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Zeknichov
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Posted - 2003.07.13 05:03:00 -
[1]
I know this probably doesn't concern many people but I've been thinking about all the new people and the way the skill system works lately. Don't you people think it's unfair to the new people that they will NEVER catch up to someone who has played for 2 weeks+ longer then them?
In almost all other mmo's I've played you gain skills/levels depending on how much time you play killing monsters etc... On eve you just train a skill and wait. This means that say player X has had EVE for 2 weeks and logs on maybe 30 minutes a day just enough to train their skills and do a little mining... Then thereÆs player Y who just started EVE and plays 4 hours a day. Although in less then a week player Y has caught up to player X in time spent playing Eve he will never catch up to player X with his skills. Sure he will have more money but my point is his skills will never be as good.
Doesn't this seem a little unfair? How can new people compete? What say in 1 year someone joins EVE they will be 1 year behind other people with no way to catch up. This is something that IMO needs to be looked at.
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Waxer
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Posted - 2003.07.13 05:41:00 -
[2]
IMPO Fairness in Eve would ruin it. As far as "Skill" Granted in your sequence player X will have higher skills then Y but who will learn how to use those skills sooner, better, be better equipt to use the modules allowd by skills e.t.c. I think you know where im going here. Just because someone has better INGAME skills then you dosnt mean he/she knows what to do with them IMPO skills are more a hinderance I have more then I wish I had gotten ATM now picking which ones to train how high to train them is all effected on what I have LEARNED. Learning and skills are a balancing act ;) Eve has alot of variables where it would be almost impossable to ever calculate all of them so instead I leave a few skills at lvl 2 or 3 and focus on my chosen occupation. SO really who in your senario is better off I personally vote for player Y as he knows WTH he is doing with "Skills" anyway thats just one point of view of many.
Edited by: Waxer on 13/07/2003 05:44:20
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Jim Raynor
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Posted - 2003.07.13 05:54:00 -
[3]
Rank 4->5 skills are a great equalizer, I mean a week or more, for 5%? 5% won't make or break you, in most situations. ------
ROBBLE ROBBLE |

Sinzer
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Posted - 2003.07.13 06:14:00 -
[4]
Also, you need ISK, it is great having 3million points of skills, but worthless if you haven't logged in for a month and have no money.
Personally I think this system is the best I have played, no more mindless clicking on NPCs just to raise a skill. I can do what I want in the game without having to worry too much. ************************************ Explorer Extradonaire Any contract large or small Http://www.explore-eve.net |

Jojin
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Posted - 2003.07.13 06:27:00 -
[5]
While this topic has been visited before, here are some items to consider.
First, you state with the skill system someone who started later will never be able to catch up with someone who started at some point prior. This is not entirely correct; skill levels are based upon both time and attributes. A player who starts later in the game and picks the right attributes and optimizes learning skills can exceed someone who started before them in skill points. For example, if two (2) players both want to be of the fighter profession and one chooses to have higher perception and willpower than the other, then the one with the higher perception and willpower will grow in skills faster than the other. Death also plays into account as each time a character dies; a number of skill points can be lost. Also, donÆt forget those who start later might get an upper hand in condensing training time as new additions (implants and boosters) are introduced into the game.
Secondly, there is much more to a player than just quantity of skill points. Stop focusing on one small facet of the game and look at the overall picture. Skill points have to be assigned correctly and used in conjunction with the right equipment and situations to maximize effects. All of these are aspects are quite small in comparison with what actual game play brings to the table in experience. In the end the true success of any character is measured in how well it let the player enjoy the game.
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Tnelyos
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Posted - 2003.07.13 07:01:00 -
[6]
and other MMOs are fair? if you started playing UO today you'd be 6+ years behind some of the other players.
this is why there are different areas of space. while a player gains skill, power and money they can gradually move into lower security systems.
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Plasmatique
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Posted - 2003.07.13 07:52:00 -
[7]
Let's change the skill system and WIPE ALL CHARACTERS!
Seriously, a little late for this dontcha think?
You're also forgetting about one thing..a BIG thing. Some skills you simply can't buy on the market. Some are rare loot drops/cache finds. There are a bunch of skills not available on the market I wish I had. Would I do my character differently if I could do it over...definately. It's too late now. But maybe those skills aren't important to you or you would never benefit from having them. What good is surgical strike skill to a trader or manufacturer? What good is frigate building to a combat player? What good is metallurgy to a trader?
The REAL problem is in character creation. The skills you choose have no descriptions nor does it tell you if you can buy and train certain skill later. This is the biggest problem IMO.
..................................... Proud Owner of a Navy Issue Raven
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MrPops
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Posted - 2003.07.13 08:17:00 -
[8]
Why should the skill system be fair? I think it would be ridiculous for a guy who just started playing to catch up with a guy who has been training skills for 2 month's straight. How is it unfair if you can't power level your way up?
"The human species suffers from a dimensional limitation. They are not able to understand that matter and mind are just one aspect of something more fundamental. We must strive to expand our perspective so we can see what our true reality is." Deep toughts by Mr.Pops, while consuming large quantities of Blue Pill and staring at the EVE gate in Genesis.
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Scrapyard Jack
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Posted - 2003.07.13 08:24:00 -
[9]
ehehehe!
Well, Scrapyard Jack thinks it's shocking that people who started 2 months before him are so much more powerful and rich.
Zeknichov is obviously a very enlightened man, and is surely willing to part with 50% of his wealth to "even things up" a little!
Cheques made payable to Scrapyard Jack, Zek.
ehehehe!
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J3tt
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Posted - 2003.09.30 04:59:00 -
[10]
i got mad skillz
-----------------------------------------
Can your pod outrun a cruise missle? |

Veruna Caseti
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Posted - 2003.09.30 05:03:00 -
[11]
Edited by: Veruna Caseti on 30/09/2003 05:04:17
Quote: Don't you people think it's unfair to the new people that they will NEVER catch up to someone who has played for 2 weeks+ longer then them?
Absolutely not. It would be unfair to "old" people if new players could just catch and pass them because they have 22 hours available in the day to sit and shoot NPCs. [EOD]
Veruna Caseti Ishukone |

dethnel
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Posted - 2003.09.30 07:18:00 -
[12]
veruna- u been jetted;)
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Zarks
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Posted - 2003.09.30 07:23:00 -
[13]
actually you get skillpoints for the skills that you use...like mining, afterburners, mining drone operation and gunnery. Its not very much points compared to the training but not dismissable.
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Ashton Black
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Posted - 2003.09.30 08:41:00 -
[14]
Really Zarks?... Ive NEVER heard that anywhere else.
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Lola
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Posted - 2003.09.30 08:49:00 -
[15]
Quote: Really Zarks?... Ive NEVER heard that anywhere else.
I was actually totally denying that for a while then I tested it and mining actually went up while I mined. I was all like OMGWTFPWND  ----------------------------------------- Sig rented by Drethen Nerevitas. |

Caya
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Posted - 2003.09.30 08:56:00 -
[16]
Yep, it raises with using the skill too, but its quite unbalanced i thing. Iv trained smartbombs from lvl2 to lvl3 only from using it in very short time, but using guns or AB is almsot unnoticable change.
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