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Liang Nuren
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2962
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Posted - 2013.02.10 23:39:00 -
[1] - Quote
One of the cool things about the Phantasm is that it has its crewed by one of the lesser known races, called "capacitor vampires". You'll notice their handiwork when you undock and activate any module and your capacitor instantly empties. I can't wait until they extend WIS to include the bridge of your ship! I really want to see what they have conceptualized these beings to look like!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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2963
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Posted - 2013.02.11 01:21:00 -
[2] - Quote
I'm currently flying a pulse Phantasm, but I've found that beams will frequently outperform it. Getting into position even for Scorch is really quite brutal on it's limited capacitor. That's why I tend to shy away from active tanking, invulns, and even Aerators (in favor of Accelerators or Locus). I've run some Phantasm gangs in the past and the amount of cap weakness the ship has just cannot be overstated.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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2963
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Posted - 2013.02.11 02:42:00 -
[3] - Quote
I think you should go try the Phantasm out some before we continue this conversation. It's obvious that you don't understand how crippling the cap problems it has are.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Atrocitas
2964
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Posted - 2013.02.11 04:17:00 -
[4] - Quote
Merin Ryskin wrote:Cute E wrote:Maybe cap inject it? Maybe with a small cap booster will be able to fit some neuts as well. Except it's a kiting ship, so you're perma-running the MWD, using lasers with no cap bonus, and possibly trying to use neuts in your spare high slots. You can make it work with a cap booster, but you're throwing 800s in as fast as you can load them and that gives you really limited endurance before your whole cargo of them is gone and you have to go home to restock. Now, this was worth it back in the good old days before the faction ship boost. ACs and blasters hadn't been fixed yet, pulses with scorch dominated, and none of the other faction cruisers were worth undocking. But now the game has moved on and left the Phantasm behind. There's no reason to put up with the Phantasm's huge cap problems when there are better ships to fly.
Heh, I briefly considered dual injecting before realizing I was just looking for a way to make the Phantasm not suck.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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2966
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Posted - 2013.02.11 16:15:00 -
[5] - Quote
Carol Krabit wrote:I have no experience with the Phantasm, but it looks like a ship that could be XL ASB'd to great effect. Anyone tried this?
The tank is a bit thin with an XL ASB. But yes, I've tried it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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2969
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Posted - 2013.02.12 06:23:00 -
[6] - Quote
That would ideally be the Ashimmu.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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3038
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Posted - 2013.02.14 00:24:00 -
[7] - Quote
No... it's really not.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
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3059
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Posted - 2013.02.15 06:14:00 -
[8] - Quote
The Omen has a web and the Phantasm has a Web + Cap Booster. Considering the **** capacitor on both the Omen and Phantasm, I think the Phantasm wins. Now, if you wanted to make the argument for a MWD/Disruptor/Small Cap Booster I'd be ok, but then you'd lack a web.
/shrug
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
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3075
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Posted - 2013.02.18 16:17:00 -
[9] - Quote
First, I think it needs to be said that medium pulse is not long range enough when compared to blasters and (especially) autocannons. A large part of the problem is that I naturally expect pulse lasers to be able to attack throughout a typical engagement range. FMP was conceived with a "natural" range of 20km and Heavy Pulse with a "natural" range of about 24km. Since that time, we've seen T2 points and overheat and the proliferation of skirmish links.
In a fairly typical small gang we can see engagement ranges stretch out to somewhere between 30km (overheated T2 point) and 45km (overheated T2 point, loki links). This makes "kiting" in a laser ship a dubious affair IMO. More importantly, it also removes the ability for lasers on the more painfully slow hulls to fight off kiting ships. If we were just talking about the longer ranged projectile ships like the Vagabond or optimal bonused ships like the Zealot I don't think this would matter as much as it does. However, we're facing the situation where blaster ships trivially outrange T2 point range - and medium pulse range.
That is to say that conceptually I'd say lasers should both be the best kiting weapon (when mounted on an appropriate hull) and the best anti kiting weapon (when not). They should have fairly high DPS (which they do), be fairly weak up close (which they are), and restricted in damage type (which they are).
All of that said, I think the ship could be basically ok with 4 turrets (5 highs) and the equivalent of a LCB II stuffed into its pathetic capacitor. You might also want to nudge up the speed and agility on the ship because you only have 3 lows to stuff the requisite 2 HS, 2 TE, 2 Nano, DC into.
An optimal bonus would also help emphasize the kiting role over a brawling role - because let's just be honest: a brawling laser ship with like 10 capacitor in a land where every ship in the game has a "utility/anti-frig neut" fit is just ******* stupid.
I'll post some thoughts on the Ashimmu shortly (read: perhaps today), but I've got to head to work soon. I will leave this as something to chew on: - Neuts + Lasers is simply lolwutcapacitor, even before we stop to consider the laughable capacitor it has. Again, LCB II or two builtin would be a good idea (yes, without adjusting the recharge rate). - The Ashimmu doesn't have the resist profile or EHP that's necessary to be useful as a raw neut ship. The Bhaalgorn has EHP and the Legion has EHP + Resists + Same Neut Power. - The DPS is utterly anemic, even when compared to the recons. - This leaves the web bonus as the only viable bonus on the ship.
My suggestion: - Turn the role bonus into a resist bonus - Move a high to a mid (MWD, Cap Booster, Disruptor, 2x Web) - 5 unbonused turret slots (let them focus on that web bonus if they want, or let them sacrifice DPS for neuting power) - Slightly increase the neut bonus to account for moved high (otherwise it's still inferior to the Legion) - Build in a LCB or two - Fill out the drone bay with 25 bw/50 bay
Other options include: - Almost Cap free neuts (yes, really) - Role fitting bonus for heavy neuts (increase neut range) - Refocusing the ship away from lasers wholesale
Anyway, gotta run. o/
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Atrocitas
3076
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Posted - 2013.02.18 20:24:00 -
[10] - Quote
Anya Klibor wrote: With their laser bonus, it allows them to not only neut substantial amounts, but also put out solid DPS, fit a decent tank and web substantially. You pretty much mixed the Succubus and Daredevil when you created the Cruor. I think what makes them better than the Amarr Recons is that fact: they have damage, tank, and flexibility with regards to how they fly.
I'm sorry, did you just claim that the Ashimmu and Cruor are better than the Amarr Recons? And that they have "damage"?
I.... what?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Atrocitas
3154
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Posted - 2013.02.22 04:58:00 -
[11] - Quote
You're better off doing plexes or running high sec missions. Yes, really.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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3172
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Posted - 2013.02.24 03:07:00 -
[12] - Quote
Cambarus wrote:He said put that bonus in with the hull bonus. It would be closer to 150 extra DPS, which would definitely be nice.
I dunno... that'd make it do almost as much DPS as a Navy Omen.
Yeah it'd be pretty cool then. It'd almost do as much DPS as a Navy Omen.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
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3173
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Posted - 2013.02.24 05:01:00 -
[13] - Quote
Cambarus wrote: Maybe my math is a bit off, but doesn't the nomen have 8 effective turrets vs the 10 that the phantasm would have with an extra turret? You could squeeze a bit more dps from an extra damage mod, but surely not enough to give the nomen better damage?
The NOmen gets more lows (3 HS) and a bigger drone bay. A Phantasm with 4 HPL/2 HS deals less damage than a NOmen. It also has less capacitor and requires cap for its hardeners.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
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3173
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Posted - 2013.02.24 06:29:00 -
[14] - Quote
Cambarus wrote: Hadn't considered the drone bay, but then I'm not fond of combat drones anyway, ECM drones = <3 for anything that doesn't get a bonus to drone damage imo.
EDIT: and I just checked, even with drones the phantasm would slightly OD a nomen.
Yeah looks like I had my implants in the NOmen and not the Phantasm. 536 vs 519 DPS @ 23km (Scorch), pretty sure that's not good enough DPS for it to be the "Sansha Shtick". I stand by my original suggestions earlier in the thread.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
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3173
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Posted - 2013.02.24 07:07:00 -
[15] - Quote
If you're just looking for an excuse, we have periodic Phantasm Fleets in Amamake. ;-)
-Liang
Ed: Also, my experience with the Phantasm is a bit more recent than yours. Although, looking at it, I have more experience in a Scythe Fleet than the Phantasm...  Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
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3217
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Posted - 2013.03.09 00:39:00 -
[16] - Quote
Active tank bonuses are generally fine, and they're paired with stronger bonuses and better base attributes to account for the fact that they're weaker than resist bonuses. Yes, they don't scale into The Blob as well... but really, that's not a problem.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
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3223
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Posted - 2013.03.19 18:05:00 -
[17] - Quote
I don't care how many billions in officer fit you throw at a Nightmare, it's still not going to be remotely as useful as the Mach.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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3223
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Posted - 2013.03.20 17:01:00 -
[18] - Quote
RavenPaine wrote:Has anybody seen the Phantasm thread? I cannot seem to find it.
Many of the same problems that apply to the Phantasm apply to the Nightmare/Mach conversation. I don't begrudge it overly much. I still contend that brawling laser ships (even with a tracking bonus and enough mids for a web) is a bad idea. I'd much rather see semi fast optimal bonused laser kiting ships. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Atrocitas
3225
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Posted - 2013.03.20 19:56:00 -
[19] - Quote
amurder Hakomairos wrote:Mr Hyde113 wrote: The reason the Mach is problematic is speed (duh). Its other characteristics alone, aren't a problem, but when combined with cruiser-like speed, they scale to a ridiculous level. As an attribute, speed is IMO one of the highest priority factors that a ship has to be balanced around. The angel ships do not seem to sacrifice much in other areas to justify their ridiculous speed, which creates problems for ships like the vagabond when compared to the cynabal.
The reason the Mach has that speed is because it has only 5 mid slots unlike the other shield tanked pirate BS (Nightmare and Rattle) which have 7. So yes, you get extra speed to help mitigate incoming damage but you are also basically forced into spending 2B+ isk on your tank since you only have 3 slots available. Any reduction in the Mach's speed would require an addition of a 6th midslot to balance it.
I don't see how you are forced into spending 2B to have a viable Mach. Please stop making things up. You're derailing a great thread about the Phantasm.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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3225
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Posted - 2013.03.20 20:17:00 -
[20] - Quote
amurder Hakomairos wrote:Liang Nuren wrote:
I don't see how you are forced into spending 2B to have a viable Mach. Please stop making things up. You're derailing a great thread about the Phantasm.
-Liang
Depends on what you are trying to do. I doubt you will be able to tank a DED 8/10 or 10/10 with a T2 tank.
 Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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3230
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Posted - 2013.03.25 17:31:00 -
[21] - Quote
Tilo Rhywald wrote:Din Tempre wrote:I love the phantasm. Was my first faction cruiser and still have that exact ship despite many different adventures, including several solo sightseeing tours through various null.
I'm going to suggest something radical for sansha ships - MJD spool up speed and non-covert cloak speed bonuses (while still keeping their damage). They scream predator and giving them the ability to "pounce" would be a very unique flavor to bring to EVE, and still distinct from the recons which are a true ambush. Aren't MJDs battleship-sized modules? I think the black-ops-style cloak speed bonus is interesting, but after some consideration I find the loss of 50% of the utility highs to make use of it rather not worthwhile. Two of them is really one of the stand-out characteristics of the sansha boats, and they're what (potentially!) makes them extremely viable solo options (currently only with astronomical sums of ISK). Liang Nuren wrote:
Many of the same problems that apply to the Phantasm apply to the Nightmare/Mach conversation. I don't begrudge it overly much. I still contend that brawling laser ships (even with a tracking bonus and enough mids for a web) is a bad idea. I'd much rather see semi fast optimal bonused laser kiting ships. :)
-Liang
Maybe I missed it somewhere else or I'm just incapable of finding it... Would you be so kind to provide me with an explanation for this opinion? I'm earnestly interested, not trying to provoke - I'll always follow the best argument. :) I've found that for example an AB-active-brawling Phantasm with two medium nosferatus (lol, I know... I'd much rather use two medium neuts, but the abysmal cap on this thing leaves me no choice) can work extremely well. However, crystals are a must, and that shouldn't be so. Hence I repeat my suggestion to make the Caldari bonus a shield resist bonus. That makes much more sense anyway than a laser damage bonus from a storyline perspective aswell as that would be a "typical" Caldari bonus. I'm against an active shield bonus as it limits you to one form of tanking, and for example the option of a kiting buffer tachyon Phantasm or something should still be open. Once more about the role: What would be unique about the Phantasm if it became a Zealot with a better shield tank and a lot less damage if nano'd or a Vagabond with lasers? I believe there are enough very good cruiser-sized kiting setups. Also... what use are two med neuts if you're constantly fighting outside their effective range (yes, combating tacklers etc., but I'm a fan of applying the power of all my mods on one opponent, and not having to waste pg/cpu for mere "back-up"-mods). With web/scram and an AB the Phantasm is capable of dictating range within brawling (scramming) distance to make effective use of the relatively long laser optimal and certain utility highslot options - at least once its base speed has been brought up to at least t1 cruiser level. -.- To sum up my suggestions again: - better cap (20%?) - more speed (at least comparable to rebalanced t1) - role bonus: 167% damage to medium energy turrets instead of 100% (equals an increase of about 6,7% in damage or 8 effective turrets versus currently 7,5) - swap Caldari bonus from 5% damage to 5% shield resist bonus per level - (a little more pg or an additional lowslot would be quite nice, but that might be op, so that's not to be prioritised) Cheers, Tilo R.
Sure, no problem. I made a long detailed post in the first couple of pages of this thread where this opinion was established.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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3231
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Posted - 2013.03.27 17:51:00 -
[22] - Quote
The TE changes are interesting and I'm not sure how things will shake out. I'll need to play with it some.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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3291
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Posted - 2013.04.09 03:46:00 -
[23] - Quote
This should help clear up your misperceptions about the historic balancing of T1, T2, faction, and pirate ships. http://cdn1.eveonline.com/www/newssystem/media/8742/1/Shiptech.jpg
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
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3291
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Posted - 2013.04.09 03:50:00 -
[24] - Quote
Tilo Rhywald wrote:With the soon to be rebalanced navy faction cruisers, there will be an additional laser ship of this size with a range bonus for all the kiting fun one could wish for: the Omen Navy Issue. Accordingly, I find this yet another argument to buff the Phantasm towards the close(r)-range brawling role.
Cheers Tilo R.
Aye, I've been looking at that closely. The TE nerf was also announced recently, which should help bring the ranges down on some of the more egregiously offenders. I need to re-evaluate the entire situation, because it's changed so much. But yes, I'm mostly ok with a resist bonus Phantasm with the NOmen being pretty much exactly what I wanted (sans some power grid, damage, and a 4th mid).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
Heretic Army Atrocitas
3291
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Posted - 2013.04.09 05:16:00 -
[25] - Quote
Tilo Rhywald wrote:To sum up my suggestions again:
- better cap (20%?)
- more speed (at least comparable to rebalanced t1)
- role bonus: 167% damage to medium energy turrets instead of 100% (equals an increase of about 6,7% in damage or 8 effective turrets versus currently 7,5)
- swap Caldari bonus from 5% damage to 5% shield resist bonus per level
- (a little more pg or an additional lowslot would be quite nice, but that might be op, so that's not to be prioritised)
Ok, so let's assume that CCP goes absolutely ape **** hog wild with the Phantasm, and fulfills your every possible dream mentioned here. And then they go further. And then you go and fit deadspace gear and pirate implants. It's still not going to be even remotely viable: - It's still extremely cap intensive (lasers + prop mod + invulns + tackle + neuts + etc). - It's still quite slow, and there's basically nothing you can do about it (see: limited low slots) - It's still got terrible damage. The Vigilant (as an example) has a super awesome web bonus on top of 60k EHP and 1100 DPS. - It's still got a relatively weak tank (~25k EHP active tanked as you suggest, ~50k EHP buffer).
I just don't see how you plan to take one of the most cap intensive ships into the heart of neut and scram range while everyone has 1-2 neuts fit and plan to actually accomplish anything. There's a reason that brawling is held in such disdain for smaller ships.
Hell, even the Talos (blasters, blasters, and more blasters) kites.
-Liang
Ed: If you want to make the ship a brawler, I really can't see it working without 800+ DPS. The Phantasm is ultimately a one trick pony, designed entirely around damage. And it utterly and completely fails at that task.
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Liang Nuren
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3299
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Posted - 2013.04.10 18:30:00 -
[26] - Quote
Hey Tilo, did you see the bonuses on the new Navy Harbinger? It looks like we both got what we wanted. Now... what the hell to do with the Phantasm?
-Liang
Ed: Also, resist bonuses are getting smacked in the face. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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Posted - 2013.04.15 04:01:00 -
[27] - Quote
While a covops cloak bonus on the Phantasm would play directly into my personal play style (wormhole roaming with probe launcher+cloak in the utility highs), I just can't imagine ever attempting to justify it. Let's look at what the pirate cruisers currently do: Cynabal: Damage+Speed Vigilant: Damage+Webs Ashimmu: Webs+Neuts Phantasm: Damage Gila: Tank+Damage
So we know that the Phantasm will remain a shield tanking laser ship and that it basically has a role bonus and two cruiser bonuses. I'd say that the first step is to fold the role bonus into the existing damage bonus by increasing it to 30%/level. Now we have an extra role bonus laying around - and potentially also trading the tracking bonus for something else.
For instance, we could go the route you were suggesting earlier: - Role: 25% resists - Caldari Bonus: 30%/lvl damage - Amarr: 7.5%/lvl tracking
The problem with this, in addition to all the other problems, with brawling in a shield tanking laser ship, is that it's just a bad Narbinger.
We could go a route more like what I was suggesting earlier: - Role: 50% optimal - Caldari: 30%/lvl damage - Amarr: 7.5%/lvl tracking
The biggest problem with this is that it runs a very real risk of obsoleting (or being obsoleted by) either the NOmen or Zealot - depending on which one its more like.
We could do something really crazy and play off of what we actually see from the Sansha NPCs: - Role: 37.5% shield rep effectiveness - Caldari: 30%/lvl damage - Amarr: 7.5%/lvl tracking disruption
Maybe the answer is to just make the Phantasm's role to be THE DPS MONSTER. Maybe something like this: - Role: 50% cap use - Caldari: 30%/lvl damage - Amarr: 5%/lvl rate of fire
Maybe the answer is to do something truly revolutionary with the Sansha ships: - Role: 100% cap use - Caldari: 30%/lvl damage - Amarr: 7.5% tracking/lvl
I dunno, the ship obviously needs something. And I'm not at all opposed to the current Phantasm with a covops bonus. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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Posted - 2013.04.29 16:37:00 -
[28] - Quote
That is correct. Back in 2009 or so Ytterbium rebalanced the Sansha ships from their previously absolutely terrible state. A year or so later he rebalanced them all.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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3381
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Posted - 2013.05.01 20:45:00 -
[29] - Quote
A corpmate (Hayz Hayward) asked Fozzie and Rise about the state of pirate ships. They are aware that the Serpentis and Angel ships are the only really useful pirate ships. However, it didn't sound like they'd be getting fixed in the near term and they didn't seem to have put a whole lot of thought into how they were going to get fixed.
But, they *will* get fixed.
Someday.
-Liang (actually fairly happy with the answer) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Initiative
3526
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Posted - 2013.05.15 18:28:00 -
[30] - Quote
Not any time soon according to CCP Rise in the Navy BS thread. I'm guessing Winter or next Spring.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Initiative
3812
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Posted - 2013.10.14 17:18:00 -
[31] - Quote
CCP Ytterbium wrote:Domanique Altares wrote:You know, those two could get a lot more done if you would stop letting them do things like go home, sleep, or eat three meals a day. Rebalance is srs bsns. Well, CCP Fozzie is a machine sent from the future. He spends several hours a day looking for someone named "Sarah Connor" and I am in no rush to tell him to stop as I want to live long and prosper. CCP Rise has a surprisingly active and fruitful life - if it was up to me I would chain him to his desk, force his eyes open with broken toothpicks while making him listen to motivational music. However, doing this kind of thing in Iceland is like playing the "Go directly to jail, do not collect 200 bucks" Monopoly card and would get me into unjustified trouble. Maybe you could give me a hand to make that happen during next Fanfest?
The only way I'll agree to help you is if you guys play a cover of this song at rave on the last day. \o/
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Initiative
3818
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Posted - 2013.12.16 08:17:00 -
[32] - Quote
Red Teufel wrote:I never see it used in anger only ratting. give it a special ability. the greater the negative sec status is the greater the bonuses become muhhahahaahha
Ideas like this used to be a very common suggestion for all of the pirate ships. The associated line was usually something like "Cannot be used in high sec".
-Liang
Ed: FFS. Editing because I can't form a complete thought. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Initiative
4293
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Posted - 2013.12.30 20:48:00 -
[33] - Quote
I guess the goal there is to use the Phantasm for beams? IMO it's kinda fat and doesn't have enough cap for kiting...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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