| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Zhao Wuhan
RED SOLDIER SYNDICATE
5
|
Posted - 2013.01.29 20:44:00 -
[1] - Quote
Capital Destroyers - Support Class
Uses Large Weapons & Missiles - 8 High Slots (4 Turret / 4 Missile hard points) + 4 Support Hard-points BONUS: AMARR - 100% bonus to large energy weapon damage CALDARI - 100% bonus to cruise missile and torpedo damage GALLENTE - 100% bonus to large hybrid weapon damage MINMATAR - 100% bonus to large projectile weapon damage
+20% bonus to large energy, hybrid, projectile, and or cruise/torpedo damage per level.
New Item & Old Updates:
Sentry Gun - Just like a AA gun (10000 Rounds Capacity) - Auto Fires when activated to aggressed or with a negative security frigate/destroyer class ships. Range is up to 30KM. Defender Missile - Set as a Support Hard point - protects from incoming attack to you and or other players in fleet. Bomber Launcher - Set as a Support Hard point - Deploy Bombs
Capital Destroyers are also faster than normal capitals. Up to 100-150 M/S.
Capital Cruiser - Support Class (Electronic Warfare)
Uses Large Weapons & Missiles - 6 High Slots (4 Turret / 4 Missile hard points) + 2 Support Hard-points BONUS: AMARR - 100% bonus to large energy weapon damage CALDARI - 100% bonus to cruise missile and torpedo damage GALLENTE - 100% bonus to large hybrid weapon damage MINMATAR - 100% bonus to large projectile weapon damage
+20% bonus to large energy, hybrid, projectile, and or cruise/torpedo damage per level.
Has a Fighter / Bomber Drone Capacity Limit to 10
AMARR - 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level CALDARI - 30% Bonus to ECM Target Jammer strength per level GALLENTE - 20% bonus to Warp Scrambler and Warp Disruptor range per level MINMATAR - 10% bonus to Target Painter effectiveness and 60% bonus to Stasis Webifier range per level
Capital Battleship - Assault Class (Little Bigger than a Dreadnought)
Uses XL Large Weapons & Citadel Missiles - 6 High Slots (4 Turret / 4 Missile hard points) + 2 Support Hard-points BONUS: AMARR - 100% bonus to X-Large energy weapon damage CALDARI - 100% bonus to Citadel cruise missile and Citadel torpedo damage GALLENTE - 100% bonus to X-Large hybrid weapon damage MINMATAR - 100% bonus to X-Large projectile weapon damage
Known for Capital Killers - Does not use Siege Mode - Used for home defense
High DPS + Armor/Shield Defenses...
CON: Uses twice as much fuel as a Dreadnought to jump. Very Slow and Easy to Jam. |

Drake Doe
SVER True Blood Unclaimed.
6
|
Posted - 2013.01.29 20:51:00 -
[2] - Quote
Simply why? |

Zhao Wuhan
RED SOLDIER SYNDICATE
5
|
Posted - 2013.01.29 20:53:00 -
[3] - Quote
to become versatile in fleet battles... atm Capitals are meant to kill other capital mostly... having a destroyer and cruise sizes will be useful against battleship fleets and smaller.. |

Drake Doe
SVER True Blood Unclaimed.
6
|
Posted - 2013.01.29 21:07:00 -
[4] - Quote
Actually not really, carriers engage all ships alike provided it has the proper drones and dreads other than the Phoenix and the naglfar's missiles hit bses pretty consistently.
The capital battleship would not only make dreads obsolete but also be Op in the process, the destroyer would not only be faster than tier three battleships but it would also put their dps to shame while going faster, as for the support class ypu would basically be putting major dps behind curses, rooks, etc. Which i see as being a bad thing |

Zhao Wuhan
RED SOLDIER SYNDICATE
5
|
Posted - 2013.01.29 21:18:00 -
[5] - Quote
Drake Doe wrote:Actually not really, carriers engage all ships alike provided it has the proper drones and dreads other than the Phoenix and the naglfar's missiles hit bses pretty consistently.
The capital battleship would not only make dreads obsolete but also be Op in the process, the destroyer would not only be faster than tier three battleships but it would also put their dps to shame while going faster, as for the support class ypu would basically be putting major dps behind curses, rooks, etc. Which i see as being a bad thing
Well capital battleships will cost more to move around versus than dreads. Maybe making it 3-4x more fuel than a dreadnought will prevent it uses to only home defenses and or smaller jumping range. It will take a longer time to move these ships into battle which is more time and money wasted for the DPS and Tanking capabilities.
For the destroyer the more speed is better.. 50-75 M/S should be sufficient? But at least its not using XL weapons. Maybe reduce it to 3 turret and missile hard points with 5 support hard points maybe? Taking out the 20% bonus per level. So it be like 6 large turrets or missiles with supports.
As for the cruiser... do the same thing to remove the 20% bonus per level but keep the 4 turret and missile hard points which makes it to 8 guns. Also maybe reducing all of the electronic warfare stats by 50-75% what it is now that I posted. Making the current cruisers still overall useful. |

Drake Doe
SVER True Blood Unclaimed.
6
|
Posted - 2013.01.29 21:37:00 -
[6] - Quote
Exactly why do you compare cruisers, destroyers, and battleships with these supposed capital counterparts?
The fuel reqs difference on the battleship make no difference for any decent sov holding alliance, and the difference in time to move will surely be offset by the higher dps without having a siege mode.
As for the destroyer it would basically be a waste of time as other more specialized ships already do it but require assistance to be useful in most situations and similar for the cruiser
Any new capitals added have to be profoundly new, not something rehashed and unbalanced |

Zhao Wuhan
RED SOLDIER SYNDICATE
5
|
Posted - 2013.01.29 21:46:00 -
[7] - Quote
Drake Doe wrote:Exactly why do you compare cruisers, destroyers, and battleships with these supposed capital counterparts?
The fuel reqs difference on the battleship make no difference for any decent sov holding alliance, and the difference in time to move will surely be offset by the higher dps without having a siege mode.
As for the destroyer it would basically be a waste of time as other more specialized ships already do it but require assistance to be useful in most situations and similar for the cruiser
Any new capitals added have to be profoundly new, not something rehashed and unbalanced
I guess but they would still be used. I think my capital destroyer is something new on the line as what a normal destroyer should be... but my cruiser not really. But this is just ideas... working together to see a possibility to create something versus just shutting it down by what you think. Well nothing will get down. That is why I come here giving my idea to work with others to explore the possibilities to make it happen. Was the Titan unbalanced when it first came out... hell yes... but now everyone uses a damn titan. lol |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1866
|
Posted - 2013.01.29 21:57:00 -
[8] - Quote
Zhao Wuhan wrote:to become versatile in fleet battles... History Lesson: Dreadnoughts used to be able to field 5 heavy drones with plenty of drone bay space to spare. The Moros used to have a bonus giving it 20% drone damage per level. CCP wanted to make capitals more vulnerable to sub-capitals because a fleet of dreds could effectively swat away most sub-capital forces by themselves without [much] assistance. So the ability to field drones was removed entirely in order to require more "mixed" fleets of capitals and sub-capital ships. The same thing was drone for largely the same reasons with Titans and Supercarriers. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Zhao Wuhan
RED SOLDIER SYNDICATE
5
|
Posted - 2013.01.29 22:02:00 -
[9] - Quote
ShahFluffers wrote:Zhao Wuhan wrote:to become versatile in fleet battles... History Lesson: Dreadnoughts used to be able to field 5 heavy drones with plenty of drone bay space to spare. The Moros used to have a bonus giving it 20% drone damage per level. CCP wanted to make capitals more vulnerable to sub-capitals because a fleet of dreds could effectively swat away most sub-capital forces by themselves without [much] assistance. So the ability to field drones was removed entirely in order to require more "mixed" fleets of capitals and sub-capital ships. The same thing was drone for largely the same reasons with Titans and Supercarriers.
True; but then again capital destroyers and cruisers will have more HP than a BS and less than a dread... they still do not use XL guns or do a higher capacity of DPS than normal BS if you read my posts from before in changing it up.
Just like a fleet of ships can take out a carrier or dreadnought easy... these will be less to handle with even if the capital is solo. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
152
|
Posted - 2013.01.29 22:20:00 -
[10] - Quote
No more capitals. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1867
|
Posted - 2013.01.29 22:35:00 -
[11] - Quote
Zhao Wuhan wrote: these will be less to handle with even if the capital is solo. Anything can be killed if it is solo. Even the most overpowered ship ever created can be killed if faced with high enough numbers.
The problems start when you take powerful standalone ship and make a fleet composed entirely of them. Then factor in existing mechanics.
Right now I see your ships as the ultimate "end-game" fleet. Capital Destroyers (with their point defense) wipe out any sub-capital force... Capital Cruisers (with their Ewar) render traditional capital forces ineffective... Capital Battleships (with the damage dealing ability) wipe out capitals, super capitals, POSs, and IHubs... and all of them do not need to commit to a battle (like normal capitals do now) so they can just jump in, do what then do, and jump out a few minutes later before anyone can muster a response.
Then factor in support from Triage or Pantheon-fit Carriers.
What these ships do (or rather, one in particular) is effectively isolate the capital class from sub-capital "interference"... which puts people who don't get one of these ships at a disadvantage. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Titch Gunnarson
Tactical Bombing
5
|
Posted - 2013.01.29 22:47:00 -
[12] - Quote
again people forget that we don't need more capitals |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
273
|
Posted - 2013.01.30 06:00:00 -
[13] - Quote
So, that destroyer capital...
Similar speed as a BS, loads more dps, mega tank by comparison... And using larde weapons means it will chew through sub-caps...
Sorry, my eyes just started to bleed... MODULAR DRONES
MORE ORE SHIPS |

Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
40
|
Posted - 2013.01.30 06:56:00 -
[14] - Quote
Those ships will also be OP for PvE. Capital Destroyer: 4 Large turrets with double +100% damage bonuses will have great dps while being extremely cost-effective ammo-wise. Also 4 support hardpoints for Sentry Guns that will obliterate all tackling frigs without even paying attention or caring about scan resolution. Capital Cruiser: 4 Large turrets with double +100% damage bonuses, 2 Sentry Guns against frigs and 10 Fighters / Bombers or just plain Sentries for additional damage. Minmatar one even gets bonuses to web/painter to help with DPS projection. And they are very safe. With auto-sentrys, drones, bonused webs, Large-size guns (bearable tracking) atop of capital-sized ehp they would be able to destroy small-medium roaming fleets on their own. |

Zhao Wuhan
Absol Via Tormentum
6
|
Posted - 2013.01.30 13:27:00 -
[15] - Quote
Sinigr Shadowsong wrote:Those ships will also be OP for PvE. Capital Destroyer: 4 Large turrets with double +100% damage bonuses will have great dps while being extremely cost-effective ammo-wise. Also 4 support hardpoints for Sentry Guns that will obliterate all tackling frigs without even paying attention or caring about scan resolution. Capital Cruiser: 4 Large turrets with double +100% damage bonuses, 2 Sentry Guns against frigs and 10 Fighters / Bombers or just plain Sentries for additional damage. Minmatar one even gets bonuses to web/painter to help with DPS projection. This will single-handly put Machariel+Carrier to shame. And they are very safe. With auto-sentrys, drones, bonused webs, Large-size guns (bearable tracking) atop of capital-sized ehp they would be able to destroy small-medium roaming fleets on their own.
I have updated my post; should read my other posts so u can know the updates but check it again. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |