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David Grogan
The Motley Crew Reborn
57
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Posted - 2011.10.11 16:51:00 -
[1] - Quote
Centra Spike wrote:"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC
I don't know why people are all riled up about the current super capital changes that CCP Tallest has proposed while ignoring the fundamental problem with EVE Online right now: Jump Freighters
Jump Freighters are the "I win" button of logistics, it's unfair that a Jump Freighter can move so much mat+¬riel without a support fleet. I propose this "superfreighter" should be limited in the type of items it can carry, perhaps the ability to carry ships (packaged or unpackaged) should be removed to shift the role of hauling ships back to the carrier.
There currently is no way to move more stuff than a Jump Freighter without using more Jump Freighters or using a Titan and a Freighter, which doesn't have nearly the range. Having to use a Titan in the first place puts a strain on any small alliance wanting to get into nullsec. Jump Freighters are completely unbalanced. And no, "because they cost 5b isk" is not a valid reason for them to be so good.
I'm sure there are better changes that can be made to bring the Jump Freighter back into balance, but the heart of the matter is whoever has more Jump Freighters can move more stuff faster and without a support fleet than any other combination of ship types.
Thank you.
0/10 troll |

David Grogan
The Motley Crew Reborn
64
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Posted - 2011.10.14 15:22:00 -
[2] - Quote
Centra Spike wrote:David Grogan wrote:0/10 troll Compelling argument, my friend. But by reducing the ability to move finished goods to nullsec it will force production to be shifted from Empire to nullsec. This will boost regional industry and lead to more dynamic game play. Instead of just recruiting "elite Jump Freighter" pilots alliances will be forced to get a broad spectrum of players encouraging growth in their space.
no it wont
at present t2 production is so reliant on technetium & using valueable bpos that noone in their right mind will mass build t2 gear / ships in conquerable stations and risk getting locked out.
the few t2 bpos will never leave high sec... you'd be damn silly to risk losing one.
With goons on a campaign to blockage ice its even more likely t2 production will never leave high sec.
also outposts have very limited build slots and poses are getting too costly to produce stuff in and are hopelessly weak vs today's cap /supercap blobs. they arent even good vs bs blobs. |

David Grogan
The Motley Crew Reborn
64
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Posted - 2011.10.14 15:33:00 -
[3] - Quote
David Magnus wrote:So you're telling me that Jump Freighters can jump directly from high sec (where they can't be attacked)
have you looks at the killboards recently? im seeing lots of dead jf's Moar Tears guys have been ganking Jf's alot lately
Moar Tears' Jf/freighter campaign |

David Grogan
The Motley Crew Reborn
66
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Posted - 2011.10.14 18:58:00 -
[4] - Quote
Centra Spike wrote:David Grogan wrote:David Magnus wrote:So you're telling me that Jump Freighters can jump directly from high sec (where they can't be attacked) have you looks at the killboards recently? im seeing lots of dead jf's Moar Tears guys have been ganking Jf's alot lately Moar Tears' Jf/freighter campaign So they die, what's your point? Nanoships also died, but they were still game breaking.
my point was someone said they cant be killed in high sec............. the link proves otherwise.
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