| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Daftcube
Forgotten Union of Knackered Tradesfolk
0
|
Posted - 2013.02.08 02:46:00 -
[1] - Quote
It would be cool if CCP made a few missions where Dust players would need Eve players, and they would interact accordingly.
Example: There is a mission where an Eve player needs to destroy a shipyard facility building a titan. Obviously, a single Eve player wouldn't be able to destroy a titan with a subcapital, the only ships that can get there due to cosmic radiation.
Twist: There is a Skyfire battery on the planet that could hit and destroy the titan scaffolding, giving the titan a very bad day. Other Twist: There are many guards to the skyfire battery that would be very hard to kill unless an orbital strike hit the area.
So, the Eve player and Dust player would work together to kill the titan-under-construction.
I think it would be really cool, but hard because of the district thing.... but yeah. You get the idea. |

Henry Haphorn
Kid's Logistics Inc
412
|
Posted - 2013.02.08 05:35:00 -
[2] - Quote
Cool idea, but there is a problem.
You mentioned about Eve/Dust players needing each other. That should not be the case considering both games have to retain their independence. However, one can improve on this idea by taking a page from the recent faction warfare design in which Gallente Capsuleers can capture a Caldari system faster if they had extra help from Dust Mercs who can successfully capture as many districts on each planet as possible. Likewise, Dust Mercs can do better with much more powerful bombardments with the help an Eve Capsuleer. Eve Capsuleers fighting for the Gallente can take a Caldari system on their own if they don't have Mercs and Dust Mercs can still call in NPC orbitals if they don't have Capsuleers but both games recognize the benefits of faster progression if they work together.
Take this example and now apply it to a PVE mission. That Capsuleer can still take out the shipyard facility on his own if he had a good enough ship but recognizes the benefits of teaming up with a Dust corp to have that shipyard infiltrated and sabotaged. Adapt or Die |

ITTigerClawIK
Galactic Rangers R O G U E
206
|
Posted - 2013.02.08 12:39:00 -
[3] - Quote
i think it would be an interesting idea if dust mercs could accept contracts to infiltrate an orbital facility and disable stuff, like temporaraly disable a POS tower shield for a few minutes if they manage to complete a mission or dissrupt the contruction of a super cap being built for a few days through sabotage in the capital array or something like that, maybe even disrupting some system upgrade in the ihub, could make for some interesting gameplay. |

Kane Spero
Imperfects Death Insurrection Extorsion
13
|
Posted - 2013.02.08 13:37:00 -
[4] - Quote
Henry Haphorn wrote:Cool idea, but there is a problem.
You mentioned about Eve/Dust players needing each other. That should not be the case considering both games have to retain their independence. However, one can improve on this idea by taking a page from the recent faction warfare design in which Gallente Capsuleers can capture a Caldari system faster if they had extra help from Dust Mercs who can successfully capture as many districts on each planet as possible. Likewise, Dust Mercs can do better with much more powerful bombardments with the help an Eve Capsuleer. Eve Capsuleers fighting for the Gallente can take a Caldari system on their own if they don't have Mercs and Dust Mercs can still call in NPC orbitals if they don't have Capsuleers but both games recognize the benefits of faster progression if they work together.
Take this example and now apply it to a PVE mission. That Capsuleer can still take out the shipyard facility on his own if he had a good enough ship but recognizes the benefits of teaming up with a Dust corp to have that shipyard infiltrated and sabotaged.
Totally agree with this. You don't want to FORCE interaction and you want to maintain each game's independence.
Going forward and deepening the connection, the interactions should be mutually beneficial. I do think that getting Dusters involved in Eve-side PVE might be a good and safe stepping stone for future interaction.
|

Zymzat
The Scope Gallente Federation
0
|
Posted - 2013.02.10 07:58:00 -
[5] - Quote
I like the idea of coordinating with dust players, it just makes EVE feel more alive knowing there are boots on the ground. I'm trying to find an EVE corp that has dust members etc, been away from the game for a while. |

Mars Theran
Red Rogue Squadron
1626
|
Posted - 2013.02.10 22:21:00 -
[6] - Quote
Henry Haphorn wrote:Cool idea, but there is a problem.
You mentioned about Eve/Dust players needing each other. That should not be the case considering both games have to retain their independence. However, one can improve on this idea by taking a page from the recent faction warfare design in which Gallente Capsuleers can capture a Caldari system faster if they had extra help from Dust Mercs who can successfully capture as many districts on each planet as possible. Likewise, Dust Mercs can do better with much more powerful bombardments with the help an Eve Capsuleer. Eve Capsuleers fighting for the Gallente can take a Caldari system on their own if they don't have Mercs and Dust Mercs can still call in NPC orbitals if they don't have Capsuleers but both games recognize the benefits of faster progression if they work together.
Take this example and now apply it to a PVE mission. That Capsuleer can still take out the shipyard facility on his own if he had a good enough ship but recognizes the benefits of teaming up with a Dust corp to have that shipyard infiltrated and sabotaged.
I disagree. I think the connection between EVE and Dust could be brought much closer than they are. I see the potential for co-operative missions with the Avatar gameplay in EVE taking advantage of the merge between EVE and Dust.
Basically, what would happen, is that the Dust Servers which are now connected to EVE, and the technology that allows Dust players to battle on planets could be utilized for EVE players in PvE environments, (and possibly PvP, but that's another thing), and possibly for co-operative missions on Space stations or abandoned facilities in Sleeper sites, or even the wrecks of old ships.
So, what happens now, is that a Dust player in their MQ is in an environment that is the same as the CQ for EVE players. The character movement and interactive ability is all the same for both, and this is accomplished on the EVE servers, using existing technology.
When a Dust player goes into battle, he is entered into a queueing system which then migrates his character stats and equipment to the battle servers which have the necessary code to allow for more interactive and dynamic character control and functionality within the FPS environment.
When they introduce PvE missions in Dust, it will be the same thing. These mission will be played out on Battle servers using the appropriate code to allow for that functionality which is not possible on the EVE servers. A connection of course, still remains between the two allowing interactivity between the EVE Cluster and the players on the Battle server in Dust.
Applying statistics, skills, and equipment to EVE players to be capable of completing this migration and playing in PvE environments on the Dust servers will essentially be the same. We will likely have lesser equipment and capability of course, unless they see fit to allow us an additional clone type which can function as the Dust mercenaries do with similar equipment. Physically enhanced, so to speak.
The development of Dust will provide most of the base functionality for this game play, and it need not be done as any massive addition of code and technology on the EVE side of the equation. The potential is already there; it is simply a matter of applying it and finding the best way to make it work well for both games as an interaction between the two, while also being potentially independent of each other in non-cooperative gameplay modes.
There would still require development EVE side of course, but it would be much less than developing the entirety of an Avatar mini-game strictly for EVE on the EVE servers, and l would think still much less than deploying a EVE specific set of servers using modified code from Dust for the same purpose, again, strictly for EVE players and completely independent of Dust.
The best option is to utilize both environments for both games to introduce gameplay and environments and interaction shared between the Dust and EVE. zubzubzubzubzubzubzubzub |

Zacharia Stormheart
Pator Tech School Minmatar Republic
0
|
Posted - 2013.02.13 20:56:00 -
[7] - Quote
How would this even work? To do missions like this wouldn't it require developers to constantly be changing scenery on planets and objectives?
I guess im just having a hard time figuring it all out
|

Otto3d
Genesis Systems Research ORPHANS OF EVE
1
|
Posted - 2013.02.15 22:49:00 -
[8] - Quote
I kinda like this idea, although I think they are going to shoot towards Faction Warfare, inwhich Dust Players are taking over systems for their faction (with EVE acting like the Navy by providing bombardment and destroying their ships). But it would be kinda cool for like storylines or special missions inwhich you have DUST players taking over stations with EVE players providing support and as such. However, this might be a few years down the road, since DUST is very new and all before they might consider this. |

Rusko Valarian
TomatoCo. Technologies
0
|
Posted - 2013.02.27 02:27:00 -
[9] - Quote
As cool as that all sounds - wouldn't it be a bit difficult finding DUST players running that mission at the same time?
Realistically, I think CCP have done more than we all expected int he sense that they've bypassed this route and gone straight to "An online FPS shooter connected to an PC-based MMO". With the mission-running idea, you wouldnt REALLY see anything the DUST players are accomplishing - unlike having targets transmitted and an orbital strike being witnessed by both parties - CCP could easily get away with having PvE mission where "DUST Mercs" are helping you out on the planet, but would most probably be NPCs.
But meh, what do i know. What they need to advance on is the DUST players shooting US. |

Kobalos
Grey Nomads Combat Mining and Logistics
4
|
Posted - 2013.02.28 16:40:00 -
[10] - Quote
- Total Integration -
Dust Mercs breach a Titan and after fighting through the Titan's inner defense systems and other mercs that have been hired to defend the vessel, they reach the pod. They escort a capsuleer with the requisite skills to fly the ship, to his pod. They take the Titan. I don't know how you make that work, but that would be amazing. Take that concept and let it play out across the universe.  |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |