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Acac Sunflyier
Burning Star L.L.C.
517
|
Posted - 2013.02.04 17:51:00 -
[1] - Quote
I've been timing the time it takes for a skill to finish on my character. Not in the x days y hours z seconds til completion; but rather when the timer has finished and the skill says COMPLETION IMMINENT. Why does it take so long for my skills to complete? Do skill points continue to be gained for that skill or is it just a gap? It seems to be taking longer and longer for the skill to actually update as time goes on. Is this a bug or some kind of lag? There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Whitehound
641
|
Posted - 2013.02.04 18:11:00 -
[2] - Quote
When did you clean your cache the last time? Has it been a while? SCAM CAT - Titan Jump - I was there - Goon Dog |

Demolishar
United Aggression
775
|
Posted - 2013.02.04 18:16:00 -
[3] - Quote
It's a gap and no skillpoints are received. Sue CCP. I know I will! I've already lost the equivalent of level 3 in a rank 1 skill in wasted time due to this OUTRAGE! |

Acac Sunflyier
Burning Star L.L.C.
517
|
Posted - 2013.02.04 18:16:00 -
[4] - Quote
Whitehound wrote:When did you clean your cache the last time? Has it been a while?
hmm that may be it. i'll clear it when advanced weapon upgrades 5 finishes in 25 days and then i'll be able to see if that's the case. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Acac Sunflyier
Burning Star L.L.C.
517
|
Posted - 2013.02.04 18:18:00 -
[5] - Quote
Demolishar wrote:It's a gap and no skillpoints are received. Sue CCP.
Well I'm just wondering, with how many times this happens and if you calculate the time intervals between the 0 and when the next skill starts. that could easily add up to almost a million sp after a few years. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Unsuccessful At Everything
The Troll Bridge
1807
|
Posted - 2013.02.04 18:34:00 -
[6] - Quote
Acac Sunflyier wrote:DAM U CCP! Y U STEAL 10 SECONDS OF XTRA TRAINING TIME?!?!?!
Fixed the op.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Demolishar
United Aggression
775
|
Posted - 2013.02.04 18:57:00 -
[7] - Quote
Acac Sunflyier wrote:Demolishar wrote:It's a gap and no skillpoints are received. Sue CCP. Well I'm just wondering, with how many times this happens and if you calculate the time intervals between the 0 and when the next skill starts. that could easily add up to almost a million sp after a few hundred years.
EFA |

Chandaris
Immortalis Inc. Shadow Cartel
240
|
Posted - 2013.02.04 18:57:00 -
[8] - Quote
Acac Sunflyier wrote:Demolishar wrote:It's a gap and no skillpoints are received. Sue CCP. Well I'm just wondering, with how many times this happens and if you calculate the time intervals between the 0 and when the next skill starts. that could easily add up to almost a couple hundred sp after a few years.
/fixed |

Caldari Citizen 20120308
State War Academy Caldari State
2
|
Posted - 2013.02.04 19:00:00 -
[9] - Quote
Just mail your SP to new players. |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
157
|
Posted - 2013.02.04 19:25:00 -
[10] - Quote
If you're OCD about it you can just log when a skill is about to complete. |
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Dr No Game
Dreddit Test Alliance Please Ignore
50
|
Posted - 2013.02.04 20:50:00 -
[11] - Quote
Acac Sunflyier wrote:I've been timing the time it takes for a skill to finish on my character. Not in the x days y hours z seconds til completion; but rather when the timer has finished and the skill says COMPLETION IMMINENT. Why does it take so long for my skills to complete? Do skill points continue to be gained for that skill or is it just a gap? It seems to be taking longer and longer for the skill to actually update as time goes on. Is this a bug or some kind of lag? Good question, I actually noticed this the other day. It isn't a lot of time but there is definitely more than one second going from 1 - Imminent - Completed. I assumed that CCP is tracking the SP accurately on their end, but after the recent jumpclone glitch reimbursement I'm not too sure. I noticed this the other day when Evemon indicated I'd just completed a skill, but when I alt-tabbed over to the client it was still a few seconds away from completion. |

Bobo Cindekela
Federal Navy Academy Gallente Federation
78
|
Posted - 2013.02.05 09:13:00 -
[12] - Quote
I think it only displays completion imminent to bust the chops of ocd sperglords, while it is applying the time to the next skill
it only does it if you watch it complete. You are about to engage in an arguement with a forum alt,-á this is your final warning. |

Silk daShocka
Greasy Hair Club
304
|
Posted - 2013.02.05 10:12:00 -
[13] - Quote
CCP: masters of suspense. |

LHA Tarawa
Pator Tech School Minmatar Republic
280
|
Posted - 2013.02.05 11:38:00 -
[14] - Quote
I'll try to answer because I made a post about skill training time, and was given a pretty good response by CCP.
In the server farm, there is one server that just maintains everyone's character data.
In the database there is a table indexed on time.
You press submit on the training queue, and your client tells that one server that maintains all the character info what skills you want to train. That server calculates all the completion times on all the skills and puts them in that database table with the completion time.
On that server that maintains all character data, there is a training queue monitoring process. It compares current time to the records in the database queue, and if any are due to complete, it processes them and updates your character info. IF NO records in that table are ready to process, then that queue manager goes to sleep for a few seconds to let the other processes on that server have some CPU time.
When the sleep time is over, it wakes up, completes any skills that should have completed while it was asleep, then... yes, goes to sleep again.
SO, If I hit submit, and one skill should complete at 12:01:01 and the next should complete at 12:21:01. As 12:01:00, the queue manager goes to sleep for 10 seconds. When it wakes up at 12:01:10, it sees my first skill's complete time is past, so updates my character with that skill. The fact that skill completed 9 seconds late in no way effects the fact that the queue says my second skill is scheduled to finish at 12:21:01.
That process that calculates the completion time, and puts them in the DB? Well, if it sees that you had a skill in the database table that you no longer have there, then it calculates the time from now until its scheduled completion, calculates a % complete, and throws it into another table of your partially trained. When you put that skill back into queue, it pulls it out of partially trained and uses that info to compute the correct complete time.
Finally, this "completion time" is based on your current attributes. SO, before you can change attributes, you have to pause queue, pulling everything out of the queue database table into partially trained. Then you adjust your attribs (remap or implants) and submit your queue again. Now the new attribs are used to calculate the completion times.
SO, even if you skill is scheduled to complete during down time, the next skill in the queue will complete on time.
On those upgrade days, players tend to pull all the small skills out of the queue, and just have one really long skil in there, in fear that if the system is still down when those small skills finish, the longer one at the end of the queue won't start training until the server is back up. This is incorrect. The completion time of the furthest our skill in the queue is unaffected by server downtime because that completion time in the database table is safely stored to hard disk and does not change when the server comes back up.
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LHA Tarawa
Pator Tech School Minmatar Republic
280
|
Posted - 2013.02.05 11:45:00 -
[15] - Quote
Bobo Cindekela wrote:I think it only displays completion imminent to bust the chops of ocd sperglords, while it is applying the time to the next skill
it only does it if you watch it complete.
Your client has a timer that it expects to receive a message from the server that your skill is complete. There is no constant communication between the client and the server on that timer. When the timer on the server hits 0, it switches to the "imminent" message. But, that is just client side. Server side, the training of the next skill has already begun, and the server is the boss.
No calculation of the next complete time is done at the time one skill completes. It is all calculated when you hit submit on the training queue window. (Well, milliseconds later when the server processes the submitted training queue update request.) |

Lysanne Reqetta
The Scope Gallente Federation
150
|
Posted - 2013.02.05 15:02:00 -
[16] - Quote
LHA Tarawa wrote:I'll try to answer because I made a post about skill training time, and was given a pretty good response by CCP.
In the server farm, there is one server that just maintains everyone's character data.
In the database there is a table indexed on time.
You press submit on the training queue, and your client tells that one server that maintains all the character info what skills you want to train. That server calculates all the completion times on all the skills and puts them in that database table with the completion time.
On that server that maintains all character data, there is a training queue monitoring process. It compares current time to the records in the database queue, and if any are due to complete, it processes them and updates your character info. IF NO records in that table are ready to process, then that queue manager goes to sleep for a few seconds to let the other processes on that server have some CPU time.
When the sleep time is over, it wakes up, completes any skills that should have completed while it was asleep, then... yes, goes to sleep again.
SO, If I hit submit, and one skill should complete at 12:01:01 and the next should complete at 12:21:01. As 12:01:00, the queue manager goes to sleep for 10 seconds. When it wakes up at 12:01:10, it sees my first skill's complete time is past, so updates my character with that skill. The fact that skill completed 9 seconds late in no way effects the fact that the queue says my second skill is scheduled to finish at 12:21:01.
That process that calculates the completion time, and puts them in the DB? Well, if it sees that you had a skill in the database table that you no longer have there, then it calculates the time from now until its scheduled completion, calculates a % complete, and throws it into another table of your partially trained. When you put that skill back into queue, it pulls it out of partially trained and uses that info to compute the correct complete time.
Finally, this "completion time" is based on your current attributes. SO, before you can change attributes, you have to pause queue, pulling everything out of the queue database table into partially trained. Then you adjust your attribs (remap or implants) and submit your queue again. Now the new attribs are used to calculate the completion times.
SO, even if you skill is scheduled to complete during down time, the next skill in the queue will complete on time.
On those upgrade days, players tend to pull all the small skills out of the queue, and just have one really long skil in there, in fear that if the system is still down when those small skills finish, the longer one at the end of the queue won't start training until the server is back up. This is incorrect. The completion time of the furthest our skill in the queue is unaffected by server downtime because that completion time in the database table is safely stored to hard disk and does not change when the server comes back up.
Dear god this is the most helpful and well-explained post I've seen in months. What's happening to the forums?!
Blatant alt posting? In my EVE?
It's more likely than you think. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3403
|
Posted - 2013.02.05 15:37:00 -
[17] - Quote
Erm......there was already a GD Discussion about this issue less than 2 weeks ago.
It is an acknowledged BUG and being worked on. Unfortunately I cannot paste in the comments from my Bug Report obviously.
I myself lost at least 12 hours of Training time before this was noticed.
Edit: Linkage America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

LHA Tarawa
Pator Tech School Minmatar Republic
283
|
Posted - 2013.02.05 15:39:00 -
[18] - Quote
Lysanne Reqetta wrote: Dear god this is the most helpful and well-explained post I've seen in months. What's happening to the forums?!
Sorry.
I'll try again.
Stop watching the sp timer, and stop playing EVE wrong*! Get in a ship and come to lowsex so I can pop, then pod ya.
* Wrong = any way that doesn't involve being an easy kill for me to grow my epeen. If you are in a blob = wrong. If you watch local and safe up = wrong. If you refuse to undock during a war, or move1 to NPC corp to avoid war = wrong. If you own a mining barge = wrong.
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LHA Tarawa
Pator Tech School Minmatar Republic
283
|
Posted - 2013.02.05 15:42:00 -
[19] - Quote
Krixtal Icefluxor wrote:Erm......there was already a GD Discussion about this issue less than 2 weeks ago. It is an acknowledged BUG and being worked on. Unfortunately I cannot paste in the comments from my Bug Report obviously. I myself lost at least 12 hours of Training time before this was noticed. Edit: Linkage
There may be a bug in how completion time is calculated. That does not mean that the completion time does not get calculated at the time you submit the skills. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3403
|
Posted - 2013.02.05 15:44:00 -
[20] - Quote
LHA Tarawa wrote:
There IS a bug in how completion time is calculated. That does not mean that the completion time does not get calculated at the time you submit the skills.
Fixed it fer ya. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |
|

LHA Tarawa
Pator Tech School Minmatar Republic
284
|
Posted - 2013.02.05 15:50:00 -
[21] - Quote
I followed the link to the bug report. It seems that is a different issue.
The bug talks about the completion times in the training queue getting messed up. That was not a couple extra seconds after scheduled completion time until actual completion.
The OP of this thread was talking about those seconds between when your skill is scheduled to end, and when it actually does end. Totally different. |

Gizznitt Malikite
Agony Unleashed Agony Empire
1779
|
Posted - 2013.02.05 17:10:00 -
[22] - Quote
I've had this happen to me a couple of times....
The first time (year+ ago), I didn't know what to do, and I lost several hours of training and filed a petition to get it "fixed".... CCP fixed it and Reimbursed me some SP for lost training (not much)....
Last time it happened, I hit stop training, and started another skill to train.... I was in a hurry at the moment, and so didn't file a petition right away but was happy that I was still training... I came back the next morning, and it was all sorted out (I think this happened during DT).
I've had this happen a couple times since then... and just train an alternate skill and don't worry about it...
In General... this happens most often when I get podded from an clone with attribute implants.... My queue doesn't immediately update with the "corrected" training time, and my character sheet will say I'm earning SP at a rate equal to my attributed clone. This causes me to "finish training" a skill early, but it won't let me actually finish training the skill (with the imminent completion message) because, server-side, I haven't finished the skill....
I think there's another way to get this message too.... but I'm not sure what it is...
The simplest solution is to train an alternate skill and let it sort itself out (which it always does for me)..... |

Ginger Barbarella
Caldari Provisions Caldari State
1132
|
Posted - 2013.02.05 17:33:00 -
[23] - Quote
Eve Online is about microtransactions, but not in the way you think. It's about your WAIT TIMES spent against the monthly subscription feed. How much time have you spent this week, this month, this year, etc, WAITING for the kewl flashies involved in jumping from one gate to another to complete? Or for a ship to align and warp? Or for the "undocking" to get to a point where you can actually do something? And let's not forget the time dilation thingy... 
Time delays as microtransactions against your monthly subs fee. "Blow it all on Quafe and strippers." -á --- Sorlac |

Unsuccessful At Everything
The Troll Bridge
1836
|
Posted - 2013.02.05 17:37:00 -
[24] - Quote
Lysanne Reqetta wrote:Dear god this is the most helpful and well-explained post I've seen in months. What's happening to the forums?!
Im ****posting as fast as I can in an effort to balance it out. Must maintain balance in the force. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Scrindle Kavees
Vengeful Swan
50
|
Posted - 2013.02.05 18:00:00 -
[25] - Quote
LHA Tarawa wrote:I'll try to answer because I made a post about skill training time, and was given a pretty good response by CCP.
In the server farm, there is one server that just maintains everyone's character data.
In the database there is a table indexed on time.
You press submit on the training queue, and your client tells that one server that maintains all the character info what skills you want to train. That server calculates all the completion times on all the skills and puts them in that database table with the completion time.
On that server that maintains all character data, there is a training queue monitoring process. It compares current time to the records in the database queue, and if any are due to complete, it processes them and updates your character info. IF NO records in that table are ready to process, then that queue manager goes to sleep for a few seconds to let the other processes on that server have some CPU time.
When the sleep time is over, it wakes up, completes any skills that should have completed while it was asleep, then... yes, goes to sleep again.
SO, If I hit submit, and one skill should complete at 12:01:01 and the next should complete at 12:21:01. As 12:01:00, the queue manager goes to sleep for 10 seconds. When it wakes up at 12:01:10, it sees my first skill's complete time is past, so updates my character with that skill. The fact that skill completed 9 seconds late in no way effects the fact that the queue says my second skill is scheduled to finish at 12:21:01.
That process that calculates the completion time, and puts them in the DB? Well, if it sees that you had a skill in the database table that you no longer have there, then it calculates the time from now until its scheduled completion, calculates a % complete, and throws it into another table of your partially trained. When you put that skill back into queue, it pulls it out of partially trained and uses that info to compute the correct complete time.
Finally, this "completion time" is based on your current attributes. SO, before you can change attributes, you have to pause queue, pulling everything out of the queue database table into partially trained. Then you adjust your attribs (remap or implants) and submit your queue again. Now the new attribs are used to calculate the completion times.
SO, even if you skill is scheduled to complete during down time, the next skill in the queue will complete on time.
On those upgrade days, players tend to pull all the small skills out of the queue, and just have one really long skil in there, in fear that if the system is still down when those small skills finish, the longer one at the end of the queue won't start training until the server is back up. This is incorrect. The completion time of the furthest our skill in the queue is unaffected by server downtime because that completion time in the database table is safely stored to hard disk and does not change when the server comes back up.
If I could like this 10 times, I would.
|

Ranger 1
Ranger Corp
3474
|
Posted - 2013.02.05 18:10:00 -
[26] - Quote
Offcial CCP Joke #542:
How do you keep a skill point obsessed EvE player in suspense? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

LHA Tarawa
Pator Tech School Minmatar Republic
285
|
Posted - 2013.02.05 18:20:00 -
[27] - Quote
Ranger 1 wrote:Offcial CCP Joke #542:
How do you keep a skill point obsessed EvE player in suspense?
Create a bug where skills just don't complete if they put too many skills into the queue? |

Kaethe Kollwitz
17
|
Posted - 2013.02.05 18:22:00 -
[28] - Quote
ALAS!
MY SP SPIDER BOT HAS BEEN DISCOVERED!
I HAD PLANNED TO USE THE SP TO COMPLETE THE FULL 25 YEARS OF EVE TRAINING IN ONLY 5 YEARS, BUT NOW I WILL DONATE IT TO PLAYERS THAT FORGET TO UPDATE THEIR CLONES!
VOTE KK ITS NOT AN ALLIANCE. ITS NOT A CORP. ITS AN IDEA. CLICK FOR BRAIN FOOD-á |

Ranger 1
Ranger Corp
3474
|
Posted - 2013.02.05 18:25:00 -
[29] - Quote
LHA Tarawa wrote:Ranger 1 wrote:Offcial CCP Joke #542:
How do you keep a skill point obsessed EvE player in suspense? Create a bug where skills just don't complete if they put too many skills into the queue? I heard of the one where skill complettion times were not being calculated correctly, but not the one you just described.
Haven't experienced either one across multiple accounts either, although some people were reimbursed skill points last update. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

LHA Tarawa
Pator Tech School Minmatar Republic
285
|
Posted - 2013.02.05 19:12:00 -
[30] - Quote
Ranger 1 wrote:LHA Tarawa wrote:Ranger 1 wrote:Offcial CCP Joke #542:
How do you keep a skill point obsessed EvE player in suspense? Create a bug where skills just don't complete if they put too many skills into the queue? I heard of the one where skill complettion times were not being calculated correctly, but not the one you just described. Haven't experienced either one across multiple accounts either, although some people were reimbursed skill points last update. Not too concerned about it either way.  If my skills ever get borked, a petion will take care of the issue for me (assuming I ever take notice, or care).
Read the link provided in post #17 of this thread. |
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