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Demyse
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Posted - 2005.07.09 22:16:00 -
[1]
I installed a standard missile launcher I. I have flameburst light missiles. My missile skills: Defender Missiles 1, Missile Bombardment 1, Missile Launcher Operation 2 Rapid Launch 1 Rockets 2 Standard Missiles 1 Target Navigation Prediction 1 Calculated optimal range on the flameburst is 18,750 km At ANY range they do not produce ANY damage. Nothing in the logs either. What Im I doing wrong? What's going wrong? Thanks for any help.
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Dark Shikari
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Posted - 2005.07.09 22:42:00 -
[2]
Originally by: Demyse I installed a standard missile launcher I. I have flameburst light missiles. My missile skills: Defender Missiles 1, Missile Bombardment 1, Missile Launcher Operation 2 Rapid Launch 1 Rockets 2 Standard Missiles 1 Target Navigation Prediction 1 Calculated optimal range on the flameburst is 18,750 km At ANY range they do not produce ANY damage. Nothing in the logs either. What Im I doing wrong? What's going wrong? Thanks for any help.
I believe there is a bug in the game ATM where if you've trained a certain one of the skills (Target Nav. I think) to level 1, for some reason your missiles do no damage. I've heard rumors that it fixes if you train it to level 2, but I'm not sure.
Whatever it is, (I'm not sure of anything), its a bug. --
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

Demyse
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Posted - 2005.07.09 23:09:00 -
[3]
Alrighty then..I'm gonna train Target Navigation Prediction to level 2 and see if it works. Thanks Dark for at least giving me something to try. If it works I'll repost.
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Sirkill
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Posted - 2005.07.10 10:08:00 -
[4]
Yeah its a bug, not a feature so it will get fixxed
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Marcus Tedric
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Posted - 2005.07.10 11:24:00 -
[5]
Perfect place to ask this then!
How does one use Defenders? Especially now missiles are so much faster...activate them and they don't seem to do anything, or just say "Target out of range"....
It's an interesting place to make the following observation, too:
How come you cannot find any information in game as to how things work - like in the Defenders Missile 'Show Info'....???????
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Ombey
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Posted - 2005.07.10 11:33:00 -
[6]
With Defenders, if there are no incoming missiles, they won't activate. Unfortunately, as missiles travel much faster now, it is much harder to activate in time... unless Defenders are shown some love by CCP they are going to become obsolete.
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Demyse
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Posted - 2005.07.10 12:33:00 -
[7]
UPDATE Training Target Navigation Prediction to level 2 appears to have fixed the problem. Good call Dark and Thank You!
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Dark Shikari
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Posted - 2005.07.10 16:07:00 -
[8]
Originally by: Demyse UPDATE Training Target Navigation Prediction to level 2 appears to have fixed the problem. Good call Dark and Thank You!
Woot! Now there's a confirmed fix for the bug  --
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

Corison Azura
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Posted - 2005.07.11 03:09:00 -
[9]
How to use Defenders:
A launcher with defenders can only be fired if there is missile in flight and targeting your ship.
When activated and with incoming missiles the Defender will fly out and try to intercept the closest incoming missile. Note Defenders will always try to target the closest missile, and when that missile is destroyed they do NOT re-target. So having a very very high ROF defender is generaly a waste.
NOTE: With the recent changes CCP has made all but useless the anti-missile systems currently in the game. Smart Bombs are pretty much a joke after the recent changes (They were already crippled by CCP after Shiva when you lost the ability to target/get ranges on missiles). Defenders can still be effective but they miss a great deal more then they used to, so for the most part your better off tanking the missile and using your own launchers to fire missiles back. Exception: Some NPCs have VERY high damage mods on their missiles so it can be handy to use a defender against them.
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Marcus Tedric
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Posted - 2005.07.11 10:15:00 -
[10]
Then that's just silly....
Missiles were a pretty 'uber' weapon before the patch, to all accounts and from all the 'we've been nerfed, I'm not playing anymore' views subsequently...
And so it seems they still are. All that damage, you've no idea they're coming and there's no defence against them, even though one is provided.
Wouldn't it be a simple fix to be able have a launcher with Defenders activated which fires at any missile in range??? It would also make sense.... And one team mate could defend another too.....
When relative noobs are having their ships taken out by NPCs even on Lvl II missions from weapons that you can't even see or deal with, then that's a bit odd. Tanking is a very simplistic approach to a defence, when a specific seems to have been provided, although with no way to use it...
Defenders didn't seem to work before the patch, now I've no clue how to make them work.....as the missiles are coming in faster than you can press a key....
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bungle2k 2
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Posted - 2005.07.20 12:54:00 -
[11]
Edited by: bungle2k 2 on 20/07/2005 12:54:29 well u cant defend against lasers and other turrets so why should u be able to defend against missiles,
(yes i'm a raven pilot)
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TomPeK
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Posted - 2005.07.20 15:20:00 -
[12]
Target disruptors 
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