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Bal'Ayle
The Illuminatii Mildly Intoxicated
1
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Posted - 2013.02.13 07:17:00 -
[1] - Quote
Dear All
since returning to EVE i have been me with a variety of changes some i like, some i dont but as its a game in constant development we all get along, adapt and alter our lifestyle/playstyle to suit the new game and carry, but these recent changes to the flagging systems and changes to ship roles baffle me for a few reasons - namely that they seem to be almost complete u-turns on the way things were.
for one, ship changes. i LOVE EvE - seriously i go to work and think about fits i can fly, my phone is branded up to the eyeballs and i constantly try and encourage friends family and anyone else with a PC to join the fight but the realism factor was what i liked the most. now dont get me wrong i KNOW its internet spaceships but at the same time EVE allowed you to be who you wanted to be without THAT many limits -lots of consiquences for certain things but at least you knew it was viable, etc etc - However the realism has been dropping off the wall recently what with the changes to ship and eye in the proverbial sky with agression timers and flagging system changes that have been going on
for an example. ALL of the ship changes - new ships, templates etc it makes sense to have the new build forced upon those items, but why are all player owned blueprints and active ships changed across server the way its been happening. how did the caldari navi come into my hangers, rebuild my ships and leave me with a load of defunct rigs i now have to scrap if i want to change?
how does that happen that universally all ships become the new setup instead of having the option to collect older defunct versions which would realistically become collectables and rares later on? i think this breaks the players connection with the eve universe as live changes to things as important as essentially out characters when were in space can be altered when your not even player and you only notice when you get back to your ship and it tells you your CPU/Powergrid/Turrets etc etc are over limit. seems a bit unlikely? im sure the station staff noticed the science dept for (X-Ship Manufacturer) breaking into my hanger and modifying my ships.
and also the agression timers for the suspect flag...
since when did taking something from a players wreck become everyone's business? all i can see thats been changed in the update is that there is a big u-turn on the do what you want but suffer the consiquences eve feel that i came to love. now instead of risking plate and plasma for some loot or a fight if i want to take that 1 bit of scrap metal from a wreck all of eve and their mother knows about it from one end of Nakri right the way thru to the butt end of jovian space and my rights as a pilot are removed for a nice set ammount of time where anyone can take any of my things without me being able to do a damn thing about it unless they decide to group up and fire at me.
not that that incurs any sort of penalty except that i can fire my guns at them once or twice before the cumulative guns reduce me AND my pod to molten scrap. theft = group murder in EVE
now despite the above i do love the new system, but what i cant wrap my head around is how when no one else is around to see it - i steal something and suddently everyone knows about it where is the fairness in that? u leave the belt, i take your stuff. i should be allowed to waltz off free from the worry of mob justice. i mean who is it that actually reports it?
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Bal'Ayle
The Illuminatii Mildly Intoxicated
1
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Posted - 2013.02.13 07:17:00 -
[2] - Quote
i think assisting criminal targets should share a suspect flag. i think taking things from a wreck should give you limited engagement rights with either the player themself OR their corporation just like it used to be -
OR there should be NO reprisal for stealing from an unsecure container / wreck when no one is there to see it - i mean who exactly reports the information universally to every source instantaniously?
my own crew?
i just dont think it scales properly
i take scrap metal, my life is forfeit? i loot wrecks that are abandoned at old mission sites (like i used to do, scan down mission runners wait for em to finish and then clean up) and suddenly im open season for everyone? how is that fair risk for reward?
seems more like bagdad street justics, hes a theif? OFF WITH HIS HAND AND A FOOT!
the way i understood things refuse cannisters (jet cans) are not supposed to be secure space lockboxes, thats what secure containers are for.
might i suggest in tandem to the above that secure containers get a LOT more space (jet cans should have a LOT less) and have them deployable in all security ratings. (so to be can flipped u literally have to be an idiot)
-=-=-=-
summary
anywho just my comments on the changes, i feel eve is moving away from player emersion and frankly their do what you want formulae that i loved so much, while i enjoy the changes i think for one ship changes could have been done more realistically and the new crimewatch system, while i think the new system is MUCH simpler and MUCH easier to understand for new players i think the risk and reward is epically off the scale in fairness. at the very least it should either agress you on theft the same as the old system OR ONLY suspect flag you WHEN YOU ARE CAUGHT STEALING
as opposed to this crayola mode high sec - (i LOVE camping for theifs myself but the inverse is now i have lost a main source of income for me - wreck clearing) its now making this too sticky for me in system where my nice fast loot/salvage ship is super super squishy to anyone who feels like flexing his cannons - redock and change to a scanner ship? i can be podded? seems like a way of making non ISK grinding activites even more of an ISK sink.
regards
Pete
Please feel free to discuss your own opinions on the realism of ship changes and adaptions to the game in terms of their application to eve in general and please leave your views on changing the flagging system.
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Chribba
Otherworld Enterprises Otherworld Empire
7126
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Posted - 2013.02.13 07:51:00 -
[3] - Quote
What's up with the formatting?
And of course stuff changes, that's unavoidable.
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Joran Dravius
Imperial Academy Amarr Empire
12
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Posted - 2013.02.13 08:06:00 -
[4] - Quote
Realism in a game with clones, mind transfers, FTL travel, death star sized spaceships, forcefields, sound in space, wormholes, aliens, ships that can phase through planets, immortality and antimatter based ammunition? Seriously? |

YuuKnow
boom-town
642
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Posted - 2013.02.13 08:16:00 -
[5] - Quote
Chribba wrote:What's up with the formatting?
And of course stuff changes, that's unavoidable.
Ditto what Chribba said.
Though I do feel like the new flagging system moves the feel of the game a bit more toward 'cartoonish' than before. Seeing that most of the flagging system only results in extensions of the old station games, didn't really impact the gameplay IMHO. Station games and warp-to-zero, negates most of the impact it could have had.
yk |

Bal'Ayle
The Illuminatii Mildly Intoxicated
1
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Posted - 2013.02.13 08:47:00 -
[6] - Quote
Joran Dravius wrote:Realism in a game with clones, mind transfers, FTL travel, death star sized spaceships, forcefields, sound in space, wormholes, aliens, ships that can phase through planets, immortality and antimatter based ammunition? Seriously?
i knew somone would take that stance lol ok now accepting that INGAME realism stipulates all of the above is normal and explainable via science etc it is odd do you not agree that they can universally overnight and rather unrealisticly (keep in context were talking about a computer game here) change everyship to a completely diferent art style shape size type function etc etc?
and to the rest i do appologise about the format wrote it at work on notepad so it didnt look like i was forum writing. on mobile in bathroom now!
lol jokes aside what do u think. i mean i will adapt i just think under the newer better all truths be told system if theres no one around can u be labelend a thief so effectively? perhaps introduce a skill that stipulates distance from the flag?
owner is logged off / 5aus away so no flag unless another player on grid with security rating above 1 (raised per level based on skill)
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Cannibal Kane
The African Terrorist
1408
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Posted - 2013.02.13 09:54:00 -
[7] - Quote
I love the new suspect system. It has given me some very interesting kills.
At the same time I do miss can flipping where only members of the corp could engage me. I really do miss that. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

Trdina Rasputin
Man-dingo
18
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Posted - 2013.02.13 10:47:00 -
[8] - Quote
Joran Dravius wrote:Realism in a game with clones, mind transfers, FTL travel, death star sized spaceships, forcefields, sound in space, wormholes, aliens, ships that can phase through planets, immortality and antimatter based ammunition? Seriously?
You don't have aliens in this game.
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Pewty McPew
Pillage Plunder And Rape Industries
177
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Posted - 2013.02.13 10:56:00 -
[9] - Quote
Yes I agree it is poorly written.
As for the new game mechanics. Adapt or die. |

Steve Ronuken
Fuzzwork Enterprises
1145
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Posted - 2013.02.13 10:57:00 -
[10] - Quote
Suspect flag:
Do something 'against the law', and Concord says: Do what you want to them, We won't get involved.
You're forfeiting their protection. That's all.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
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Solstice Project
Brave Newbies Inc.
2736
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Posted - 2013.02.13 11:03:00 -
[11] - Quote
What about the consequences of your poor spelling and lack of punctuation ? Inappropriate signature removed. Spitfire |

Ruskarn Andedare
Lion Investments
93
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Posted - 2013.02.13 11:30:00 -
[12] - Quote
Steve Ronuken wrote:Suspect flag:
Do something 'against the law', and Concord says: Do what you want to them, We won't get involved.
You're forfeiting their protection. That's all.
Yeah, but how do Concord know you looted that wreck 25 AU from the nearest ship? |

Bal'Ayle
The Illuminatii Mildly Intoxicated
3
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Posted - 2013.02.13 12:56:00 -
[13] - Quote
again i do apologize for the poor formatting and spelling - the gist can be extrapolated so please bear with it until i can correct it on a proper word editor.
-- to reiterate my old point i LIKE the new system i think its more streamline, AND im not being directly hit by it outside of looting long since abandoned wrecks
BUT it does seem a bit far fetched that it is reported live across the entirety of EVE the moment I take something when in reality how would they know?
please accept my thanks to those of you that are tolerating the terrible formatting, punctuation and spelling i do appreciate it ^_^
and also thanks to everyone commenting on this im glad it has sparked curiosity and creativity in some please feel free to elaborate on the original idea so it seems fairer to all.
someone in our offices here has suggested to me that a skill to set the range of detection purely on ship distance.
SKILL: Manifesto Tampering
lvl 0 - any theft is reported lvl 1 - any theft withing a region is reported in region only lvl 2 - any theft within system is reported in system only lvl 3 - any theft within 50au is reported in 50au distance only lvl 4 - any theft within 25au is reported in 25au distance only lvl 5 - Only thefts on grid with another user are reported to other on grid players
((FLEET MEMBERS DO NOT COUNT AS PLAYERS - CORP MEMBERS WILL UNLESS FLEETED))
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xxxTRUSTxxx
Galactic Rangers R O G U E
125
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Posted - 2013.02.13 14:47:00 -
[14] - Quote
Joran Dravius wrote:Realism in a game with clones, mind transfers, FTL travel, death star sized spaceships, forcefields, sound in space, wormholes, aliens, ships that can phase through planets, immortality and antimatter based ammunition? Seriously?
brilliant +1 |

Bal'Ayle
The Illuminatii Mildly Intoxicated
3
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Posted - 2013.02.13 16:20:00 -
[15] - Quote
Joran Dravius wrote:Realism in a game with clones, mind transfers, FTL travel, death star sized spaceships, forcefields, sound in space, wormholes, aliens, ships that can phase through planets, immortality and antimatter based ammunition? Seriously?
so because it has these elements we should what? be able to become earthreal - drink the sun, teleport instantly, use magic wands from our cockpits to curse each other, collectively know when a can is opened billions of light years away?
forgive me for indulging you but let me correct a few things about reality present and the game.
clones exist today mind transfers are very very close to being achieved (presently dont have tech fine enough to replicate neuron formations accurately) FTL travel, this was recently attempted recorded as successful and as far as im aware proved incorrect but dont take my word on it, google it.
death star space ships? - simply a case of lacking raw materials not in any way impossible
force-fields exist already
sound in space? completely possible if you are on a solid / contained by gas - computer generated sounds, reported sounds - etc, sound doesn't travel in space but it still exists.
wormholes - nothing to disprove this at all, conceptually its still possible
aliens - check with border patrol on that one, because aliens in eve are simply humans evolved further on in different environments, its kinda like races on earth.
things that can pass thru planets? not completely unfeasible but yes a stretch in physics
immortality? i think your calling the effect of cloning, the concept of passing once consciousness into another host - not too far off.
antimatter based ammunition? - this IS possible just not on such a fine scale, the Hydron collider could be set up to make antimatter.
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