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Somatic Neuron
Masterwork Productions Inc
34
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Posted - 2013.02.14 15:17:00 -
[1] - Quote
I would like to see the following two starbase modules be added to the game.
Auxiliary Processing Module I Fitting: 100,000mw Fuel Bay: 1,152m-¦ Description: Increases CPU output of the control tower by 500tf. Uses 4 Liquid Ozone per hour
Auxiliary Power Module I Fitting: 500tf Fuel Bay: 1,152m-¦ Description: Increases Powergrid output of the control tower by 100,000mw. Uses 4 Heavy Water per hour |
Antillie Sa'Kan
Forging Industries Silent Infinity
15
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Posted - 2013.02.14 15:51:00 -
[2] - Quote
Or they could just, you know, make the control tower eat more fuel blocks per hour like every other POS module. Keeping POSes fueled is already annoying enough. We don't need more fuel bays and fuel types to worry about on top of it. |
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
15
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Posted - 2013.02.14 16:10:00 -
[3] - Quote
Somatic Neuron wrote:I would like to see the following two starbase modules be added to the game.
Auxiliary Processing Module I Fitting: 100,000mw Fuel Bay: 1,152m-¦ Description: Increases CPU output of the control tower by 500tf. Uses 4 Liquid Ozone per hour
Auxiliary Power Module I Fitting: 500tf Fuel Bay: 1,152m-¦ Description: Increases Powergrid output of the control tower by 100,000mw. Uses 4 Heavy Water per hour
And what will happen if any of these go offline when you forget to fuel them? Turn random modules offline until you reach new CPU/PG cap? |
ITTigerClawIK
Galactic Rangers R O G U E
222
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Posted - 2013.02.14 16:19:00 -
[4] - Quote
wait untill POS revamp
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Somatic Neuron
Masterwork Productions Inc
36
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Posted - 2013.02.14 20:27:00 -
[5] - Quote
Antillie Sa'Kan wrote:Or they could just, you know, make the control tower eat more fuel blocks per hour like every other POS module. Keeping POSes fueled is already annoying enough. We don't need more fuel bays and fuel types to worry about on top of it.
Which modules currently require more fuel blocks per hour?
I was basing this on jump bridges
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Somatic Neuron
Masterwork Productions Inc
36
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Posted - 2013.02.14 20:28:00 -
[6] - Quote
Kirimeena D'Zbrkesbris wrote:Somatic Neuron wrote:I would like to see the following two starbase modules be added to the game.
Auxiliary Processing Module I Fitting: 100,000mw Fuel Bay: 1,152m-¦ Description: Increases CPU output of the control tower by 500tf. Uses 4 Liquid Ozone per hour
Auxiliary Power Module I Fitting: 500tf Fuel Bay: 1,152m-¦ Description: Increases Powergrid output of the control tower by 100,000mw. Uses 4 Heavy Water per hour And what will happen if any of these go offline when you forget to fuel them? Turn random modules offline until you reach new CPU/PG cap?
Last Online, First Offline
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Antillie Sa'Kan
Forging Industries Silent Infinity
15
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Posted - 2013.02.14 21:06:00 -
[7] - Quote
Somatic Neuron wrote:Antillie Sa'Kan wrote:Or they could just, you know, make the control tower eat more fuel blocks per hour like every other POS module. Keeping POSes fueled is already annoying enough. We don't need more fuel bays and fuel types to worry about on top of it. Which modules currently require more fuel blocks per hour? I was basing this on jump bridges
Well I guess that shows how little I keep up with POS mechanics as this was changed with the introduction of fuel blocks forever ago. But even so, one fuel bay per POS is enough of a hassle. |
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