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Leysritt
The Last Remnant
0
|
Posted - 2011.10.11 07:24:00 -
[1] - Quote
Blobbing has become too big of a problem these days. I believe a new weapon must be made to control blobs.
Introducing a weapon that cause suns and stars to go into a critical state and go into a supernova that destroys everything in the solar systems.
After the weapon is fired the whole entire system becomes inaccessible until after 48 hours.
People will think twice about setting about a huge blobbing fleet. |

uglybass
Blue Republic RvB - BLUE Republic
0
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Posted - 2011.10.11 07:34:00 -
[2] - Quote
too overpowered feature imo. on enemy territory you could generate inaccessible areas as you dont need to care. ofc you could make safe havens to youre own controlled space also. and I would fire this if im in frigate and theres 2 enemy cruisers in the system ;) |

Feligast
GoonWaffe Goonswarm Federation
146
|
Posted - 2011.10.11 09:34:00 -
[3] - Quote
Leysritt wrote:Blobbing has become too big of a problem these days. I believe a new weapon must be made to control blobs.
Introducing a weapon that cause suns and stars to go into a critical state and go into a supernova that destroys everything in the solar systems.
After the weapon is fired the whole entire system becomes inaccessible until after 48 hours.
People will think twice about setting about a huge blobbing fleet.
No.
|

Samillian
Trojan Trolls Controlled Chaos
7
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Posted - 2011.10.11 10:40:00 -
[4] - Quote
Not supported.
Unless it only works in Jita. |

Shobon Welp
GoonFleet Band of Brothers
1
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Posted - 2011.10.11 13:30:00 -
[5] - Quote
Leysritt wrote:Blobbing has become too big of a problem these days. I believe a new weapon must be made to control blobs.
Introducing a weapon that cause suns and stars to go into a critical state and go into a supernova that destroys everything in the solar systems.
After the weapon is fired the whole entire system becomes inaccessible until after 48 hours.
You know a supernova would permanently destroy everything in the system including the planets, stargates, and the star itself?
"Inaccessible for 48 hours" lmao. |

Jack Carrigan
Order of the Shadow The Revenant Order
27
|
Posted - 2011.10.11 14:35:00 -
[6] - Quote
No. Just no.
Supernovas typically have this nasty tendency of turning into black holes. Although it would be amusing for someone to jump into a system, and be crushed into a singularity, as long as tears could be spilled in reference to this somewhere. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Goose99
Republic Military School Minmatar Republic
43
|
Posted - 2011.10.11 15:25:00 -
[7] - Quote
Supported, assuming it's balanced with isk... 100 bil each, one time use only, sold by NPC. Say goodbye to supercap blobs. Beautiful isk drain, and material drain on the other side. |

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
26
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Posted - 2011.10.11 15:55:00 -
[8] - Quote
And what happens when there are no star systems left? Do we just turn off the lights and go home? |

Lykouleon
Wildly Inappropriate Goonswarm Federation
157
|
Posted - 2011.10.11 20:35:00 -
[9] - Quote
God no. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD |

FloppieTheBanjoClown
The Skunkworks
111
|
Posted - 2011.10.11 20:53:00 -
[10] - Quote
Goose99 wrote:Supported, assuming it's balanced with isk... 100 bil each, one time use only, sold by NPC. Say goodbye to supercap blobs. Beautiful isk drain, and material drain on the other side. 100 bil?
That means Phaser, Inc generated enough isk to set off 10 of these, and that was through high-sec scamming. I think you underestimate the volume of isk that exists in this game.
A better (but still bad) idea would be a superbomb with a massive radius that could devastate supercap fleet. But given the recently -announced supercap nerfs that might not be necessary.
This is a game about spaceship wars. We have naval fleets numbering into the hundreds, why wouldn't there be equally-sized fleets in space? |

FloppieTheBanjoClown
The Skunkworks
111
|
Posted - 2011.10.11 20:55:00 -
[11] - Quote
De'Veldrin wrote:And what happens when there are no star systems left? Do we just turn off the lights and go home?
This. What happens the first time someone nova bombs an entire constellation?
What happens when this becomes SOP for big alliances?
This would empty nullsec of all but the most hardcore players, demolish the Eve economy, and generally make things really bad. |

Goose99
Republic Military School Minmatar Republic
44
|
Posted - 2011.10.11 21:13:00 -
[12] - Quote
FloppieTheBanjoClown wrote:De'Veldrin wrote:And what happens when there are no star systems left? Do we just turn off the lights and go home? This. What happens the first time someone nova bombs an entire constellation? What happens when this becomes SOP for big alliances? This would empty nullsec of all but the most hardcore players, demolish the Eve economy, and generally make things really bad.
Good riddance. Sov null is the parasitic growth out of Eve. Eve economy, and Eve itself, exists without nullsec. People can now use faction and meta4 guns again. |

FloppieTheBanjoClown
The Skunkworks
111
|
Posted - 2011.10.11 23:17:00 -
[13] - Quote
Goose99 wrote:Good riddance. Sov null is the parasitic growth out of Eve. Eve economy, and Eve itself, exists without nullsec. People can now use faction and meta4 guns again. 
Not sure if serious.
In the event this isn't a well-crafted troll:
There's two possibilities for an end-game if you enable this level of scorched-earth tactics:
1) One alliance wins, dominates all of nullsec with an iron fist, and controls everything. As this would be the most ruthless alliance, expect them to tightly control the prices of null-only goods to maximize profits and milk highsec's mission and incursion bears.
2) A MAD-style exchange of nova bombs wipes out most of nullsec, driving the alliances inward to empire space. Look at what the Goons are doing in Gallente space right now, and imagine if they were all in highsec, all the time. More ganks, more ninja salvagers, more griefers, can flippers, and all-around more competition for resources. The loss of moon goo and mercoxit production would completely destroy T2 production and zydrine and megacyte would become such rare commodities that EVERYTHING would go up in price to compensate. You wouldn't see much of meta anything because almost all mission loot would be more valuable recycled for its megacyte to build new ships.
You'd better be trollin. |

Vertisce Soritenshi
SHADOW WARD Tragedy.
66
|
Posted - 2011.10.12 13:40:00 -
[14] - Quote
Obvious troll is obvious?
Im all for the return of AoE Titan Doomsdays but this idea is just rediculous. |

Vile rat
GoonWaffe Goonswarm Federation
269
|
Posted - 2011.10.12 13:43:00 -
[15] - Quote
Why should the individual have the ability to kill the many under the guise of "blob control" ?
If your in game action causes you to fight many people and you only have a few perhaps the problem is in your target selection and not the game lacking the ability for you to press a button and kill all those arrayed against you? |

Tyrhineld Malukker
Krannon of Sherwood Carthage Empires
3
|
Posted - 2011.10.12 14:53:00 -
[16] - Quote
Vile rat wrote:Why should the individual have the ability to kill the many under the guise of "blob control" ?
If your in game action causes you to fight many people and you only have a few perhaps the problem is in your target selection and not the game lacking the ability for you to press a button and kill all those arrayed against you?
Basically. Remember everyone there USED to be something that would devastate a fleet with a massive aoe effect wiping out hundreds of ships, the "blob control" you mentioned....... a Titan's superweapon. CCP has long since realized the ridiculous power that had and when titans began becoming more widespread they nerfed it to the ground. Not supported.
-1 |

Goose99
Republic Military School Minmatar Republic
48
|
Posted - 2011.10.12 14:55:00 -
[17] - Quote
Vile rat wrote:Why should the individual have the ability to kill the many under the guise of "blob control" ?
If your in game action causes you to fight many people and you only have a few perhaps the problem is in your target selection and not the game lacking the ability for you to press a button and kill all those arrayed against you?
An individual won't have that ability, because there won't be blobs. |

FloppieTheBanjoClown
The Skunkworks
115
|
Posted - 2011.10.12 17:18:00 -
[18] - Quote
It would demolish the entire Eve economy. All it would take is a small group with a lot of ill-gotten isk (Phaser and GHSC come to mind) to find a handful of systems where a major alliance keeps a lot of their assets. Wait for a lull in alliance activity and nuke the systems, wiping out potentially trillions of isk worth of assets and crippling the entire alliance.
Now scale that up to alliances using it against each other and basically you've got nuclear war...every time you see an enemy fleet with a few supercaps, you nuke the sun. Not only would there be no blobs, there wouldn't be any fleets of any size at all. |

Vertisce Soritenshi
SHADOW WARD Tragedy.
66
|
Posted - 2011.10.12 17:29:00 -
[19] - Quote
BTW...blobbing is part of EvE. Part of the sandbox experience. Don't like it? Make a bigger blob. Draculina Alucardi...3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :) |

Rawbone
S3MINAL FLUID Below Me.
2
|
Posted - 2011.10.13 05:22:00 -
[20] - Quote
Terrorism in Eve? Nah. |

Angry Onions
Martyr's Vengence Test Alliance Please Ignore
44
|
Posted - 2011.10.13 23:15:00 -
[21] - Quote
The initial idea is poorly presented and crappy. But however I do like the idea of a system wide "fuckyou" button. OP completely screwed this up in almost every way possible though. It shouldn't be some massive weapon Deathstarthing that orbits the sun and is completely invulnerable blah blah blah. It should be however the station (if a station is present, if not, then no fuckyou button for you). However certain conditions must be met before this system cleaner can be used 1) The system must be under siege (or whatever it is we do to take space) 2) The station must be under 50% structural integrity 3) One corp member (maybe Directors only?) of the corp that owns the station must be in said station and remain in station until everything is over with.
The results of this? A massive shock wave (or space equivalent) will go across the system (originating from sation) doing a completely random amount of damage The system will be temporally inaccessible for 24 hours (too much radiation from station as'ploding and everything else). Any PI systems in said system will be down for 24 hours as well. The Station is destroyed. The system in question goes back to being unclaimed.
I will admit right damn now that I don't know how system take overs are done and if destroying outpost is even possible. But this would make 0.0 warfare more interesting and fun and will give the defenders a (very costly) last option. E .-+ ` ' / -+. F Your Carebear tears fuel us |

FloppieTheBanjoClown
The Skunkworks
128
|
Posted - 2011.10.14 01:44:00 -
[22] - Quote
Yeah, you missed the mark on a lot of that.
You want to do something about superblobs besides taking the nerf bat to supers, create a new class of ship, and a new weapon specifically to counter supers. I'm thinking a covert ops battlecruiser that can fit citadel launchers and a new kind of bomb that does significant damage to capital-sized signatures.
Or not. Because blobs aren't inherently bad. |

Angry Onions
Martyr's Vengence Test Alliance Please Ignore
44
|
Posted - 2011.10.14 02:45:00 -
[23] - Quote
I don't really care one way or the other about blobs, i was just saying it would be cool to have some last ditch "**** everyone" button, figured this would be a good place to post, its relevant aye? E .-+ ` ' / -+. F Your Carebear tears fuel us |
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