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Thread Statistics | Show CCP posts - 1 post(s) |

BEPOHNKA
Legions Force
27
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Posted - 2013.02.06 23:09:00 -
[1] - Quote
Hello, players of eve online!
Here is my first round of adding on to eve-online. All the added gates & systems for round one. Below is the picture of added stuff please leave your feedback. This theme is to help give us bit more space which space can and can't be owned. Giving us a bit more unknown space. CCP did have plans to add more gates into player own space, so why add it! Adding cut areas which only you can gain access from wormholes which spawn in the area.
ROUND ONE: picture! http://postimage.org/image/sljp3b3e7/full/ <-- Delev Area.
Things added? New routes, some new NPC area's. Wormhole access only area, the big circle! Find your own access!
Please leave feedback below if should leave the same or add something to the map. |

Solstice Project
Sebiestor Tribe Minmatar Republic
2696
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Posted - 2013.02.06 23:19:00 -
[2] - Quote
Hi there, Mr. Game Designer ! Inappropriate signature removed. Spitfire |

BinaryData
Fatum Imperium
19
|
Posted - 2013.02.07 00:34:00 -
[3] - Quote
BEPOHNKA wrote:Hello, players of eve online! Here is my first round of adding on to eve-online. All the added gates & systems for round one. Below is the picture of added stuff please leave your feedback. This theme is to help give us bit more space which space can and can't be owned. Giving us a bit more unknown space. CCP did have plans to add more gates into player own space, so why not add it! Adding cut off areas which only you can gain access from wormholes which spawn in the area. ROUND ONE: picture! http://postimage.org/image/sljp3b3e7/full/ <-- Delev Area. http://postimage.org/image/hrqttvlc9/full/ <-- South Area. Things added? New routes, some new NPC area's. Wormhole access only area, the big circle! Find your own access! Please leave feedback below if should leave the same or add something to the map.
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Vran DalEsra
Vicious Trading Company High Rollers
10
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Posted - 2013.02.07 03:28:00 -
[4] - Quote
What he said |

Corey Fumimasa
Perkone Caldari State
88
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Posted - 2013.02.07 03:44:00 -
[5] - Quote
Great thread title! Have you lived in all the existing areas? I'm working on it myself, In three years I have maybe 5 done. But with all of the sov changes I have to revisit a couple of those.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Kaethe Kollwitz
33
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Posted - 2013.02.07 04:24:00 -
[6] - Quote
excellent work, when can we expect to see this live on the server? 1. THIS IS NOT AN ALLIANCE!!-á - 2. FREE PRIZE GIVEAWAY
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CCP Eterne
C C P C C P Alliance
2062

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Posted - 2013.02.07 08:37:00 -
[7] - Quote
Moving from General Discussion to Features & Ideas. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Hakan MacTrew
Caledonian Light Industries
295
|
Posted - 2013.02.07 10:07:00 -
[8] - Quote
CCP Eterne wrote:Moving from General Discussion to Features & Ideas. DON'T MOVE IT HERE! There's enough crap already!
Seriously though, adding a few more gates could shake up travel around certain systems.
By all means add few hundred more WHs, but adding unconnected K-space systems would just make them cap manufacturing plants, all but inaccessible to anything with out jumpdrive or the ability to bridge. So no. Just no. MODULAR DRONES
MORE ORE SHIPS |

BEPOHNKA
Legions Force
27
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Posted - 2013.02.08 06:33:00 -
[9] - Quote
To answer some of your important questions, I did some more thinking off the cut off area, and would like to really think about making it outlaw space for outlaws. So the space would be pure NPC, with some type of tug-of-war ownership of the system.
Also wondering, if we add module which would allow gate hacking allowing players to change what "close" by gate they would like to jump to in the future. I would like to keep the space "only" gain by worm hole from that region.
Let me know what you think, so far so the new gates which I have add looks good should we add any more? would this have good out come. will update the picture bit more with information. |

Hakan MacTrew
Caledonian Light Industries
296
|
Posted - 2013.02.08 07:24:00 -
[10] - Quote
BEPOHNKA wrote:To answer some of your important questions, I did some more thinking off the cut off area, and would like to really think about making it outlaw space for outlaws. So the space would be pure NPC, with some type of tug-of-war ownership of the system.
Also wondering, if we add module which would allow gate hacking allowing players to change what "close" by gate they would like to jump to in the future. I would like to keep the space "only" gain by worm hole from that region.
Let me know what you think, so far so the new gates which I have add looks good should we add any more? would this have good out come. will update the picture bit more with information.
Player own space is what it is right now, changing it would not make much sense as player want this and that change making it very hard to change how why were we could live. So take a step back, and look at all the option we could do before changing it. So having look at this theme and ideas which go behind this... it is what it is....
TUG-OF-WAR - GAME SET UP FOR NPC OUTLAW SPACE!
Say we will use planets, and the Custom Offices, to Gain "Player-Owner-Ship" Next this Gain of ownership would only effect Corporation Owners which would allow "Many." **Owning more then one Custom Office would not give you any more ownership of the system.** Fighting would be very easy of course just shoot each-others Custom Offices, which would have basic timers.
"Since this is different space, local should only show numbers in chat channel and you must find them and who they are."
Big question what should be the "Gains" of the ownership of the system. "IDEAS"?!?!? The new gates your proposing CCP should add, (because unless you secretly are a dev I don't see it happening, even then the chances are less than slim,) look amazing... for TEST.
You suggest Adding more space so smaller groups can claim some, test you put it on the other side of the biggest alliance in the game... Yeah, that's not borked at all... Wonder how many tech and neo moon's would be there... MODULAR DRONES
MORE ORE SHIPS |

BEPOHNKA
Legions Force
27
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Posted - 2013.02.08 07:39:00 -
[11] - Quote
I mean anything can be done, this could be good set up ring mining, plus get some extra access to moon mine. Also got to thinking maybe their should be some types of enforcement, but NPC's which you can kill at anytime. gain or not. |

BEPOHNKA
Legions Force
29
|
Posted - 2013.02.15 22:28:00 -
[12] - Quote
Updated my ideas: Overview so far..
Systems will be build for small or big player base groups. Systems can interact with one other like Blood types giving you more of gain. Systems can be fought in few hours too day max. Systems which can be taken in few hours will be highs gain systems. Systems which can take other player base "day" will be lowest, but option to make it worth more over time.
Far as how you gain the systems. in-looking in too new ways of system gain other then just SHOOT my Sov Marker
That's far as i got for now please leave feedback thanks. Also updated the maps for everyone to see. With the south map, I place the cut off area in the empty areas, unlike delve its one big pill area. |

BEPOHNKA
Legions Force
29
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Posted - 2013.02.16 15:40:00 -
[13] - Quote
At this point what types of "Sovereignty" wars should we add into the game other then one set fits for all needs? So on that note looking for ideas to make this work for both small gangs and big gangs for system gains. |

legion justice
Guerrilla Army Guerrilla .Warfare.
0
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Posted - 2013.03.03 04:00:00 -
[14] - Quote
How would this change anything other we add more space which is cut off and new routes to jump too?
Gate hacking to cut off space? some kind of new way to jump to cut off space?
So if you take some space and own it with your corp/alliance name the system would give better PVE or mining? |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
374
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Posted - 2013.03.03 06:23:00 -
[15] - Quote
The issue with EvE is not space, its POWER PROJECTION.
no matter how many systems you add, the MOST change you might see is TEST or Goons bringing in an extra pet or two to farm them money.
until it takes a full day or more to move a 500 man capital fleet from one end of nullsec to another, EvE will forever have the nullsec we see now, because as it stands in a matter of hours ANY alliance can have its ENTIRE fleet deployed to wherever its needed, that coupled with measured timers on structures and you will NEVER have an alliance have to choose between 2 assets to defend.
so yeah, JB's, OP. titan bridges? nerf them to hell and give titans a role thats actually fun besides glorified bussing services. |

BEPOHNKA
The Scope Gallente Federation
77
|
Posted - 2013.04.26 19:04:00 -
[16] - Quote
big up date coming soon! you will be interested to see why you should want or fight for the future cut off space! |

BEPOHNKA
The Scope Gallente Federation
78
|
Posted - 2013.06.22 10:37:00 -
[17] - Quote
after more feedback updated some stuff looking for feedback on this user made exp. |
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