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Thread Statistics | Show CCP posts - 2 post(s) |

Bienator II
madmen of the skies
1461
|
Posted - 2013.01.27 19:26:00 -
[31] - Quote
Arec Bardwin wrote:Urgg Boolean wrote: Kinda like EvE was originally coded in the bronze age. In a cave  with pythons but no stacks a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Lord Zim
2289
|
Posted - 2013.01.27 23:37:00 -
[32] - Quote
Ager Agemo wrote:loco coco wrote:Honestly not sure what you people aren't getting here. Most of the processing would be done by your GPU which would result in FPS drop. But SERVER lag is on the SERVER. Client crashed were from a desync from the server which happened to most systems around Asakai. My GPU is not maxed and I m here, the client crashed because it allocated 2 gigabytes of memory, whenever any 32 bit software not properly coded reach's that amount of memory on windows, it crashes. I m not having syncing issues. Eve its CPU bound not GPU bound, maybe you should read some more dev blogs. My copy of the client had 3.2GB allocated at the height of the battle. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kiasta
Serenity Prime Kraken.
0
|
Posted - 2013.01.28 01:51:00 -
[33] - Quote
Ager Agemo wrote:So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.
Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement.
That sucks... I have a laptop with a dualcore celeron processor with only 2GB of ram... and my client was stable. It was laggy, yes but I couldn't tell if it was lag due to the ridiculous 10% dilation or low fps. |

Rain6639
Team Evil
150
|
Posted - 2013.01.28 02:06:00 -
[34] - Quote
that was a cool video, and accelerated to compensate for tidi it was 18 minutes and some seconds Want To Adopt: any 2003 children to work as passive income minor alts in the PLEX trade.. |

Frostys Virpio
Lame Corp Name
291
|
Posted - 2013.01.28 02:47:00 -
[35] - Quote
No More Heroes wrote:Ager Agemo wrote:So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.
Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement. And the multitudes from the peanut gallery are insisting that we must do that day and night for about the year or two it would take for a CFC/HBC war 
While I really don't support the idea of a CFC/HBC war, wouldn't it be at least a little less painfull since it would be in 0.0 where DD can make the fight go a bit faster but more importantly it would happen on pre-determined system so it could be reinforced in advance? |

Hannah Flex
laissez-faire economics
137
|
Posted - 2013.01.28 03:11:00 -
[36] - Quote
Frostys Virpio wrote:While I really don't support the idea of a CFC/HBC war, wouldn't it be at least a little less painfull since it would be in 0.0 where DD can make the fight go a bit faster but more importantly it would happen on pre-determined system so it could be reinforced in advance?
A fight like that would have even less of a chance happening in 0.0 as it did in lowsec. Sure DD would remove a few caps with a quickness but no one, and I mean no one is gonna commit that many capitals to an area where they can be bubbled. And the whole pre-determined thing is like a red herring because the aggressor forms up dudes to contest a timer, the defender forms up dudes to defend a timer, and usually if one side has a pretty big advantage the forecast is blueballs. If the numbers are pretty even then there might be a goodfight.
But in 0.0 titans and supercaps are used 95% of the time for bridging (titans) killing structures quick (supers) usually ninja-quick unless theres a reasonable guarantee of safety. Goons will camp nearby opponents into whatever station they base out of then let capitals run willy-nilly or have a full sub-capital fleet on standby but then again theres the safety measure. PL will camp a freakin gate in lowsec with supers but would never dream of doing that in 0.0 Everyone else has to ninja around with extreme paranoia with their caps.
So at the end of the day- in lowsec they are too hard to catch, in 0.0 they are too easy to catch (no one wants to commit to using them) and theres no happy medium or balance  |

Frostys Virpio
Lame Corp Name
291
|
Posted - 2013.01.28 03:15:00 -
[37] - Quote
Hannah Flex wrote:Frostys Virpio wrote:While I really don't support the idea of a CFC/HBC war, wouldn't it be at least a little less painfull since it would be in 0.0 where DD can make the fight go a bit faster but more importantly it would happen on pre-determined system so it could be reinforced in advance? A fight like that would have even less of a chance happening in 0.0 as it did in lowsec. Sure DD would remove a few caps with a quickness but no one, and I mean no one is gonna commit that many capitals to an area where they can be bubbled. And the whole pre-determined thing is like a red herring because the aggressor forms up dudes to contest a timer, the defender forms up dudes to defend a timer, and usually if one side has a pretty big advantage the forecast is blueballs. If the numbers are pretty even then there might be a goodfight. But in 0.0 titans and supercaps are used 95% of the time for bridging (titans) killing structures quick (supers) usually ninja-quick unless theres a reasonable guarantee of safety. Goons will camp nearby opponents into whatever station they base out of then let capitals run willy-nilly but then again theres the safety measure. PL will camp a freakin gate in lowsec with supers but would never dream of doing that in 0.0 Everyone else has to ninja around with extreme paranoia with their caps. So at the end of the day- in lowsec they are too hard to catch, in 0.0 they are too easy to catch (no one wants to commit to using them) and theres no happy medium or balance 
Interesting explanation. Thanks |

Hannah Flex
laissez-faire economics
137
|
Posted - 2013.01.28 03:24:00 -
[38] - Quote
So no one can really be sure if an enemy is going to contest a timer, unless its something like the 49- system in Delve which must be taken in order to move supers in from Catch. So if you know for sure that you're gonna bring max dudes to a fight and the enemy cannot afford to lose the system or station and will bring max dudes then you can do the whole 24 hour thing in advance and get the node reinforced. Theres another system in Fountain thats like that. The IRC CSAA kill a few months ago where goons brought like 700 dudes and IRC batphoned all of EVE. Those things you know are gonna be a cluster**** but ultimately, getting a reinforced node in 0.0 is a rarity as well. |

Cat Casidy
Percussive Diplomacy Samurai Pizza Cats
112
|
Posted - 2013.01.28 03:45:00 -
[39] - Quote
Kiasta wrote:Ager Agemo wrote:So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.
Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement. That sucks... I have a laptop with a dualcore celeron processor with only 2GB of ram... and my client was stable. It was laggy, yes but I couldn't tell if it was lag due to the ridiculous 10% dilation or low fps. exactly the same setup I was playing on last night (well centrino duo @ 1.8 with onboard m965 graphics) when there were 2800 people in system. If your mega computer couldn't handle something my 6 year old craptop was running just fine then the issue is a bottleneck on your side. SLAPD - Star Scientist, I science stars SLAPD is recruiting -áhttps://forums.eveonline.com/default.aspx?g=posts&m=2360715&#post2360715 |

Lyron-Baktos
Selective Pressure Rote Kapelle
398
|
Posted - 2013.01.28 03:55:00 -
[40] - Quote
If the game looked like that in real time, Eve would be unstopable
How the **** do you remove a signature? |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2013.01.28 05:12:00 -
[41] - Quote
nice vid thanks for the link https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Lord Zim
2289
|
Posted - 2013.01.28 08:34:00 -
[42] - Quote
Frostys Virpio wrote:While I really don't support the idea of a CFC/HBC war, wouldn't it be at least a little less painfull since it would be in 0.0 where DD can make the fight go a bit faster but more importantly it would happen on pre-determined system so it could be reinforced in advance? It would be even less painful if it were to happen in an EVE with a sov system which not just allowed a multipronged attack, but actually encouraged it. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
514
|
Posted - 2013.01.28 08:51:00 -
[43] - Quote
Jan'tor wrote:if you want eve to use all your cores, run another game
Fix4U

Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
514
|
Posted - 2013.01.28 09:02:00 -
[44] - Quote
Malcanis wrote:Ager Agemo wrote:So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.
Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement. Did you use any of the options available to reduce the load on your client, like turning off brackets?
It helps on client side, on server side you can "accidentally" overload it 
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Vera Algaert
Republic University Minmatar Republic
725
|
Posted - 2013.01.28 09:08:00 -
[45] - Quote
No More Heroes wrote:And the multitudes from the peanut gallery are insisting that we must do that day and night for about the year or two it would take for a CFC/HBC war  you're incredibly naive if you believe a CFC/HBC war would take 1-2 years.
TEST would probably run out of reimbursement money after the first 2 weeks of subcap battles (some of the other HBC alliances even earlier) and things would snowball from there.
Remember that fighting over one timer in 49- did break TEST's bank - reimbursements were only possible due to very generous donations and pilots were still encouraged to waive their reimbursement claims. I'm a NPC corp alt, any argument I make is invalid. |

admiral root
Red Galaxy Persona Non Gratis
423
|
Posted - 2013.01.28 09:13:00 -
[46] - Quote
Pohbis wrote:That being said; death to ALL supercaps! 
I look forward to you dazzling us with your leadership and planning skills. When you do you expect to have the first 10 dead by? No, your rights end in optimal+2*falloff |

James Amril-Kesh
4S Corporation RAZOR Alliance
3589
|
Posted - 2013.01.28 09:30:00 -
[47] - Quote
Lyron-Baktos wrote:If the game looked like that in real time, Eve would be unstopable  I love the parts where he's zoomed out on the whole battlefield and suddenly an entire fleet of dreadnoughts jumps in all at once. That's pretty spectacular.
Even if I'm really not fond of the sound effect that generates. But I can't stand playing EVE without sound. I find it disorienting. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Lord Zim
2289
|
Posted - 2013.01.28 09:34:00 -
[48] - Quote
Lies. EVE doesn't have sound. :colbert: Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3591
|
Posted - 2013.01.28 09:46:00 -
[49] - Quote
Lord Zim wrote:Lies. EVE doesn't have sound. :colbert: I am awfully tempted to turn it off whenever I bridge. I was seriously disappointed that when they redid the sounds for Retribution the jump drive sounds were not part of them. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Grimpak
Midnight Elites Echelon Rising
708
|
Posted - 2013.01.28 10:00:00 -
[50] - Quote
Ager Agemo wrote:So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.
Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement. if you think you can rewrite Stackless Python from ground up, refactor 10 years of patched up code to the original framework, expecting to retain the same functionality it has today, and expect it to do it in this lifetime, please do.
seems easy to make the EVE client work multithreaded in a 64bit environment from the get-go, now does it? [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Krazynikomo
Dreddit Test Alliance Please Ignore
19
|
Posted - 2013.01.28 10:31:00 -
[51] - Quote
Veshta Yoshida wrote:Sounds like server was doing just fine and your system ran into a bottleneck. Goons and friends (ie. the ones shooting them, because null = NAP  ) did manage to kill something however, the myth of Eve being a PvP centric game stone dead .. twenty-five hundred people in a system for Goddess knows how many hours and less popped ships than a weekday afternoon in Amamake ...
Please, skill yourself. |

Rain6639
Team Evil
152
|
Posted - 2013.01.28 11:19:00 -
[52] - Quote
my only regret: that it runs but one core of eight
on screen. engage Want To Adopt: any 2003 children to work as passive income minor alts in the PLEX trade.. |

Barrogh Habalu
Imperial Shipment Amarr Empire
402
|
Posted - 2013.01.28 12:16:00 -
[53] - Quote
Grimpak wrote:if you think you can rewrite Stackless Python from ground up, refactor 10 years of patched up code to the original framework, expecting to retain the same functionality it has today, and expect it to do it in this lifetime, please do. I'd take EVE 2 over DUST and whatever else is in developement anyday. A friend of mine would bite me for effectively including WoDO on the list, but whatever  |
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CCP Eterne
C C P C C P Alliance
1956

|
Posted - 2013.01.28 12:40:00 -
[54] - Quote
Removed a personal attack post from the thread. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

xRyokenx
Mindstar Technology Fatal Ascension
233
|
Posted - 2013.01.28 12:46:00 -
[55] - Quote
CCP Eterne wrote:Removed a personal attack post from the thread.
CCP Eterne could you ask one of the eve coders on their opinion on allowing us to fully utilize our computers on battles like this?
Thanms! xRyokenx HOPPS Fatal Ascension Rental Manager |

Whitehound
491
|
Posted - 2013.01.28 12:49:00 -
[56] - Quote
Why only a 64-bit multi-threaded client?
Better ask for a "multi-account" client to run multiple characters!
Instead of running multiple clients could CCP wrap the existing client into a meta client, which then allows for an easier control of multiple accounts. This will spread CPU load across multiple CPU cores, too, and it gets more money for CCP, because then everybody wants to have multiple accounts. Inappropriate signature removed. - The Pope, BBC, CIA and CCP, but not Chuck Norris! |

Ivana Twinkle
GoonWaffe Goonswarm Federation
298
|
Posted - 2013.01.28 14:05:00 -
[57] - Quote
Run more clients, problem solved. |

Aren Madigan
EVE University Ivy League
10
|
Posted - 2013.01.28 14:26:00 -
[58] - Quote
Whitehound wrote:Why only a 64-bit multi-threaded client?
Better ask for a "multi-account" client to run multiple characters!
Instead of running multiple clients could CCP wrap the existing client into a meta client, which then allows for an easier control of multiple accounts. This will spread CPU load across multiple CPU cores, too, and it gets more money for CCP, because then everybody wants to have multiple accounts.
Actually, thinking about it, wouldn't that also reduce load for running multiple accounts since it wouldn't have to load everything completely seperately? Like, if you have the Myrmidon texture loaded, its loaded for all clients basically and that sort of thing? Maybe I'm misunderstanding how that'd work. Either way, yeah, I can see it being time consuming. They'd need to clean up all the old code first... which I think they mentioned in the CSM meeting that they were doing that? |

Whitehound
498
|
Posted - 2013.01.28 15:54:00 -
[59] - Quote
Aren Madigan wrote:Actually, thinking about it, wouldn't that also reduce load for running multiple accounts since it wouldn't have to load everything completely seperately? Like, if you have the Myrmidon texture loaded, its loaded for all clients basically and that sort of thing? Maybe I'm misunderstanding how that'd work. Either way, yeah, I can see it being time consuming. They'd need to clean up all the old code first... which I think they mentioned in the CSM meeting that they were doing that? If over time CCP would develop such a meta client further will they certainly be able to share resources between each instance. Inappropriate signature removed. - The Pope, BBC, CIA and CCP, but not Chuck Norris! |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
351
|
Posted - 2013.01.28 15:58:00 -
[60] - Quote
Seeing the pictures from the fight, I wonder how it would have fared without Drones involved. If I assume just an average of three Drones for everyone involved, I get a 6 to 8 thousand entities in addition to those present.
Dronebay-jamming bubbles anyone?  Forum-unbanned since 2011.10.20.
Mangala Solaris for CSM 8 |
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