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Thread Statistics | Show CCP posts - 2 post(s) |

Omniwar
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Posted - 2005.08.08 00:06:00 -
[151]
Originally by: Olivin Cold War patch requirements
1) 15 mil SP or more. 2) 1 bill ISK ( cash only) or more. 3) Member of power gamers corp. 4) At least 4 hours of the real time allocated for playing Eve on the daily basis.
1) Yea 2) Yea 3) yea 4) Yea
THIS MEANS I WILL NOW BE RICH !!!!!!  Spawn of the Devil
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Shiner BockBeer
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Posted - 2005.08.08 04:45:00 -
[152]
Against.
Have faith in the market.
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Blind Fear
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Posted - 2005.08.08 04:57:00 -
[153]
FFS.
This is simple. Throw away the NPC demand for NPC goods.
You want to be a trader, you should be trading player goods, since thats what the market is. The NPC market is just a poorly constructed add-on to appease people who were simply not competent to trade effectively in player goods.
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Wear
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Posted - 2005.08.08 09:30:00 -
[154]
If you think freighters have that much of an impact, why not go train and save for one yourself?
...finally some kind of method to do construction block trade runs!  >>input sig here<< |

Randuin MaraL
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Posted - 2005.08.08 11:13:00 -
[155]
Quote: Please restrict freighters to 0.4
What about a simple 'no'? Or rather - what about makro-mining and hauling with large industrials/freighters? Should the belt-eating not be forbidden, too? So, restrict barges to 0.0 to 0.4?
Prithy someone explains to me how exactly markets will get 'drained', and if they get drained, then why is 'draining' markets or belts/ice fields using able ships 'bad'.
Is it not that those 'who can' also 'do'? Who said EVE should be a homogenous sandpit for everyone to play in on equal terms, with equal chances?
I opt for the free use of what tools are available. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Tommy Twoguns
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Posted - 2005.08.08 12:30:00 -
[156]
Lol,
If the Eve community had been remotely involved in the advancement of mankind.
1. "hey look, someone invented a wheel!!", ......"Goodness that looks overpowered nerf it, a square shape would be much fairer."
2. "Hey, Fred. Why are you still using a horse & Cart?, Haven't you seen the new steam engines, they go faster and dont get tired"........."I'm sticking with my horse and waiting for the day the Almighty smites you heathen engine users"
3. "I have one of those new fangled mobile phone thingummies",........." Well, I consider that an exploit and im going to petition my local MP"
4. "Hey Bill, did you hear they landed on the moon?"......"Well if I cant do it aswell then I dont think it should be allowed"
I dont understand why everyone gets so wound up about things they could do if they choose to.
I hope the Devs stick to their vision for the game.
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Olivin
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Posted - 2005.08.08 12:32:00 -
[157]
Originally by: Randuin MaraL
Quote: Please restrict freighters to 0.4
What about a simple 'no'? Or rather - what about makro-mining and hauling with large industrials/freighters? Should the belt-eating not be forbidden, too? So, restrict barges to 0.0 to 0.4?
Prithy someone explains to me how exactly markets will get 'drained', and if they get drained, then why is 'draining' markets or belts/ice fields using able ships 'bad'.
Is it not that those 'who can' also 'do'? Who said EVE should be a homogenous sandpit for everyone to play in on equal terms, with equal chances?
I opt for the free use of what tools are available.
Ask yourself a question why dreads been restricted to o.4 and below. Then try to use your brains for a change and maybe instead of "simple 'no'" you will be able to come with complex 'yes' or 'maybe'.
Olivin
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Kerby Lane
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Posted - 2005.08.08 12:34:00 -
[158]
Tommy Twoguns - lol.
Vote agains wheels in empire. Why do you need them in secure space anyway ?
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Olivin
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Posted - 2005.08.08 12:45:00 -
[159]
Edited by: Olivin on 08/08/2005 12:45:53
Originally by: Kerby Lane Tommy Twoguns - lol.
What is Tommy DeSimone have to do with any of this?
Originally by: Kerby Lane
Vote agains wheels in empire. Why do you need them in secure space anyway ?
Agree! Removing instas will solve freighters.
Olivin
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Miri Tirzan
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Posted - 2005.08.08 12:54:00 -
[160]
I see no problem with freighters in High Sec empire space. In fact, I really dont see the issue with Dreads in High Sec empire space.
I guess that this means that the small trade corps and solo players will adapt and find new routes. So someone wants to make ISK using thier 1-2 billion ISK investment. Well, why not. Seems fair to me. Nothing stops anyone else from placing buy and sell orders.
So, yes, I may someday get a freighter, and no, just because you think I should be in 0.0 will I go there.
NO to limits on travel for freighters.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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JoCool
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Posted - 2005.08.08 12:57:00 -
[161]
Yeah remove Instas. Atm they kill the servers and change the game totally away from how it should be /signed 3x
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Kerby Lane
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Posted - 2005.08.08 13:31:00 -
[162]
Originally by: Olivin
Agree! Removing instas will solve freighters.
Olivin
Despite your sarcasm instas will be removed and will indeed solve the freighters problem.
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Professor McFly
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Posted - 2005.08.08 13:31:00 -
[163]
It's like talking to a brick wall.
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Miri Tirzan
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Posted - 2005.08.08 13:47:00 -
[164]
If I get a freighter, who cares how fast it goes in secure space. Load it up, send it off and either read a book or watch TV. In case a few of you have not gotten it, some of us dont bother with insta's for travel. I just want to be able to move a lot.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Randuin MaraL
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Posted - 2005.08.08 14:03:00 -
[165]
Originally by: Olivin
Originally by: Randuin MaraL
Quote: Please restrict freighters to 0.4
What about a simple 'no'? Or rather - what about makro-mining and hauling with large industrials/freighters? Should the belt-eating not be forbidden, too? So, restrict barges to 0.0 to 0.4?
Prithy someone explains to me how exactly markets will get 'drained', and if they get drained, then why is 'draining' markets or belts/ice fields using able ships 'bad'.
Is it not that those 'who can' also 'do'? Who said EVE should be a homogenous sandpit for everyone to play in on equal terms, with equal chances?
I opt for the free use of what tools are available.
Ask yourself a question why dreads been restricted to o.4 and below. Then try to use your brains for a change and maybe instead of "simple 'no'" you will be able to come with complex 'yes' or 'maybe'.
Olivin
'kay, let me think ... dreads are no freighters ... "no" ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Randuin MaraL
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Posted - 2005.08.08 14:12:00 -
[166]
Originally by: Tommy Twoguns If the Eve community had been remotely involved in the advancement of mankind.
.... I dont understand why everyone gets so wound up about things they could do if they choose to. I hope the Devs stick to their vision for the game.
Amen. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Bobby Wilson
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Posted - 2005.08.08 14:40:00 -
[167]
Originally by: Olivin
Ask yourself a question why dreads been restricted to o.4 and below. Then try to use your brains for a change and maybe instead of "simple 'no'" you will be able to come with complex 'yes' or 'maybe'.
They are not allowed in secure empire so that they won't be used for lvl4 missions, and because their main task (POS killing) is irrelevent in highsec where POSes cannot be anchored.
BW
Originally by: Nervar We allready play EvE wich by definition allready makes us the most patient people on the planet.
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Bobby Wilson
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Posted - 2005.08.08 14:40:00 -
[168]
Originally by: Blind Fear FFS.
This is simple. Throw away the NPC demand for NPC goods.
You want to be a trader, you should be trading player goods, since thats what the market is. The NPC market is just a poorly constructed add-on to appease people who were simply not competent to trade effectively in player goods.
Amen
Originally by: Nervar We allready play EvE wich by definition allready makes us the most patient people on the planet.
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Bobby Wilson
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Posted - 2005.08.08 14:42:00 -
[169]
Originally by: Olivin
Originally by: Justice Starcatcher Leave freighters alone, we need to be able to use freighters in secure space just as much as we need them in low sec.
What do you need fregthters for in secure space?
Olivin
I've now posted twice what they are needed for. I'll post it once again. NPC supply for POS outpost construction components is in secure empire, and each one is 100K m3. Thus, freighters are 100% necessary to make the platforms, and to then transport the platforms to 0.0 where they can be anchored and Outposts built from them
BW
Originally by: Nervar We allready play EvE wich by definition allready makes us the most patient people on the planet.
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Olivin
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Posted - 2005.08.08 15:44:00 -
[170]
Originally by: Bobby Wilson
Originally by: Olivin
Ask yourself a question why dreads been restricted to o.4 and below. Then try to use your brains for a change and maybe instead of "simple 'no'" you will be able to come with complex 'yes' or 'maybe'.
They are not allowed in secure empire so that they won't be used for lvl4 missions, and because their main task (POS killing) is irrelevent in highsec where POSes cannot be anchored.
BW
Very interesting. So, if it's ok to use dreads in not secure space for lvl4 missions, then why it's not ok to use dreads for lvl4 missions in secure space?
Originally by: Bobby Wilson and because their main task (POS killing) is irrelevent in highsec where POSes cannot be anchored.
Same applied to a freighters, because their main task ( outpost construction) is irrelevant in high sec where outpost can't be deployed.
Olivin
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Olivin
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Posted - 2005.08.08 15:55:00 -
[171]
Originally by: Randuin MaraL 'kay, let me think ... dreads are no freighters ... "no" why? Has been pointed out in other threads already - a freighters role is to transport. If you want to restrict freighters, restrict barges too. That way we all meet in 0.0 to 0.4 again and enjoy the fireworks.
Barges are not 50 times more effective in mining than some BS's and even some frigs. Freighters are 50 times more effective in hauling than any best fitted indi.
Originally by: Randuin MaraL
Still - I am not convinced that freighters kill NPC markets, segments maybe. And, even if they kill markets, say buy all your crappy scrap-loot and haul it to a recycling station - where is the problem? No more scrap-loot for you? No more construction blocks for you?
Nobody talking about scrap-loot here. Read the discussion before comment, please.
Olivin
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Olivin
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Posted - 2005.08.08 15:58:00 -
[172]
Originally by: Bobby Wilson
Originally by: Olivin
Originally by: Justice Starcatcher Leave freighters alone, we need to be able to use freighters in secure space just as much as we need them in low sec.
What do you need fregthters for in secure space?
Olivin
I've now posted twice what they are needed for. I'll post it once again. NPC supply for POS outpost construction components is in secure empire, and each one is 100K m3. Thus, freighters are 100% necessary to make the platforms, and to then transport the platforms to 0.0 where they can be anchored and Outposts built from them
BW
Move POS and outpost construction components sale orders to 0.4 and below. Problem solved. This actually easier and better than proposed madness of nerfing whole NPC market.
Olivin
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Kerby Lane
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Posted - 2005.08.08 16:10:00 -
[173]
Quote: Same applied to a freighters, because their main task ( outpost construction) is irrelevant in high sec where outpost can't be deployed.
Care to quote when it is stated that main task of freighters is Outpost construction ? If that is really so they should be banned from all systems with NPC sovereighnty - like Curse because outpost can not be deployed there.
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Olivin
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Posted - 2005.08.08 16:32:00 -
[174]
Originally by: Kerby Lane OMFG Better nerf player economy rather NPC market for people who want to play afk in 0.5+.
PS Try to make your security status (-10) and move a bit around empire. You will be surprised how inconvinent it will be.
How this related to moving outpost/POS components sale orders below 0.4?
Olivin
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Olivin
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Posted - 2005.08.08 16:36:00 -
[175]
Originally by: Kerby Lane
Quote: Same applied to a freighters, because their main task ( outpost construction) is irrelevant in high sec where outpost can't be deployed.
Care to quote when it is stated that main task of freighters is Outpost construction ?
More details on outposts
"Outpost Construction Platforms get deployed into space like anchorable secure cans but can only be deployed by a Freighter because of the size of it once complete."
Olivin
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Miri Tirzan
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Posted - 2005.08.08 16:42:00 -
[176]
I must admit, I would much rather see the NPC market removed than the freighters removed.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Kerby Lane
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Posted - 2005.08.08 16:47:00 -
[177]
Originally by: Olivin
Originally by: Kerby Lane
Quote: Same applied to a freighters, because their main task ( outpost construction) is irrelevant in high sec where outpost can't be deployed.
Care to quote when it is stated that main task of freighters is Outpost construction ?
More details on outposts
"Outpost Construction Platforms get deployed into space like anchorable secure cans but can only be deployed by a Freighter because of the size of it once complete."
Olivin
How does it prove you point that main function of freighters is Outpost construction ?
POS can be only deployed from industrial ship. POSes can be deployed in 0.3 and lower. Please restrict industrials to low sec.
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Kerby Lane
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Posted - 2005.08.08 16:52:00 -
[178]
Originally by: Olivin
Originally by: Kerby Lane OMFG Better nerf player economy rather NPC market for people who want to play afk in 0.5+.
PS Try to make your security status (-10) and move a bit around empire. You will be surprised how inconvinent it will be.
How this related to moving outpost/POS components sale orders below 0.4?
Olivin
Again - I havent seen prove from you that freighters are intended to carry ONLY pos\outpost components.
Why does it matter ? Empire is not too fridly to owtlaws and it will be quite hard to move between regions in freighter. Dreads have jump drives so it doesnt matter but for something without them it will be.
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Olivin
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Posted - 2005.08.08 17:01:00 -
[179]
Originally by: Kerby Lane
Originally by: Olivin
Originally by: Kerby Lane
Quote: Same applied to a freighters, because their main task ( outpost construction) is irrelevant in high sec where outpost can't be deployed.
Care to quote when it is stated that main task of freighters is Outpost construction ?
More details on outposts
"Outpost Construction Platforms get deployed into space like anchorable secure cans but can only be deployed by a Freighter because of the size of it once complete."
Olivin
How does it prove you point that main function of freighters is Outpost construction ?
POS can be only deployed from industrial ship. POSes can be deployed in 0.3 and lower. Please restrict industrials to low sec.
Exactly. All other functions can be performed by t1 and t2 industrials, but outposts can be only constructed using freighters and there are no any alternatives. Freighters huge capacity is simply there to serve this function. Also, freighters are only station to station, so clearly CCP don't want to them to haul ore from the belts. Why not? Freighters have been already nerfed, so they can't haul dreads. Why not?
Olivin
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Kerby Lane
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Posted - 2005.08.08 17:06:00 -
[180]
Originally by: Olivin
How does it prove you point that main function of freighters is Outpost construction ?
POS can be only deployed from industrial ship. POSes can be deployed in 0.3 and lower. Please restrict industrials to low sec.
Exactly. All other functions can be performed by t1 and t2 industrials, but outposts can be only constructed using freighters and there are no any alternatives. Freighters huge capacity is simply there to serve this function. Also, freighters are only station to station, so clearly CCP don't want to them to haul ore from the belts. Why not? Freighters have been already nerfed, so they can't haul dreads. Why not?
Olivin
Why not restrict industrials to low sec ? They should probably 
POS cant be deployed without industrial.
ORE = one can use any ship to carry it. Modules = same , Apoc with 7 extenders fo teh win. Repackaged ships = you dont need to carry them to stimulate regional markets
So my uber suggestions:
Industrials are for POSes -> restrict them to SS <= 0.3 Freighters are for Outposts -> restrict them to systems with no NPC sovereighnty
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