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Thread Statistics | Show CCP posts - 1 post(s) |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
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Posted - 2011.10.12 07:34:00 -
[1] - Quote
L Salander wrote:The best solution is just ignore the cloaky alts
Until they uncloak and hotdrop on you.
Your silly solution is silly.
I will support the fuel bay idea. Tho I worry it might impact some legit deep scout operations.
In my opinion the best way is a rather expensive module that can only be fit on a destroyer (Tech 1 or 2) Hull. The purpose of this module would be launching a new type of probe that can unlock someone if a random point in space is located (A puzzle so to speak)
The difference is that each scan takes 10-20x the scan time of a normal probe and is heavily influenced by scanning skills. Also a warning flashes if someone is probing your cloak sig and warping away will cause the point to reset,
All this will do is remove the incentive to walk away from the keyboard while cloaked. You will have to check it once every few mins or so like people have to keep an eye on local today. This will balance the total power the AFK cloaker has and rewards the dedicated cloaker with being able to do serious recon as a benefit to his corp or alliance.
Remove the AFK cloak incentive leave local alone. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.12 12:01:00 -
[2] - Quote
Removing Local is not a real solution to the AFK issue. Matter of fact it will mean even more risk free hotdrops. Not a solution.
To solve this issue you must remove the incentive to walk away from your computer while cloaked. To do this I propose a probe system that works by locating a random point in space. (With of course a large increase in scan time so it isn't abused to prevent legit intel operations with active players)
Once this point is located the cloak pilot is warned and if he doesn't warp away to reset the random point the ship will decloak. This will then allow people to use combat probes and kill the AFK pilot the same as any other AFK pilot in a hostile system.
This is a fair system that rewards the active pilot while removing the incentive to walk away from keyboard. However, I will support ideas such as a cloak fuel charge or long cloak module times that are not able to autorepeat. The issue of being able to walk away from keyboard with no risk in a hostile system needs to be solved tho I hope ways like mine can be considered that will have the least effect on legitimate intel operations. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.12 12:08:00 -
[3] - Quote
Ladie Harlot wrote:This thread is like a magnet for bad ideas about fixing a problem that doesn't really exist.
The issue is it does exist. CCP can easily pull up the history to show the many AFK cloakers turning active and hotdropping resulting in almost free kills.
They can easily find the data that shows once the cyno is lit the force it it lit against has virtually no chance. This is similar to the data showing how it used to be in highsec where free ganks were not only free but profitable. Resulting in the CONCORD buff.
This is an issue and Winter 2011 is the perfect time to fix it in a fair way without throwing the nerf bat and seriously impacting the work of legit active players that are at their computers. While removing the incentive to walk away from your computer in hostile territory. There are good ideas to fix this real issue. And I can only hope CCP will consider them instead of more drastic measures to fix this issue.
Edit: Also now with Time dilation there is far more reason to actually go in and take the systems of your enemies. When there is no lagfest there will be a chance for real tactics. Remove the incentive to AFK cloak and reward those who use cloaks for moving through hostile territory in advance of the main fleets. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 12:26:00 -
[4] - Quote
Removing local will not decrease free hotdrops it will increase them dramatically. For the few months people will stay in EVE to experience it. Being able to remain cloaked for hours maybe days in a system without risk of detection and away from keyboard leading to a free hotdrop with the cloak having full intel on his side will become a much worse issue with Local removed or delayed not less.
The REAL solution is to remove the incentive to walk away from the keyboard without destroying nullsec with a local change. There are several ways to this. I believe my solution is the most targeted towards those who are AFK while cloaked and reduces the chance of badly affected those using the cloak for intel gathering through hostile systems.
This will also remove the issue of a cloaker being able to come back from AFK and launching a free hotdrop.
Winter 2011 is the perfect time to make a real change in this while not destroying nullsec or those using the cloak for intel gathering while at their keyboards. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 12:46:00 -
[5] - Quote
With my solution if he is there and active he will receive a warning that he will soon decloak and thus the active pilot can quickly warp to a safespot and back again to reset the scan point and resume his activities. I ONLY want to remove the incentive to go AFK in a hostile system. Active cloaking is a viable tactic and I want to to be the main use again. That way a cloak alt will be actually something to work at and be proud for not something for free ganks or free all day affecting a system.
Don't Destroy Nullsec with removing local and don't damage active player AFK. If solutions can be discussed that can target just the incentive to walk away from keyboard this issue can be resolved without the massive nerf bat. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 12:48:00 -
[6] - Quote
Just to clarify Dark, I am talking about local with its main use now which is knowing instantly who is in system. That is a general term and I would be happy to support an external system that emulates or improves on it. As long as it's use it not affected. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 13:23:00 -
[7] - Quote
Tippia wrote:Rico Rage wrote:What about a new type of probes, that allows you to scan down cloaked ships? It immediately raises the question: why is that needed?
In a far too broad sense the reason would be to decloak and destroy those who are AFK. However such probes as described by that post would also able to be used against active cloakers with results that could disrupt viable tactics used by those in front of the PC.
I propose that instead of something that brings you on top of a cloaked ship for an instant decloak. Make the probe (With far longer scan time) decloak the ship only and after fair warning if given to the pilot (Assuming he is not AFK and cant read it) Forcing people that want to locate the AFK cloaker to use normal combat probes as well.
That makes only the one who is AFK in risk of being destroyed. The active cloaker will just warp off to reset the random point and come back. This will reward active cloak pilots without doing things that could suddenly decloak them in range of POS guns for instance. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 13:28:00 -
[8] - Quote
Zoe Alarhun wrote:Easiest way to solve the "AFK cloaking problem" - add a Idle status to people who don't give any input to the game after 10 minutes or so. I step away from my pc for 15 minutes, I get idle state. People in local can see that. I come back it goes away. Problem solved.
Well it wont be solved because even with an Idle state the AFK cloaker still can't be located and destroyed. And he can easily just cloak in a combat site or such and decloak for instant hotdrop with again no warning.
It will slightly reduce the issue but those who are determined to get free ganks with it will easily find a way around the idle timer and continue to be able to go away from the PC for long periods of time.
Perhaps a mixture of that and my idea? |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 13:33:00 -
[9] - Quote
Rico Rage wrote:
If it wasn't an issue people wouldn't use it as a strategy. The fact that AFK cloakies are prevalent I'd say, is enough to prove the fact that they are indeed an issue and very effective.
I agree. The same argument was made when pirates were getting extremely profitable hisec ganks with no risk. CCP fixed that issue by buffing concord. I believe with continued discussion we can find a way to also fix this issue without massive changes that either destroy nullsec or badly affect those who are actively cloaking. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 13:41:00 -
[10] - Quote
Ingvar, My suggestion will not seriously affect active cloakers. If you are actively cloaked in a wormhole you will receive warning and are able to warp off to change the random point and prevent the decloak for say 10-15 mins to be fair?
What would affect you is CCP saying "Lets just fix this now" and swinging some massive cloak nerf bat. We dont want that |
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 13:42:00 -
[11] - Quote
Tippia wrote:Endeavour Starfleet wrote:In a far too broad sense the reason would be to decloak and destroy those who are AFK. GǪwhich just shifts the question down the line: why is that needed?
To provide risk to AFK cloaking. While preventing too much harm being those who want to remain at their computers while cloaked. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 13:48:00 -
[12] - Quote
Let's keep this topic about the issue of AFK cloaking and keep the wormhole or NPC region stuff out of it. That dives into far many off topic discussions. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 13:55:00 -
[13] - Quote
Tippia wrote:Endeavour Starfleet wrote:To provide risk to AFK cloaking. GǪwhich, once again, shifts the question down the line: why is that needed?
How do you propose to add risk to sitting in a POS? Or sitting in a station?[/quote]
There is already risk. Bring your fleet to take down the POS or capture the station system. Not impossible.
Not playing 20 questions. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 13:58:00 -
[14] - Quote
Vertisce Soritenshi wrote:Sniped117 wrote:in the best interest of my alliance im posting on an alt. Stopped right there. If you can't post something without feeling emberrassed and concerned for your alliance then don't post at all.
Considering the risk of his corp system "Gaining" an AFK cloaker as "Punishment" for speaking out about it. I think posting as an alt is a good precaution.
A good idea is a good idea despite if is an alt or main. Now can we keep on topic please? |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:03:00 -
[15] - Quote
Rico Rage wrote:
1) I'm far from cowardly, you would find, if you actually knew anything about me.
2) I am well aware of wormhole life and its mechanics.
3) I always assume I will lose any ship I undock, even in high sec.
4) The reason I play the game is PvP. EVE PVE is beyond mind-numbingly boring
5) You should stop making unbased assumptions about forum posters, and rather than try to unsuccessfully attack the people posting the ideas, attack the idea.
6) Save the long winded wormhole mechanics explanation from your POV for a wiki, or someone who gives a damn about it. I already know game mechanics.
We do need to stop comparing nullsec to WH space. (Tho AFK cloaking can lead to free ganks even in WHs) That is off topic completely.
As Rico noted. We know about WH space. So WH mechanics are not relevant. What is relevant is discussing ways to remove the incentive to go AFK while cloaked in a hostile system.
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:05:00 -
[16] - Quote
Renan Ruivo wrote:What bugs me about AFK cloakers is that i know they are there but i cannot find them to kill them.. i want to kill them! Boils my blood when theres a troll laughing at me and i cannot smack it in the kisser. I admit that removing local as we know it will help mitigate this.
Still have a problem with anomaly denial though... it is like i said it is. CCP cannot fix that, so they say its an "accepted tactic".
Broken Science i tell you...
Removing local will not stop AFK cloaking. That has already been talked about. We need to discuss removing the incentive to go away from the keyboard while cloaked in a hostile system.
My idea will give you the ability to uncloak the AFK cloaker then use normal probes to locate and destroy the ship. This will protect active cloakers while removing the incentive to go away from the PC. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:14:00 -
[17] - Quote
The AFK cloaker will be able to get in and even if someone watches him come in he will be able to remain cloaked and then as usual come in for the hotdrop with no warning from Dscan.. Hell why am I even discussing this again? Removing local is of want of free ganks that ought to be obvious. Instead of discussing silly solutions that wreck nullsec such as removing local we need to discuss ways to remove the incentive to go AFK while cloaked while not ruining active cloaking operations. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:16:00 -
[18] - Quote
Ingvar Angst wrote:Endeavour Starfleet wrote:Ingvar, My suggestion will not seriously affect active cloakers. If you are actively cloaked in a wormhole you will receive warning and are able to warp off to change the random point and prevent the decloak for say 10-15 mins to be fair?
What would affect you is CCP saying "Lets just fix this now" and swinging some massive cloak nerf bat. We dont want that But this affects active cloakers greatly in wormholes! You screw things up like this with your "massive cloak nerf bat". The problem regarding this auto-decloak in holes is that you take away the ambush. You can connect to a static, scan down the sites that need scanning, warp to one cloaked and simply wait. (Yes, you learn patience in the hole.) You may have to wait hours for the ambush to spring, it may never happen. However, being forced to warp all over the place while you're trying to wait is simply foolish and a poorly thought out response to a non-issue. Keep in mind, in a hole you may choose to afk at the ambush point for those hours, flipping over to an alt for example and doing other activities while you wait. You may want to take a bio, get some lunch, run to the store, then come back and see if the prey is in the trap. It could be hours, it could be minutes, it could be never. But, the fact remains that you're ill-though concept would destroy a perfectly viable and acceptible paradigm of wormhole existance, nerfing the inherent dangers in the systems.
Removing the incentive to go AFK while cloaked is my goal. If AFK cloaking was the very center of your PVP then sorry but that is exactly what I want removed. That is not active cloaking that is AFK cloaking.
It is not a massive nerf bat to cloaking. Its a massive nerf to AFK cloaking and activities such as yourself. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:18:00 -
[19] - Quote
Endeavour Starfleet wrote:Ingvar Angst wrote:Endeavour Starfleet wrote:Ingvar, My suggestion will not seriously affect active cloakers. If you are actively cloaked in a wormhole you will receive warning and are able to warp off to change the random point and prevent the decloak for say 10-15 mins to be fair?
What would affect you is CCP saying "Lets just fix this now" and swinging some massive cloak nerf bat. We dont want that But this affects active cloakers greatly in wormholes! You screw things up like this with your "massive cloak nerf bat". The problem regarding this auto-decloak in holes is that you take away the ambush. You can connect to a static, scan down the sites that need scanning, warp to one cloaked and simply wait. (Yes, you learn patience in the hole.) You may have to wait hours for the ambush to spring, it may never happen. However, being forced to warp all over the place while you're trying to wait is simply foolish and a poorly thought out response to a non-issue. Keep in mind, in a hole you may choose to afk at the ambush point for those hours, flipping over to an alt for example and doing other activities while you wait. You may want to take a bio, get some lunch, run to the store, then come back and see if the prey is in the trap. It could be hours, it could be minutes, it could be never. But, the fact remains that you're ill-though concept would destroy a perfectly viable and acceptible paradigm of wormhole existance, nerfing the inherent dangers in the systems. Removing the incentive to go AFK while cloaked is my goal. If AFK cloaking was the very center of your PVP then sorry but that is exactly what I want removed. That is not active cloaking that is AFK cloaking. It is not a massive nerf bat to cloaking. Its a massive nerf to AFK cloaking and activities such as yourself.
EDIT: BTW folks evidence that AFK cloaking affects Wormholes as well as nullsec. So lets focus on finding solutions to AFK cloaking instead of comparing WH to Null. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:21:00 -
[20] - Quote
Ingvar Angst wrote:Endeavour Starfleet wrote:The AFK cloaker will be able to get in and even if someone watches him come in he will be able to remain cloaked and then as usual come in for the hotdrop with no warning from Dscan.. Hell why am I even discussing this again? Removing local is of want of free ganks that ought to be obvious. Instead of discussing silly solutions that wreck nullsec such as removing local we need to discuss ways to remove the incentive to go AFK while cloaked while not ruining active cloaking operations. Let's try posting it again, since you seem to have missed relatively important parts... 1. When a ship cloaks, it disappears from local. You can't see it anymore, you have nothing to be afraid of, right? 2. When a ship cloaks, it also loses access to local. You lose the free intel of being able to sit there while cloaked at a safe seeing who's in system or not. You want more intel? Simply... use probes, use dscan, fly your lazy ass around and see who's where. In addition. when cloaked you can no longer be "warped to". 3. When you decloak, there should be a delay in being able to fire off a cyno. This balances the "invisible in local" thing, giving the poor bastard you're surprising at least a fighting chance to soil himself and run away.
That would affect active cloaking! I want to target just the inactive cloakers. An active cloaker ought to be able to keep active and watch for prey to do somthing stupid and hotdrop on them. Being active at the computer ought to be rewarded with good kills not nerfed to hell and back to fix AFK cloaking.
My solution removes the incentive to be away from the keyboard while cloaked. That is what I am targeting with my suggestion. |
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:23:00 -
[21] - Quote
Ingvar Angst wrote:Endeavour Starfleet wrote:Endeavour Starfleet wrote:Ingvar Angst wrote:Endeavour Starfleet wrote:Ingvar, My suggestion will not seriously affect active cloakers. If you are actively cloaked in a wormhole you will receive warning and are able to warp off to change the random point and prevent the decloak for say 10-15 mins to be fair?
What would affect you is CCP saying "Lets just fix this now" and swinging some massive cloak nerf bat. We dont want that But this affects active cloakers greatly in wormholes! You screw things up like this with your "massive cloak nerf bat". The problem regarding this auto-decloak in holes is that you take away the ambush. You can connect to a static, scan down the sites that need scanning, warp to one cloaked and simply wait. (Yes, you learn patience in the hole.) You may have to wait hours for the ambush to spring, it may never happen. However, being forced to warp all over the place while you're trying to wait is simply foolish and a poorly thought out response to a non-issue. Keep in mind, in a hole you may choose to afk at the ambush point for those hours, flipping over to an alt for example and doing other activities while you wait. You may want to take a bio, get some lunch, run to the store, then come back and see if the prey is in the trap. It could be hours, it could be minutes, it could be never. But, the fact remains that you're ill-though concept would destroy a perfectly viable and acceptible paradigm of wormhole existance, nerfing the inherent dangers in the systems. Removing the incentive to go AFK while cloaked is my goal. If AFK cloaking was the very center of your PVP then sorry but that is exactly what I want removed. That is not active cloaking that is AFK cloaking. It is not a massive nerf bat to cloaking. Its a massive nerf to AFK cloaking and activities such as yourself. EDIT: BTW folks evidence that AFK cloaking affects Wormholes as well as nullsec. So lets focus on finding solutions to AFK cloaking instead of comparing WH to Null. It has a positive effect on wormholes however. You don't see one single thread complaining about afk cloaking in wormholes, do you? There's a reason for that.
I don't care if wormhole folks do not want to discuss ways to fix the issue. If they want to live with you going out to dinner with the folks and coming back to a free gank because you cant be found no matter if you are known or not. Well that is their buisness. I am targeting AFK cloaking and if that benefits WH users. So be it. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:28:00 -
[22] - Quote
Signal11th wrote:Endeavour Starfleet wrote:Ingvar Angst wrote:Endeavour Starfleet wrote:The AFK cloaker will be able to get in and even if someone watches him come in he will be able to remain cloaked and then as usual come in for the hotdrop with no warning from Dscan.. Hell why am I even discussing this again? Removing local is of want of free ganks that ought to be obvious. Instead of discussing silly solutions that wreck nullsec such as removing local we need to discuss ways to remove the incentive to go AFK while cloaked while not ruining active cloaking operations. Let's try posting it again, since you seem to have missed relatively important parts... 1. When a ship cloaks, it disappears from local. You can't see it anymore, you have nothing to be afraid of, right? 2. When a ship cloaks, it also loses access to local. You lose the free intel of being able to sit there while cloaked at a safe seeing who's in system or not. You want more intel? Simply... use probes, use dscan, fly your lazy ass around and see who's where. In addition. when cloaked you can no longer be "warped to". 3. When you decloak, there should be a delay in being able to fire off a cyno. This balances the "invisible in local" thing, giving the poor bastard you're surprising at least a fighting chance to soil himself and run away. That would affect active cloaking! I want to target just the inactive cloakers. An active cloaker ought to be able to keep active and watch for prey to do somthing stupid and hotdrop on them. Being active at the computer ought to be rewarded with good kills not nerfed to hell and back to fix AFK cloaking. My solution removes the incentive to be away from the keyboard while cloaked. That is what I am targeting with my suggestion. That is the problem in reality the only difference between an active cloaker and an inactive cloaker is in your mind, you basically want something to say in large letters "This neut is not active, rat on "
No, I want something to say "Contact is decloaked" And then I want my combat proves to locate the ship and then I want to kill it.. I don't want the system to say its safe I want to destroy the AFKer and pod him. If he/she is moving in the large time it takes to scan down the random point to decloak him (And by AFK ignoring the warnings he is about to be decloaked) he/she wont eat my missiles.
If the contact is in my system and goes away from keyboard. I want to be able to kill it 15-30 mins later. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:29:00 -
[23] - Quote
Renan Ruivo wrote:BY THE WAY
You guys here know that local as we know it is going to be removed, right!?
IF that happens it will be replaced with somthing of equal use. Anything otherwise would wreck nullsec and CCP knows it.
Having free ganks each and every day is a fantasy. If somehow it happened you would have them for a few months before people leave Nullsec and EVE in droves now can we focus on the topic please? |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:36:00 -
[24] - Quote
dethleffs wrote:Endeavour Starfleet wrote: I don't care if wormhole folks do not want to discuss ways to fix the issue. If they want to live with you going out to dinner with the folks and coming back to a free gank because you cant be found no matter if you are known or not. Well that is their buisness. I am targeting AFK cloaking and if that benefits WH users. So be it.
wow... this discussion is becoming very very pointless. you just want an easy time ratting in 0.0, without fear and risk. Maybe you want a handy readout of the neut in local of his weaponsystems too, and maybe the fleetcomp of the to-be-hotdropped enemy fleet? sheesh.
No I just want local to stay as it is (Or replaced with something of equal use) and to be able to decloak those who are cloaked in system and away from their keyboards.
If an active cloaker is dedicated enough he can have the effect he wants without being able to get it for free. I am just targeting AFK cloaking with my suggestion. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:37:00 -
[25] - Quote
Renan Ruivo wrote:Endeavour Starfleet wrote:Renan Ruivo wrote:BY THE WAY
You guys here know that local as we know it is going to be removed, right!? IF that happens it will be replaced with somthing of equal use. Anything otherwise would wreck nullsec and CCP knows it. Having free ganks each and every day is a fantasy. If somehow it happened you would have them for a few months before people leave Nullsec and EVE in droves now can we focus on the topic please? Won't be of equal use. At least not everywhere. CCP has hinted that they want to replace local with something similar only for sov upgraded systems so that the defenders have an advantage. Everywhere else is fair game.
Ya I highly doubt that will happen. I and many others have stated that nerfing local = leaving the game. So can we focus on the topic please? |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:42:00 -
[26] - Quote
Rico Rage wrote:
No need to warp all over the place. Should a method like the one I suggested be implemented (probes to detect cloakies) you would simply have to be on your feet about as much, or less (depending on actual numbers for how long these probes would take to scan down a cloaky using these new probes) than another person in wormhole space.
Simply put, a cloaky sitting in a WH would have to hit dscan periodically to see if "cloaky detection space probes (tm)" show up on it. If they show up, then you know they're looking for cloakies and you can warp away "all over the place". There's absolutely no reason a cloaky should be able to sit in a hole without any risk like any other ships in there, to ask to keep such a mechanic is carebearish because it implies you are unwilling to put yourself at risk in order to get your kills.
Make them have to fit an expanded launcher to use these probes for all I care, or even make them use some new launcher that gimps people to oblivion. Doesn't matter to me, so long as people have the ability to kill off people sitting AFK in systems. If you're at your keyboard actively seeking prey, excellent, I want you to stay undetectable, but if you're off to the store, watching videos online, or otherwise not actively engaged in-game, I want the option to find you and kill you.
That sounds similar to my idea. Tho with my idea I think it is fair that instead of Dscan they get a warning that they are about to be decloaked in 15-30 seconds. That gives them time to warp off to a safespot and come back. Maybe even the warning will start if someone gets 50 percent for instance so that the cloaker has time to warp before the timer runs out so his ship type cant be revealed for the active cloaker.
That is right I am trying my best to target ONLY the inactive AFK cloaker and leave the advantages of active cloakers alone. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 14:53:00 -
[27] - Quote
Renan Ruivo wrote:Endeavour Starfleet wrote:Renan Ruivo wrote:Endeavour Starfleet wrote:Renan Ruivo wrote:BY THE WAY
You guys here know that local as we know it is going to be removed, right!? IF that happens it will be replaced with somthing of equal use. Anything otherwise would wreck nullsec and CCP knows it. Having free ganks each and every day is a fantasy. If somehow it happened you would have them for a few months before people leave Nullsec and EVE in droves now can we focus on the topic please? Won't be of equal use. At least not everywhere. CCP has hinted that they want to replace local with something similar only for sov upgraded systems so that the defenders have an advantage. Everywhere else is fair game. Ya I highly doubt that will happen. I and many others have stated that nerfing local = leaving the game. So can we focus on the topic please? Same kind of people said they would leave the game if CCP even thought about nerfing supers. They are still here. If you really mean it, then leave. They are going forward with it.
CCP is listening to its customers now. If they had ever even thought of it. They will listen now and not go forward with it just to give you free ganks. If somehow they did tho I will take no action until it is on an official feature list or confirmed for TQ. I don't insta quit on rumors.
And hopefully they will listen to this and fix AFK cloaking without swinging the nerf bat like crazy. My idea (Or some variation) will do this. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 15:01:00 -
[28] - Quote
Ingvar Angst wrote:
Wow, lost my response. Here we go again... I can appreciate the thought you put into this concept, however it would greatly detract from wormhole life. Even simply being able to detect the presence of cloaked ships is a huge nerf on the whole wormhole culture and the danger inherent in the system. A big part of planning a system assault often revolves around having an unknown cloaked vessel in a target hole for days or weeks on end actively gathering intel. You may be logged on for hours sitting idly by watching a pos to determine hours of operation, active people in the hole, etc. The secrecy is key. Allowing your presence to be advertised via probe would also shift the whole paradigm such that it would become a near requirement for someone to keep these probes out constantly while any ops are going on, possibly even when they're not. This massive nerf (and it is massive, if you have any clue at all about wormhole life) is grossly unnecessary, unneeded and unwelcome.
Wormholes are the last frontiers of Eve. Anything that nerfs that needs to be fought tooth and nail.
If you are active and watching said stuff that's fine but inactive means able to be found. That is the reason behind the suggestion. The entire POINT is to deny the ability to AFK to watch said activities.
If you don't want a probe to be able to "See" you how about this. The longer you stay on grid the more presence you build up. After a random amount the probe will be able to see you (And resulting in a decloak after some time later) If you keep moving I can see why it isnt needed for a probe to say there is a cloak in system. In nullsec local will provide that info anyway. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.10.12 15:05:00 -
[29] - Quote
Ingvar Angst wrote:Endeavour Starfleet wrote: CCP is listening to its customers now. If they had ever even thought of it. They will listen now and not go forward with it just to give you free ganks. If somehow they did tho I will take no action until it is on an official feature list or confirmed for TQ. I don't insta quit on rumors.
And hopefully they will listen to this and fix AFK cloaking without swinging the nerf bat like crazy. My idea (Or some variation) will do this.
You simply refuse to acknowledge how significant of a nerf your idea is outside of your own little paradigm. At least my method balances cloaks, removes the surprise hotdrop you never saw coming and prevents "afk cloakers" from ever being an issue again, while addressing the free, unearned intel while cloaked thing by making cloaked vessels have to actively gather intel. Your idea is nothing but a nerf. Nothing in enhanced. Only you (and rat-bots) benefit, not Eve as a whole, and many others feel the pain so you can live a little safer in the place that, by definition, you're not supposed to live a little safer.
I never said my idea isn't a nerf. It is only a targeted nerf towards those who are Afking while cloaked which people are admitting they are doing even in wormhole (Removing the idea that removing local = removing AFK cloaking) If you are active I want to keep your activties the same as today as possible but the minute you walk away and don't log off I want the penalty to get worse resulting in your location decloaked and destroyed. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
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Posted - 2011.10.12 15:10:00 -
[30] - Quote
Mag's wrote:Endeavour Starfleet wrote:If you are active and watching said stuff that's fine but inactive means able to be found. That is the reason behind the suggestion. The entire POINT is to deny the ability to AFK to watch said activities.
If you don't want a probe to be able to "See" you how about this. The longer you stay on grid the more presence you build up. After a random amount the probe will be able to see you (And resulting in a decloak after some time later) If you keep moving I can see why it isnt needed for a probe to say there is a cloak in system. In nullsec local will provide that info anyway. Why should I need to remain active? I do after all pay for my account, it's mine to play as I wish. You've yet to give a valid reason as to why this is an issue. Not only that, but you want more power on top of the already overpowered local intel tool and that is not a balanced approach.
Same thing was said when CCP nerfed the hisec free ganks with the Concord buffs. Just because you pay for an account does not mean you deserve to be able to AFK cloak in a hostile system. |
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
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Posted - 2011.10.12 15:15:00 -
[31] - Quote
Ingvar Angst wrote:Endeavour Starfleet wrote:Ingvar Angst wrote:
Wow, lost my response. Here we go again... I can appreciate the thought you put into this concept, however it would greatly detract from wormhole life. Even simply being able to detect the presence of cloaked ships is a huge nerf on the whole wormhole culture and the danger inherent in the system. A big part of planning a system assault often revolves around having an unknown cloaked vessel in a target hole for days or weeks on end actively gathering intel. You may be logged on for hours sitting idly by watching a pos to determine hours of operation, active people in the hole, etc. The secrecy is key. Allowing your presence to be advertised via probe would also shift the whole paradigm such that it would become a near requirement for someone to keep these probes out constantly while any ops are going on, possibly even when they're not. This massive nerf (and it is massive, if you have any clue at all about wormhole life) is grossly unnecessary, unneeded and unwelcome.
Wormholes are the last frontiers of Eve. Anything that nerfs that needs to be fought tooth and nail.
If you are active and watching said stuff that's fine but inactive means able to be found. That is the reason behind the suggestion. The entire POINT is to deny the ability to AFK to watch said activities. If you don't want a probe to be able to "See" you how about this. The longer you stay on grid the more presence you build up. After a random amount the probe will be able to see you (And resulting in a decloak after some time later) If you keep moving I can see why it isnt needed for a probe to say there is a cloak in system. In nullsec local will provide that info anyway. How about no? Being long on the grid is a requirement of gathering good intel. You can sit there for hours, undetected, for days on end gathering what you need for a successful op. This isn't an exaggeration... we have someone this dedicated to making successful ops a reality. Your idea unnecessarily nerfs wormholes. This is a flat out fact. There's neither need nor reason for this.
Well if you don't want it then ill go back to suggesting it will show the random spot at any time. I tried to adapt the plan.
If your friend was that dedicated he wont have an issue being at his computer for the days it is needed for an OP. Otherwise sorry but if your plan requires being able to AFK for hours days whenever it needs to be changed as much as the Hisec ganks did before CONCORD was buffed.
Just because you are in WH doesn't change the fact that it is AFK cloaking. Being able to cloak free AFK in a hostile nullsec system is also claimed as needed to set up various ops such as instapwn hotdrops. Nothing is different there.
It is time to fix this issue. My idea is the best but ill support many methods to remove any incentive to walk away from the computer while cloaked.
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
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Posted - 2011.10.12 15:17:00 -
[32] - Quote
Mag's wrote:Endeavour Starfleet wrote:I never said my idea isn't a nerf. It is only a targeted nerf towards those who are Afking while cloaked which people are admitting they are doing even in wormhole (Removing the idea that removing local = removing AFK cloaking) If you are active I want to keep your activties the same as today as possible but the minute you walk away and don't log off I want the penalty to get worse resulting in your location decloaked and destroyed. It doesn't just target the AFK, it also affects active players and you still keep your all powerful seeing eye. Not a balanced approach. Also, you still fail to understand the reasons for AFK cloaking in null. Until you've grasped that simple concept, you're just blowing hot air.
Active players wont be decloaked without warning with my plan. They have time to go to safespot and come back generating a new random point to be uncloaked. It doesn't seriously affect them. It just removes the incentive to go AFK. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
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Posted - 2011.10.12 15:20:00 -
[33] - Quote
Ingvar Angst wrote:Endeavour Starfleet wrote:Mag's wrote:Endeavour Starfleet wrote:If you are active and watching said stuff that's fine but inactive means able to be found. That is the reason behind the suggestion. The entire POINT is to deny the ability to AFK to watch said activities.
If you don't want a probe to be able to "See" you how about this. The longer you stay on grid the more presence you build up. After a random amount the probe will be able to see you (And resulting in a decloak after some time later) If you keep moving I can see why it isnt needed for a probe to say there is a cloak in system. In nullsec local will provide that info anyway. Why should I need to remain active? I do after all pay for my account, it's mine to play as I wish. You've yet to give a valid reason as to why this is an issue. Not only that, but you want more power on top of the already overpowered local intel tool and that is not a balanced approach. Same thing was said when CCP nerfed the hisec free ganks with the Concord buffs. Just because you pay for an account does not mean you deserve to be able to AFK cloak in a hostile system. But he does deserve the ability to be passively cloaked in system, for hours on end if he so chooses. Intel gathering may require this.
No intel gathering requires he be at his computer for hours doing what he needs to be doing. Not AFK, Not in the shower, Not at a lovely dinner, not watching Hulu on fullscreen. Otherwise if he chooses to go passive and AFK he will come under risk quickly.
I am targeting the inactive cloaker. Not trying to protect their free ganks. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
5
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Posted - 2011.10.12 15:22:00 -
[34] - Quote
Mag's wrote:Endeavour Starfleet wrote:Mag's wrote: It doesn't just target the AFK, it also affects active players and you still keep your all powerful seeing eye. Not a balanced approach.
Also, you still fail to understand the reasons for AFK cloaking in null. Until you've grasped that simple concept, you're just blowing hot air.
Active players wont be decloaked without warning with my plan. They have time to go to safespot and come back generating a new random point to be uncloaked. It doesn't seriously affect them. It just removes the incentive to go AFK. But it affects them all the same and you still have your all seeing eye. Not balanced. I have every right to go AFK, just because you rely on local and misread it's instant intel is not my fault., it's yours.
Go AFK but under my plan you will eventually be found and destroyed. That is the idea. You get to take a risk like everyone else. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 22:43:00 -
[35] - Quote
Renan Ruivo wrote:And i also agree with having to make the cloaker "click" every hour or so. If you're going AFK and have no desire to hurt anybody like you stated, log off.
Making anything directly timed would likely make it too easy to make some marco to defeat it. Atleast if you make it so a probe can uncloak you. That will make it that much harder to defeat because it is not just a simple timer. Under my plan if someone dosent use the probes an AFK cloaker can still operate the same. For if someone dosent invest in the time and skill to use the probes then they cant defeat the threat. Giving the AFK cloaker risk is what is needed. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 22:56:00 -
[36] - Quote
Lillian Elle wrote:Tech 2 Scanning Probes, that at best will get you to 5000 m from the cloaked ship.
Not a bad idea. Maybe 5-10 KM So that you have to move about to find the AFK cloaker like in the days of WW2 submarine hunting. As long as it is POSSIBLE to find and kill the AFK cloaker I support the idea. We just have to be careful that it is slow enough to scan that it docent affect the ability of active players. Also I worry about the ability of such direct probes to reveal the purpose of the cloaker. Perhaps make it a random point in space to scan until you get to 100 percent then it shows the real location? |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 23:12:00 -
[37] - Quote
Renan Ruivo wrote:Thing is i want a method to catch cloakers. Not because they prevent me from ratting because i can rat just fine with them on system.. but because i don't like the idea of anything being 100% safe while flying in space. Overheat, cloak fuel, probe that drops me within 10km from him i don't care.
I want to have tools to find him.
Or are you scared of being popped? You want to be perfectly safe, pretty thing?
Well active cloaking needs to be protected as much as possible. But I agree. If you go AFK in my system I want to have the chance even if its reasonable and not perfect. To find and destroy you. It is THAT simple.
My probe idea would work without seriously affecting active cloaking (And active cloakers would get a laugh frustrating efforts to locate them with probes) While inactive afk cloakers who are still logged in would be at risk and thus eventually located and destroyed. This would reward the efforts of active cloakers. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
|
Posted - 2011.10.12 23:15:00 -
[38] - Quote
Morganta wrote:Renan Ruivo wrote:Thing is i want a method to catch cloakers. Not because they prevent me from ratting because i can rat just fine with them on system.. but because i don't like the idea of anything being 100% safe while flying in space. Overheat, cloak fuel, probe that drops me within 10km from him i don't care.
Local or no local I want to have tools to find him.
Or are you scared of being popped? You want to be perfectly safe, pretty thing? lol nice recovery attempt, but you still fail and guess what? you even got what you wanted... you're not 100% safe thanks for playing
Let's keep the thread on topic folks. Which is finding a solution that is not a total nerfbat to the issue of being risk free in a cloak while in a hostile system while away from the PC or otherwise not paying attention to the client.
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 23:27:00 -
[39] - Quote
Morganta wrote:Endeavour Starfleet wrote:Morganta wrote:Renan Ruivo wrote:Thing is i want a method to catch cloakers. Not because they prevent me from ratting because i can rat just fine with them on system.. but because i don't like the idea of anything being 100% safe while flying in space. Overheat, cloak fuel, probe that drops me within 10km from him i don't care.
Local or no local I want to have tools to find him.
Or are you scared of being popped? You want to be perfectly safe, pretty thing? lol nice recovery attempt, but you still fail and guess what? you even got what you wanted... you're not 100% safe thanks for playing Let's keep the thread on topic folks. Which is finding a solution that is not a total nerfbat to the issue of being risk free in a cloak while in a hostile system while away from the PC or otherwise not paying attention to the client. oh you must be the OPs alt let me break it down for you why should the cloak ship be subject to a threat if the ship itself is not a threat? he's AFK... SAY IT WITH ME NOW! AFK he's no threat, he is not deriving any benefit from being there, hes not playing the game, he's not doing ANYTHING yet because you are a gutless coward you feel he should be subject to a higher risk than he poses to you simply because he has the nerve to be in the same local as your royal highness no, hell no learn to play or go the **** away, I for one am sick of knee jerk nerfs and other stupidity thrown at the game lately because of crybabies like you and your main
I will refer you to the EVE Online TOS and the forum rules. Please follow them |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 23:29:00 -
[40] - Quote
Renan Ruivo wrote:Morganta wrote:Endeavour Starfleet wrote:Morganta wrote:Renan Ruivo wrote:Thing is i want a method to catch cloakers. Not because they prevent me from ratting because i can rat just fine with them on system.. but because i don't like the idea of anything being 100% safe while flying in space. Overheat, cloak fuel, probe that drops me within 10km from him i don't care.
Local or no local I want to have tools to find him.
Or are you scared of being popped? You want to be perfectly safe, pretty thing? lol nice recovery attempt, but you still fail and guess what? you even got what you wanted... you're not 100% safe thanks for playing Let's keep the thread on topic folks. Which is finding a solution that is not a total nerfbat to the issue of being risk free in a cloak while in a hostile system while away from the PC or otherwise not paying attention to the client. oh you must be the OPs alt let me break it down for you why should the cloak ship be subject to a threat if the ship itself is not a threat? he's AFK... SAY IT WITH ME NOW! AFK he's no threat, he is not deriving any benefit from being there, hes not playing the game, he's not doing ANYTHING yet because you are a gutless coward you feel he should be subject to a higher risk than he poses to you simply because he has the nerve to be in the same local as your royal highness no, hell no learn to play or go the **** away, I for one am sick of knee jerk nerfs and other stupidity thrown at the game lately because of crybabies like you and your main So let me get this straight.. You are hiding, i want to find you. I'm the coward? And a hulk is also not a threat, why should he be subject to a threat? And if you have absolutely no need to be flying in space since you obviously don't want to have any effect whatsoever over anybody while AFK.. why don't you log off?
If someone is posting things that violate the forum rules I would suggest not replying to them. We need to focus on finding a solution to the issue and not derailing the thread.
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 23:34:00 -
[41] - Quote
Just so you know the the nerf I am describing will only seriously target the AFK part of the cloak with risk. Active cloakers won't be seriously affected. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 23:37:00 -
[42] - Quote
Lyris Nairn wrote:I love this thread so much. I can't wait 'til my newest stealth bomber alt is done cooking.
One of the reasons we post as alts. If you knew who my main was I would more than expect to "Gain" you or another AFK cloaker in our system as retribution. That is why posting as an alt or main has nothing to do with it.
A good idea to deal with this issue is a good idea. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 23:38:00 -
[43] - Quote
Renan Ruivo wrote:Morganta wrote:
you insult yourself when you make posts like this.
obviously you are reacting to one person or corp who has angered you so much that you now demand the means to hunt this particular person or persons down so you can extract your retribution.
sorry you are mad bro, but your personal problems in-game are not reason enough to nerf an entire class of ships
Yes, i want to shoot whoever i please in EVE. Problem? If you want to be 100% safe, dock or log-off. This is what i've been taught in EVE. (Actually i've been told that the only perfectly safe place in EVE is the login screen). You want to be in space, have access to your directional scan and be able to stalk people while being safer then someone sitting inside a POS (which can have its password stolen, or a spy with access reseting the password and hitting everyone with the ******* POS itself). I am perfectly fine with the chance of beeing shot-down and killed anywhere i fly in space, at any time by anyone. I am not the carebear. You are
Good point but we do need to keep the insults out of it. It is obvious that AFK cloaking risk free is the issue to be fixed and finding a good solution that does not seriously affect active cloaking needs to be our focus and goal.
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 23:44:00 -
[44] - Quote
Lyris Nairn wrote:One would be surprised how easy it is to set up a disposable starbase in a hostile system and sit, in a non-cloaking ship, inside the starbase shields with impunity. Takes people weeks to realize that you're the Caldari Shuttle or Iteron Mark III on d-scan at some random moon, rather than some nefarious recon pilot.
Nothing wrong with that. That involves great risk that your enemies wont discover you and blow the POS to pizza toppings. My hats off to those who pull that off.
As long as there is RISK to doing an activity I can get behind it.
I do NOT want a Sov or POS upgrade that says "LOLLOLlol Press this to decloak everything in system instantly and win!" That is beyond silly. I want to WORK to expose the AFK cloaker and make the kill. My idea does this and keeps the risk minimal for those who take the time to be active at their computers while cloaked. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 23:46:00 -
[45] - Quote
Kitty McKitty wrote:Endeavour Starfleet wrote:Lyris Nairn wrote:I love this thread so much. I can't wait 'til my newest stealth bomber alt is done cooking. One of the reasons we post as alts. If you knew who my main was I would more than expect to "Gain" you or another AFK cloaker in our system as retribution. That is why posting as an alt or main has nothing to do with it. A good idea to deal with this issue is a good idea. Lol, carebear cowards using forum alts. How... cowardly of you.
That is completely off topic. I will refer you to the forum TOS and rules. Please follow them. This topic is about discussing solutions to the issue of being able to be cloaked in a system while away from the computer or otherwise not paying attention to the client risk free. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 23:48:00 -
[46] - Quote
Renan Ruivo wrote:Well.. in one point i can agree with them, at least have the balls to say what you think looking them in the eye. I've had more than my fair share of cloakers come to my house because i have the guts to stand for what i believe.
That is your choice. I do not believe posting as my main will make my idea any "better" and I am not here to play ego games. This is a forum. To make a name for my main I want to do so in game and not on the forum.
I want to be focused on providing solutions to the issue. Can we keep to that please? |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.12 23:56:00 -
[47] - Quote
Renan Ruivo wrote:Endeavour Starfleet wrote:Kitty McKitty wrote:Endeavour Starfleet wrote:Lyris Nairn wrote:I love this thread so much. I can't wait 'til my newest stealth bomber alt is done cooking. One of the reasons we post as alts. If you knew who my main was I would more than expect to "Gain" you or another AFK cloaker in our system as retribution. That is why posting as an alt or main has nothing to do with it. A good idea to deal with this issue is a good idea. Lol, carebear cowards using forum alts. How... cowardly of you. That is completely off topic. I will refer you to the forum TOS and rules. Please follow them. This topic is about discussing solutions to the issue of being able to be cloaked in a system while away from the computer or otherwise not paying attention to the client risk free. You are talking with people who more often than not run out of valid arguments, Then they turn to personal insults.
I refer them to the forum TOS and rules in case they are not aware. If they want to turn to things that violate the forum TOS. They can face the consequences.
Yet we need to try to stay on topic as much as we can. If we can focus on providing real solutions to the issue of being able to cloak risk free while not paying attention to the client. We can avoid massive nerf bat swings that can seriously affect cloaking as a whole. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.13 02:52:00 -
[48] - Quote
Morganta wrote:Renan Ruivo wrote:Morganta wrote:Renan Ruivo wrote:Morganta wrote:why not just grow a pair and fight people who want to fight you Your attempt at diverting the point amuses me =) If i didn't know better, i'd say you are sounding just like a high-sec carebear who doesn't want the fight brought to them, because "oh i haven't done anything to anybody" come at me bro. no you are asking for a new way to be a ganker because you apparently can't do it in the traditional ways. hunting down afk people is not a dignified or honorable profession, and is just what i would expect from that hi-sec carebear you speak of This is what i'm talking about. This is the kind of ~elite PvPer~ that the damned covert ops cloaking device have created. Killing the hulks and the PVE ravens and the ratting abaddons is pretty dignified eh? Sneaking behind a guys back and lighting a cyno to call 10 friends is a very honorable profession, right?! Theres nothing wrong with doing any of these things so don't you tell me that finding your cloaked ass is dishonorable. This is the double-standard that i'm talking about. You people make me sick to my stomach. PvP'ers... Pfft. You make us all look bad. HA! the killing of hulks and the PVE ravens and the ratting abaddons is pretty dignified, and its done by people AT THE KEYBOARD, the ones you profess to have no problem with. so either you are just a moron or you are pulling off a fairly decent troll, but that last post foiled your plan and I'll feed you no more. and my offer stands, you wanna dance? I'll be happy to be your partner, and it won't be in any damn covops boat I can tell you that.
Please keep the insults and crap out of this topic please. It is not relevant.
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.13 03:16:00 -
[49] - Quote
Morganta wrote:Endeavour Starfleet wrote:
Please keep the insults and crap out of this topic please. It is not relevant.
oh enough of you already, my post it thoroughly relevant which is more than I can say for all the poop that you posted in this thread. go play jimminy cricket somewhere else, the grownups are talking here
The insults and bs arent going to help your cause. It will just end up with the forum mods taking action.
I refer you to the forum TOS. Follow it.
Keep this on topic. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 04:35:00 -
[50] - Quote
Marty Chang wrote:CRY SOME MOOOOOOOAR
How is this helping or even remotely relevant to the topic? How about presenting some ideas for removing the incentive to go AFK while cloaked or adding risk to the same?
http://wiki.eveonline.com/en/wiki/Forum_rules
Read rules 5 6, and 7 |
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 04:46:00 -
[51] - Quote
Grath there is a level of discussion possible but when people try to deliberately go off topic, Troll, or do other things because they can't deal with the fact that we are discussing ways to remove the incentive to walk away from the computer while cloaked which is central part of their free ganks.
My plan of using probes to find a random point for a decloak will remove the incentive while allowing active cloakers to continue their activities.
Some want to discuss it.
Some want to share other ideas.
Some just want to troll, flame and violate the forum TOS because they know Winter 2011 is one of the most likely times that this issue will be addressed. And that is what the report post flag is for. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 07:27:00 -
[52] - Quote
Grath Telkin wrote:The Apostle wrote: You can't prove it and that's why it's so damned effective for system denial. It simply cannot be countered as a threat.
A low SP cloaky alt can shut down a whole system and he doesn't even need to be awake. If there was an appropriate counter (which is what we're asking for) then it's not an issue.
So wait, what if he's not afk and just generally an insomniac and stays up for days at a time? You sound more like you want to nerf cloaking, is that true? Also whats wrong with all the effective counters proposed in this thread?
WIth my plan if he is serious about being on the PC the whole time all you will have to do is warp away when the warning pops up that you are about to be uncloaked. Then its 15 mins if they care to find your random uncloak point again. Any warp = point reset = skilled active pilot not being seriously affected. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 07:32:00 -
[53] - Quote
Endeavour Starfleet wrote:Grath Telkin wrote:[quote=The Apostle] You can't prove it and that's why it's so damned effective for system denial. It simply cannot be countered as a threat.
A low SP cloaky alt can shut down a whole system and he doesn't even need to be awake. If there was an appropriate counter (which is what we're asking for) then it's not an issue.
So wait, what if he's not afk and just generally an insomniac and stays up for days at a time? You sound more like you want to nerf cloaking, is that true? Also whats wrong with all the effective counters proposed in this thread?
WIth my plan if he is serious about being on the PC the whole time all you will have to do is warp away when the warning pops up that you are about to be uncloaked. Then its 15 mins if they care to find your random uncloak point again. Any warp = point reset = skilled active pilot not being seriously affected.
BTW just in case some folks just dont get it let me quote some parts of the EVE forums rules.
Quote:Ranting is prohibited
A rant is a long-winded, redundant post, often filled with angry, non-constructive comments. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game, but rants are disruptive and incite flaming and trolling. Please post your thoughts in a concise, clear manner and avoid going off on rambling tangents.
Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another. Text of this nature is not beneficial to the community spirit and will not be tolerated. Corporation, faction and alliance members and other players are cautioned to avoid allowing GÇ£in characterGÇ¥ disputes from becoming "out of character" personal attacks. The game is designed for role-playing and/or portraying a role and it is sometimes easy for tempers to flare when the lines between the virtual world and the real world are crossed. Please keep in-game disputes in the game and off the forum unless it is clearly a mutual, in-character exchange.
Trolling is prohibited.
Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
Just because a topic is in general does NOT give you the right to violate the forums TOS. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 08:35:00 -
[54] - Quote
Stating that I will use the forum report function to report posts that violate the TOS is not holding up a gun to someones head. Saying so is libel. Period.
A warp off to stop the probe process is quick and easy you just have to go off grid and come back. Which ought to take mere seconds. If you miss a kill it is because you have messed up your warp system.
You have to admit it sounds a hell of alot better than random decloaks, Cloak fuel, bay or other methods that will literally leave you unable to cloak or decloak in front of say POS guns. This targets just those who arent around to see the warning pop up. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 08:36:00 -
[55] - Quote
Zendon Taredi wrote:Jesus, these people would never make it in a wormhole.
Quote:Ranting is prohibited
A rant is a long-winded, redundant post, often filled with angry, non-constructive comments. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game, but rants are disruptive and incite flaming and trolling. Please post your thoughts in a concise, clear manner and avoid going off on rambling tangents.
Please keep this on topic. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 11:05:00 -
[56] - Quote
If my plan interferes with you then so be it. Because just about any other plan would SERIOUSLY impact active cloaking.
How would you like to be watching a POS and then decloak because you forgot to refuel the cloak fuel? POS guns say hai and you lose your shiny ship. How would you like to suddenly decloak from a "Solar effect" or other system? I will support them over nothing being done but I feel my plan has the best chance to have the least impact on active cloaking. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 22:12:00 -
[57] - Quote
KaarBaak wrote: I still think delayed local in 0.0 makes everyone happy. Cloaked ships can't see you, you can't see them.
Win-win
Except the many people like me who will just give up and leave the game. But hey you will have your few weeks to a month of happy times right? Even more free ganks you got to love it.
Of course you wont love so much the time afterwards with even more systems completely devoid of targets because people dont want to be a target to your now nuclear AFK cloaking ability.
Removing local will wreck the game and is off topic. We ought to keep discussing ways to fix this issue without CCP having to pull out a huge nerfbat that will severely impact active cloaking. I have already stated that I will support the nerfbat over nothing but I would rather people here calmly discuss other better ideas first. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 22:15:00 -
[58] - Quote
Actually his comment violates Rule 5
Quote:Ranting is prohibited
A rant is a long-winded, redundant post, often filled with angry, non-constructive comments. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game, but rants are disruptive and incite flaming and trolling. Please post your thoughts in a concise, clear manner and avoid going off on rambling tangents.
Lets keep things on topic folks. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 22:29:00 -
[59] - Quote
baltec1 wrote:Endeavour Starfleet wrote:
Removing local will wreck the game and is off topic. We ought to keep discussing ways to fix this issue without CCP having to pull out a huge nerfbat that will severely impact active cloaking. I have already stated that I will support the nerfbat over nothing but I would rather people here calmly discuss other better ideas first.
Its local that casues "the issue" so it is very much part of the topic. You would not even know they were in system if it wasn't for that red little square and people wouldn't cower in fear of something that may or may not happen rather than adapting to counter it.
Read a few pages back about the AFK cloaker in WH sites. AFK cloaking is not just a nullsec issue so the remove local stuff is off topic.
This topic needs to focus on the various ideas published that can reasonably deal with the issue of the risk free incentive to walk away from the keyboard while not swinging a heavy nerfbat that would cause active cloakers to randomly decloak or manage a fuel bay in hostile territory. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 23:06:00 -
[60] - Quote
baltec1 wrote:Endeavour Starfleet wrote:
Read a few pages back about the AFK cloaker in WH sites. AFK cloaking is not just a nullsec issue so the remove local stuff is off topic.
This topic needs to focus on the various ideas published that can reasonably deal with the issue of the risk free incentive to walk away from the keyboard while not swinging a heavy nerfbat that would cause active cloakers to randomly decloak or manage a fuel bay in hostile territory.
Nerf local. You no longer have a box with a random neut or red sitting there scaring you into a station/pos, covert ops get to be covert and the 0.0 bots stop working. 3 things fixed with one stone.
No you will just suddenly find the enemy uncloaking in perfect range of you for a free gank or hotdrop with no warning.
Still claim removing local will fix AFK cloaking?
Lets focus on serious solutions please and not off topic stuff about nullsec. |
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.13 23:15:00 -
[61] - Quote
Yes that person easily becomes active after afk cloaking with obviously no warning. Because without local you cant tell if someone has logged off left or whatever.
So the idea is to not remove or delay local but to add risk to those who are walking away or otherwise not paying attention to the client.
In retrospect I think I ought to have made a pictorial post explaining my probe idea. If it was in images it might be easier to understand that I do not want to seriously impact active cloaking. I think I will have to log into Sisi and fire up the GIMP and do that. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.14 01:03:00 -
[62] - Quote
I just really worry about these ideas of either random decloak or direct placement or other things that don't give almost insane free warning to the active cloaker.
I was thinking about the direct placement probes but here is the issue. If you make it too close all you have to do is warp a drake and lob a bomb at it and that's that for the cloaker active or not. Too far and you have to completely spam the area to decloak him which encourages more can abuse.
I REALLY need to just make this pictorial post because once you see my idea I think you can understand how it is only of tiny tiny tiny inconvenience for the active cloaker and risky for the inactive cloaker without things that give a free kill for the defenders. Only the ones who are not active in the client should be in any serious risk.
And when I mean free warning I mean so blatant only and AFK person would ignore it. Such as the black window saying "WARNING: Cloak has been compromised Cloak will fail in 30 seconds!" And with my idea it goes even further warning the active cloaker someone is probing the random point "Warning! Cloak is being compromised change position" Meaning warp away and back to reset the random point. Only the AFK part needs to be targeted. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.14 01:21:00 -
[63] - Quote
Actually game mechanics get changed all the time. Its called balance. And I don't advocate an AFK timer I want a set of long skill and long scan time probes that can decloak someone who remains on the same grid for a long period of time (Half an hour hour or so) Using a random point so the location of the cloaker is not revealed and he has plenty of time to warp off grid to reset the point. Only the ones who go inactive on their client will be put in serious risk.
Damn I just need to make that pictorial post already. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.14 04:19:00 -
[64] - Quote
Be aware if you are violating the forum TOS with your posts in here. There is a flag above your post that can be hit to report you. Keep that in mind when trying to use Libel, Trolling or other TOS violating tactics to try to derail this topic and others.
In case you are not aware of the rules http://wiki.eveonline.com/en/wiki/Forum_rules Note rules 4-7 in particular.
Now can we focus on discussing ways to provide risk for those who are cloaked while not active in their client? IE the topic? |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.14 10:46:00 -
[65] - Quote
Signal11th wrote:Ahh, This thread is a gift that just keeps on giving.
How is this relevant to the conversation? This topic is about discussing ways to provide risk to the practice of being AFK or not active in the client when cloaked in a hostile system. My idea being probe a random point with warning of decloak.
I refer you to the forum TOS. Link above. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.14 11:02:00 -
[66] - Quote
Tippia wrote:Endeavour Starfleet wrote:Now can we focus on discussing ways to provide risk for those who are cloaked while not active in their client? Sure. As soon as you explain why it is a even problem that needs to be solved and, if so, why the proposed solution of removing them from local (or, indeed, removing local entirely) is not adequate to solve that (supposed) problem.
The topic states "A possible solution to AFK cloaky alts" Not "This is a discussion of what is AFK cloaking" CCP knows darn well what AFK cloaking is. We are discussing solutions here.
Removing local will cause far more problems than solutions. Not to mention someone in this very topic already admitted to doing the same in Wormhole systems and in fact using it to make his cloaking nuclear. Removing local = highly buffed AFK cloaking not solves it. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
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Posted - 2011.10.14 11:33:00 -
[67] - Quote
Elisha Starkiller wrote:Diddent read thread as far too long,
Why are AFK cloakers a problem again???? I rat all the time in systems with a red in local... there is this thing in game called a "DIRECTIONAL SCANNER" its quite handy you know...
but then the real problem with AFK cloakers is that people cant run their bots... so keep it up AFK'ers your doing a grand job :D
ES
You do realize Dscan cant detect a ship that is cloaked right? How is that relevant to the topic? |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
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Posted - 2011.10.18 01:12:00 -
[68] - Quote
Skunk Gracklaw wrote:Vertisce Soritenshi wrote:Make cloakies able to be scanned. Why?
So if they are AFK they can be found and destroyed. Just like any other ship |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
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Posted - 2011.10.18 02:03:00 -
[69] - Quote
Skunk Gracklaw wrote:Endeavour Starfleet wrote:Skunk Gracklaw wrote:Vertisce Soritenshi wrote:Make cloakies able to be scanned. Why? So if they are AFK they can be found and destroyed. Just like any other ship So you want to completely break an entire class of ships so you can run your bot fleets?
I don't run bot fleets. I am anti-botting so that is off topic.
WIth my idea all you have to do to change the random decloak point is warp off grid and back. Very easy and a good pilot can zip in and out to change the point before his enemies have a chance to blink. It wont break the class of ships unless you are insinuating that CCP designed cloaks for the sole purpose of AFK cloaking. Which I HIGHLY doubt. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
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Posted - 2011.10.18 04:56:00 -
[70] - Quote
I apologize that this took so long but I have now finally detailed my idea to add risk to not being active at the PC or client when cloaked.
https://forums.eveonline.com/default.aspx?g=posts&t=22840
I still believe this method is the best way without more hard hitting nerfs such as fuel bays or random decloaks. |
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