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Sedstr
19
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Posted - 2013.02.07 04:55:00 -
[1] - Quote
How about a mod that, once activated, transports the ship to another location in the eve universe, this could be anywhere in known space. 1min spool. 10min cool down. cannot be fitted to jump capable ships.
it might get you out of the pot, but you could end up in a frying pan.
Just a thought... People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
Niveuss Nye
The Advent of Faith
16
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Posted - 2013.02.07 05:18:00 -
[2] - Quote
Sedstr wrote:How about a mod that, once activated, transports the ship to another location in the eve universe, this could be anywhere in known space. 1min spool. 10min cool down. cannot be fitted to jump capable ships.
Probably best to always take you to between 0-100k from the sun in the destination system...
it might get you out of the pot, but you could end up in a frying pan.
Just a thought...
Hmmm.. on a related note, I did a mining mission where there was some sort of singularity thing in the middle of a destroyed station. Mousing over it to get info, it said that no one would approach it because it would send you to who-knows-where.
Of course, when i approached it nothing happened.
Maybe not a module like that, but some sort of singularity that would do something like that or deadspace object/ plex. It would give "lost in space" a whole new meaning. |
Ris Dnalor
L'Avant Garde Happy Endings
441
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Posted - 2013.02.07 07:20:00 -
[3] - Quote
Sedstr wrote:How about a mod that, once activated, transports the ship to another location in the eve universe, this could be anywhere in known space. 1min spool. 10min cool down. cannot be fitted to jump capable ships.
Probably best to always take you to between 0-100k from the sun in the destination system...
it might get you out of the pot, but you could end up in a frying pan.
Just a thought...
Only if it's blue and bigger on the inside!
but srsly, it should spawn you at gates, between 50k and 100k. There's rarely going to be any danger at the sun, but the gates, now a random gate could be dangerous.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Sedstr
23
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Posted - 2013.02.07 07:21:00 -
[4] - Quote
Ris Dnalor wrote:Sedstr wrote:How about a mod that, once activated, transports the ship to another location in the eve universe, this could be anywhere in known space. 1min spool. 10min cool down. cannot be fitted to jump capable ships.
Probably best to always take you to between 0-100k from the sun in the destination system...
it might get you out of the pot, but you could end up in a frying pan.
Just a thought... Only if it's blue and bigger on the inside! but srsly, it should spawn you at gates, between 50k and 100k. There's rarely going to be any danger at the sun, but the gates, now a random gate could be dangerous.
gate it is then, update... People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
Iminent Penance
Interstellar Military Assistance Corporation Black Core Alliance
5
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Posted - 2013.02.07 10:55:00 -
[5] - Quote
So give every single ship an uncontrollable jump drive that hurls itself several light years from its position to a random stargate that somehow was selected by a slot machine attached to the module.... randomly...
....
...
no |
Meditril
T.R.I.A.D
237
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Posted - 2013.02.07 15:19:00 -
[6] - Quote
Simply No. This module already exists and is named Wormhole. |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
613
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Posted - 2013.02.07 16:30:00 -
[7] - Quote
someones been watching event horizon...again
pretty sure this post has come up a few times... |
Unsuccessful At Everything
The Troll Bridge
1910
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Posted - 2013.02.07 18:48:00 -
[8] - Quote
Infinite Improbability Drive. Large chance of your frieghter ending up in a WH as a ball of yarn making your 60bil isk cargo of PLEX worthless. This.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Luc Chastot
Zero Excavations You Failed the Mumble Test
199
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Posted - 2013.02.07 19:05:00 -
[9] - Quote
Just assume this is a joke and imagine the places you could end up in if such a module was activated in your ship. Make it idiot-proof and someone will make a better idiot. |
Sedstr
23
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Posted - 2013.02.09 03:20:00 -
[10] - Quote
Unsuccessful At Everything wrote:Infinite Improbability Drive. Large chance of your frieghter ending up in a WH as a ball of yarn making your 60bil isk cargo of PLEX worthless. This.
freighters don't have mod slots. I said 'known space'. I said 'within 0-100km from a gate'.
not hard to extrapolate that WHs would be excluded...
People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
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Alvatore DiMarco
Capricious Endeavours Ltd
4
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Posted - 2013.02.09 03:39:00 -
[11] - Quote
Sedstr wrote:Unsuccessful At Everything wrote:Infinite Improbability Drive. Large chance of your frieghter ending up in a WH as a ball of yarn making your 60bil isk cargo of PLEX worthless. This.
freighters don't have mod slots. I said 'known space'. I said 'within 0-100km from a gate'. not hard to extrapolate that WHs would be excluded...
Someone needs to get a bit more acquainted with HHG.
I fully endorse the scenario outlined in Unsuccessful At Everything's post. EVE is clearly suffering from a dire lack of yarn. |
Sedstr
23
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Posted - 2013.02.09 04:01:00 -
[12] - Quote
Someone needs to get a bit more acquainted with HHG.
ahhhhhhggg People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
Rendiff
Flashpoint Industries
22
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Posted - 2013.02.09 04:22:00 -
[13] - Quote
At first this seems like a bad idea... but the more I think about it the more fun it sounds. |
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