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CCP Eterne
C C P C C P Alliance
2029

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Posted - 2013.02.05 10:19:00 -
[1] - Quote
Retribution introduced several new ships, including a new mining frigate and four new destroyers. What sort of effect did this have on the economy? Did mineral prices spiral out of control? Did everyone flock to the new destroyers? Did the space whales finally win?
Answers to at least two of those questions, and many more, can be found CCP Recurve's new dev blog. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Chribba
Otherworld Enterprises Otherworld Empire
7069
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Posted - 2013.02.05 10:22:00 -
[2] - Quote
Yay!
Lunch reading!
/c
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Eugene Spencer
Appetite 4 Destruction
163
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Posted - 2013.02.05 10:27:00 -
[3] - Quote
I love my Corax. I have a specific comb for my beard. |

Arronicus
Vintas Industries Mistakes Were Made.
169
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Posted - 2013.02.05 10:34:00 -
[4] - Quote
what what? |

Terrorfrodo
Renegade Hobbits for Mordor
396
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Posted - 2013.02.05 10:56:00 -
[5] - Quote
Arronicus wrote: The new figures on gas are interesting, and while I trained up a number of toons fully to use ventures for gas harvesting, I was dissapointed to discover that with unreliable gas type damage, and scaling inconsistensies, Ventures are simply not a viable 0.0 gas miner, when using more than one character at a time.
Perhaps these gas cloud damage anomalies are something to look into?
Yeah right, make it even easier to earn a fortune with one of the cheapest ships in the game, flown by newly-created disposable alts. NOT.
Nerf the Venture or make it cost at least 30 million like the t2 ship it is in everything except name. . |

Korgoroth
Suboc Industries Infinite Aggression
0
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Posted - 2013.02.05 11:08:00 -
[6] - Quote
Something to skim over during downtime :D
Thanks. |

Akrasjel Lanate
Naquatech Conglomerate
1033
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Posted - 2013.02.05 11:18:00 -
[7] - Quote
Nice graphs  |

TheSmokingHertog
TALIBAN EXPRESS
93
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Posted - 2013.02.05 11:25:00 -
[8] - Quote
Numbers, its always good to read about numbers in EVE. |

Galphii
Clandestine Vector THE SPACE P0LICE
112
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Posted - 2013.02.05 12:02:00 -
[9] - Quote
The Venture is an excellent design, one of the most balanced ships to come out in recent times imo. Good for new players, great for gas mining and ninja mining ops to grab valuable ore in places where someone shouldn't be mining.  X |

Adaahh Gee
Rock jockeyz High Rollers
42
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Posted - 2013.02.05 12:03:00 -
[10] - Quote
Just need something useful to be done with that high sec gas, now smuggling is impossible in high sec, Synth boosters are the only thing you can move about in high sec. |

Tiger Armani
Mialto Corp The Last Chancers.
37
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Posted - 2013.02.05 12:12:00 -
[11] - Quote
The legend in gas harvesting graph has gas names mixed up.
Green line should be mykoserocin, red one fullerine? and blue one cytoserocin? |

Phoenix Benu
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.02.05 12:48:00 -
[12] - Quote
http://wiki.eveonline.com/en/wiki/Venture and the others contain old info as well.
The information on the wiki is pretty scarce.
When is Evelopedia going to be updated to Retribution? |

Nemo deBlanc
Phoibe Enterprises Project Wildfire
32
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Posted - 2013.02.05 13:07:00 -
[13] - Quote
While I absolutely love the venture, this data pretty much proves beyond a shadow of a doubt that it's stupidly OP for what it does and the cost/skills required to use one. Not asking for a nerf, but couldn't resist commenting. |

Callduron
173
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Posted - 2013.02.05 13:47:00 -
[14] - Quote
Adaahh Gee wrote:Just need something useful to be done with that high sec gas, now smuggling is impossible in high sec, Synth boosters are the only thing you can move about in high sec.
This man has a very good point. The demonstrated popularity of the gas mining Venture makes now a perfect time to have another look at combat boosters. |

Callduron
173
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Posted - 2013.02.05 13:48:00 -
[15] - Quote
Phoenix Benu wrote:http://wiki.eveonline.com/en/wiki/Venture and the others contain old info as well.
The information on the wiki is pretty scarce.
When is Evelopedia going to be updated to Retribution?
You can update it yourself I believe if you feel like writing a page.
|

Callduron
173
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Posted - 2013.02.05 13:51:00 -
[16] - Quote
CCP Recurve wrote:The Primary Producer Price Index barely moved in the period, with the only development of note being a continued fall in datacore prices.
It's worth noting that this is in part a result of an improvement in the Loyalty Point store so well done and thanks to the developers who added the quantity button. |

ChromeStriker
The Riot Formation Unclaimed.
472
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Posted - 2013.02.05 13:54:00 -
[17] - Quote
\o/ graphs - Nulla Curas |

Steve Ronuken
Fuzzwork Enterprises
1121
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Posted - 2013.02.05 15:05:00 -
[18] - Quote
Callduron wrote:CCP Recurve wrote:The Primary Producer Price Index barely moved in the period, with the only development of note being a continued fall in datacore prices. It's worth noting that this is in part a result of an improvement in the Loyalty Point store so well done and thanks to the developers who added the quantity button.
Probably also because a 92,000 isk data core is still 840 ISK per LP spent 
http://www.fuzzwork.co.uk/lpstore/sell/corpid/1000180 FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Ranger 1
Ranger Corp
3471
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Posted - 2013.02.05 15:07:00 -
[19] - Quote
OH MY, look at all that mining still done in Hulks!
You remember the Hulk right? It's the ship that people upset with the recent mining barge changes insist is never used anymore.
Except, of course, that for the rarer ores it now appears that it is STILL the go to ship for null sec miners.
Which is exactly what I told you would happen.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
359
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Posted - 2013.02.05 15:08:00 -
[20] - Quote
Don't you think that is time to remake and rebalance the ORE types and distribution?! it is a pain to set up any kind of industrial OP in null if you are in a small alliance or in a WH... there is also the POS issue.... the Sov issue... well... noone seams to listen.... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Phoenix Benu
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.02.05 15:38:00 -
[21] - Quote
Callduron wrote:Phoenix Benu wrote:http://wiki.eveonline.com/en/wiki/Venture and the others contain old info as well.
The information on the wiki is pretty scarce.
When is Evelopedia going to be updated to Retribution? You can update it yourself I believe if you feel like writing a page.
No you can't , check the data on the old ship pages, that is populated from them , we can't modify that. Try to edit an old page like the http://wiki.eveonline.com/en/wiki/Tristan and see that you can't remove the data about having 2 slot launchers |

Callic Veratar
Power of the Phoenix
323
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Posted - 2013.02.05 15:59:00 -
[22] - Quote
I'd like to see a T2 Venture and an Ice Laser in the near future.
Something like this for the T2 Venture:
- + T2 resists
- + 10% mining drone bonus (speed and hp)
- + 5% Ice Laser cycle time bonus
- + 50% EHP
- +1 med +1 low +1 turret
- +1500m3 ore hold
- + full light drone bay
- - some speed and agility
The idea is that it's harder to kill, but you lose the utility high for more mining capacity, so no probes or cloak. The Ice Laser module would function like an Ice Harvester with +25% cycle time or so. You can use it to harvest ice, but the urge to claw your eyes out would be even stronger. DirectX 11, it's not rocket appliance! |

Din Chao
172
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Posted - 2013.02.05 17:15:00 -
[23] - Quote
Arronicus wrote:The new figures on gas are interesting, and while I trained up a number of toons fully to use ventures for gas harvesting, I was dissapointed to discover that with unreliable gas type damage, and scaling inconsistensies, Ventures are simply not a viable 0.0 gas miner, when using more than one character at a time.
Perhaps these gas cloud damage anomalies are something to look into? Haven't had a problem with gas cloud damage in null. Tank your ship.
Callduron wrote:Adaahh Gee wrote:Just need something useful to be done with that high sec gas, now smuggling is impossible in high sec, Synth boosters are the only thing you can move about in high sec. This man has a very good point. The demonstrated popularity of the gas mining Venture makes now a perfect time to have another look at combat boosters. Legalize it! (at least for medicinal use ) |

DarthNefarius
Minmatar Heavy Industries
596
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Posted - 2013.02.05 17:44:00 -
[24] - Quote
Ranger 1 wrote:OH MY, look at all that mining still done in Hulks! You remember the Hulk right? It's the ship that people upset with the recent mining barge changes insist is never used anymore. Except, of course, that for the rarer ores it now appears that it is STILL the go to ship for null sec miners. Which is exactly what I told you would happen. 
The HULK is only king OUTSIDE OF HI SEC looking at the numbers every hi sec ore except kernite the Retrievers are now King.... The King of HI SEC isdead long live the King Ripard Teg-á for CSM 8 |

Vincent Athena
V.I.C.E.
1560
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Posted - 2013.02.05 18:06:00 -
[25] - Quote
Din Chao wrote:Arronicus wrote:The new figures on gas are interesting, and while I trained up a number of toons fully to use ventures for gas harvesting, I was dissapointed to discover that with unreliable gas type damage, and scaling inconsistensies, Ventures are simply not a viable 0.0 gas miner, when using more than one character at a time.
Perhaps these gas cloud damage anomalies are something to look into? Haven't had a problem with gas cloud damage in null. Tank your ship. Callduron wrote:Adaahh Gee wrote:Just need something useful to be done with that high sec gas, now smuggling is impossible in high sec, Synth boosters are the only thing you can move about in high sec. This man has a very good point. The demonstrated popularity of the gas mining Venture makes now a perfect time to have another look at combat boosters. Legalize it! (at least for medicinal use  ) Keep it illegal, but put enforcement in the hands of the players.
1) Well ahead of time, the smuggler set how big a fine he is willing to pay as a % of contraband value; 2) Enforcer sets how much a fine he will charge, again set well ahead of time; 3) If the enforcer scans an illegal cargo one of 2 things happen automatically: A fine is transferred from smuggler to enforcer, or the smuggler get a suspect flag, depending on if the smuggler had set a fine limit greater or less than that demanded by the enforcer.
CCP had a plan like this, with some component of a new breed of boosters being sold at player owned establishments. http://vincentoneve.wordpress.com/ |

Steve Ronuken
Fuzzwork Enterprises
1121
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Posted - 2013.02.05 18:16:00 -
[26] - Quote
Vincent Athena wrote:Din Chao wrote:Arronicus wrote:The new figures on gas are interesting, and while I trained up a number of toons fully to use ventures for gas harvesting, I was dissapointed to discover that with unreliable gas type damage, and scaling inconsistensies, Ventures are simply not a viable 0.0 gas miner, when using more than one character at a time.
Perhaps these gas cloud damage anomalies are something to look into? Haven't had a problem with gas cloud damage in null. Tank your ship. Callduron wrote:Adaahh Gee wrote:Just need something useful to be done with that high sec gas, now smuggling is impossible in high sec, Synth boosters are the only thing you can move about in high sec. This man has a very good point. The demonstrated popularity of the gas mining Venture makes now a perfect time to have another look at combat boosters. Legalize it! (at least for medicinal use  ) Keep it illegal, but put enforcement in the hands of the players. 1) Well ahead of time, the smuggler set how big a fine he is willing to pay as a % of contraband value; 2) Enforcer sets how much a fine he will charge, again set well ahead of time; 3) If the enforcer scans an illegal cargo one of 2 things happen automatically: A fine is transferred from smuggler to enforcer, or the smuggler get a suspect flag, depending on if the smuggler had set a fine limit greater or less than that demanded by the enforcer. CCP had a plan like this, with some component of a new breed of boosters being sold at player owned establishments.
three people work together: 1 sets 5% 1 sets 20% 1 sets 100%
They scan in that order.
Then blow up any smuggler that passes, after taking isk from them.
The way to fix it, is to have 'customs seals' which stop you being scanned, if you've already been scanner. But then you get a customs alt with a low percentage to give you a seal. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Vincent Athena
V.I.C.E.
1560
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Posted - 2013.02.05 18:33:00 -
[27] - Quote
Steve Ronuken wrote:Vincent Athena wrote:Din Chao wrote:Adaahh Gee wrote:Just need something useful to be done with that high sec gas, now smuggling is impossible in high sec, Synth boosters are the only thing you can move about in high sec. This man has a very good point. The demonstrated popularity of the gas mining Venture makes now a perfect time to have another look at combat boosters. Legalize it! (at least for medicinal use  ) Keep it illegal, but put enforcement in the hands of the players. 1) Well ahead of time, the smuggler set how big a fine he is willing to pay as a % of contraband value; 2) Enforcer sets how much a fine he will charge, again set well ahead of time; 3) If the enforcer scans an illegal cargo one of 2 things happen automatically: A fine is transferred from smuggler to enforcer, or the smuggler get a suspect flag, depending on if the smuggler had set a fine limit greater or less than that demanded by the enforcer. CCP had a plan like this, with some component of a new breed of boosters being sold at player owned establishments.
three people work together: 1 sets 5% 1 sets 20% 1 sets 100%
They scan in that order.
Then blow up any smuggler that passes, after taking isk from them.
The way to fix it, is to have 'customs seals' which stop you being scanned, if you've already been scanner. But then you get a customs alt with a low percentage to give you a seal.[/quote] Yeah, it is an issue. A way around it is to allow only one fine level, and the smuggler set a preference "yes or no" before smuggling. Another way around it is allow for a Seal but its valid for just one solar system, and have limits for how often a fine can be transferred between two pilots. http://vincentoneve.wordpress.com/ |

Zimmy Zeta
RvB - RED Federation
7124
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Posted - 2013.02.05 20:13:00 -
[28] - Quote
Well, the numbers show what a failure the Dragoon is. Seriously, either double the neut range, make it faster or give it some other bonus instead. The Dragoon is too slow to chose its targets and must hope that a frig is willing to engage it. Those frigates that chose to engage a Dragoon within scram range are usually more or less unaffected by the neuts and can usually kill this paper thin ship quick enough.
Please don't feed me. |

MisterAl tt1
Pretenders Inc W-Space
43
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Posted - 2013.02.05 20:34:00 -
[29] - Quote
One thing that disturbs me most is not covered in the devblog. The gases are mined more, that's OK. But if looking at Jita statistic for C320 gas you can see, that it became mined much more, MUCH more. And venture is not the only reason for that.
Aggro changes, that prevent mission-runners to get full aggro on warp-in and as well prevents some WH-farmers to farm sleepers while being safe, so, these changes greatly reduce the agro-range. It was possible before to mine gas on Intrumental and Vital ladar sites from pre-made spots on the far edge of clouds. But one mistake at that time lead to sleeps agrroing. Now you can mine, you can fight, and sleepers won't bother. I see this as the primary reason for huge raise in gas harvesting, especially for high-price gases.
For those not knowing: 4 Sleepr BS at Instumental site are very dangerous.
Short vid, that features killing such ventures, and sleeprs still not interested: https://www.youtube.com/watch?v=zgZcmHcXXcQ&feature=player_detailpage#t=46s |

Arronicus
Vintas Industries Mistakes Were Made.
169
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Posted - 2013.02.05 21:15:00 -
[30] - Quote
Ranger 1 wrote:OH MY, look at all that mining still done in Hulks! You remember the Hulk right? It's the ship that people upset with the recent mining barge changes insist is never used anymore. Except, of course, that for the rarer ores it now appears that it is STILL the go to ship for null sec miners. Which is exactly what I told you would happen. 
As one of those null sec miners, the hulk has by far the strongest active tank, and a lot more yield =) |
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