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Weaselior
GoonWaffe Goonswarm Federation
4357
|
Posted - 2013.02.07 16:25:00 -
[31] - Quote
RubyPorto wrote:Tanked Cloaky Tengu (for when you gotta Titan BPO). there's no reason a titan bpo should ever be moving in highsec |

Styth spiting
Ion Corp. NightSong Directorate
281
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Posted - 2013.02.07 21:07:00 -
[32] - Quote
Nowayim Analt wrote: 1) Freighter: a ton of EHP, but potential gankers can take all the time in the world to scan + evaluate me. A couple years ago the threshold at which ganking a freighter became profitable was about 1B. What's it at now?
Freighters had no changes from the corp hangar change. Same rules apply as they did before. Don't fly with a stupid amount of isk worth of times, and don't use it unless you have to. If it fits in an orca, use the orca.
Nowayim Analt wrote: 2) Max-EHP Orca: I'm not positive about the best fit for this, but I can probably hit ~240k EHP or so. Let's assume an Orca's 31.5k m3 + 40 m3 (31.5k because of reinforced bulkheads II) is enough for my purposes. What's the threshold where killing a ~240k EHP orca becomes profitable?
Orca's have much more EHP then a freighter, and hell they have more EHP then most highsec ships. Its still your best option to moving high value items. But the answer is really quite simple. You can no longer move redeculious amounts of high value items at the same time any longer. You can still double wrap items in courier contracts but then you have an orca flying around with just a few m3 courier contract which will be suspicious.
New rule with the orca is fly like you expect to lose what you're hauling. Don't want to lose 10 1B isk BPO's? Well be prepared to make 5 - 10 trips.
Nowayim Analt wrote: 4) Blockade runner: I actually think the cargo hold being unscannable is a BAD thing for these guys. It means any ganker out there looks at me, at best, as a lottery ticket, and at worst as a must-gank. Its biggest advantage is that it can cloak while moving... but I'm only ever both moving and unsafe while aligning towards the next gate, and a properly-executed MWD+cloak maneuver means I enter warp almost immediately after dropping my cloak on a non-blockade runner anyway. Which brings us to:
A blockade runner is like using a garbage bag to transport a large amount of money, where an orca is a tank. Sure you'll get home baster with the garbage bag and no one can see in side, but the moment you run into someone just shooting anyone with a garbage bag (which is often these days) you lose everything. Go with the ship that can withstand large scale ganking attempts vs the ship that can be one shot killed.
Nowayim Analt wrote: 5) Deep space transports. It has the exact same warp time as an Orca (assuming I'm doing MWD+cloak), lower EHP, less cargo, is a smaller target to bump, and has a natural +2 warp strength.
Orca still will out run a deep space transport ship in align/warp time from all my testing. Orca beats it in ehp, align, warp, cargo. The only bonus to a deep space transport is the warp strength and cheaper ship.
Mr Kidd wrote:With a 100MN MWD an Orca warps in 10 seconds.
It's auctually much shorter if you don't level the mwd skill that increases duration. IIRC my orca pilot will align/warp in 6 seconds. Also when you undock from a station, hit the stop button. Once you get about 1/3 speed hit warp and your mwd. Once the mwd cycles you'll warp meaning you can skip the 20 second wait time orcas normally have to slow down and instead warp/align in about 10 seconds. |

John Wulf
WulfsHead Industries
0
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Posted - 2013.04.19 03:15:00 -
[33] - Quote
Although I'm not entirely happy with the change i have another issue altogether with the hangar...
I now seem to be unable to access it from another ship while trying to fleet mine... The option in the RT Klik menu has disappeared...
Any ideas? I think it's just me cause another friend who plays says they don't have that problem... The people/chars trying to access the Hangar have full rights to access everything my Corp owns so I'm not quite sure what to do.. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3237
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Posted - 2013.04.19 03:44:00 -
[34] - Quote
John Wulf wrote:Although I'm not entirely happy with the change i have another issue altogether with the hangar...
I now seem to be unable to access it from another ship while trying to fleet mine... The option in the RT Klik menu has disappeared...
Any ideas? I think it's just me cause another friend who plays says they don't have that problem... The people/chars trying to access the Hangar have full rights to access everything my Corp owns so I'm not quite sure what to do..
Orca pilot has to enable it for fleet use using the button next to its name on the unified inventory.
Corp roles no longer have any role in accessing the storage spaces of ships. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Haulie Berry
483
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Posted - 2013.04.19 04:05:00 -
[35] - Quote
Styth spiting wrote:
It's auctually much shorter if you don't level the mwd skill that increases duration.
There's no such skill. There's one that increases the speed boost and one that reduces the cap need.
There's an afterburner skill that, IIRC, used to increase duration, but now decreases duration by 5% and cap use by 10%. |
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