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Thread Statistics | Show CCP posts - 1 post(s) |

Mag's
the united Negative Ten.
28
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Posted - 2011.10.12 14:49:00 -
[1] - Quote
Endeavour Starfleet wrote:Ya I highly doubt that will happen. I and many others have stated that nerfing local = leaving the game. So can we focus on the topic please? I'm not sure what rock you've been hiding under, but it's being changed.
But as to the topic, remove local and you remove the reason to AFK cloak. Sure we need a replacement and not just a simple removal. But you need to work for your intel and not get it handed to you on a plate. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
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Posted - 2011.10.12 15:07:00 -
[2] - Quote
Endeavour Starfleet wrote:If you are active and watching said stuff that's fine but inactive means able to be found. That is the reason behind the suggestion. The entire POINT is to deny the ability to AFK to watch said activities.
If you don't want a probe to be able to "See" you how about this. The longer you stay on grid the more presence you build up. After a random amount the probe will be able to see you (And resulting in a decloak after some time later) If you keep moving I can see why it isnt needed for a probe to say there is a cloak in system. In nullsec local will provide that info anyway. Why should I need to remain active? I do after all pay for my account, it's mine to play as I wish.
You've yet to give a valid reason as to why this is an issue. Not only that, but you want more power on top of the already overpowered local intel tool and that is not a balanced approach.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
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Posted - 2011.10.12 15:14:00 -
[3] - Quote
Endeavour Starfleet wrote:I never said my idea isn't a nerf. It is only a targeted nerf towards those who are Afking while cloaked which people are admitting they are doing even in wormhole (Removing the idea that removing local = removing AFK cloaking) If you are active I want to keep your activties the same as today as possible but the minute you walk away and don't log off I want the penalty to get worse resulting in your location decloaked and destroyed. It doesn't just target the AFK, it also affects active players and you still keep your all powerful seeing eye. Not a balanced approach.
Also, you still fail to understand the reasons for AFK cloaking in null. Until you've grasped that simple concept, you're just blowing hot air. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
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Posted - 2011.10.12 15:20:00 -
[4] - Quote
Endeavour Starfleet wrote:Mag's wrote: It doesn't just target the AFK, it also affects active players and you still keep your all powerful seeing eye. Not a balanced approach.
Also, you still fail to understand the reasons for AFK cloaking in null. Until you've grasped that simple concept, you're just blowing hot air.
Active players wont be decloaked without warning with my plan. They have time to go to safespot and come back generating a new random point to be uncloaked. It doesn't seriously affect them. It just removes the incentive to go AFK. But it affects them all the same and you still have your all seeing eye. Not balanced.
I have every right to go AFK, just because you rely on local and misread it's instant intel is not my fault., it's yours. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
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Posted - 2011.10.12 15:25:00 -
[5] - Quote
Endeavour Starfleet wrote:]
Go AFK but under my plan you will eventually be found and destroyed. That is the idea. You get to take a risk like everyone else. Still not balanced and you've yet to give a reason why I shouldn't go AFK.
For a balanced approach, you need to include the removal of local and the package of changes that replaces it.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 19:55:00 -
[6] - Quote
Renan Ruivo wrote:Cipher Jones wrote:
If you think an AFK cloaker can effect you then you are rather daft good sir.
They absolutely have to be at keyboard to be a threat.
anomaly denial Which has been pointed out is a fault of the spawn mechanic, not the cloak.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 20:03:00 -
[7] - Quote
Renan Ruivo wrote:Mag's wrote:Renan Ruivo wrote:
anomaly denial
Which has been pointed out is a fault of the spawn mechanic, not the cloak. Which has been pointed out as something that can be achieved while being cloaked and afk. Then request a spawn change and stop trying to link it to a cloak nerf.
Tippia edit: Beat me again.  CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 21:05:00 -
[8] - Quote
Renan Ruivo wrote:Kitty McKitty wrote:what exactly can an afk pilot do, apart from make cowards stop playing of their own volition? sit afk on an anomaly, cloaked, preventing it from despawning. Which is still not a fault of the cloak, but is a fault of the spawn mechanic. CCP are the ones not doing jack to fix that, meanwhile the AFK pilot does jack which just happens to highlight the problem. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
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Posted - 2011.10.12 21:36:00 -
[9] - Quote
Renan Ruivo wrote:Mag's wrote:the AFK pilot does jack while AFK. =) I'm glad you agree.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
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Posted - 2011.10.13 13:35:00 -
[10] - Quote
Endeavour Starfleet wrote:If my plan interferes with you then so be it.. At least with Ingvar Angst's idea, there is little effect on the active cloaker. It removes the reason for AFK cloaking and also balances out the hot drop mechanic.
You want all the intel power of local to remain and then more power on top of that, so you can blob the lone AFK guy. That is not a balanced approach. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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Mag's
the united Negative Ten.
32
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Posted - 2011.10.13 17:48:00 -
[11] - Quote
Rhinanna wrote:Again, try reading the thread. No-one was complaing about resource denial. The problem is about AFK players been able to deny resources to active players. It should take active play to counter active play, otherwise the effort levels required are so far out of wack that something is seriously messed up!. Please do tell, how they do this whilst AFK.Rhinanna wrote:As a final point -
I agree that Local is FAR too powerful a Intel tool, however until a proper scanner system can be implemented (without causing loads of lag) its here to stay. This isn't about Local. No one with any idea of balance, is asking for local to be removed without a package of changes to take it's place, but as it stands local gives you intel on a plate. AFKing simply tries to subvert it's instant intel.
You say this isn't about local, but please tell me... What are they using to interact with you whilst AFK? What is it they are using, to make this a feasible method of psychological warfare? The fact you don't even need a cloak for this to work, should tell you where the issue is.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
33
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Posted - 2011.10.13 18:35:00 -
[12] - Quote
Rhinanna wrote:Quote:Please do tell, how they do this whilst AFK. If I point a gun at your head, then tell you not to do something or I'll shoot you, then you aren't going to do it are you? Its the same thing. A cloaker in local is effectively pointing a cyno at anyone in system. Now, if I should step behind a wall and poke the barrel through a piece of fabric covering a whole in the wall (making it clear I can still see you as a cloaker can also via local/d-scan), are you going to risk doing it? After all, theres no proof I'm am still holding the gun at all. I could of gone to sleep for all you know. The point is you DON'T know. However would you take the risk? I'm willing to bet the answer is no in all but extremely rare circumstances (or incredibly stupid people) Its about POTENTIAL damage, particually if you are trying to make ISK. Losing a ship sets that back a long way and puts Null so far behind L4s or Incursions or WHs that its pointless to be in Null at all. No argument, just ridiculous RL analogies. OK.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
34
|
Posted - 2011.10.13 20:40:00 -
[13] - Quote
baltec1 wrote:Renan Ruivo wrote:
If they can't do anything, why are you out there in the first place?
Hiding. I laughed.  CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
34
|
Posted - 2011.10.14 13:57:00 -
[14] - Quote
Rhinanna wrote:Discussing removing local is pointless without some knowledge of the scanner system that would replace it. Until we have an idea about that we simply don't have the information to know what affects ANY change we would have. Removing local without some decent scanner system to replace it would just be dumb. I know I'm not willing to hammer a button every 3 seconds whenever I'm in space and I'm sure a lot of other people aren't as well! No one with any idea of balance expects you too have to mash every 3 seconds either. But as and until local in it's current form is changed, cloaking should not be touched in any way, it is balanced to the current situation.
You list problems but the only problem I see, is that you and many of your ilk are way too reliant upon local and it's 100%, risk free, instant intel. As soon as you allow someone's attempts to subvert it to work upon yourselves, you run crying for a nerf to cloaking. When really it's local that's the root cause of this. No one who is AFK, denies you anything. It's is your choice, that makes denial a reality.
So, far from talking about local change being pointless, it is in fact cloaking nerf talk that is. This whole thread tbqh. Local is set to change and intel is going to have to be worked at to be gained. No more on a plate instant intel with any luck.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
552
|
Posted - 2011.10.15 18:51:00 -
[15] - Quote
MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
553
|
Posted - 2011.10.15 19:11:00 -
[16] - Quote
MeBiatch wrote:Mag's wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue. you can? i was under the impression that they fixed un probable ships? Indeed they did, but who mentioned those?
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
562
|
Posted - 2011.10.16 09:25:00 -
[17] - Quote
The Apostle wrote:KrakizBad wrote:The Apostle wrote: I bet my Pony comb to your -10 that you don't/can't/won't.
Never flown a dramiel have we? I have many times. Still do. I asked if he went AFK in it. Pointed skyward with mwd is plausible, but why would ya? If AFK system denial was the intent, you'd get the same effect in something worth 1/10 the cost. The main problem with AFK whiners is, they have no imagination. Thinking outside the box for them, seems to be rather difficult.
But at least you admit when you're wrong.  CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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