| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Motoem Pants
Republic University Minmatar Republic
0
|
Posted - 2013.02.04 15:07:00 -
[1] - Quote
Hello I am looking for information on how exactly Dust effects F/W system occupancy. Meaning if the dust guys make a push and capture all the districts on a planet for one faction, how does that help or hurt the overall system occupancy? |
|

CCP FoxFour
C C P C C P Alliance
1598

|
Posted - 2013.02.04 15:37:00 -
[2] - Quote
Motoem Pants wrote:Hello I am looking for information on how exactly Dust effects F/W system occupancy. Meaning if the dust guys make a push and capture all the districts on a planet for one faction, how does that help or hurt the overall system occupancy?
Simple explanation:
- Each temperate planet in a FW system affects the required VP to take the system by 12.5%. (No, I don't know how that number was chosen.)
- That 12.5% is then divided by the number of districts on the planet and the districts on that planet have that % effect on the required VP.
- So if there are 10 districts on the planet each district gives 1.25%.
Lets look at an example:
- The Minmatar control a system.
- Said system has 1 temperate planet with 10 districts.
- The Minmatar control all 10 districts.
- For convenience lets say a system normally requires 100 VP. (Sorry, I don't know the actual number off the top of my head.)
- The Amarr now need 112.5 VP to make the system vulnerable.
- If the Amarr take all of the districts then the 12.5% bonus would be in their favor and they would only need 87.5 instead.
Some systems have more than one planet, a few have 3 and I know at least one has 4, the number of districts varies planet to planet, the 12.5% is per planet.
Here is an awesome awesome map of the Caldari/Gallente war zone showing the number of temperate planets in each system: http://evemaps.dotlan.net/map/Caldari_VS_Gallente#temperate
Hope that helps! :) Game Designer | Team True Grit |
|

Bienator II
madmen of the skies
1481
|
Posted - 2013.02.04 16:33:00 -
[3] - Quote
the problem is that the whole UI for that is unnecessary complicated (or half finished). Nobody in FW counts in victory points. In fact they are an entirely hidden implementation detail, you see them only in statistics. The dust influence percentage does not say much, a occupied planet counter would be a far more interesting number IMO.
a FW complex can change the system contesting state at about 0.7%. With dust influence it can be a bit more or a bit less. Dust players can't yet freely decide where they fight (FW contracts are NPC generated), this makes the dust influence just a random variable to FW till more player interaction is possible. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |
|

CCP FoxFour
C C P C C P Alliance
1598

|
Posted - 2013.02.04 17:37:00 -
[4] - Quote
Bienator II wrote:the problem is that the whole UI for that is unnecessary complicated (or half finished). Nobody in FW counts in victory points. In fact they are an entirely hidden implementation detail, you see them only in statistics. The dust influence percentage does not say much, a occupied planet counter would be a far more interesting number IMO.
A planet counter would be even more useless I think as it would give you 0 indication of at least how much the system is being effected. Control of 1 planet could mean a 50% change, or it could mean 12.5%.
We currently tell you a percent number (+ or -) which represents how much the influence is being effected. In using a percentage no one even needs to know about the actual VP numbers. That number basically represents how many more, or less, PLEX you will need to run.
Bienator II wrote:a FW complex can change the system contesting state at about 0.7%. With dust influence it can be a bit more or a bit less. Dust players can't yet freely decide where they fight (FW contracts are NPC generated), this makes the dust influence just a random variable to FW till more player interaction is possible.
Agreed and we are looking at making changes. Game Designer | Team True Grit |
|

Bienator II
madmen of the skies
1482
|
Posted - 2013.02.04 19:27:00 -
[5] - Quote
CCP FoxFour wrote:Bienator II wrote:the problem is that the whole UI for that is unnecessary complicated (or half finished). Nobody in FW counts in victory points. In fact they are an entirely hidden implementation detail, you see them only in statistics. The dust influence percentage does not say much, a occupied planet counter would be a far more interesting number IMO. A planet counter would be even more useless I think as it would give you 0 indication of at least how much the system is being effected. Control of 1 planet could mean a 50% change, or it could mean 12.5%. you can keep the percentage on the mouseover and add planet names to it (as example). Showing only the percentage obfuscates everything. You don't know how many districts are owned by whom unless you do the math and even if you do, you don't know the planets. Conquest should be about districts, planets and systems, not about percentages. The fewer you know the less incentive there is to ask somebody to conquer something (assumed eve->dust contracts are working), help with orbital bombardments, or shoot people who want to bombard something. I am not asking for 100% intel, this isn't even intel in my opinion, its just the current state of the warzone. More sifi, less spread sheet ;)
CCP FoxFour wrote: We currently tell you a percent number (+ or -) which represents how much the influence is being effected. In using a percentage no one even needs to know about the actual VP numbers. That number basically represents how many more, or less, PLEX you will need to run.
nah not really :). It tells us IF we have to plex more or less, but to figure out HOW MUCH we have to plex we will need a spreadsheet once gain. Example: system is at 86%, planet thingy shows +12.5%. No chance to determine the time requirement for this system to flip by only taking your fingers a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
216
|
Posted - 2013.02.05 17:26:00 -
[6] - Quote
I like the idea of mousing over the percentage to see a list of planets and their districts that are owned in a system.
Also, visually, it'd be nice to actually be able to see the progress on a surface (like the trailers with planets covered in hexagons). Even if it was only visible in the PI mode.
ALSO - it'd be nice to be able to choose planets/districts to fight over from the Dust side. The dice roll thing is rather crappy. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Pyre leFay
The Scope Gallente Federation
447
|
Posted - 2013.02.05 18:43:00 -
[7] - Quote
Burseg Sardaukar wrote:I like the idea of mousing over the percentage to see a list of planets and their districts that are owned in a system.
Also, visually, it'd be nice to actually be able to see the progress on a surface (like the trailers with planets covered in hexagons). Even if it was only visible in the PI mode.
Yet going into PI menus for simple info if you happen to be near by is a large disconnect. It should be as easy as clicking on the tactical view and visually seeing influence on the planet below. Yet the PI ability to scan x ly away can be used to keep an eye on a specific planets progress from far away. |

Kaeraanzha Myshtana
Federal Defense Union Gallente Federation
0
|
Posted - 2013.02.11 00:06:00 -
[8] - Quote
I have noticed that it can be really hard to actually connect to the Districts when you are in orbit with the District Satellite. You have to be able to mouse over the correct part of the planet, which is VERY hard to find when you are on the dark side trying to evade hostiles.
Yes, hostiles. Darn Caldari cops stopping me from bombing one of their planets.... 
Anyway, it would be nice if the District was always highlighted for pilots on grid with the District Satellite. That way we could at least see it. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |