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Stonewall Jackson Adama
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.02.04 00:49:00 -
[1] - Quote
I'm trying to learn pvp in eve and it has been less than fruitful. Thanks to w-space, I have a laughably large amount of isk to spend learning the game. So far, I've been running around in a punisher getting td'd by condor's hitting me at 20km out. Every time I try to adapt, the next person who kills me roots through my loot and then give me a wtf.
So I relegated myself to the fact that theorycrafting is not my strongsuit in eve. What frigates/fits do you recommend for learning the game? I don't want to bother with kite ships because A) I don't like that kind of playstyle and B) I need to learn a lot more about the game before I even get to manually piloting well. I'd like to stick to ships like Punisher, Incursus, Tormentor, Tristan, Merlin, Breacher, or Rifter. |

Tsobai Hashimoto
FATAL Warfare Hopeless Addiction
112
|
Posted - 2013.02.04 01:36:00 -
[2] - Quote
Stonewall Jackson Adama wrote:I'm trying to learn pvp in eve and it has been less than fruitful. Thanks to w-space, I have a laughably large amount of isk to spend learning the game. So far, I've been running around in a punisher getting td'd by condor's hitting me at 20km out. Every time I try to adapt, the next person who kills me roots through my loot and then give me a wtf.
So I relegated myself to the fact that theorycrafting is not my strongsuit in eve. What frigates/fits do you recommend for learning the game? I don't want to bother with kite ships because A) I don't like that kind of playstyle and B) I need to learn a lot more about the game before I even get to manually piloting well. I'd like to stick to ships like Punisher, Incursus, Tormentor, Tristan, Merlin, Breacher, or Rifter.
If you want a cheap effective brawler the Tristan is my fave.....
7500 EHP, Neuts 9 cap per second, 174 DPS, about 15mill isk to fit
Needs a 1% PG implant
Just sit on the beacon after you kill the NPC in the plex, and when they use the gate they drop about 1km out from you, tackle and eat for lunch!
[Tristan, 400mm Blaster]
Damage Control II 400mm Reinforced Rolled Tungsten Plates I Micro Auxiliary Power Core II
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Light Electron Blaster II, Void S Light Electron Blaster II, Void S Small Unstable Power Fluctuator I
Small Anti-Explosive Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin II x5
|

ACE McFACE
Holy Amarrian Battlemonk I Whip My Slaves Back and Forth
1108
|
Posted - 2013.02.04 04:15:00 -
[3] - Quote
[Incursus, New!]
Small Armor Repairer II Small Armor Repairer II Damage Control II Adaptive Nano Plating II
1MN Microwarpdrive II Small Capacitor Booster II, Navy Cap Booster 100 J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Federation Navy Antimatter Charge S Light Neutron Blaster II, Federation Navy Antimatter Charge S Light Neutron Blaster II, Federation Navy Antimatter Charge S
Small Anti-Explosive Pump I Small Nanobot Accelerator I Small Ancillary Current Router I
Warrior II x1
[Merlin, PvP]
Magnetic Field Stabilizer II Damage Control II Micro Auxiliary Power Core I
Medium F-S9 Regolith Shield Induction Experimental 1MN Afterburner I Adaptive Invulnerability Field II J5b Phased Prototype Warp Scrambler I
Light Ion Blaster II, Federation Navy Antimatter Charge S Light Ion Blaster II, Federation Navy Antimatter Charge S Light Ion Blaster II, Federation Navy Antimatter Charge S
Small Anti-EM Screen Reinforcer I Small Core Defense Field Extender I Small Core Defense Field Extender I
[Federation Navy Comet, PvP]
Damage Control II 200mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Adaptive Nano Plating II
Limited 1MN Microwarpdrive I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Anti-Explosive Pump I
Warrior II x3 Hornet EC-300 x3
I like blaster ships. The trick with those Condors is to either catch them just when they warp into the site, or run off and deny them the kill. DUST514 isn't on PC because CCP wants 2 different communities influencing each other, not people tabbing out to give themselves Orbital Strikes. (Also they don't want to cannibalise their existing playerbase) |

Liang Nuren
Heretic Army Atrocitas
2897
|
Posted - 2013.02.04 04:26:00 -
[4] - Quote
A few comments: - If you don't want to deal with kiting ships, you need to find a way to neutralize them. Sitting at zero in a FW plex warpin is a good way to make sure the fight starts in your favor. Another way is ewar of your own or being in a fast ship with a scram. - The Condor's weakest and strongest point is missiles themselves. If you get in a fast ship, the missiles will oftentimes not even be able to hit you. The Corax does not have this problem and will WTFPWN you. - Lots of fits are available if you look at the loss mails of successful frig pilots.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Stonewall Jackson Adama
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.02.04 08:16:00 -
[5] - Quote
Tsobai Hashimoto wrote: [Tristan, 400mm Blaster]
Why not just use a limited/experimental ab and skip out on the implant?
Otherwise it looks good. |

W0lf Crendraven
The Tuskers
72
|
Posted - 2013.02.04 11:01:00 -
[6] - Quote
http://failheap-challenge.com/showthread.php?10380-Light-missile-launcher-kiting&p=690265&viewfull=1#post690265 shameless selfplug! |

X Gallentius
Justified Chaos
1025
|
Posted - 2013.02.04 11:13:00 -
[7] - Quote
You guys have to be able to engage a Condor at 20km. AB-tristan has little chance.
Couple options: 1. Get inside plex first and sit on warp in. Web/Scram + overheat. (Merlins are great for this sort of work) 2. Fit for his range and weapon (use light missiles, as in hookbill or corax, or algos with fast light drones). |

Stonewall Jackson Adama
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.02.04 11:33:00 -
[8] - Quote
X Gallentius wrote:You guys have to be able to engage a Condor at 20km. AB-tristan has little chance.
Yeah...it seems like there is a bit of a push to fight a certain way in a lot of these fights...but I *really* don't want to play by being 15km outside of someone's range on orbit. I don't feel like I'd actually get better (nor would I enjoy myself). |

Maeltstome
Mentally Assured Destruction
323
|
Posted - 2013.02.04 11:50:00 -
[9] - Quote
There is nothing *wrong* with your frigate fits, they aren't optimal either but that's not a huge deal. Instead i'd recommend getting more rang eon your fits - either to stop kiters, or to mess up people who use TD's. Try this punisher and see how it feels. If you like it and find you don't take much damage you can move on to the execution and get a bit more experience piloting faster ships. |

Cearain
Goose Swarm Coalition
826
|
Posted - 2013.02.04 19:00:00 -
[10] - Quote
Stonewall Jackson Adama wrote:I'm trying to learn pvp in eve and it has been less than fruitful. Thanks to w-space, I have a laughably large amount of isk to spend learning the game. So far, I've been running around in a punisher getting td'd by condor's hitting me at 20km out. Every time I try to adapt, the next person who kills me roots through my loot and then give me a wtf.
So I relegated myself to the fact that theorycrafting is not my strongsuit in eve. What frigates/fits do you recommend for learning the game? I don't want to bother with kite ships because A) I don't like that kind of playstyle and B) I need to learn a lot more about the game before I even get to manually piloting well. I'd like to stick to ships like Punisher, Incursus, Tormentor, Tristan, Merlin, Breacher, or Rifter.
If you are in a group you want to have some ranged guns or an mwd so you can get your damage on fast.
If you are solo you should build fits with different ranges in mind. 1) just inside scram range 2) just inside distruptor range and 3) point blank range.
As you learn you will know what ships do well in each of these ranges. You will then need to set up your fit so you can get within the best range for you and the worst range for the enemy. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ginger Barbarella
Caldari Provisions Caldari State
1131
|
Posted - 2013.02.04 19:30:00 -
[11] - Quote
Cearain wrote:Stonewall Jackson Adama wrote:I'm trying to learn pvp in eve and it has been less than fruitful. Thanks to w-space, I have a laughably large amount of isk to spend learning the game. So far, I've been running around in a punisher getting td'd by condor's hitting me at 20km out. Every time I try to adapt, the next person who kills me roots through my loot and then give me a wtf.
So I relegated myself to the fact that theorycrafting is not my strongsuit in eve. What frigates/fits do you recommend for learning the game? I don't want to bother with kite ships because A) I don't like that kind of playstyle and B) I need to learn a lot more about the game before I even get to manually piloting well. I'd like to stick to ships like Punisher, Incursus, Tormentor, Tristan, Merlin, Breacher, or Rifter. If you are in a group you want to have some ranged guns or an mwd so you can get your damage on fast. If you are solo you should build fits with different ranges in mind. 1) just inside scram range 2) just inside distruptor range and 3) point blank range. As you learn you will know what ships do well in each of these ranges. You will then need to set up your fit so you can get within the best range for you and the worst range for the enemy.
I'm going to go out on a limb and be a rebel here: don't fit a bloody scram or warp disruptor on everything. You're there to fight, and if the pu$$y runs, you may not have the hallowed killmail to brag about, but you can brag about a big ol' fradie-cat running from a noob like you. :) I honestly have a scram fit on only one of my ships, and I don't really fly it much (Arazu, I think). Use the slot for something against someone that actually wants to fight you, unless you're trying to tackle farmers. "Blow it all on Quafe and strippers." -á --- Sorlac |

Tsobai Hashimoto
FATAL Warfare Hopeless Addiction
113
|
Posted - 2013.02.04 19:58:00 -
[12] - Quote
Stonewall Jackson Adama wrote:Tsobai Hashimoto wrote: [Tristan, 400mm Blaster]
Why not just use a limited/experimental ab and skip out on the implant? Otherwise it looks good.
AHh yes you could drop that and not have to use the PG implant..... I already have a few Clones setup one for CPU implant, one for PG implant.... so I just use it with a T2 AB for the extra 31 m/s of speed
Sometimes kiters can slip past you if you sit on the button so a lil extra speed helps, mostly though OH your web and scram does the trick.
To X Gal talking about the AB Tristan not having a chance vrs a Condor...... very true, but not if im sitting on the button in the plex already
So yes, I would not go into a plex with a condor already in it lol |

Cearain
Goose Swarm Coalition
826
|
Posted - 2013.02.04 20:16:00 -
[13] - Quote
Ginger Barbarella wrote:Cearain wrote:Stonewall Jackson Adama wrote:I'm trying to learn pvp in eve and it has been less than fruitful. Thanks to w-space, I have a laughably large amount of isk to spend learning the game. So far, I've been running around in a punisher getting td'd by condor's hitting me at 20km out. Every time I try to adapt, the next person who kills me roots through my loot and then give me a wtf.
So I relegated myself to the fact that theorycrafting is not my strongsuit in eve. What frigates/fits do you recommend for learning the game? I don't want to bother with kite ships because A) I don't like that kind of playstyle and B) I need to learn a lot more about the game before I even get to manually piloting well. I'd like to stick to ships like Punisher, Incursus, Tormentor, Tristan, Merlin, Breacher, or Rifter. If you are in a group you want to have some ranged guns or an mwd so you can get your damage on fast. If you are solo you should build fits with different ranges in mind. 1) just inside scram range 2) just inside distruptor range and 3) point blank range. As you learn you will know what ships do well in each of these ranges. You will then need to set up your fit so you can get within the best range for you and the worst range for the enemy. I'm going to go out on a limb and be a rebel here: don't fit a bloody scram or warp disruptor on everything. You're there to fight, and if the pu$$y runs, you may not have the hallowed killmail to brag about, but you can brag about a big ol' fradie-cat running from a noob like you. :) I honestly have a scram fit on only one of my ships, and I don't really fly it much (Arazu, I think). Use the slot for something against someone that actually wants to fight you, unless you're trying to tackle farmers.
Yeah that is going out on a limb with some people but I have no problem with it.
Its not bad advise for certain ships that do lots of dps. I used to fly a coercer with no point and I got allot of kills. But even there I made sure I had a plan for each of those ranges. I kept a mwd and scorch so I could catch up to kiters, and kept some drop and imperial navy multi with me incase an ab frigate with a td tried to orbit at 500. My point wasn't so much that you need to fit a point but that those are important ranges.
People can just try to blap ships with an arty mach, tempest, tornado, thrasher.
I have lost fights knowing I wasn't pointed because I wanted the kill more than I feared the loss and hoped I would win the dps tank race.
I would also point out that in faction war if your goal may be to actually hold the plex instead of just getting killmails this might be a better strategy. Most people in fw don't think that way now but if they really cared about plexing that view might be more common.
But then again if you don't fit a point and people begin to know this then they will always be able to take a free shot at you and have nothing to lose because they can warp out if they need to. Plus one of the first things you learn is to spam warp out when you are hitting structure so that you don't lose your pod. So allot of your kills will probably warp out even if theythought they were just saving their pod.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Takanuro
The Amarrian Expendables
14
|
Posted - 2013.02.04 20:53:00 -
[14] - Quote
Stonewall Jackson Adama wrote:I'm trying to learn pvp in eve and it has been less than fruitful. Thanks to w-space, I have a laughably large amount of isk to spend learning the game. So far, I've been running around in a punisher getting td'd by condor's hitting me at 20km out. Every time I try to adapt, the next person who kills me roots through my loot and then give me a wtf.
So I relegated myself to the fact that theorycrafting is not my strongsuit in eve. What frigates/fits do you recommend for learning the game? I don't want to bother with kite ships because A) I don't like that kind of playstyle and B) I need to learn a lot more about the game before I even get to manually piloting well. I'd like to stick to ships like Punisher, Incursus, Tormentor, Tristan, Merlin, Breacher, or Rifter.
Incursus, Tristan, Merlin. Those probably the best from your list for non-kitey style. Some of the Incursus are a real pain to kill, and I'm often the Condor trying to do it lol. They tank well and lead to a longer fight which can be more enjoyable as the longer engagement time gives you the opportunity to try different tactics against your opponent.
With regard to ships such as Condor, just take what you have learnt and apply....namely that quite often you need to avoid such engagements. With the tank that you have in an Incursus though if you were engaged by a kiting frig you would at least get chance to call on corp/fleet mates for backup.
I love the Merlin too for a cheap ship that can pack a nice punch, and have not used Tristan since the rebalance but know many who love it.
Good luck. Yes, we're going to die, but you're coming with us!
The Amarrian Expendables are Recruiting |

Stonewall Jackson Adama
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.02.04 21:59:00 -
[15] - Quote
Cearain wrote:If you are in a group you want to have some ranged guns or an mwd so you can get your damage on fast.
If you are solo you should build fits with different ranges in mind. 1) just inside scram range 2) just inside distruptor range and 3) point blank range.
As you learn you will know what ships do well in each of these ranges. You will then need to set up your fit so you can get within the best range for you and the worst range for the enemy.
I tried to do this with some amarr ships. I tried to get a scorch+slicer for kiting outside of scram range but inside of disruptor range...but I keep running into ships that are about my speed and would hit me with a td, which meant I was now down to ~6km with scorch and bad tracking when they closed range. |

Cearain
Goose Swarm Coalition
826
|
Posted - 2013.02.04 22:28:00 -
[16] - Quote
Stonewall Jackson Adama wrote:Cearain wrote:If you are in a group you want to have some ranged guns or an mwd so you can get your damage on fast.
If you are solo you should build fits with different ranges in mind. 1) just inside scram range 2) just inside distruptor range and 3) point blank range.
As you learn you will know what ships do well in each of these ranges. You will then need to set up your fit so you can get within the best range for you and the worst range for the enemy. I tried to do this with some amarr ships. I tried to get a scorch+slicer for kiting outside of scram range but inside of disruptor range...but I keep running into ships that are about my speed and would hit me with a td, which meant I was now down to ~6km with scorch and bad tracking when they closed range.
Basically they were doing what I describe better.
They had a ship that was optimal for 1 or 3 and they used the td to deal with ships that were fit for 2. TDs are why allot of kiters now use a condor. But if you go with a condor don't expect to see many fights.
I'm just saying know what range your ship is strongest at and have a game plan for ships that will be set up for the other ranges. There are allot of different plans you can employ.
Be fast, have long range dps, have a td, be at warp in etc.
Theres another trick range that I used to use to get allot of kills I still use it but since its a trick range I won't tell.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Alticus C Bear
University of Caille Gallente Federation
131
|
Posted - 2013.02.05 00:08:00 -
[17] - Quote
My vote would be Tristan, it at least has some engagement flexibility, I would use 75mmm rails as it solves the power grid problem and actually out dps electrons past 3km. Spike has a 16+3.8km range but against tracking disruption that barely helps, although it does help against scram range TD ships like hookbills but that is still a tough fight.
You may not kill a Condor but I have driven a few off with Drones, your three spare drones should be warriors or acolytes.
The only T1 Frigate I have found I cannot brawl down is the Dual rep Incursus, you can generally just disengage from them though.
|

Perkin Warbeck
Amarrian Space Poodles 24eme Legion Etrangere
113
|
Posted - 2013.02.05 10:49:00 -
[18] - Quote
Alticus C Bear wrote: The only T1 Frigate I have found I cannot brawl down is the Dual rep Incursus, you can generally just disengage from them though.
Fit a neut in the utility high, stay out of blaster range and wait. Unless they, literally, have a cargo hold of cap boosters then they should cap out relatively quickly. Your rails and drones will do the rest. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
534
|
Posted - 2013.02.05 12:28:00 -
[19] - Quote
Dual rep incursus = shitfit Rifter = shitfrig Punisher = shitfrig Tormentor = really meh Tristan = meh Merlin = good Breacher = good Incursus = best
(Merlin and Incursus work best with rails scram kiting with the added bonus of being able to load guardian tungsten and chasing of kiters that don't have td's/tank)
Edit: protip for killing dual rep incursuses, Web them, stay range 7.5km, wait, free kill |

Maeltstome
Mentally Assured Destruction
324
|
Posted - 2013.02.05 12:29:00 -
[20] - Quote
Ginger Barbarella wrote:Cearain wrote:Stonewall Jackson Adama wrote:I'm trying to learn pvp in eve and it has been less than fruitful. Thanks to w-space, I have a laughably large amount of isk to spend learning the game. So far, I've been running around in a punisher getting td'd by condor's hitting me at 20km out. Every time I try to adapt, the next person who kills me roots through my loot and then give me a wtf.
So I relegated myself to the fact that theorycrafting is not my strongsuit in eve. What frigates/fits do you recommend for learning the game? I don't want to bother with kite ships because A) I don't like that kind of playstyle and B) I need to learn a lot more about the game before I even get to manually piloting well. I'd like to stick to ships like Punisher, Incursus, Tormentor, Tristan, Merlin, Breacher, or Rifter. If you are in a group you want to have some ranged guns or an mwd so you can get your damage on fast. If you are solo you should build fits with different ranges in mind. 1) just inside scram range 2) just inside distruptor range and 3) point blank range. As you learn you will know what ships do well in each of these ranges. You will then need to set up your fit so you can get within the best range for you and the worst range for the enemy. I'm going to go out on a limb and be a rebel here: don't fit a bloody scram or warp disruptor on everything. You're there to fight, and if the pu$$y runs, you may not have the hallowed killmail to brag about, but you can brag about a big ol' fradie-cat running from a noob like you. :) I honestly have a scram fit on only one of my ships, and I don't really fly it much (Arazu, I think). Use the slot for something against someone that actually wants to fight you, unless you're trying to tackle farmers.
Killmails are everything. If you DON'T fit a warp inhibitor you gain an extra midslot in pvp - this is cowardice, not warping off when someone doesn't scram you is legit and doesnt count as heroism, its stupidity.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
534
|
Posted - 2013.02.05 12:31:00 -
[21] - Quote
Maeltstome wrote:Ginger Barbarella wrote:Cearain wrote:Stonewall Jackson Adama wrote:I'm trying to learn pvp in eve and it has been less than fruitful. Thanks to w-space, I have a laughably large amount of isk to spend learning the game. So far, I've been running around in a punisher getting td'd by condor's hitting me at 20km out. Every time I try to adapt, the next person who kills me roots through my loot and then give me a wtf.
So I relegated myself to the fact that theorycrafting is not my strongsuit in eve. What frigates/fits do you recommend for learning the game? I don't want to bother with kite ships because A) I don't like that kind of playstyle and B) I need to learn a lot more about the game before I even get to manually piloting well. I'd like to stick to ships like Punisher, Incursus, Tormentor, Tristan, Merlin, Breacher, or Rifter. If you are in a group you want to have some ranged guns or an mwd so you can get your damage on fast. If you are solo you should build fits with different ranges in mind. 1) just inside scram range 2) just inside distruptor range and 3) point blank range. As you learn you will know what ships do well in each of these ranges. You will then need to set up your fit so you can get within the best range for you and the worst range for the enemy. I'm going to go out on a limb and be a rebel here: don't fit a bloody scram or warp disruptor on everything. You're there to fight, and if the pu$$y runs, you may not have the hallowed killmail to brag about, but you can brag about a big ol' fradie-cat running from a noob like you. :) I honestly have a scram fit on only one of my ships, and I don't really fly it much (Arazu, I think). Use the slot for something against someone that actually wants to fight you, unless you're trying to tackle farmers. Killmails are everything. If you DON'T fit a warp inhibitor you gain an extra midslot in pvp - this is cowardice, not warping off when someone doesn't scram you is legit and doesnt count as heroism, its stupidity.
Seeing how the last two times i rage quitted it was because Cynabals escaped from my caracal with ECM drones i can second this
Few things are as ******* annoying as knowing you're winning and then not getting the kill.. Eve's version of blue balling. |

Alticus C Bear
University of Caille Gallente Federation
132
|
Posted - 2013.02.05 16:25:00 -
[22] - Quote
Perkin Warbeck wrote:Alticus C Bear wrote: The only T1 Frigate I have found I cannot brawl down is the Dual rep Incursus, you can generally just disengage from them though.
Fit a neut in the utility high, stay out of blaster range and wait. Unless they, literally, have a cargo hold of cap boosters then they should cap out relatively quickly. Your rails and drones will do the rest.
Null Neutron range is 3+4km so they will hit you within scram range especially small neut range, generally i fave not found a single small neut enough to shut them down, oh and primary the drone it makes a difference.
I am expecting a lot more repping fits with the armour changes, planning a 200mm plate duel neut Tristan.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
534
|
Posted - 2013.02.05 16:46:00 -
[23] - Quote
Alticus C Bear wrote:Perkin Warbeck wrote:Alticus C Bear wrote: The only T1 Frigate I have found I cannot brawl down is the Dual rep Incursus, you can generally just disengage from them though.
Fit a neut in the utility high, stay out of blaster range and wait. Unless they, literally, have a cargo hold of cap boosters then they should cap out relatively quickly. Your rails and drones will do the rest. Null Neutron range is 3+4km so they will hit you within scram range especially small neut range, generally i fave not found a single small neut enough to shut them down, oh and primary the drone it makes a difference. I am expecting a lot more repping fits with the armour changes, planning a 200mm plate duel neut Tristan.
That means they do half damage at 7km while you're still doing most of yours. |

Perkin Warbeck
Amarrian Space Poodles 24eme Legion Etrangere
113
|
Posted - 2013.02.06 22:41:00 -
[24] - Quote
Garviel Tarrant wrote:Alticus C Bear wrote:Perkin Warbeck wrote:Alticus C Bear wrote: The only T1 Frigate I have found I cannot brawl down is the Dual rep Incursus, you can generally just disengage from them though.
Fit a neut in the utility high, stay out of blaster range and wait. Unless they, literally, have a cargo hold of cap boosters then they should cap out relatively quickly. Your rails and drones will do the rest. Null Neutron range is 3+4km so they will hit you within scram range especially small neut range, generally i fave not found a single small neut enough to shut them down, oh and primary the drone it makes a difference. I am expecting a lot more repping fits with the armour changes, planning a 200mm plate duel neut Tristan. That means they do half damage at 7km while you're still doing most of yours.
I fit a 400mm plate on my Tristan which also soaks up a lot of the damage they can put out at that distance. They have to keep running the reppers to mitigate your rail and drone damage. The small neut hastens the process.
I'm not saying that a dual rep incusus is not a tough fight just that they are not unbeatable. |

Taoist Dragon
Bastion of Mad Behaviour Hopeless Addiction
234
|
Posted - 2013.02.06 23:12:00 -
[25] - Quote
Dual rep incursus is a loss waiting to happen. Most competant pilots will easily kill a dual rep incursus - even in the now decidely below average rifter.
Rail incursus on the other hand is a different beast all together! That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

Stonewall Jackson Adama
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.02.07 00:39:00 -
[26] - Quote
Taoist Dragon wrote:Dual rep incursus is a loss waiting to happen. Most competant pilots will easily kill a dual rep incursus - even in the now decidely below average rifter.
Rail incursus on the other hand is a different beast all together!
What makes the dual rep incursus so bad and how do you fit a rail incursus? |

Ginger Barbarella
Caldari Provisions Caldari State
1138
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Posted - 2013.02.07 03:54:00 -
[27] - Quote
Maeltstome wrote:Killmails are everything. If you DON'T fit a warp inhibitor you gain an extra midslot in pvp - this is cowardice, not warping off when someone doesn't scram you is legit and doesnt count as heroism, its stupidity.
Fail better. "Blow it all on Quafe and strippers." -á --- Sorlac |

Taoist Dragon
Bastion of Mad Behaviour Hopeless Addiction
235
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Posted - 2013.02.07 09:48:00 -
[28] - Quote
Stonewall Jackson Adama wrote:Taoist Dragon wrote:Dual rep incursus is a loss waiting to happen. Most competant pilots will easily kill a dual rep incursus - even in the now decidely below average rifter.
Rail incursus on the other hand is a different beast all together! What makes the dual rep incursus so bad and how do you fit a rail incursus?
Dual rep incursus is usually fitted with blasters and has no web so you don't have any ability to control range once engaged. Any AB/scram/web ship will be able to sit at the edge of scram range and chip away until the incursus runs out of cap charges then it just dies.
If you have a utility high and decent speed about you then you can add nuet pressure to the incursus as well to kill him quicker.
The dual rep incursus is so niche I find that it almost in all situations is inferior to a rail incursus.
I have used this fit in FW and general low sec and had decent success with it. My losses with it were me not making the right choices not a problem with the fit.
[Incursus, brawler - rail]
Damage Control II Small Armor Repairer II Adaptive Nano Plating II Magnetic Field Stabilizer II
1MN Afterburner II Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
125mm Railgun II, Federation Navy Antimatter Charge S 125mm Railgun II, Federation Navy Antimatter Charge S 125mm Railgun II, Federation Navy Antimatter Charge S
Small Hybrid Burst Aerator I Small Hybrid Metastasis Adjuster I Small Hybrid Metastasis Adjuster I
Hobgoblin II x1
Some of the more experienced pvper's could probably modify it to make it more effective (Garviel maybe :) ) That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

Bouh Revetoile
Barricade.
235
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Posted - 2013.02.07 10:12:00 -
[29] - Quote
Taoist Dragon wrote: [Incursus, brawler - rail]
Damage Control II Small Armor Repairer II Adaptive Nano Plating II Magnetic Field Stabilizer II
1MN Afterburner II Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
125mm Railgun II, Federation Navy Antimatter Charge S 125mm Railgun II, Federation Navy Antimatter Charge S 125mm Railgun II, Federation Navy Antimatter Charge S
Small Hybrid Burst Aerator I Small Hybrid Metastasis Adjuster I Small Hybrid Metastasis Adjuster I
Hobgoblin II x1
Some of the more experienced pvper's could probably modify it to make it more effective (Garviel maybe :) )
I prepared almost the same fit, but didn't have time to test it yet : [Incursus, rail-brawl]
3x 125mm Railgun II (Federation Navy Antimatter Charge S)
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Damage Control II Small Armor Repairer II 200mm Reinforced Rolled Tungsten Plates I Tracking Enhancer II
Small Hybrid Burst Aerator I 2x Small Hybrid Metastasis Adjuster I
1x Hobgoblin II
Fit is very tight though (AWU5, hybrid rigging 5). |

Taoist Dragon
Bastion of Mad Behaviour Hopeless Addiction
235
|
Posted - 2013.02.07 11:59:00 -
[30] - Quote
Bouh Revetoile wrote:Taoist Dragon wrote: [Incursus, brawler - rail]
Damage Control II Small Armor Repairer II Adaptive Nano Plating II Magnetic Field Stabilizer II
1MN Afterburner II Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
125mm Railgun II, Federation Navy Antimatter Charge S 125mm Railgun II, Federation Navy Antimatter Charge S 125mm Railgun II, Federation Navy Antimatter Charge S
Small Hybrid Burst Aerator I Small Hybrid Metastasis Adjuster I Small Hybrid Metastasis Adjuster I
Hobgoblin II x1
Some of the more experienced pvper's could probably modify it to make it more effective (Garviel maybe :) )
I prepared almost the same fit, but didn't have time to test it yet : [Incursus, rail-brawl] 3x 125mm Railgun II (Federation Navy Antimatter Charge S) 1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Damage Control II Small Armor Repairer II 200mm Reinforced Rolled Tungsten Plates I Tracking Enhancer II Small Hybrid Burst Aerator I 2x Small Hybrid Metastasis Adjuster I 1x Hobgoblin II Fit is very tight though (AWU5, hybrid rigging 5).
I kept the adaptive nano over a plate to keep the speed up and give more repping power. You want to fight other scram brawlers with short range weapons by controlling range and keeping to the edges of scram range. With the 2 metastasis rigs I found that tracking wasn't an issue and with my skills and Navy AM ammo range wasn't either that's why I used the mag stab to get the higher damage output rather than range. That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |
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