Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dontt
|
Posted - 2005.07.13 18:32:00 -
[1]
Curious if Eve has ever considered putting a implant removal skill in the game or maybe a implant removal icon in Universities that can (for a price) remove a implant. It takes say 30minutes but training the skill will lower the time it takes substantially(15% less time per level) and lower the risk(15% per level) that the implant will get damaged(if damaged a +3 intelligence implant would drop to a +2 intelligence, a damaged +1 implant would simply become unusable.) It seems like such a waste when upgrading implants that the old implant is simply gone. If instead of wasting the implant it could be removed and re-used even at a lesser bonus(each time an implant is removed it decreases in value by 1, up to how eve dev's would want to handle it) I am considering getting some +4's for my toon and would like to pass my +3's to my friends that just recently started playing...It would be nice if I could help them out.
|
MacMillan
|
Posted - 2005.07.13 18:44:00 -
[2]
Like it. Was talking about this in local the other day, Not being able to take out implants (that cost many millions) is one reason some peeps wont go down to 0.0 maybe if this was allowed more people would go?
|
Calian
|
Posted - 2005.07.13 21:03:00 -
[3]
Used implants... ewww
"Here, let me wipe that grey matter off the terminals..." "Wait a minute, you better not of backwashed into that implant...." "Stop being such a baby, here, I'm wiping the brain off it, ok? Jeeze."
I'd only agree to being able to remove implants if you didn't have any skills involved and it was just a 100% chance to drop them by 1 value when you removed them. That'd severely restrict the number of times you could remove them.
------------------------- I hate everyone, except you. |
Dontt
|
Posted - 2005.07.13 21:45:00 -
[4]
Cal,
What if you could have a corpmate meet you at the University...the corpmate has the skill and do the procedure for you. Saving you 50M isk if you get wiped fighting or simply want to upgrade...no skill requirement for you to get it done other than finding someone(not necessarily a corpmate) that has the skill and will meet you there to do the job. Minor inconvenience of finding someone to do the job but still worth it, pay 1M to get it done, save 50M on the implant...go fight...be reckless...hehe..have fun:)
|
Vigilant
|
Posted - 2005.07.13 21:52:00 -
[5]
Very simple way to do it....
Implant Removal Specialist
Lvl 7 Skill... Science 5, Cybernetics 5, (Some Science Skill at 5)... Pre reqs
Each level of skill provide for 15 percent chance of safe removal of implant. If skill fails, Implant is damage beyond use...
____________________________
So, even at level 5 you still have a 25 percent chance of failure..
|
Njall Parker
|
Posted - 2005.07.13 21:56:00 -
[6]
Remove implant skill. Only for implant slots 1-5. Lvl 1 : can remove Limited chip Lvl 2 : can remove Limited chip-beta Lvl 3 : can remove Basic chip Lvl 4 : can remove Standard chip Lvl 5 : can remove Tech 2 chips
|
Vigilant
|
Posted - 2005.07.13 21:58:00 -
[7]
Originally by: Njall Parker Remove implant skill. Only for implant slots 1-5. Lvl 1 : can remove Limited chip Lvl 2 : can remove Limited chip-beta Lvl 3 : can remove Basic chip Lvl 4 : can remove Standard chip Lvl 5 : can remove Tech 2 chips
Good idea....but some risk has to be associated... it keeps "balance"
|
Dontt
|
Posted - 2005.07.13 22:35:00 -
[8]
Edited by: Dontt on 13/07/2005 22:35:42 If you need a player with the skill to remove the implant the time would need to be much shorter or the player with the skill would simply initiate the removal like doing research or producing a ship, the player getting the implant removed would have to stay till the timer released them
The player having the implant removed could bail out of the cooker but they would loose the isk they paid to have the procedure done and still have the implant intacked.
My only other concern would be if the person doing the procedure(with the skill) recieved the implant in there hanger.
This player removing the implant could simply take the implant and not return it to the player who had it equiped...not good...I'm sure Eve dev's would make sure this didn't happen.
|
Porro
|
Posted - 2005.07.14 00:23:00 -
[9]
What about allowing implants to be removed from corpses, would be a nice feature too :) and make the skill have more uses
|
Wicke
|
Posted - 2005.07.14 03:33:00 -
[10]
All are good ideas. It is nice to see a thread where all the posts are constructive.
What about corpse implant removal? Sig Broken but its uber. -.- |
|
Lord Sid
|
Posted - 2005.07.14 03:51:00 -
[11]
this will never happen and should never happen for one good reason.
implants are an isk sink. the whole point of them is to remove isk from the economy. that's why you can't take them out. -=Lucy in the Sky with Diamonds=- |
Wicke
|
Posted - 2005.07.14 03:57:00 -
[12]
Originally by: Lord Sid this will never happen and should never happen for one good reason.
implants are an isk sink. the whole point of them is to remove isk from the economy. that's why you can't take them out.
Yes. However, we're flying around BFS with jumpdrive operations spanning the galaxy. Dont you think science is far enough advanced to tackle this hugely profitable facet of cybergenetics? Sig Broken but its uber. -.- |
Porro
|
Posted - 2005.07.14 04:07:00 -
[13]
I thought the whole point of implants was a way to help new players increase they're skill training time, then the agent changes happened and the prices sky rocketed, 5m for a +3 perception implant remember?
Anyway, I know it'll never happen it would just be a really cool feature, and give you something else to do with corpses bar making people cola.
|
Tomas Nuerin
|
Posted - 2005.07.14 06:05:00 -
[14]
Originally by: Lord Sid this will never happen and should never happen for one good reason.
implants are an isk sink. the whole point of them is to remove isk from the economy. that's why you can't take them out.
They are not isk sink. Simply because they are not sold by npc's and money is not transferred away from players. Only moving isk from player to another.
Put them to market sold by npc's and you have isk sink. And a good one too
-- [insert your signature here] |
Severe McCald
|
Posted - 2005.07.14 10:12:00 -
[15]
Edited by: Severe McCald on 14/07/2005 10:12:31 I think this is a good idea, but there should be another risk (as well as to the implant), of brain damage to the player having it removed. Make it the same as dying with only a basic clone. The risk should be higher the higher the level of implant.
Risk v Reward
Sev
And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |
Gazzaa29
|
Posted - 2005.07.14 12:27:00 -
[16]
i really really like the idea of salvaging a implant from a corpse. Make it like wen a ship blows up, sum get lost sum r left intact.
Take the corps bak to a station an meet up wiv a implant specialest like the ideas above an then c wats left in the corps brain for u
|
Fitz Chivalry
|
Posted - 2005.07.14 13:07:00 -
[17]
this is actually a good idea and a constructive series of posts - wow - this may be a first - someone should save this thread for propserity
the only problem with being able to remove implants from corpses would mean that you would have no chance of ransoming your pod as the pirate will alwyas assume that if you are willing to pay 5m to save your pod you must have 60m worth of implants
Mind you 90% of player pirates i have met are such griefers that they blow you up regardless of offers to ransom so I guess it wont make much difference in reality
|
Madam Rage
|
Posted - 2005.07.14 17:51:00 -
[18]
Not sure that impants could be deemed an isk sink... most things in the game are.
You have a ship with 1.5 billion of kit on it, it gets blown up and all items destroyed, that one kill is more of an isk sink than god knows how many implants.
Think it would be a really good idea to look at a way of doing this, as it may encourage more people to come and play in 0.0
|
Tomas Nuerin
|
Posted - 2005.07.14 21:58:00 -
[19]
Originally by: Madam Rage You have a ship with 1.5 billion of kit on it, it gets blown up and all items destroyed, that one kill is more of an isk sink than god knows how many implants.
1,5 billion fit destroyed with ship isn't isk sink either. There is no isk going out from game because those 1,5b spent for that setup are in possession of some other player.
Only npc sales (bpo's, insurances, shuttles...) are isk sinks. There really is only few real isk sinks in this game atm.
-- [insert your signature here] |
KrakizBad
|
Posted - 2005.07.14 22:40:00 -
[20]
Originally by: Tomas Nuerin
Originally by: Madam Rage You have a ship with 1.5 billion of kit on it, it gets blown up and all items destroyed, that one kill is more of an isk sink than god knows how many implants.
1,5 billion fit destroyed with ship isn't isk sink either. There is no isk going out from game because those 1,5b spent for that setup are in possession of some other player.
Only npc sales (bpo's, insurances, shuttles...) are isk sinks. There really is only few real isk sinks in this game atm.
Exactly. This actually just promotes inflation. As the isk you payed is still in the game but there is no item to "represent" that isk so to speak. Circulates isk and removes fixed assetts. The extra isk lets people pay more for remaining assetts.
|
|
Eucarid
|
Posted - 2005.07.14 23:50:00 -
[21]
Originally by: Tomas Nuerin
Originally by: Madam Rage You have a ship with 1.5 billion of kit on it, it gets blown up and all items destroyed, that one kill is more of an isk sink than god knows how many implants.
1,5 billion fit destroyed with ship isn't isk sink either. There is no isk going out from game because those 1,5b spent for that setup are in possession of some other player.
Only npc sales (bpo's, insurances, shuttles...) are isk sinks. There really is only few real isk sinks in this game atm.
I really like the idea of some way to preserve the isk spent on implants. I'm one of the guys that's not going into 0.0 any time soon because of the 150mil+ I've spent on implants. I have to do something to catch up with older players. Soon boredom will kick in and drive me to 0.0
Off topic a bit... I think your view of an isk sink is a bit simplistic. For instance, if I mine some ore and then sell it, was isk added to the game? What if I buy some ore and flush it, was isk subtracted? How about the loot you get from capping a rat? Did that add isk to the game?
According to your philosophy, the only things that would add isk to the game are those that transfer NPC isk to a player. There are only 2 that come to mind: mission rewards, and selling trade goods to an NPC buyer.
Maybe you are right, and those are the only isk generators in the game. Then the only isk sinks are when you buy something from an NPC seller. Time to dust off my Economics books!
|
Dr Caymus
|
Posted - 2005.07.16 20:25:00 -
[22]
Love the idea! I vote yes!
|
Cosmo Raata
|
Posted - 2005.07.16 20:41:00 -
[23]
Signed
|
Citizen Angstrom
|
Posted - 2005.07.17 14:42:00 -
[24]
Good idea, like it a lot.
For those peeps talking about risk v reward, consider this: say I'm going to do something risky in my billion-Isk ship. 'Uh-oh' I say to myself, 'This might go very wrong!' What do I do? I either get out of my billion-Isk ship into a much cheaper one, leaving it somewhere safe, or I take the really expensive things out of the ship, making it worth less than a billion. Making the same decision with implants is only sensible, so far as I am concerned.
Another thing to consider: if CCP want more people in 0.0, or fighting Corp wars or what have you, then removable implants are a very good idea...
|
Keta Min
|
Posted - 2005.07.17 19:23:00 -
[25]
Edited by: Keta Min on 17/07/2005 19:23:05 uhm just tell me if you need your implants removed. i can arrange that for a small fee.
|
Drosssk
|
Posted - 2005.07.17 19:58:00 -
[26]
Removing implants while your alive.... i thinks its a horrible idea that would remove one of EVE's greatest ISK sinks. However i think that implants should be passed on to frozen corpses and have maybe a 1% chance of retrival (could be damaged whatever), the reason i suggest this is to clean up the corpses lying all over EVE and get people to recycle.
|
hectiQ
|
Posted - 2005.07.17 20:00:00 -
[27]
I would definetly want to see such a skill. It will encourage people to go in low security too. As it is now, I have all +3 implants and I'm not an idiot to fly to low security without good combat skills (wich I don't yet have).
If we could remove them and put them back in, then I would go to low security a lot more and hunt there. Maybe if you unplug them you can't sell them, only plug them back in.
|
Tomas Nuerin
|
Posted - 2005.07.17 20:28:00 -
[28]
Originally by: Drosssk Removing implants while your alive.... i thinks its a horrible idea that would remove one of EVE's greatest ISK sinks.
Once again. Implants ARE NOT isk sinks. They are not sold by npc's. Isk only moves from player to another. Not out from game.
Make that implant removal chargeable and we have isk sink. +1 implant removal = 1M, +2 implant removal = 2M and so on...
-- [insert your signature here] |
Lord Shaithis
|
Posted - 2005.07.18 06:47:00 -
[29]
This is a fantastic idea
Inplant removal = station service Station service Requires Inplant removal skill. make the service cost a fair bit as well.
And not only have you created an isk sink, but youve repopulated 0.0, made newer players happy as they can venture into low sec space. and made older players happy as they now have more targets
Not sure about removing them from bodies... would make podding the norm... imagine no more ransom's....
And just to add my own 2 pence worth... Inplants are not isk sinks atm... the only isk sinks in the game are : BPO's Insurance (allthough payout reduces effectivness) Repair's (best isk sink in game)# all good bought from npc's
|
Tae Oul
|
Posted - 2005.07.18 08:02:00 -
[30]
Originally by: hectiQ Maybe if you unplug them you can't sell them, only plug them back in.
I think you may have hit the nail on the head. Once the implant is in, it is 'attuned' to you and therefore useless to other players (can't repackage it and sell it).
We may create a situation where people only plug them in when they're docked / offline but I don't see that as necessarily a bad one.
There's a great many players who've invested in a full set of +3s; who now feel trapped in safe space and would love to venture into deeper space. To gain confidence and experience at pvp people will lose multiple ships; this most people can take. However the risk of easily and cheaply losing all implants for people who already feel like they're playing catch up with more veteran players will always be enough to discourage people from risking it.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |