
Excellent idea aye aye m8 |

Jason Quixos
Dead Pod Syndrome MORE.DPS
3
|
Posted - 2013.01.28 16:40:00 -
[15] - Quote
Good idea, and it would need to be worked out so it cant be exploited. Bounty payouts shouldnt affect sec status gain. |

Bienator II
madmen of the skies
1467
|
Posted - 2013.01.28 19:08:00 -
[16] - Quote
if eve would have no alts... sure. The problem is that the proposal has the same loophole as the first bounty system. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Inevitability
Sorry About Your Face MORE.DPS
4
|
Posted - 2013.01.30 08:31:00 -
[17] - Quote
To the top! This is srs bizniss! |

pookybro
Lulz Cartel MORE.DPS
0
|
Posted - 2013.01.30 08:35:00 -
[18] - Quote
great idea i like it |

Jint Hikaru
OffWorld Exploration Inc
438
|
Posted - 2013.01.30 09:51:00 -
[19] - Quote
Inevitability wrote:Another thing you could do is put a maximum number of times one player can be killed by another in a single day and still receive sec status gain for it... or even more simply make it so a player's death rewards sec status only so many times per day/hour/week depending on the level of increase they would award. Perhaps they could make it to where the longer a player goes without being killed the higher the reward in sec status gain for his head? Just thoughts.
Great, all we need a database that records how many times every player has killed every other player on a single day. Thats not going to be big or anything......
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Dagor Heth
The.Authority
0
|
Posted - 2013.01.31 08:56:00 -
[20] - Quote
+1 |
|

andrew Olacar
Dirty Workz MORE.DPS
0
|
Posted - 2013.01.31 09:05:00 -
[21] - Quote
+1 |

AdmiralDovolski
Liandri Corporation Liandri Covenant
0
|
Posted - 2013.02.01 05:53:00 -
[22] - Quote
+1 |

horrible decoy
Imperial Shipment Amarr Empire
0
|
Posted - 2013.02.05 03:51:00 -
[23] - Quote
+1 good idea |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |