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Thread Statistics | Show CCP posts - 4 post(s) |

Aren Dar
Hedion University Amarr Empire
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Posted - 2011.10.13 07:50:00 -
[1] - Quote
GM Karidor wrote: In other words: If you can leave or declare a war, raise the costs for other entities to declare one to you or do any other war related things within current normal game mechanics, you may do so without having to keep other rules in mind.
Here's an easy alternate method to make griefer decs expensive, but at the same time not prevent war altogether:
- Fixed price for each war regardlss of numbers of war decs. - A penalty fee that starts low and doubles for each consecutive day of war during which neither parties aggress each other. - Make the penalty fee depend on the magnitude difference in the sizes of the corp - to stop the tiny from griefing the large, and the large squishing the tiny. - Don't allow people to declare war using more than one toon on the same account during some fixed time period (21 days?). - Don't allow trial accounts to declare war (presumably already in place).
The idea of the fixed price for each war is to remove the objections that everything is too safe. The penalty fee is to avoid un-necessary griefer decs, whilst at the same ensuring that the there is some incentive for the aggressor to actually seek out a fight. The target corp can always stay docked up to increase the fee, but this hits their income - unless they are station trading only.
I'm sure it needs work, and I'm sure with a little thought this or similar would be a fairly robust way of dealing with the current broken situation. |

Aren Dar
Hedion University Amarr Empire
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Posted - 2011.10.13 07:58:00 -
[2] - Quote
Aren Dar wrote: Here's an easy alternate method to make griefer decs expensive, but at the same time not prevent war altogether:
Realise this is a strawman to an extent - the point is that it's possible to think up alternatives if you are willing to give things some thought. |

Aren Dar
Hedion University Amarr Empire
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Posted - 2011.12.30 20:42:00 -
[3] - Quote
Wacktopia wrote:
We agree on something here; the existing payment system for wars is totally broken. It is too cheap to dec a corp that has no other wars and there is no counter-payment that can be made to prevent the war from happening.
I would like to see a method for escalating the cost of wars such that it must be financially viable to have the war and that the other party can end the war with a similar payment (or a 'bidding' type system to ensue).
There's the option of making it - in some way - proportionally related to the sizes of the two corps that are the subject of the wardec, more would need to be done, but that would be a start. |

Aren Dar
Hedion University Amarr Empire
0
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Posted - 2011.12.30 20:49:00 -
[4] - Quote
Poetic Stanziel wrote:Mu-Shi Ai wrote:TL;DR: Stop whining and step up your game. One could say that about you. This game was developed on the principle of non-consensual conflict
That's still possible, there is just a sliding scale of penalties depending on where that conflict takes place.
I'm not sure the situation you seem to want is actually stable enough to subsist long term, without large numbers of rules that don't really have any real world equivalent. That's certainly been the case in real world history.
Similarly, the strongest nullsec alliances tend to have significant measures in place that stop the non-consensual conflict that they don't like. |
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