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Bradwen Grey
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Posted - 2005.07.19 01:53:00 -
[1]
I understand that guns like hybrid turrets are best used at their optimal range, which is displayed on the gun.
However, I'm wondering... do missiles have an optimal range as well? For example my guns optimal range is 10km... I've noticed that at 2km or under it's impossible to hit almost with them.
I'm using standard light missiles... do these have the same % chance to hit at their max range as they do if fired at virtually point blank range? Will they do the same amount of damage at long range and short range?
Thanks for any info.
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Bradwen Grey
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Posted - 2005.07.19 02:09:00 -
[2]
Oh.. one more question regarding missiles.... are Defender missiles a relatively reliable means of stopping missiles from hitting my ship? They sound neat and I was thinking of training the skill.
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jbob2000
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Posted - 2005.07.19 02:47:00 -
[3]
Defenders are quite useless at the moment because missiles got a huge speed increase so unless you're fast with the mouse...
Anyways, missiles hit for pretty much the same amount of damage anywhere as long as 'anywhere' is under it's maximum range. -----------------------------------------------
CANADIAN |

Feryal
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Posted - 2005.07.19 05:59:00 -
[4]
Missiles do not have a % chance to hit. They either hit and do full damage or they do not.
Note "full damage" has several factors. Missile class, Skills, Target Class, and Target Velocity all come into play. So there are variances in damage but they are not random like turrets.
Missiles will always hit unless something stops them. A. The targets out of range, B. The target is faster then the missile and it runs out of fuel. C. The missile is shotdown by something (Defender/Smart Bomb) D. The missile loses guidance (You warp away).
As for range, its simply flight time * velocity modified by skills. Note it may take 10 secounds for your missile to reach its target, so if its running away your missile must fly further, but if its closing your missile doesnt have to travel as far.
Note: Defenders still work but they are not as effective as they used to be. Unless your fighting something with a high damage mod (Instalation/Turret Platform) your generly better off firing missiels back. :)
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AvanCade
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Posted - 2005.07.19 06:15:00 -
[5]
speed * flighttime = range
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Bradwen Grey
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Posted - 2005.07.19 06:30:00 -
[6]
Ah, thanks for the info.
About defender missiles though... wouldnt they be useful though on battleships perhaps? I saw one fighting a while ago against npc battleships... and I notice those high end torpedoes/missiles travel really slow and there seems to be plenty of time for a defender to take it out (I think they go something like 7,000m/sec without any modifying skills, last I saw)... wouldn't these be effect against those big capital ship missiles? (not that I'm anywhere near getting a battleship, hehe.. I just started a few days ago :)
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AvanCade
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Posted - 2005.07.19 08:55:00 -
[7]
Yes, defenders are usefull but since most Battleships (not including Caldari) have only 2 launcher slots it doesnt do much. You need at least 2 defender missiles to destroy 1 torpedo. Calculate yourself if you have a Raven fireing 6 torpedo's at you each 20seconds from short range.
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Jenny Spitfire
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Posted - 2005.07.19 09:00:00 -
[8]
BTW, I noticed this a lot.
The farther your missiles travel, the nearer to the max. dmg. they do. ----------------------------------- Eve is all about Darwinism: 1. Only the fittest survives. 2. Only the paranoid survives. 3. Only the pretty survives. 4. Only the rich survives. |

Keldrick
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Posted - 2005.07.19 09:52:00 -
[9]
Originally by: Feryal Missiles do not have a % chance to hit. They either hit and do full damage or they do not.
Note "full damage" has several factors. Missile class, Skills, Target Class, and Target Velocity all come into play. So there are variances in damage but they are not random like turrets.
Missiles will always hit unless something stops them. A. The targets out of range, B. The target is faster then the missile and it runs out of fuel. C. The missile is shotdown by something (Defender/Smart Bomb) D. The missile loses guidance (You warp away).
As for range, its simply flight time * velocity modified by skills. Note it may take 10 secounds for your missile to reach its target, so if its running away your missile must fly further, but if its closing your missile doesnt have to travel as far.
Note: Defenders still work but they are not as effective as they used to be. Unless your fighting something with a high damage mod (Instalation/Turret Platform) your generly better off firing missiels back. :)
are you sure missiles always hit (if they are in range)? I've been using them alot, and sometimes I'll launch say, 4 (kestral) and watch the log, and only 2 actually do damage. this is vs npc rats who are dumb and just fly straight for me so its not like they move out of range or anything, and I'm well within range to begin with.
maybe the first missiles are blowing the second ones up? I heard this used to be a problem way back when but they fixed it.. but launching them one at a time waiting a second between missiles seems to help alot so maybe they still do. (annoying that with lag even if I wait a second they still fire at the same time sometimes).
anyway sorry for bit of a hijack, to add something on topic I've found under around 20km or so defender missiles just don't work right, they shoot off but don't hit the missile in time or whatever and you get hit anyway. longer then that they seem to work alot better but imho your still better off shooting real missiles. I still carry some around though for those npc cruisers who only seem to fire one missile at a time and have no other weapons.
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Feryal
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Posted - 2005.07.19 17:36:00 -
[10]
Your missiles are hitting the target, but for some silly reason the log only shows one hit every secound or so. So if all of your missiles hit at once, it will only display the damage for 1 of them.
Note all of your missiles ARE doing damage, its just the log only shows one hit.
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