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Yeggstry
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Posted - 2005.07.13 10:59:00 -
[1]
I'm on my way there myself, but I was wondering if anyone has got all the missle skills to level 4 already and if they have tried them against lvl 3/4 missions.
This is supposed to be an informative thread for those that bother to get their missle skills up, not a flame war for n00bs who cba to train the skills.
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Mad Mackem
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Posted - 2005.07.13 11:32:00 -
[2]
My alt has 1 left to get at 4 and im not going to even bother becuase missiles suck even with the new skills trained.
Regards
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Gungankllr
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Posted - 2005.07.13 11:52:00 -
[3]
I have 2 trained to 4, the rest trained to 2-3.
I've found that missiles blow now.
What is especially frustrating is I had trained to be great at Missile Deployment even before the introduction of L4 missiles.
Going into L4's, I had Caldari BS 5, Torp 5 and Cruise 5.
Now I wish I would have spent my time training up drones or turret BS.
www.hadean.org
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Fitz Chivalry
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Posted - 2005.07.13 12:06:00 -
[4]
I am sure that they will balance missiles soon as they do suck mightily now. My Raven is pretty much redundant as I mainly fly turret BS and its unlikely I will invest the time to get the missile skills needed to get my Raven back to where it was.
However, to be fair, missiles did need nerfing to be brought into line with turrets - before the patch it was pretty easy to clear missions and complexes with a single Raven and a hold full of Banes and I only had about 350,000 SP in missiles in total compared to over 2m SP in gunnery, yet I would always use a Raven over any other ship cos it was so easy.
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IamBen
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Posted - 2005.07.13 12:15:00 -
[5]
I am in the process of bringing up these skills to all lvl 4 and I was thinking of putting target navigation prediction and rapid launch on four. For the people that already have the skills on all lvl 4: Is there a big difference? Because I'm almost at all lvl 3/4 and not noticing much of a big difference. Also my ceptor vs ceptor combat potential in my crow is really bad now :(
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Wired
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Posted - 2005.07.13 12:16:00 -
[6]
I'm now working on getting the new missile skills to lvl4 (have them all at lvl3 atm), and I can quite happily solo MOST lvl4 missions in my cerberus.
However, this is only possible because of the cerb's dmg bonus to kinetic which makes it so useful against guristas rats. I haven't quite worked out a set-up that will allow me to do the angel missions in my HAC (i hate angels).
I'm still perfecting rogue drone missions, coz when you go thru the accel gate (to 2nd level) you get insta aggro so i'm tryign to work on that. And i havent faced an elite drone yet.
Skills: HAC lvl4, standard/heavy/cruise/torp lvl5, new missile skills lvl3 (i'm not giving out my cerb set-up).
[ 2005.07.12 14:03:17 ] (combat) Your Scourge Heavy Missile I hits Mercenary Wingman, doing 289.9 damage. =============================================
If you cant have sex with the monkey Make friends with the organ grinder.... |

Jet Collins
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Posted - 2005.07.13 13:30:00 -
[7]
Originally by: Wired
[ 2005.07.12 14:03:17 ] (combat) Your Scourge Heavy Missile I hits Mercenary Wingman, doing 289.9 damage.
Damn Nice hit you must be webbing or painting also or somethign cause my hit with a scourge heavey Missle agians the Mercenary Wingman was 20-18 
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Tekka
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Posted - 2005.07.13 14:08:00 -
[8]
CCP Forgot to add a skill requirement on missles...
...Its called Brains... Rare Skill 
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Balistic Void
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Posted - 2005.07.13 15:09:00 -
[9]
Got missile skills to lvl3/4. Having no problems with lvl 4 missions. Torps doing more damage to BS now coz of Warhead Upgrades.
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X'Alor
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Posted - 2005.07.13 15:38:00 -
[10]
against BS's they rock.
Only got them to lvl 3 being I also added the 2 basic new leadership skills to lvl 3, advanced weapons to 3, and shield compensation to 3.
but ........
no ballistics using EM torp and cruise on unhardened shields shooting meatballs sitting still BS to BS.
2005.07.13 03:01:00 2005.07.13 02:57:14 combat Paradise Cruise Missile I belonging to X'Alor hits you, doing 397.5 damage.
2005.07.13 02:57:26 combat Mjolnir Torpedo I belonging to X'Alor hits you, doing 596.3 damage.
using 5 standard ballistics
2005.07.13 03:40:00 2005.07.13 03:36:27 combat Mjolnir Torpedo I belonging to X'Alor hits you, doing 747.6 damage.
2005.07.13 03:36:17 combat Paradise Cruise Missile I belonging to X'Alor hits you, doing 498.4 damage.
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Lama Zpiff
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Posted - 2005.07.13 16:11:00 -
[11]
Originally by: IamBen I am in the process of bringing up these skills to all lvl 4 and I was thinking of putting target navigation prediction and rapid launch on four. For the people that already have the skills on all lvl 4: Is there a big difference? Because I'm almost at all lvl 3/4 and not noticing much of a big difference. Also my ceptor vs ceptor combat potential in my crow is really bad now :(
I got target Navigation prediction to lvl4 and the increased velocity skill (Can't remember the name) at lvl3. Light missiles do merely 9-10ish (stds at 5) in damage to an mwd'ing ceptor (tried painting, but didn't help). If you insist on lights you'll have to fit a webber, but I reckon you'll be pretty dead if you try to get your webber on another close combat ceptor with webber..
Atm I think rockets are the only option in crow vs ceptor combat. I'd not go close up against a claw or a blasterranis though, even with rockets, until the other skills are a bit higher so you have a chance to outdamage them.
Anyway, I reckon light missiles vs mwd'ing ceptors got a bit to much of Tomb's nerfbat.
/LZ
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Aliksr
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Posted - 2005.07.20 09:37:00 -
[12]
Edited by: Aliksr on 20/07/2005 09:38:05 I agree the cerb is just as mean as it's meant to be now
This being the case even though mathematically heavy missiles didn't benefit as much as lights or cruises from the changes.
I havent hit anything for less than 35 (against guristas) and that's with all the new skills at 3 except guided missile precision at 4
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Aliksr
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Posted - 2005.07.20 09:41:00 -
[13]
Your Scourge Heavy Missile I hits Render Drone, doing 283.2 damage
render drone has sig radius of 25m, max speed of 500m/s
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Calian
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Posted - 2005.07.20 10:13:00 -
[14]
Edited by: Calian on 20/07/2005 10:16:22 Edited by: Calian on 20/07/2005 10:15:02
Originally by: Wired [ 2005.07.12 14:03:17 ] (combat) Your Scourge Heavy Missile I hits Mercenary Wingman, doing 289.9 damage.
Yeah, when it's using it's MWD, same thing with the Render Drone post above me. Otherwise takes like 10 full volleys to kill merc wingman, and in fact, I'll sometimes warp out and then warp back in to make them use their mwd again so I can actually kill them within 10 minutes.
Not complaining, they have incredibly small sig radius, but don't post stuff like that trying to make people think you can actually hit 25m sig radius ships with heavy missiles for nearly full damage, it's utterly wrong.
------------------------- I hate everyone, except you. |

Zaintiraris
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Posted - 2005.07.20 21:17:00 -
[15]
A MWDing Inty must go about 4000m/s to avoid much damage against a heavy missile. Much less to avoid it from a torpedo or CM. If you are using those, bring a Target Painter and a webber. If you are taking anything smaller than a CM, but bigger than a rocket, bring 2 target painter II's minimum. They'll make your eyes bulge at the difference, since signature radius is the greater of the two evils to missiles now. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Elfaen Ethenwe
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Posted - 2005.07.21 08:08:00 -
[16]
if speed crosses a certain boundary then you do minimal damage no matter what the sig radius.
drop the speed below a certain value and sig radius plays a part again. and the reverse is true.
sig radius too low and little damamge no matter hwat the speed etc
However I have almosy all the missile skills at 4 and against large ships they do reasonable damage at great range. 170km with cruise in a raven is nothing to be laughed at. <->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
Together we Gank, Divided we Pop.
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<-> |

Andrew Redburn
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Posted - 2005.07.22 12:35:00 -
[17]
If the target is at 3.8kms or faster u dont do any damage with anything but rockets. and since rockets got a crap range u wont do dmg at all.
=> missle frig/inty/af vs inty => no chance
Even with relative small speed (500m/s+) dmg will be greatly reduced, which means an Inty with AB II will almost get no damage as well, cause it has both higher speed than explosion speed plus small sig of just 30m.
This means missles ain't usefull against anything but BS imho, which compared to turrets means, u even aren't good against same sized ships.
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Budz Fergie
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Posted - 2005.07.22 16:06:00 -
[18]
Edited by: Budz Fergie on 22/07/2005 16:06:48 Have all 6 new missile skills @ 4, + Caldari bs @ 4, + torps @ 4 + 5 ballistic controls =
[ 2005.07.22 06:45:46 ] (combat) <color=0xffbbbb00>Your Bane Torpedo I hits Arch Angel Ambusher, doing 119.4 damage. [ 2005.07.22 06:45:47 ] (combat) <color=0xffbbbb00>Your Bane Torpedo I hits Arch Angel Ambusher, doing 130.7 damage.
but these were better: [ 2005.07.20 21:13:06 ] (combat) <color=0xffbbbb00>Your Bane Torpedo I hits Sansha's Servant, doing 444.8 damage. [ 2005.07.20 21:13:18 ] (combat) <color=0xffbbbb00>Your Bane Torpedo I hits Sansha's Servant, doing 375.1 damage. [ 2005.07.20 21:16:12 ] (combat) <color=0xffbbbb00>Your Bane Torpedo I hits Sansha's Minion, doing 372.4 damage.
hits on cruisers: [ 2005.07.22 05:53:56 ] (combat) <color=0xffbbbb00>Your Bane Torpedo I hits Angel Depredator, doing 948.3 damage.
on bses: 2005.07.22 09:04:22 combat Your Bane Torpedo I hits Arch Angel Warlord, doing 982.2 damage.
Training the new skills do help.
[14:23:44] Seek > lol good tank [14:24:09] Budz Fergie > ty [14:24:14] Seek > :) |
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