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Pride NL
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Posted - 2005.07.13 19:24:00 -
[1]
I used target painters on several targets and i dont seem to be able to notice changes. I keep hitting as hard as i did before.
I also trained "Signature Focusing" LVL1 that should make Target Painter I do 30% signature radius bonus instead of the usual 25%. But the show info still says 25%.
Anything known about this issue?
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Zaintiraris
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Posted - 2005.07.13 20:07:00 -
[2]
Judging from your sig, you are using a missile ship. My understanding is that once a signature reaches a certain point, further painting won't affect damage, since it'll have surpassed the 100% sig radius/sig resolution of enemy ship to torpedo/missile.
So, try it on something wee small using a way big thing. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Zyrla Bladestorm
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Posted - 2005.07.13 20:16:00 -
[3]
Edited by: Zyrla Bladestorm on 13/07/2005 20:17:39
Originally by: Pride NL
I also trained "Signature Focusing" LVL1 that should make Target Painter I do 30% signature radius bonus instead of the usual 25%. But the show info still says 25%.
25 * 1.05 = 26.5%
Or thats what it should be fitted if the skill is working correctly. . ----- Apologys for any rambling that may have just occurred.
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Pride NL
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Posted - 2005.07.13 20:38:00 -
[4]
Edited by: Pride NL on 13/07/2005 20:38:33 Show info on the module shows exactly the same as before, not a single stat has changed.
And it was a gun ship that tested it.
btw, i interpret a 'additional 5%' as 25+5, not 5% added from that 25. But either way it doesnt seem to work imo.
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Ademaro Imre
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Posted - 2005.07.13 21:01:00 -
[5]
You might need a new test. If you are testing small rails on targets - chances are that your tracking speed is your limitation. I test small rats on npc's - but realized that I was getting about full damage anyway.
I beliebe the problems with the Target Painters are their range.
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Grey Area
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Posted - 2005.07.13 21:20:00 -
[6]
Originally by: Ademaro Imre You might need a new test. If you are testing small rails on targets - chances are that your tracking speed is your limitation. I test small rats on npc's - but realized that I was getting about full damage anyway.
I beliebe the problems with the Target Painters are their range.
Care to explain that last part? My target painter shows an optimal of 66km and falloff of 33. That's nice range...is there something about it I shouldn't trust? ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

Pride NL
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Posted - 2005.07.13 21:35:00 -
[7]
That is all not the problem, it was used with Medium Beams on an Apoc and i am a EW specialist, so that is not the problem either.
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Zyrla Bladestorm
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Posted - 2005.07.13 21:41:00 -
[8]
Edited by: Zyrla Bladestorm on 13/07/2005 21:48:29
Originally by: Pride NL Edited by: Pride NL on 13/07/2005 20:38:33 Show info on the module shows exactly the same as before, not a single stat has changed.
And it was a gun ship that tested it.
btw, i interpret a 'additional 5%' as 25+5, not 5% added from that 25. But either way it doesnt seem to work imo.
As long as the game has been around given a choice between addition and multiplication, EVE takes multiplication, 99% of skills multiply by 5% of the existing stat for instance.
The only case I can think of where there is a +5/level for skill is Negotiations where your agents quality goes +5.
There are a tiny number of skills where it is say (100 + 25) * 1.05 = 131.25 - 100 = 31.25%, But when CCP notice they usually "fix" those to the standard 25 * 1.05 = 26.25 formula 
If the target is smaller than the guns signature resolution, painting it will reduce the gap and lessen the tracking penalty. Any increase in the targets signature radius will reduce the amount of tracking you need to hit the target, thus improving chance to hit.
Damage per shot should not go up from painting, merely the chance to hit the target in the first place.
That is my understanding anyway, I've heard rumours that prior to this patch increasing signature radius was potentially bugged and at extreme levels increasing the number of wrecking shots, but the examples given were often rather extreme cases (a fleet hitting a conquerable station and using masses of painters for instance)
. ----- Apologys for any rambling that may have just occurred.
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Pride NL
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Posted - 2005.07.13 22:05:00 -
[9]
Well, even so, the skill i mentioned does not add anything at all, not even 1%.
Also, painter makes the target 'bigger' so harder hits. But as said, it where medium guns on frig targets.
I guess i wait a bit untill the LVL2 has been completed to see if i wasted time or not.
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Ademaro Imre
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Posted - 2005.07.13 23:53:00 -
[10]
Edited by: Ademaro Imre on 13/07/2005 23:53:07
Originally by: Grey Area
Care to explain that last part? My target painter shows an optimal of 66km and falloff of 33. That's nice range...is there something about it I shouldn't trust?
I believe you misread the attributes. T1 optimal is 25, t2 optimal is 30 no skills. With Long Distance Jamming level 3, a fitted t1 Target Painter reads an optimal range of 32km and a falloff of 65km. I just read the named target painters, and none of them have a listed optimal range beyond 30km.
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Mesasone
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Posted - 2005.07.14 04:38:00 -
[11]
Originally by: Zyrla Bladestorm Damage per shot should not go up from painting, merely the chance to hit the target in the first place.
That is my understanding anyway, I've heard rumours that prior to this patch increasing signature radius was potentially bugged and at extreme levels increasing the number of wrecking shots, but the examples given were often rather extreme cases (a fleet hitting a conquerable station and using masses of painters for instance)
I can confirm this as being true before the patch. TPs when used on an MWDing target created a sig radius the size of a moon (thats no moon!). With 150mm Proto Is on my enyo, I was getting mostly wrecking shots at 17km with Anti-matter on an MWDing claw. This held true even down to 3000m.
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Your Nemesis
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Posted - 2005.07.14 06:36:00 -
[12]
I did specifically notice that the stats on my painter werent updating after skill levels completed training
In my case, relogging cured the problem
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