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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
777
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Posted - 2013.02.07 14:37:00 -
[1] - Quote
We've all seen it. PL with there faction BS sitting on gate at 50km , baiting for people who dares to aggro . Not just PL , such is the practice of many mercenary corp .
No one would dare to engage them unless they're an absolute cretin .
HOWEVER , what if it were to change?
Ladies and gents! I BRING you the CYNO JAMMER!
It has an effective range of 20km with a falloff of 10. It can ONLY be fitted on Recon cruisers such as Rooks . It has a PG and CPU requirement of 3-4 ECM jammers with a cycle time of 1 minute and it can only jam ONCE every 10 minutes. Within that minute , obviously the cyno jammed won't be able to lit a cyno . HOWEVER , at the same time , the jammer won't be able to warp off or use MWD. Within that 1 minute ,with the target cyno jammed, the jammer can then lit his OWN cyno and dispatch of the target swiftly .
How does that sound? GÇ£I know I have but the body of a weak and feeble woman, but I have the heart and stomach of a king, and of a king of England too.GÇ¥ GÇò Elizabeth I Tudor |
War Kitten
Panda McLegion
1686
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Posted - 2013.02.07 14:39:00 -
[2] - Quote
Ivy Romanova wrote: How does that sound?
It sounds like a post for Features and Ideas, not GD.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Arduemont
Tempest Legion
1188
|
Posted - 2013.02.07 14:41:00 -
[3] - Quote
Ivy Romanova wrote:We've all seen it. PL with there faction BS sitting on gate at 50km , baiting for people who dares to aggro . Not just PL , such is the practice of many mercenary corp .
No one would dare to engage them unless they're an absolute cretin .
HOWEVER , what if it were to change?
Ladies and gents! I BRING you the CYNO JAMMER!
It has an effective range of 20km with a falloff of 10. It can ONLY be fitted on Recon cruisers such as Rooks . It has a PG and CPU requirement of 3-4 ECM jammers with a cycle time of 1 minute and it can only jam ONCE every 10 minutes. Within that minute , obviously the cyno jammed won't be able to lit a cyno . HOWEVER , at the same time , the jammer won't be able to warp off or use MWD. Within that 1 minute ,with the target cyno jammed, the jammer can then lit his OWN cyno and dispatch of the target swiftly .
How does that sound?
I think I could get behind this idea so long as the above restrictions are applied. Also, it should only jam cynos on grid. If you see a cyno light in local and are daft enough to wait for the fleet to jump in and warp to you, then you deserve to die.
War Kitten wrote: It sounds like a post for Features and Ideas, not GD.
Also, this. "In the age of information, ignorance is a choice." |
Alice Saki
29366
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Posted - 2013.02.07 14:43:00 -
[4] - Quote
10/10
Cause people always take your posts serious :P I lack any Moral Fiber :D |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
777
|
Posted - 2013.02.07 15:00:00 -
[5] - Quote
War Kitten wrote:Ivy Romanova wrote: How does that sound?
It sounds like a post for Features and Ideas, not GD.
if it goes F&D , this will die :P GÇ£I know I have but the body of a weak and feeble woman, but I have the heart and stomach of a king, and of a king of England too.GÇ¥ GÇò Elizabeth I Tudor |
Thor Kerrigan
Guardians of Asceticism
526
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Posted - 2013.02.07 15:19:00 -
[6] - Quote
So what happens when both the bait ship and the cloaked recon ship next to it fit cynos? What happens when the cyno is lit before the jammer is applied? "I do want to point out one "abuse" thing I did see however. *snipped* Please do not post details of possible exploits on the forums. - CCP Eterne" ... Because of Falcon. |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
777
|
Posted - 2013.02.07 15:23:00 -
[7] - Quote
Thor Kerrigan wrote:So what happens when both the bait ship and the cloaked recon ship next to it fit cynos? What happens when the cyno is lit before the jammer is applied?
The cyno jammers only applies to the ship that was jammed . So the recon ship support the bait has will still cyno in the fleet.
If the cyno ship was jammed mid cyno as the fleet is being cynoed in , they would be flung to a deadspace pocket hundreds of AU from the original destination. GÇ£I know I have but the body of a weak and feeble woman, but I have the heart and stomach of a king, and of a king of England too.GÇ¥ GÇò Elizabeth I Tudor |
Wodensun
ZeroSec
27
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Posted - 2013.02.07 15:33:00 -
[8] - Quote
hmm your hurricane being killed by that PL rattle snake has nothing to do with this post right |
Tiberius Murderhorne
CONTRATTO Tribal Band
67
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Posted - 2013.02.07 15:41:00 -
[9] - Quote
It sounds like something many many people have been asking for for some time..... Disclaimer : My posting does not always reflect my Corps views or my allience views.... Infact sometimes it does not even reflect my views! |
Ptraci
Militaris Industries Northern Coalition.
1232
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Posted - 2013.02.07 15:58:00 -
[10] - Quote
Thor Kerrigan wrote:What happens when the cyno is lit before the jammer is applied?
Then the bridging fleet is bridged into the middle of the nearest black hole. Wishful thinking I know... |
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Kaethe Kollwitz
34
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Posted - 2013.02.07 16:08:00 -
[11] - Quote
anything that encourages different ways to play has got to be a good thing. 1. THIS IS NOT AN ALLIANCE!!-á - 2. FREE PRIZE GIVEAWAY
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Abrazzar
715
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Posted - 2013.02.07 16:11:00 -
[12] - Quote
Jump Entry-point Warp Disruptor. Launched from a interdiction sphere launcher. Large area of effect. Short duration.
All ships jumping in through a cyno within the area of effect take damage proportional to their mass on entry due to the field twisting jump entry coherence. Overlapping fields do not multiply the effect.
There. Counter hotdropping achieved. Please visit your user settings to re-enable images. |
Ginger Barbarella
Caldari Provisions Caldari State
1138
|
Posted - 2013.02.07 16:12:00 -
[13] - Quote
Ivy Romanova wrote:War Kitten wrote:Ivy Romanova wrote: How does that sound?
It sounds like a post for Features and Ideas, not GD. if it goes F&D , this will die :P
As it should, if there's no interest. Reporting for thread to be moved. "Blow it all on Quafe and strippers." -á --- Sorlac |
Whitehound
689
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Posted - 2013.02.07 16:27:00 -
[14] - Quote
Ivy Romanova wrote:War Kitten wrote:Ivy Romanova wrote: How does that sound?
It sounds like a post for Features and Ideas, not GD. if it goes F&D , this will die :P One does not simply... SCAM CAT - Titan Jump - I was there - Goon Dog |
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CCP Gargant
C C P C C P Alliance
459
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Posted - 2013.02.07 16:48:00 -
[15] - Quote
Thread moved from GD CCP Gargant | Community Representative | EVE Illuminati |
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Commander Ted
Sudden Buggery Swift Angels Alliance
486
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Posted - 2013.02.07 17:13:00 -
[16] - Quote
Ginger Barbarella wrote:As it should, if there's no interest. Reporting for thread to be moved.
F&I blows, the only threads that get attention are "new capitals ship class #12304", everything in the commonly proposed ideas sticky, posts written in engrish, and nerfs to afk cloaking. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Unsuccessful At Everything
The Troll Bridge
1910
|
Posted - 2013.02.07 18:38:00 -
[17] - Quote
Wodensun wrote:hmm your hurricane being killed by that PL rattle snake has nothing to do with this post right
Absolutely not probably maybe completely unrelated kindof. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Buzzy Warstl
The Strontium Asylum
466
|
Posted - 2013.02.07 18:45:00 -
[18] - Quote
On grid boosts and off grid cynos, the way space was meant to be played. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1281
|
Posted - 2013.02.07 19:27:00 -
[19] - Quote
Buzzy Warstl wrote:On grid boosts and off grid cynos, the way space was meant to be played. THIS
For as long as hot dropping is practical, it should exist. It has sole functionality for only one reason.
That said, I am all for making it not practical. Oh yes, it can be done.
See below:
Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead. Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.
Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
197
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Posted - 2013.02.07 20:13:00 -
[20] - Quote
Its not like you can't see a hot drop coming a mile off if you have even a shred of common sense... don't get in scram range, switch to kiting setups and/or bump them over 500m/s so they can't light cyno or something instead of taking the unimaginative route of trying to get something nerfed purely because you lack the creativity to combat it. |
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
777
|
Posted - 2013.02.08 00:27:00 -
[21] - Quote
Rroff wrote:Its not like you can't see a hot drop coming a mile off if you have even a shred of common sense... don't get in scram range, switch to kiting setups and/or bump them over 500m/s so they can't light cyno or something instead of taking the unimaginative route of trying to get something nerfed purely because you lack the creativity to combat it. when you say that you can even go along the slippery slope and say scrams aren't necessary so as long as you have the creativity to bump it GÇ£I know I have but the body of a weak and feeble woman, but I have the heart and stomach of a king, and of a king of England too.GÇ¥ GÇò Elizabeth I Tudor |
Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
197
|
Posted - 2013.02.08 01:03:00 -
[22] - Quote
Bumping was just one example of many possible ways to deal with a hot drop, infact bumping isn't a very reliable method tho it works in some circumstances. |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1294
|
Posted - 2013.02.08 14:18:00 -
[23] - Quote
Rroff wrote:Its not like you can't see a hot drop coming a mile off if you have even a shred of common sense... don't get in scram range, switch to kiting setups and/or bump them over 500m/s so they can't light cyno or something instead of taking the unimaginative route of trying to get something nerfed purely because you lack the creativity to combat it. You support the status quo. It is much shorter and to the point if you open up with this, rather than try to imply what we have now is somehow the best possible version of things.
Without amazing intel to make the population spike free and open knowledge for everyone, noone in their right mind chooses the additional risks associated with a hot drop.
It's simply a one trick pony that only exists to counter amazing intel. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Fon Revedhort
Monks of War Out of Sight.
972
|
Posted - 2013.02.08 14:31:00 -
[24] - Quote
Rroff wrote:Its not like you can't see a hot drop coming a mile off if you have even a shred of common sense... don't get in scram range, switch to kiting setups and/or bump them over 500m/s so they can't light cyno or something instead of taking the unimaginative route of trying to get something nerfed purely because you lack the creativity to combat it. And then what? Don't get into the webbing range of Loki-boosted Rapier and Lachesis combo, which can get you pinned from 100 km?
Might as well have put it this way: don't undock!11oneone 14 |
Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
197
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Posted - 2013.02.08 14:49:00 -
[25] - Quote
Fon Revedhort wrote:Rroff wrote:Its not like you can't see a hot drop coming a mile off if you have even a shred of common sense... don't get in scram range, switch to kiting setups and/or bump them over 500m/s so they can't light cyno or something instead of taking the unimaginative route of trying to get something nerfed purely because you lack the creativity to combat it. And then what? Don't get into the webbing range of Loki-boosted Rapier and Lachesis combo, which can get you pinned from 100 km? Might as well have put it this way: don't undock!11oneone
As you mention lachesis rather than arazu and loki links I assume your talking about a fight with numbers on each side that then escalated via cyno rather a single bait cyno ship - which is another story as your gonna lose stuff thats long range tackled however reinforcements arrive whether cynoing in or jumping in via gates.
Backup fleet arriving with skirmish links and rapier/arazu via cyno are going to take a few moments to be able to lock anything and get links up - if you on the ball theres a good enough margin to get most sub battleship stuff out that aren't in scram range of the bait. |
Fon Revedhort
Monks of War Out of Sight.
972
|
Posted - 2013.02.08 15:13:00 -
[26] - Quote
Lachesis, Arazu - whatever. You miss the fact how the fight can get started with half ships in grid rather than 1 liting a cyno for the the 20 others. Why would anyone sane miss an opportunity to fight in more or less equal numbers? Right, hardly anyone would. And ganktards exploit that with ease, while in normal circumstances it would take them at least a minute to arrive to the battlefield even if they somehow managed to remain unrevealed.
In no way gankers are commited to devote just one ship to initial baiting. It can easily be 3 or even 10. 14 |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
778
|
Posted - 2013.02.10 03:36:00 -
[27] - Quote
Rroff wrote:Its not like you can't see a hot drop coming a mile off if you have even a shred of common sense... don't get in scram range, switch to kiting setups and/or bump them over 500m/s so they can't light cyno or something instead of taking the unimaginative route of trying to get something nerfed purely because you lack the creativity to combat it.
WE CAN see a hot drop coming , but even when we do , you MUST have the element of blob to have any chance to defeat a hot dropper , its a passive role. That's why I'm suggesting the CYNO jammer . Taking the initiative into our own hands and tackle the threat effectively. EVERYTHING in this game has a counter , ECC. for ECM ,scram.ers for MWD, sensor disruptors for tacklers , tracking disruptors for snipers . Now , cyno jammer for hot drop baits. GÇ£I know I have but the body of a weak and feeble woman, but I have the heart and stomach of a king, and of a king of England too.GÇ¥ GÇò Elizabeth I Tudor |
Iminent Penance
Interstellar Military Assistance Corporation Black Core Alliance
10
|
Posted - 2013.02.10 05:51:00 -
[28] - Quote
Ivy Romanova wrote:Rroff wrote:Its not like you can't see a hot drop coming a mile off if you have even a shred of common sense... don't get in scram range, switch to kiting setups and/or bump them over 500m/s so they can't light cyno or something instead of taking the unimaginative route of trying to get something nerfed purely because you lack the creativity to combat it. WE CAN see a hot drop coming , but even when we do , you MUST have the element of blob to have any chance to defeat a hot dropper , its a passive role. That's why I'm suggesting the CYNO jammer . Taking the initiative into our own hands and tackle the threat effectively. EVERYTHING in this game has a counter , ECC. for ECM ,scram.ers for MWD, sensor disruptors for tacklers , tracking disruptors for snipers . Now , cyno jammer for hot drop baits.
Hot droppers, like afk cloaking, are made to be an unstoppable and invincible strategy.
Welcome to eve, it aint changing |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
778
|
Posted - 2013.02.10 07:29:00 -
[29] - Quote
Iminent Penance wrote:Ivy Romanova wrote:Rroff wrote:Its not like you can't see a hot drop coming a mile off if you have even a shred of common sense... don't get in scram range, switch to kiting setups and/or bump them over 500m/s so they can't light cyno or something instead of taking the unimaginative route of trying to get something nerfed purely because you lack the creativity to combat it. WE CAN see a hot drop coming , but even when we do , you MUST have the element of blob to have any chance to defeat a hot dropper , its a passive role. That's why I'm suggesting the CYNO jammer . Taking the initiative into our own hands and tackle the threat effectively. EVERYTHING in this game has a counter , ECC. for ECM ,scram.ers for MWD, sensor disruptors for tacklers , tracking disruptors for snipers . Now , cyno jammer for hot drop baits. Hot droppers, like afk cloaking, are made to be an unstoppable and invincible strategy. Welcome to eve, it aint changing
How did the Arab spring goes for ya ? If you believe , its reality !!!
Change don't come from acceptance ,it comes from perserance and hope for change.
GÇ£I know I have but the body of a weak and feeble woman, but I have the heart and stomach of a king, and of a king of England too.GÇ¥ GÇò Elizabeth I Tudor |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1301
|
Posted - 2013.02.10 21:34:00 -
[30] - Quote
Ivy Romanova wrote:Rroff wrote:Its not like you can't see a hot drop coming a mile off if you have even a shred of common sense... don't get in scram range, switch to kiting setups and/or bump them over 500m/s so they can't light cyno or something instead of taking the unimaginative route of trying to get something nerfed purely because you lack the creativity to combat it. WE CAN see a hot drop coming , but even when we do , you MUST have the element of blob to have any chance to defeat a hot dropper , its a passive role. That's why I'm suggesting the CYNO jammer . Taking the initiative into our own hands and tackle the threat effectively. EVERYTHING in this game has a counter , ECC. for ECM ,scram.ers for MWD, sensor disruptors for tacklers , tracking disruptors for snipers . Now , cyno jammer for hot drop baits. You are talking about a counter. That reference is not accurate.
If you must use it, use the full and correct version. You are talking about a counter to a counter. In electronic warfare, for example, they call it ECM since it blocks an effect. The tools to stop this block are called ECCM. Anything to counter hot dropping would equate to ECCM in that context.
Hot Dropping is one of the two counters to Amazing IntelGäó. It has no value unless the population spike caused by fleet entry is handed out for free by the instant Amazing IntelGäó.
If people did not have this free instant warning, all hot dropping would accomplish is placing the bottleneck for entry at risk towards the pilot with the greatest motivation to stop it at any cost. Or, the Target, for short.
A strategic cyno placing the attack ships in the same system, if not gating them in normally, would be more practical. But then, as it is right now, Amazing IntelGäó reports that population spike instantly. This is more than enough warning to get a target safe with 100% success probability. So they hot drop instead. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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