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Deb Dukar
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Posted - 2003.07.16 18:13:00 -
[1]
can some1 tell me why i should use projectiles since the latest patch?
there definetly no benefit. artys barely hit autocannons wont hit before 5k range and then for dam low dmg howitzer have a insane high rof and hit as often as artys.
gunnery lvl 5, motion prediction lvl 4, i got 2 tech lvl 2 tracking enhancers, 2 gyros I, installed a tracking computer, i still dont hit. tried all kind of ammo, all kind of proj weapons ...
i sux so much seeing my mate standig 30k near a infinite mob cruiser spawn and shooting em with his 250mm hybrids. he does like 5x time dmg then i do while i have the better skillz.
heck ... i can kill more cruisers in ma rifter with 3 250mm then in my rupture ------------------------- got a problem with my typos? then go to ur mom and start crying :P |

Deb Dukar
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Posted - 2003.07.16 18:41:00 -
[2]
so gimme a hint then. lost my 650mm scouts which were far better then the normal artys. strangly they hit more often too.
old setup: 2x650mm scouts 2x425mm autos 2x h50 launcher with heavy missiles took out 2 cruiser @ once with this setup
new setup after getting nuked: 2x650mm artys (no more scouts) 2x425mm autos 2x h50 launcher with heavy missiles can barely kill 1 cruiser and getting nuked by frigates (high ones)
doesnt work NEmore. @ least not my 650mm artys. 425 still does the same dmg. ------------------------- got a problem with my typos? then go to ur mom and start crying :P |

Deb Dukar
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Posted - 2003.07.16 20:28:00 -
[3]
i dont complain about teh damage of the projectiles. the turret speed is the problem.
3x 250mm hit more often then my 4x650mm do. i dont even get half of the damage they r doing.
i know that the real benefit is teh cap use (which is non existant). but therefore projectiles have half the cargo (means we have to realod more often) and a pretty low fire rate (which means we dont shoot that often). thats allready 2 penaltys. why give us another more with nerfing turret speed that much?
im unable to hit anything until i stop my ship. and if i stop my ship the mob hits me like mad and i have to autoreapeat my shieldboosters which means my cap bonus is gone too. my speed bonus (which is pretty low) is useless too cause i cant take NE advantage outa it
my mate is doing 10 mio a day just by sitting 50k away of a perma cruiser spawn and shooting mobs with his 250mm. while im sitting there and hopig that one of my 4 artys lands a hit. if the mob is near 10k my artys r useless cause of the crappy turret speed which means my optrange from 7500m is useless to.
funy thing is taht my 250mm proj. turrets doing more damage and frequently damage then the 650mm ------------------------- got a problem with my typos? then go to ur mom and start crying :P |

Deb Dukar
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Posted - 2003.07.17 06:59:00 -
[4]
as far as i figured out, the whole scout family isnt realy affected by the nerf. sure it doesnt hits as much as before, but it still hits more often. makes me think that they accidently broke all other non market stuff.
@ least nice to see that im not the only one who sees the problem here. ------------------------- got a problem with my typos? then go to ur mom and start crying :P |

Deb Dukar
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Posted - 2003.07.17 08:00:00 -
[5]
@Ghenghiz read the posts, scouts work like before :P ------------------------- got a problem with my typos? then go to ur mom and start crying :P |

Deb Dukar
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Posted - 2003.07.17 08:23:00 -
[6]
@lord zap jep but my old scouts lad far more hits then the standard artys. with em i was able to solo a bunch of cruisers, without em i can barely kill 1.
PS: maybe u wanna gimme my scouts back? u podded me a few days ago :P ;) ------------------------- got a problem with my typos? then go to ur mom and start crying :P |

Deb Dukar
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Posted - 2003.07.17 09:05:00 -
[7]
thats why the opt range is sso low. but wheres the connection between a turret speed and the bullet size?
a 250mm hybrid is as big as a 650mm (more technical stuff) and faster too ------------------------- got a problem with my typos? then go to ur mom and start crying :P |

Deb Dukar
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Posted - 2003.07.17 09:22:00 -
[8]
ok tyr, so u mean if they nerf hybrid next patch, every1 shoudl use lasers then?
Edited by: Deb Dukar on 17/07/2003 09:27:08 ------------------------- got a problem with my typos? then go to ur mom and start crying :P |

Deb Dukar
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Posted - 2003.07.17 09:57:00 -
[9]
do u realy thin that ignoring a problem will help u or us? if they "balance" hybrids and double cap costs of lasers, what r u going to use then? ------------------------- got a problem with my typos? then go to ur mom and start crying :P |

Deb Dukar
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Posted - 2003.07.17 11:04:00 -
[10]
"fear my lockpick!" <- 1.5 years of fixerlive in AO :)
we whined about 1 year and then we finaly got fixed hehe. same tactic should work here too *g ------------------------- got a problem with my typos? then go to ur mom and start crying :P |

Deb Dukar
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Posted - 2003.07.17 12:52:00 -
[11]
i mentioned ammo types in first post :P
i realy loved my original setup. aproach mobs while shooting all my 650mm scouts to nuke away shields. then @ 10k turning 425mm on with fusion m ammo to nuke the armor. worked great if u ahve a few havoc missiles as support.
same tactic doesnt work now (normal artys) and i have no clue why. i personaly think that just the artys and howies need some more work. amybe same tracking speed like the 250 hybrids have. its preety much the same type of weapon (long range) just uses another technic. ------------------------- got a problem with my typos? then go to ur mom and start crying :P |

Deb Dukar
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Posted - 2003.07.17 12:57:00 -
[12]
arty has 0.005 with 1x tracking enhancer I and crusier skill (rupture), motion prediction lvl 3 and gunnery lvl 5 i get it to ~0.0065
with the same equipment i can get my 250mm hybrid to ~0.01415
Edited by: Deb Dukar on 17/07/2003 13:01:19
Edited by: Deb Dukar on 17/07/2003 13:01:55 ------------------------- got a problem with my typos? then go to ur mom and start crying :P |
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