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Harisdrop
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Posted - 2005.07.21 13:42:00 -
[1]
To add more fuel to your POS you should be required to take down the shields.
Shields time to online should be 5 minutes which could be reduce by 1 minute per Starbase tactical Officer skill.
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If everything can be questioned who has all the answers? Only one does! |

Jessa
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Posted - 2005.07.21 13:46:00 -
[2]
And whats your reasoning behind this? *why* should the shield have to come down to refuel?
Yet another poorly thought out idea tbh, im fighting the urge to insult you.
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Zster
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Posted - 2005.07.21 13:47:00 -
[3]
Why should sheilds go down to refuel a POS? You have access to enter the forcefield, as do others you allow. So you fly in with the password and install fuel. I don't get it it.
If this is a request to make the Starbase Tactical Officer skill more useful there must be another way. ----------- Dreadnoughts Inc. currently recruiting industrial minded players. "One is the loneliest number that you'll ever know" -excerpt taken from a Veldspar miner's log |

Jon Hawkes
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Posted - 2005.07.21 13:48:00 -
[4]
Originally by: Harisdrop To add more fuel to your POS you should be required to take down the shields.
Why....? ______________________________________________________________
~ The Internet: Where men are men, women are men, and children are FBI agents ~ |

Sillente NiKunni
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Posted - 2005.07.21 15:20:00 -
[5]
so you can wait cloaked near a POS and wait the refuel for kill all the turret, the players ?
---------------------------------------------- Alt of Simon Illian We are the BoBo. We are not monkey Don't fear the death, only enjoy the play.
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Smokey Joe
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Posted - 2005.07.21 17:43:00 -
[6]
Kinda like putting out the fire in my fireplace before I add more wood. 
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Harisdrop
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Posted - 2005.07.21 18:00:00 -
[7]
Originally by: Smokey Joe Kinda like putting out the fire in my fireplace before I add more wood. 
Thats the point. Its like adding another stick of Uranium to a nuclear power plant. You off line the core to add it . I did not say offline the Control tower. --------------------------
If everything can be questioned who has all the answers? Only one does! |

Smokey Joe
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Posted - 2005.07.21 18:46:00 -
[8]
Yea, but the nuclear reactor is still protected by a dome of reinforced concreate to protect it from harm. It's not like you have to remove all the protection just to fuel it.
It would make more sense if the shield stayed up but the online modules would become inactive during the fueling process. Your Harvesters wouldn't mine, your Reactors wouldn't react, and your defenses wouldn't fire until after the fueling process.
Originally by: Harisdrop
Originally by: Smokey Joe Kinda like putting out the fire in my fireplace before I add more wood. 
Thats the point. Its like adding another stick of Uranium to a nuclear power plant. You off line the core to add it . I did not say offline the Control tower.
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Jessa
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Posted - 2005.07.21 19:06:00 -
[9]
Originally by: Smokey Joe Yea, but the nuclear reactor is still protected by a dome of reinforced concreate to protect it from harm. It's not like you have to remove all the protection just to fuel it.
It would make more sense if the shield stayed up but the online modules would become inactive during the fueling process. Your Harvesters wouldn't mine, your Reactors wouldn't react, and your defenses wouldn't fire until after the fueling process.
Originally by: Harisdrop
Originally by: Smokey Joe Kinda like putting out the fire in my fireplace before I add more wood. 
Thats the point. Its like adding another stick of Uranium to a nuclear power plant. You off line the core to add it . I did not say offline the Control tower.
Also using real life as a counter argument is dumb aswell, this is a game, real life does not apply.
And haris, you still have not given a good reason for *why* this should be implemented. Whats the matter? seiging some guy's POS and he keeps refuelling it?  
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Harisdrop
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Posted - 2005.07.21 19:44:00 -
[10]
Quote: And haris, you still have not given a good reason for *why* this should be implemented. Whats the matter? seiging some guy's POS and he keeps refuelling it? Rolling EyesLaughing
I feel as a POS owner I should not have an easy ride. I should not just have to be a transport person to make a living making tech II components. I want a challenge. When dreads come I want to have a commitment from my corp/alliance that they will be there for me. I dont want them to think its an non issue since we just made sovereignty and build an outpost! --------------------------
If everything can be questioned who has all the answers? Only one does! |

Jessa
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Posted - 2005.07.21 20:47:00 -
[11]
Originally by: Harisdrop
Quote: And haris, you still have not given a good reason for *why* this should be implemented. Whats the matter? seiging some guy's POS and he keeps refuelling it? Rolling EyesLaughing
I feel as a POS owner I should not have an easy ride. I should not just have to be a transport person to make a living making tech II components. I want a challenge. When dreads come I want to have a commitment from my corp/alliance that they will be there for me. I dont want them to think its an non issue since we just made sovereignty and build an outpost!
tbh, I dont think there is a single POS owner out there that would support the implementation of such an obviously detrimental 'feature'. For example: You may argue that while the shields would go down such things like guns would stay online, in the 1-5minutes would supposedly take to refuel and re-online the forceshield all weaponry and modules not to mention the POS owner/refueler himself could be destroyed leaving the starbase open to an easy attack.
So I stand by my original assumption, you've obviously been hit hard by some POS owner or other who has refuelled his POS while you were trying to take it down/starve it offline and now you're complaining on the forums by covertly trying to get a feature implemented that would help you without really offering suitable reason for and against such a feature change.
While I agree POS could be seen by one party or other as overpowered, it remains to be seen whether new content like dreads will change this. You could just as easily starve a POS dry by finding out how much fuel it has stored and placing warp bubbles strategically around the POS from *all* warpable objects while camping all gates and suchforth... or you could wardec the owner.
And FYI, if you want a challenge, put your POS up in the middle of hostile territory or something like that.
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Harisdrop
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Posted - 2005.07.22 13:52:00 -
[12]
The issue is not me. For I have no need to all the work of the POS. I am looking out for the game and balance. If sovereignty is based on POS and Outpost and the need for dreadnaughts and freighters, whats the point if POS can not be taken down by force.
If you worry your 0.3 POS will be in harms way for 5 minutes I would hate to be in your 0.3. Most of this will be dealt with in 0.0. Since you can not make a function like a POS act different depending on what solarsystem you are in it has to be in general.
My issue is that sovereignty is about to be agressed like never before. We as players must now take the ownership of space seriously. There will be players that think this is a combat game only and think dreadnaught will rule. They are wrong. I see eve being more the frigate game than anything! --------------------------
If everything can be questioned who has all the answers? Only one does! |

Sillente NiKunni
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Posted - 2005.07.22 14:57:00 -
[13]
if you don't operate a POS, you can't have idear about this sort of things for refueling . ---------------------------------------------- Alt of Simon Illian We are the BoBo. We are not monkey Don't fear the death, only enjoy the play.
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Com Cam
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Posted - 2005.07.22 15:19:00 -
[14]
Originally by: Harisdrop I feel as a POS owner I should not have an easy ride. I should not just have to be a transport person to make a living making tech II components. I want a challenge. When dreads come I want to have a commitment from my corp/alliance that they will be there for me. I dont want them to think its an non issue since we just made sovereignty and build an outpost
Imhotep Khem
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Posted - 2005.07.22 15:39:00 -
[15]
Ideas for more excitement
1. Offline your POS while refueling. 2. Put POS in enemy territory. 3. Use T1 hauler with full cargo expanders, fly through <.5 space. 4. Leave secure cans at gates with directions to your POS. 5. Use fuel not found in local region. 6. Use 1 small gun. ...
Many things you can do already to increase your excitement. ____ If your not dyin' your not tryin'. |

Harisdrop
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Posted - 2005.07.22 15:47:00 -
[16]
Originally by: Sillente NiKunni if you don't operate a POS, you can't have idear about this sort of things for refueling .
Hahahaha thanks for the laugh.
I see it obvious that I hit a sour note with those I know much about! --------------------------
If everything can be questioned who has all the answers? Only one does! |

Com Cam
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Posted - 2005.07.22 15:48:00 -
[17]
Originally by: Imhotep Khem Ideas for more excitement
1. Offline your POS while refueling. 2. Put POS in enemy territory. 3. Use T1 hauler with full cargo expanders, fly through <.5 space. 4. Leave secure cans at gates with directions to your POS. 5. Use fuel not found in local region. 6. Use 1 small gun. ...
Many things you can do already to increase your excitement.
3b. Use a Bantam for refuling (or what ever the similar ship is for your race) 6b. Use anit-matter in that small gun
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