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Aitrus
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Posted - 2005.07.11 03:15:00 -
[61]
Originally by: G8torSkull
Originally by: Aitrus Edited by: Aitrus on 11/07/2005 02:47:06
Originally by: G8torSkull
or the reason could be that we dont make nowhere near as much isk as u alliance and pvp muppets say we do
Well, I'm not in an alliance, and I havn't actively PvP'ed in about 6 months. I am a regular lvl 4 mission runner. I know exactly what I'm talking about.
Making assumptions is a stupid thing to do.
ur right it is stupid and evidently so are you, i dont make assumptions, when i say something on these forums its from what i know. the point is that there is no way a person could make as much isk as u say lvl 4 missions give. when i played full time i played for 12-16 hours a day doing lvl 4 missions, and on a good day i might of made 100 mil in bountys loot and rewards total. thats 100 mil in 12-16 hours o na good day now if lvl 4 misisons were as profitable as ur claiming them to be 16 hours would of netted me 800 million isk, go figure i think i got robbed or ur just a moron.... nope i didnt get robbed so go figure
You must be doing something wrong then. I have made 25mil+ in an hour pretty regularly. (Luck got me almost 50mil/hr on a couple of occasions, but that wasn't the norm)
Again, I'm speaking from personal experience. I have done this, so I know it's possible.
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j0sephine
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Posted - 2005.07.11 03:27:00 -
[62]
"tech II/named ships and modules, rare skillbooks, implants, there are plenty of things to spend that kind of income on."
All these things come from players, and so the money spent on them winds up with the players. The ISK would need to go out through other channels, otherwise the amount accumulated by now would be astronomical and still high enough to make more than a thousand characters at least 1 bil. rich...
"From the same post you quoted, Oveur stated that the economy is nowhere near deflation, implying that there is still more isk coming into the economy than is leaving."
Either that, or that the flow is to large degree balanced. Without more data reading into possible implications feels like pure guesswork ^^;;
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Wulfgard
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Posted - 2005.07.11 03:31:00 -
[63]
A fews questions:
According to some, a casual player can make 500 mil running L4 missions per week. I've been running L4 missions on and off (prepatch and now) but I never got near that figure... How can you make that much? Am I playing the same game? Should I fire my stupid worthless agent? 
What's that crusade against L4 agent runners making too much money and ruining the economy? I really don't understand how people draw this conclusion...It seems that the current inflation is based arounf T2 modules and the lack-rarety of bpo and components, not how much mission runners have in their wallet?
I run L4 for the faction ships not the isk and I do know a few players that don't give a rat arse about the loot. If I really want to make isk, I'll go mine crokite!
All this yadada about the economy falling apart and the L4 missions doesnt hold togther... you don't have enough target in 0.0, alright, exodus didn't work as planned but you can blame the constant blobing warfare pvpers are using to discourage people out of 0.0 (BoB + Fives and their croonies ganking up on industrial alliances, doesn't help either as it slows the development of 0.0 regions).  |

Aitrus
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Posted - 2005.07.11 03:39:00 -
[64]
Edited by: Aitrus on 11/07/2005 03:39:16
Originally by: Wulfgard A fews questions:
According to some, a casual player can make 500 mil running L4 missions per week. I've been running L4 missions on and off (prepatch and now) but I never got near that figure... How can you make that much? Am I playing the same game? Should I fire my stupid worthless agent? 
It's all about efficiency. Get them done fast.
Quote:
What's that crusade against L4 agent runners making too much money and ruining the economy? I really don't understand how people draw this conclusion...It seems that the current inflation is based arounf T2 modules and the lack-rarety of bpo and components, not how much mission runners have in their wallet?
The inflation around tech II ships/modules is a symptom of the problem, not the problem itself. All the isk that Tech II manufacturers recieve is from other players. It's not new isk entering the economy, it was already there. Lvl 4 agent missions are arguably the largest source of NEW isk into the game. Basically, Agent runners are the most likely source of excessive isk entering the game, even if it doesn't stay in their pockets.
Quote:
I run L4 for the faction ships not the isk and I do know a few players that don't give a rat arse about the loot. If I really want to make isk, I'll go mine crokite!
faction ships get you a very nice income as well. but again, thats from players. Not inflation.
Quote:
All this yadada about the economy falling apart and the L4 missions doesnt hold togther... you don't have enough target in 0.0, alright, exodus didn't work as planned but you can blame the constant blobing warfare pvpers are using to discourage people out of 0.0 (BoB + Fives and their croonies ganking up on industrial alliances, doesn't help either as it slows the development of 0.0 regions). 
0.0 is a whole different discussion that I'm not even gonna touch. (I'm not in 0.0 right now, btw)
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Nyk0n
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Posted - 2005.07.11 04:38:00 -
[65]
Edited by: Nyk0n on 11/07/2005 04:42:10
Quote: Me and 2 other corp m8's went on to do a lvl 4 Guristas Extravaganza mission. Pre patch if you did this on your own you were always guranteed 40 million.
And that is why the econemy is in the state its in.
While i agree that 3m each might be a bit low, 40m is ludicrus
Lets not forget the faction bs u get once a month that you can sell 4 a few bil on top of that
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MrRookie
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Posted - 2005.07.11 08:20:00 -
[66]
Also since belt hunting has been boosted it might have something to do with 99.9% of the eve playerbase doing lvl 4 missions which is cind of dull. Also it crippled the most crowded systems. Maybe I should try belt hunting for a while  _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Shaemell Buttleson
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Posted - 2005.07.11 09:28:00 -
[67]
Originally by: DjDangle
Originally by: The Enslaver Hi,
I would just like to point something out.
Empire space is not supposed to be anywhere near as profitable as 0.0.
Thanks.
Sorry where is this written? Why is not not, who says it's not?
People keep saying this and im thinking? Why, if people choose to live in 0.0 and go along with the risk then that's there choice. Why should people in Empire have to suffer for that.
Agreed just as much if not more money is made in cities compared rural areas in the real world so why not in eve as well. Also I would feel safe betting on the fact that the majority of the richest players in eve are not mission runners as well but characters that had access to minerals their alliances made safe for them to mine exclusivly with a select few and the people who have been lucky enough to get a T2 BPO. I know the raven was overpowered and I got ****ed off seeing 1 or 2 month old players in them completing lev4 missions with alot more ease than I used to complete lev 3's in cruisers. But hopefully that has changed now so why is it that rat bounties have been reduced when they take longer to kill anyway?
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Embattle
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Posted - 2005.07.11 09:32:00 -
[68]
There would be no risk living in 0.0 if it weren't for at least half the players out there 
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Thor Darkwing
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Posted - 2005.07.11 10:33:00 -
[69]
Originally by: Don Caana The missions used to be so out of balance that the situation would have ended up with real high mineral prices and your 40 M worth what 3M is worth now. You see, if missions pay 10 times what mining pays, no one would mine unless mineral prices go up a lot, which in a free market economy would be inevitable.
In the long run, the old mission system would have created an EVE where everyone just runs missions and no-one really produces anything. Would just have been a little stupid universe to be in if everyone grinds the same missions over and over again.
On the short term, this may be a shock, but mission reward items will increase in price as soon as peeps start doing less missions because of the smaller payout and this will once again increase the total benefit gained from missions.
so pure, simple and correct. great answer
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Embattle
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Posted - 2005.07.11 10:40:00 -
[70]
Nice idea, based around some real life truths but doesn't seem to be panning out in the world of EVE at the moment.
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Tenashi
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Posted - 2005.07.11 11:38:00 -
[71]
Edited by: Tenashi on 11/07/2005 11:39:06 Edited by: Tenashi on 11/07/2005 11:38:39 look at the sell forum and see high priced items fail bidding, agent runners were spreading the wealth around with buying a ****load of crap, wich has no stopped. so less going around
will get worse, u pvpers will start complaining too soonÖ 
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Belshamarothx
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Posted - 2005.07.11 12:29:00 -
[72]
Posted - 2005.07.09 16:40:00 - [9] - Quote --------------------------------------------------------------------------------
great post solarfury,but very much doubt ccp will listen eve is a pvp game anyway
Since when, the box says "be whatever u want to be" and I was introduced to eve before the box version was widely available. It seems to be a recent thing to say "Eve is PvP" PvP should be a part of EvE not the the whole of it, an important part yes, but not the whole. Otherwise you immediately alienate people who do not wish to PvP. Before anyone says don't PvP, I've tried it, I need to get better, ask Falzone :p. The point is if the game becomes solely PvP it will fade away. To grow it need to attract new players AND keep old.
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