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B3astage
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Posted - 2005.07.15 12:09:00 -
[1]
I'm all for overhauling the training interface
Things we need : 1. Training Queue - busy people have hard time managing their training and its defiantly a 100% positive feature 2. Continues training - skill training doesn't stop untill its aborted or at lvl 5 3. Multiple skill training - train 2 or 3 skills same time but each skill will take twice or three times longer to train
Changes like these have no negetive sides in my opinion and will be only fair for players who dont have the time
And dont tell me about long skill training , there is no point for someone to train a 20 days skill he doesn't need
Bio? why... |

Raphael Ulteras
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Posted - 2005.07.15 12:13:00 -
[2]
Originally by: B3astage I'm all for overhauling the training interface
Things we need : 1. Training Queue - busy people have hard time managing their training and its defiantly a 100% positive feature 2. Continues training - skill training doesn't stop untill its aborted or at lvl 5 3. Multiple skill training - train 2 or 3 skills same time but each skill will take twice or three times longer to train
Changes like these have no negetive sides in my opinion and will be only fair for players who dont have the time
And dont tell me about long skill training , there is no point for someone to train a 20 days skill he doesn't need
Eve and its players will only benifit from these changes, I wouldnt know why anyone would be against this.
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TuRtLe HeAd
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Posted - 2005.07.15 12:26:00 -
[3]
Im All for it !
but think about it, Skill training que. That means you'd never have to log back into EvE.
Multiple Skill Training means that You could cross Class Skill train which seems a bit to like a Fantasy role playing game.
Those two Things are the reason People have to log in and Monitor their Skills , so Id see no point in Getting Them Added.
But A Skill Continuous Training seems like an Excellent Idea. |

Feline Thunder
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Posted - 2005.07.15 12:32:00 -
[4]
People will log into EvE... since they have to play the game :D
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Kal'Zera
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Posted - 2005.07.15 12:38:00 -
[5]
No, I agree, no queue (people would join, set all skills to train and log back in six month to start playing) but that you can mark the next skill that is to be trained. This comes in helpful if you have 6 hour skills to train that are too short for one night and too long for playtime. I would like that and it would not hurt anyone.
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B3astage
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Posted - 2005.07.15 13:01:00 -
[6]
In anyway... CCP gets paid and if someone can afford 6 months of skill training without play , why stop him?? lets not forget that they have to get money to buy skill books
Bio? why... |

SlyPanther
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Posted - 2005.07.15 13:18:00 -
[7]
I would like a queue in the game, people go to work or kids to school and they may only have skills that could take an hour to train, thereby losing time as they can not log into the game, or allow people to use the Character screen on the web page to access the skills and change training around..
I for one would not queue skills and not play for 6 months, why pay for a game your not playing... If I am going to queue them I would still get online, change the skills around and then queue them for when I went to bed and to work. Then again, sometimes I go away for a weekend and I train a long skill I don't need at that point just so I am not wasting time.
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Kedishen
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Posted - 2005.07.15 13:23:00 -
[8]
I would like to see the ability to add a small amount of skills that you intend to train in the future, but cannot actually add to the list as the system stands now
For example, purchase and install amarr battleship when u haven't even got amarr frigate. Limit the amount of skills you can add in this way to 2-3.
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Nice View
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Posted - 2005.07.15 14:02:00 -
[9]
I am not for this a 100%.
Maybe with some modifications:
1. Training Queue - No not a 100% queue, maybe something like "if skill has less than 12 hours to complete you can queue next skill, but not a queue that allows you to add multiple trainings days away.
2. Continues training - skill training doesn't stop untill its aborted or at lvl 5 (this one I would say yes, If you tell your alt to train it should train the skill till the skill is maxed out). The only thing is that they would have to maybe add the option to "Activate" trained skill (like corp management).
3. Multiple skill training - No, if it takes longer why do it? This would be a waste of coding time in my book
People have been asking for queues since the game started and the Devs always have said "NO" but maybe a tweak to make your Toon keep training till lvl 5 might be the answer, That is a good solution. Not a queue to switch skills when your done with one.
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Kedishen
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Posted - 2005.07.15 14:09:00 -
[10]
Perhaps a backup queue that only consists of one skill. If this were possible, I would keep a long training skill queued in the event that I miss a skill change for reasons of downtime, computer failure etc. This would be alot better and acceptable for CCP to implement as people would still have logon in order to train skils.
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B3astage
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Posted - 2005.07.15 14:26:00 -
[11]
Edited by: B3astage on 15/07/2005 14:26:15 I think I know why CCP devs keep saying NO its because they afraid that someone will set a queue and then cancel his account , as far as I know skills keep on training as the actual game database doesn't differ active to non active players
I'm pretty sure that is the case andI believe that with some effort and players pressure CCP devs can find a solution
Bio? why... |

Kedishen
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Posted - 2005.07.15 14:37:00 -
[12]
I wouldn't have expected skills to keep on training once an account is inactive.It is true that the accounts are kept on the servers for a minimum of 9 months (or somewhere near that), but to allow skills to be kept training would allow people to cancel their account for a period of a month whilst they train battleship lvl 5 or another very long skill. Yes they would maybe lose a few days of skill training once the skill is finished, but they saved themselves a months worth of subscription fee.
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Eva Cenlentay
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Posted - 2005.07.15 14:45:00 -
[13]
There is one good point that makes all those suggestions a bad idea.
Ever played another game where your character improves while youÆre not around... Imagine all the other MMO games, like WoW; slowly leveling your character while you where not there... What would be the point? People would only play once there level 60...
This would happen in Eve, loads of people would only play the game after 6 months or so... The amount of newbieÆs and the learning and building would be slashed, you would see so many more people with super ships, and so many less building up in a real way.
Yes, Eve may be slow, but when you think about it and compare with other games, again like the WoW, you have to play to level, least with Eve you donÆt always have to be online. And once things get moving, once you get used to the system its really not that hard. Even the 7day skills seam to creep up suddenly.
I am for slight improvements, I thing a roll over skill that once a skill you selected ends, it rolls over, but it only trains at Half speed , why? Because it prompts people to log in and select a skill.
Eves training systems is already quick, and all ready allow you to 'level up' while not online.
There is so much more to train for in Eve compared to other games, allowing a complete 'auto training' would be no different to having a macro, and simply would ruin the start of the game.
The final point is, this would increase the number of campers, and general hazards to the game. People would se training and get a super powerful ship, but not really know how to play... Think what a mess the game would be.
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Kedishen
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Posted - 2005.07.15 17:07:00 -
[14]
Edited by: Kedishen on 15/07/2005 17:09:09
Quote: This would happen in Eve, loads of people would only play the game after 6 months or so... The amount of newbieÆs and the learning and building would be slashed, you would see so many more people with super ships, and so many less building up in a real way.
I don't agree mate. How many people do you think are going to pay money for a game they don't bother playing? Unless they are spoilt little kids with parents that give them anything as they want it when they want it, or adults with money to throw away, its unlikely that a large crowd of people will do this.
Anyway, if this does happen, fool them into ejecting out of their nice shiny battleship when they do decide to play.. That is if they can afford one. Its not like they can buy money on Ebay anymore without getting banned.. Opps, 6 months of a non playing account wasted. "Oh well Ill just start another one"
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Gabby05
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Posted - 2005.07.15 22:53:00 -
[15]
Id like the idea of a skill queue that would just train up to the next level automatically or a way you could change a skill but not have to log on the game (i.e. going away a week or two, use the internet cafes to train up the next skill).
After all whats the point in cancelling your account for a month its only ú10 and the things i can do in the mean time wont really gimp the way i play, it will only improve my char to be able to do more stuff.
But for the devious mind, a guy that knows how the system works could and would create multiple accounts (ú10 a month could be ú50) train them up then cancel their accounts for the long training skills, he saves himself ú40 then goes on the trade forum and asks if anyone would like to buy 8mil sp character.
Not sure if im correct but they calculate the cost for a character on how much sp he has 1 mil sp = 100 mil isk.
Thats 800mil in his wallet for just one character. Bet your thinking what sad fart would go out and pay for 5 accounts to just give him an edge on the game???
Did anyone hear about the 80 accounts that got banned for selling isk or something on ebay (cant remember the full story)you think it was 80 players that were doing it when it could of just been a couple of guys making a nice little earner on the side of their daily jobs.
Imagine how long that could of been goin on for
This game is addictive whether they would do it to get an edge in the game or to make some extra cash it wouldn't matter as theres always someone that cant wait for the training or just doesnt know how to make isk in game, and they will pay.
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Spy4Hire
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Posted - 2005.07.16 02:38:00 -
[16]
Actually, I am all for the 'continue training' on a skill until it's aborted, but not for a long term que.
A 24 hour cue would be perfect. The only stipulations would be:
Requires you to already have the skill 'primed', you've put at least 1 SP toward it (you can't cue skillbooks).
You can only cue 6 skills at a time, for a total training rotation of 24 hours. The last skill, however, will continue training once the current level was complete.
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Notinpo
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Posted - 2005.07.16 05:44:00 -
[17]
bad idea do the training just like everyone before you i say. but it would be nice it see a link to change training from a web site for that time you just want to look in on your training from work or school.
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thebold
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Posted - 2005.07.16 11:04:00 -
[18]
To sum this thread up in 1 word.
"No." ==============================================
We do the Blowing up thingy |

Grimwalius d'Antan
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Posted - 2005.07.16 13:56:00 -
[19]
Eva Cenlentay said it best.
Planning your training is a pretty large part of the game. Your ideas (which has been brought up several times before) would remove this element from the game and dumb it down to a level that is hard to comprehend (Some people still don't even believe me when I say you train skills automatically even when offline). A player that can plan his training and follow the plan well should be rewarded for it, lazy people or busy people should not be given the same result with no effort.
Having fully automated skill training just looks bad, outsiders would think the game is for kids or lazy people, and those that play it would find no reason to use their brain when deciding how to plan the order of skills.
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Sturgis
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Posted - 2005.07.16 22:22:00 -
[20]
The cost of an account is nothing for those elements who use these games to farm items, cash, or charaters to sell for real money. They would gladly buy accounts, set them to automatically train up in certain template skill sets, and sell those characters for money once they had finished training. Not a good idea.
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Eclissa
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Posted - 2005.07.17 01:25:00 -
[21]
ROFL!! And you dont think a good macro program can do that for you? Get real, if you would like I could code you one fairly quickly that would login select the skills you want to train then log out and wait for the pre-determined amount of time to log back in and select the next skill on your list.

Originally by: Sturgis Edited by: Sturgis on 16/07/2005 22:36:24 The cost of an account is nothing for those elements who use these games to farm items, cash, or characters to sell for real money. They would gladly buy accounts, set them to automatically train up in certain template skill sets, and sell those characters for money once they had finished training. Not a good idea.
Think about it. With custom creation you can start a character who is able to immediately buy and train cruiser skill. How long would it take to train cruiser to level 4, then train battleship to level 1 or 2, and the race turret to the minimums for large turrets? They could have a 'battleship' pilot trained up fairly quickly and sell it as such. Nevermind that the character would basically suck - the type of person buying a character wouldnt know or wouldnt care about that. They'd just see 'battleship ready pilot' and plop down their cash.
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Sturgis
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Posted - 2005.07.17 04:13:00 -
[22]
Edited by: Sturgis on 17/07/2005 04:14:12
Originally by: Eclissa ROFL!! And you dont think a good macro program can do that for you? Get real, if you would like I could code you one fairly quickly that would login select the skills you want to train then log out and wait for the pre-determined amount of time to log back in and select the next skill on your list.

And your point? If that is so easy, then why make it even easier by having skill queues built into the client.
Sturgis Concord Special Services |

Del Narveux
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Posted - 2005.07.17 10:10:00 -
[23]
I cant really disagree here, since I dont even like the skill system itself much anything that makes it less of a 'level grind' is a Good Thing(tm). _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

sonofollo
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Posted - 2005.07.17 10:31:00 -
[24]
consider newbie players where 10 skills can be done in a day to level 1 - thatwould be a good idea a few things that could be fitted in
If account deactivated for x time - all skill training stops until player in RL pays to reactivate this will remove that aspect that is worrying people. Even if people dont log in - to keep that long queue going they still need to keep paying for the game sure CCP keep getting paid nothing wrong there. Perhaps a limit based time after youre current skill is finished as to how long the queue willremain active so say im going on hoildays and want to try 3 skills over a week. I simply add them to the queue the game limit for afk (afg) skill training queue perhaps could be fixed at 1 week - if the player doesnt log back in then the queue is stopped. This would require players to log in at least once a week to enable this option
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theRaptor
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Posted - 2005.07.17 11:13:00 -
[25]
There will never be queued skills in EVE. CCP want you logging in reguarly so that you will chat to your friends and want to re-sub.
At best they might change it so that a skill keeps training up the levels util you change it.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

Kilostream
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Posted - 2005.07.17 11:33:00 -
[26]
I like the idea of being able to queue skills.
When you're training 1's, 4's or 5's it not too much of a problem, but 2's and 3's skill levels are a pain. I'm just going through it now with all those new missile skills, and it's awkward. As I see it, the options are either letting what, let's not forget, is only a game rule your life (you organise where you go and what you do around times when you can change skills), or you train longer skills that you don't really need to train in order not to lose training time, or you accept the inevitable, and lose a few hours training between a skill finishing and being able to log and start a new one.
CCP may have their reasons for not having given us what we (more or less all) seem to want, but EvE IS only a game, and it should be possible for players with a real life to play effectively just as well as hardened addicts who spend pretty much all their free time logged in.
Come on CCP, we're paying your wages here, let's have a compromise!
Easy now,
Kilo
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Hellwasp
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Posted - 2005.07.17 15:37:00 -
[27]
I have to go with a no on this issue.
That have been thousands of players who have taken the ttime to get all those pesky 1 hr skills up and have don't just fine and you guys can do it to.
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Caeden Nicomachean
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Posted - 2005.07.17 17:28:00 -
[28]
The fact is that the way we deal with shuffling skills is what allows you to ponder Eve at lunch, or during a meeting. It's the reordering so that you don't finish a skill in the middle of a downtime, or lose hours, etc.
Leveling up in Eve has taken 90% of the grind out of MMOs, but have to have something to fiddle with 
And of course, the toon farming issue.
Good ideas though, keep posting your thoughts.
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Cormeus Vanks
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Posted - 2005.07.17 18:16:00 -
[29]
Is anyone considering that we are all a little spoiled? When I first found out you could train skills in eve at no cost other than time I was really happy!
I don't particularly have anything against a training queue, but remember that player-abscent-training is already pretty darn convenient.
To those who say that the queue would ward off players, I have one question: Did you get addicted to eve because you had to stay online and update your skills?
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Rod Blaine
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Posted - 2005.07.17 20:04:00 -
[30]
Ice ideas, but CCP has already said no to them before, definitively. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
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