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Danu Charante
Center for Advanced Studies Gallente Federation
3
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Posted - 2013.01.29 19:30:00 -
[1] - Quote
Game mechanics and systems should not be changed to cater for 'Weekend Warriors'. |

Danu Charante
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.01.29 19:53:00 -
[2] - Quote
Marlona Sky wrote:Danu Charante wrote:Game mechanics and systems should not be changed to cater for 'Weekend Warriors'. Except it would benifit everyone. 
So would 100% reimbursement free ship insurance, doesn't make it a good idea though. If 'Weekend Warriors' have an issue flying things they can't afford, I'm sure they would have no problem skilling cheap T1 alts during the week, when they don't have time to play. |

Danu Charante
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.01.29 20:02:00 -
[3] - Quote
James Amril-Kesh wrote:Danu Charante wrote:Marlona Sky wrote:Danu Charante wrote:Game mechanics and systems should not be changed to cater for 'Weekend Warriors'. Except it would benifit everyone.  So would 100% reimbursement free ship insurance, doesn't make it a good idea though. If 'Weekend Warriors' have an issue flying things they can't afford, I'm sure they would have no problem skilling cheap T1 alts during the week, when they don't have time to play. Requiring them to do that is utterly ******** game design.
Yeah, thats why WoW is so successful. Zero death penalty makes exciting PvP! |

Danu Charante
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.01.29 21:24:00 -
[4] - Quote
Yeah, that's why WoW is so successful. Zero death penalty makes exciting PvP.[/quote] Nobody's arguing for that.[/quote]
It's only a matter of time, once you head down that road, there is no turning back.
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Danu Charante
Center for Advanced Studies Gallente Federation
3
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Posted - 2013.01.29 21:47:00 -
[5] - Quote
James Amril-Kesh wrote:Danu Charante wrote:It's only a matter of time, once you head down that road, there is no turning back.
Please tell me you don't actually believe this. Also, quote tags are hard.
What's not to believe.
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Danu Charante
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.01.29 22:11:00 -
[6] - Quote
James Amril-Kesh wrote:Vaju Enki wrote:Malcanis wrote:Vaju Enki wrote:Consequences. There should be no consequences for losing a pod? The clone upgrade costs should be alot higher. That's one of the worst ideas I've read on here in a long time.
You must be new. |

Danu Charante
Center for Advanced Studies Gallente Federation
5
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Posted - 2013.01.30 15:11:00 -
[7] - Quote
Destination SkillQueue wrote:EvEa Deva wrote:Could just add a skill that lowers clone cost, everyone loves training skills. If it just alters the costs, it doesn't address the issue. The issue is, that SP amount shouldn't heavily alter your clone cost. If you think such a thing is a bad thing and our CCP overlords always wanted to punish their oldest and most loyal customers by additional grinding, then nothing needs to be changed. If you think it makes a lot of sense, more SP needs to stop influencing your clone cost shortly after the beginning. No new mechanics or convoluted systems needs to be added. After that we would pretty much just have a free newbie clone and a universal medical clone, that costs everyone the same.
Account age does no equal customer loyalty. (Character Bazaar)
Alliances need to adapt. They already provide Welfare with SRP's, now it's time to tackle the problem of an aging population with Pension Plans 
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