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Cinderella Man
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Posted - 2005.07.08 20:09:00 -
[1]
Edited by: Cinderella Man on 08/07/2005 20:14:32 Specialist training in the operation of advanced rocket launchers. 2% bonus to rocket launcher rate of fire per level
Bought this for my kessie flying alt along with a few other misssile skills. He now gets a base lauch time of 2.5 seconds with frig 5 and launcher 5. I dont recall the exact launch time pre nerf but it was considerably less than this.
Anyways todays whine is... Why 2% to launch time? Rockets launch at an insane rate anyways and besides once rapid launch is trained up 2% extra on top just isnt going to make a whole lot of difference, i dont think my net connection would notice the difference as well.
It would be nicer if it gave 2% extra damage like the turret specilization's. That i would notice.
EDIT
Just noticed that after training rocket specialization and rapid launch both to lvl 1 which should make my launchers 5% faster, my new launch time is still 2.5 seconds ????? |

Grimpak
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Posted - 2005.07.08 20:47:00 -
[2]
hmm.. specialization only affects T2 stuf afaik.. like in the turrets. Small railgun specialization has +2% damage bonus to the T2 small railguns.
I might be wrong tho -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Kelgen Thann
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Posted - 2005.07.08 21:39:00 -
[3]
No the Specilization skills have an effect on all launchers of their class, T1 or T2. Kind of odd, but That's what I've noticed. And the Rocket launcher 2% rof is pretty dumb even for T2 launchers. It will shave of what .25 seconds. Balancing would be needed here and provide a 2% flight time bonus, or a Velocity bonus.
ROF for all launchers isn't the best idea imo.
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Cheim
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Posted - 2005.07.08 23:38:00 -
[4]
1) A 2% RoF bonus is like a 2% damage bonus, except a tiny bit better. Turret specialization gives 2% damage. 2) Specialization skills shouldn't affect tech 1 launchers. If they do, it's a bug. 3) Your RoF should be worse than it was prepatch because Missile Launcher Operation was nerfed. |

Calian
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Posted - 2005.07.09 07:53:00 -
[5]
Edited by: Calian on 09/07/2005 07:54:05 It might seem like a 10% better RoF on rockets isn't as good as a 10% bonus on say, cruise missiles, because you get more seconds taken off from the cruise missiles than rockets, but the simple fact of the matter is that perception is wrong. 10% is a percentage, if it's a bonus given to 1 second or 500 seconds, it's making it 10% better, the numbers don't matter.
So in other words, it's giving the same bonus to rockets as it is to any other missile type, and while it might be harder to notice, it's exactly the same usefullness. With rockets, you get less seconds taken off, but you naturally fire so much faster, it adds up, where as cruise missiles get a lot of seconds taken off, but fire much slower.
------------------------- I hate everyone, except you. |

Rawthorm
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Posted - 2005.07.09 15:01:00 -
[6]
Originally by: Cheim 1) A 2% RoF bonus is like a 2% damage bonus, except a tiny bit better. Turret specialization gives 2% damage. 2) Specialization skills shouldn't affect tech 1 launchers. If they do, it's a bug. 3) Your RoF should be worse than it was prepatch because Missile Launcher Operation was nerfed.
Considering that officer launchers are better than tech 2 unlike their gun counterparts it would be a serious blow if Specialization skills only effect tech 2. After all our training is longer than the gunnery versions anyway and you guys get a damage bonus.
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Obidios
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Posted - 2005.07.09 18:51:00 -
[7]
Originally by: Rawthorm
Originally by: Cheim 1) A 2% RoF bonus is like a 2% damage bonus, except a tiny bit better. Turret specialization gives 2% damage. 2) Specialization skills shouldn't affect tech 1 launchers. If they do, it's a bug. 3) Your RoF should be worse than it was prepatch because Missile Launcher Operation was nerfed.
Considering that officer launchers are better than tech 2 unlike their gun counterparts it would be a serious blow if Specialization skills only effect tech 2. After all our training is longer than the gunnery versions anyway and you guys get a damage bonus.
Wooah!? Missile specization is not longer than gunnery versions by far. You only have to get torps 5 for your biggest launcher spec, guns have to have small, med and large to 5 and the lower special to 4. -----------------
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ATRADE
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Posted - 2005.07.09 19:43:00 -
[8]
Originally by: Obidios
Originally by: Rawthorm
Originally by: Cheim 1) A 2% RoF bonus is like a 2% damage bonus, except a tiny bit better. Turret specialization gives 2% damage. 2) Specialization skills shouldn't affect tech 1 launchers. If they do, it's a bug. 3) Your RoF should be worse than it was prepatch because Missile Launcher Operation was nerfed.
Considering that officer launchers are better than tech 2 unlike their gun counterparts it would be a serious blow if Specialization skills only effect tech 2. After all our training is longer than the gunnery versions anyway and you guys get a damage bonus.
Wooah!? Missile specization is not longer than gunnery versions by far. You only have to get torps 5 for your biggest launcher spec, guns have to have small, med and large to 5 and the lower special to 4.
stop whining. adapt or die:)
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Obidios
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Posted - 2005.07.09 19:50:00 -
[9]
Originally by: ATRADE
Originally by: Obidios
Originally by: Rawthorm
Originally by: Cheim 1) A 2% RoF bonus is like a 2% damage bonus, except a tiny bit better. Turret specialization gives 2% damage. 2) Specialization skills shouldn't affect tech 1 launchers. If they do, it's a bug. 3) Your RoF should be worse than it was prepatch because Missile Launcher Operation was nerfed.
Considering that officer launchers are better than tech 2 unlike their gun counterparts it would be a serious blow if Specialization skills only effect tech 2. After all our training is longer than the gunnery versions anyway and you guys get a damage bonus.
Wooah!? Missile specization is not longer than gunnery versions by far. You only have to get torps 5 for your biggest launcher spec, guns have to have small, med and large to 5 and the lower special to 4.
stop whining. adapt or die:)
Dunno why you quoted my psot for that.. I was pointing out missile skills are not not harder than gunnery ones, I don't use missiles. -----------------
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The Cosmopolite
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Posted - 2005.07.09 21:56:00 -
[10]
Edited by: The Cosmopolite on 09/07/2005 21:56:58
Originally by: Cheim 2) Specialization skills shouldn't affect tech 1 launchers. If they do, it's a bug.
Wrong.
Compare the following...
Originally by: "Small Artillary Spec desc"
Specialist training in the operation of advanced Small Artillery. 2% Bonus to the damage of turrets requiring Small Artillery Specialization
Originally by: "Standard Missile Spec desc"
Specialist training in the operation of advanced standard missile launchers and assault launchers. 2% bonus to standard and assault launcher rate of fire per level.
See the crucial difference?
Personally, I suspect CCP regret certain aspects of gunnery specialization (one of which has already been alluded to in this thread) and decided it would be a Good Thing not to repeat the same mistakes twice...
Cosmo
Jericho Fraction - CEO: Jade Constantine |
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