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sonofollo
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Posted - 2005.07.22 10:35:00 -
[31]
i dare anyone to send in 10 dreads on that thing - i think perhaps a cloaker perhaps. Other than that its meant to be unbeatable because CCP want it that way.
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Hukka
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Posted - 2005.07.22 10:43:00 -
[32]
Edited by: Hukka on 22/07/2005 10:56:30
Anyone tried few scorps with tech2 white noise ecm? Sensor damper it?
How fast are the missiles? Like could you have some very fast guy going in first and taking some of these after him while scorps warp in and start jam?
I hope they dont nerf it if there is some other way to get it than get uber tanked apocs and start shooting it.
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DB Preacher
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Posted - 2005.07.22 12:07:00 -
[33]
Or maybe the devs are giving you a target for dreadnoughts?
Ever think of that?
dbp
Current RKK Ranking: (CAL4) Soldier
Drop by and say hi in Reikoku Forums.
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Crackfarmer
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Posted - 2005.07.22 12:26:00 -
[34]
12k damage would still kick the **** out of a dreadnought.
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Zandramus
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Posted - 2005.07.22 12:46:00 -
[35]
just bring in enough scorps to jam it so it cant fire
Zandramus Cleansing Geminate. S.A.S
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bUBbLeS
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Posted - 2005.07.22 13:03:00 -
[36]
see this
ebil npcs
same thing
different day Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Macel
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Posted - 2005.07.22 13:28:00 -
[37]
Edited by: Macel on 22/07/2005 13:28:38 People once said gods were impossible to kill in EQ.. Im sure some uber 'corp' will find a way to kill it :)
If the thing can be jammed, lots of scorps might be a good idea. You would need lots though, if the station has a sensor strength of over 80... If dreadnoughts are allowed in, that would obviously make all the difference too. Need to check the 10/10 entrance to see if the dreadnought is one of the classes allowed in.
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Amarr knight
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Posted - 2005.07.22 16:35:00 -
[38]
Originally by: Eviljohn Personally i like the fact theres something uber powerful in this game ppl cant just kill.
It might not be worth the loss in isk to kill the thing but i would risk a bs with others just to see if i could kill it.
I totally agree.
We have killed concords, we raped npcs, we have uprooted their complexes. It makes sense that they have such a strong base or the way we are killing them, they would have extinct by now.
I like the idea of such an invicible target.....taking it down is something u can really be proud of. I hope the reward is that good too.
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Rexthor Hammerfists
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Posted - 2005.07.22 16:58:00 -
[39]
i agree, but that should count for all 10/10 ;)
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Scarcus
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Posted - 2005.07.23 04:09:00 -
[40]
Well, you need enough jammers to topple his 80+ radar...come on, just get a hoard of BB's in there with you. Of course, you then have to take care of the other bastards slamming your arse.
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Nikolai Nuvolari
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Posted - 2005.07.23 07:57:00 -
[41]
I suspect that thing is actually a dreadnaught itself...but then again, I can't see any thrusters so maybe not :(
Just to test it, some dev should take one of those Polaris frigates with 99.99% resistances to all damage types, and see what happens.
Oh and I think the devs need to code something in that forces that monster to drop something REALLY kickass EVERY time it's killed, cuz if there's that same "chance" element involved, like with other NPC's, and that ONE TIME you kill it happens to be the time it's dropping something crappy...it would just be unspeakable suckage... ___________________________________________ ^^^***---All things serve the Beam---***^^^ GDBT is recruiting! |

Shirei
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Posted - 2005.07.23 08:10:00 -
[42]
Edited by: Shirei on 23/07/2005 08:12:08
Originally by: *****farmer 12k damage would still kick the **** out of a dreadnought.
Ever heard of teamwork and remote shield/armor boosting?
Any amount of damage that doesn't leak to structure on the first hit can be tanked using a few scorps with remote shield/armor transferers. With a normal BS, however, 12k damage will instantly leak to structure. Maybe it would be tankable with an Arma that has plenty of 1600mm plates to prevent the damage from leaking to structure, a few hardeners and a few remote repairers/shield transferers on other ships. That should work unless that station really fires torps with 180k damage, which would just be silly and I hope is a typo and it's just 18k.
If NPC aggro rules got changed and they also shoot support ships now it could be tricky though (although still possible if all the support scorps fit like 4 1600 plates, so they can be repaired, and you have enough of them).
If there is a bug that lets NPCs ignore resistances most of the time, that would suck though. 
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Jacques Archambault

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Posted - 2005.07.23 09:08:00 -
[43]
Hi,
I am posting on behalf of one of our Bughunters.
This particular complex was tested a few months back on SiSi, and was completed fairly well with only a few ship losses. This was before the recent patch however, and thus before the missile changes. A bug could be causing the missile changes not to be reflected on this particular complex boss.
In any case, please file a full bug report here, including any problems you may have encountered in the previous stages.
Thanks for your support!
Jacques'
{The Forum Rules} | {Email Us!} |
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xxTERRORISTxx
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Posted - 2005.07.23 10:59:00 -
[44]
well, have him shoot at drones or interceptors, big ships cant really hit smaller targets now.
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Tanaka Kharn
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Posted - 2005.07.24 17:23:00 -
[45]
Well can anyone who has been hit by this beast plz submit a bug report just to make sure its not... a bug... At least have the devs etc take a look would be nice for it to get confirmed it this ment to be like this or not..
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Jaraa
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Posted - 2005.07.24 21:53:00 -
[46]
Edited by: Jaraa on 24/07/2005 21:53:06 Seems to me that you would need a titan to kill that one 
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Ticondrius
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Posted - 2005.07.24 22:23:00 -
[47]
After reading here and going over a combat log of mine and some corpmates who've lost ships in the last 2 days, We've found there are a LOT of mission NPCs that have missiles that ignore resistances. I lost a DEIMOS to mission NPCs. Shields vaporized followed quickly by 80% all / 60% explosive resisted armor. I felt like I was being worked over by a gankageddon. Heavy missiles doing over 220 dmg to a heavily tanked ship...sucks, especially when they're slamming into you at the rate of 1 per 1-2 seconds from multiple ships.
BTW, anyone notice that NPC missiles NEVER MISS? 
"If I'm brutally honest and it offends you, that's not my fault." |

Gierling
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Posted - 2005.07.24 22:29:00 -
[48]
I ran the 10/10 angels the other day in my pvp config and I was getting hit for more then that by the channeler.
I believe the worst hit was for 17,582 damage. I actually think 12k was about the lowest hit I got pegged for.
Fortunately I had a good team of guys with me so I was able to easily deal with it.
Bastards we are lest Bastards we become. |

Tanaka Kharn
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Posted - 2005.07.25 08:22:00 -
[49]
Edited by: Tanaka Kharn on 25/07/2005 08:23:26 Ok some advice here would be really nice Your taking hits of 17k dmg  And you can take that ? My question is how.. IM guesing your in an apoc with other ships backing you up with remote armor reps??? Be nice to know what set ups you had on ya tanking ship. Also can you confirm that the rats dont really swich fire thu ya whole gang?
Basicly im looking at taking a team into this sashas 10 10 but would really like as much advive b4 o do so..
Er just noticed your sig... that kinda answers some questions.
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Sedory Darklight
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Posted - 2005.07.25 10:13:00 -
[50]
Originally by: Jensamen He killed our main tanker who had 93% resists to EM/thermal damage in 2 hits, from full shields to dead.
I'll begin by stating that there still likely is something wrong here, but if you're tanked for EM/Thermal and the boss does all 3 out of 4 dmg types...
base dmg mod for all hits: 100x thor torpedo (citidel torpedo): 1800 EM dmg other weapon: 25 EM, 50 XP, 25 KI
so being hit with 182,500 EM, 5,000 XP, and 2,500 KI dmg.. yeah, an EM/Thermal tank would die fast to that esp since most XP resists blow on armor.
First, there are reports of ppl on sisi taking minimal dmg from a citidel torp by out running it (750m/s explosion radius).. I remember a post of tomb shooting someone from a dread and hitting them for 18 dmg with a citidel torp. Now that's the first step, the second is tanking 3 dmg types at the same time. Good luck there. You'd practically need Tech2 resists and dread armor. Assuming you can get 90% resists in 3 dmg types and be able to outrun the torps, you're still taking 250 EM, 500 XP, and 250 KI.. that's neigh impossible. But this is a 10/10 and i expect nothing less.
although I bet the loot table for it is so not worth the losses. -------------------- -Oi- Sedory Darklight |

sonofollo
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Posted - 2005.07.25 10:23:00 -
[51]
mmm most missile frigs now do more damage (NPC ones) thats using a megathon with rails and or lasers and Defender missiles.
Something has been missed i think at least more ships are being lost on missions and mining rates are going up
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Voltex
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Posted - 2005.07.25 12:04:00 -
[52]
Edited by: Voltex on 25/07/2005 12:04:55
Originally by: Dark Shikari
Originally by: Amataras A 10/10 final stage is supposed to be hard...
Yeah, but a boss that does 12000 damage and completely ignores all damage resists is stupid. 
Who says the boss was ignoring the resists? Maybe usualy he does around 40000 damage(ish) and the tank brought it down to 12000 
'Your 250mm Carbide completely misses Guristas Annihilator, Doing 0 damage'
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lythos miralbar
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Posted - 2005.07.25 12:17:00 -
[53]
To take care of its guns might I sugest a few blackbirds with afterburners and a full rack of 5 tracking disrupter II's?
get 10+ tracking disrupters on it and it'll not be able to hit a bs at 20km even if it is webbed.
And hows about everyone just brings as many light scout drones a spossible and unleashes them at the thing to distract its torps?? sure it'll waste em one by one but a bs can carry ALOT of light scout drones. Get 30 people together and it'll have to kill off a good few hunudred before it will begin firing at the bs's.
Ohh and them light scout drones are timy and will be doing 700 m/s + even when webbed so they probably wont even take dammage from its torps (yeay for missile nerf!)
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j0sephine
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Posted - 2005.07.25 15:03:00 -
[54]
"Who says the boss was ignoring the resists? Maybe usualy he does around 40000 damage(ish) and the tank brought it down to 12000 "
Well, if the damage multiplier there is correct, then the torpedo from boss has the base em damage of 180.000 hp, not some mere 40 k ;s
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Wild Rho
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Posted - 2005.07.25 15:22:00 -
[55]
I want his torps
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Bobby Wilson
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Posted - 2005.07.25 16:19:00 -
[56]
Check the screenshots. All the Apocs are webbed. I'm guessing solutions that require speed aren't going to work.
As for ppl saying "pile on the EW" remember that EW has zero stacking effect whatsoever now, it's chance-based per-module. And if this thing has 85 sensor strength, what're the odds of a successful jam?
BW
Originally by: Pallas Athene I¦m using voice recognition software - where my fingers get stuck isn¦t your concern sweetheart 
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Voltex
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Posted - 2005.07.26 14:19:00 -
[57]
Originally by: j0sephine "Who says the boss was ignoring the resists? Maybe usualy he does around 40000 damage(ish) and the tank brought it down to 12000 "
Well, if the damage multiplier there is correct, then the torpedo from boss has the base em damage of 180.000 hp, not some mere 40 k ;s
Well ya, I didnĘt have the time to be working out a sum like that , so I just put anything down. But u get my point 
'Your 250mm Carbide completely misses Guristas Annihilator, Doing 0 damage'
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darth solo
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Posted - 2005.07.26 14:34:00 -
[58]
Originally by: Meridius Edited by: Meridius on 21/07/2005 23:02:59 Station Ultima is overpowered
Some screens from when we tested it on sisi...
1
2
We all got limbed including the BH in an uber core type-x armor tank.
I died in one shot
hahahahaha. OMG look at the size of that thing.
d solo.
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Admiral Hollow
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Posted - 2005.07.26 17:17:00 -
[59]
maybe a job for a titan? :)
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