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Pottsey
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Posted - 2005.07.25 17:48:00 -
[31]
ôfyi: even if it seems to the contrary... PvP ≠ Gankingö I find for the most part gank ships have no or little defence and relay on killing there target fast. When you use shield extenders with resistance boosting modules having 20 to 25K shield hitpoints really messÆs up gank ships. The gank ship cannot kill you fast and the gank ship cannot hold up against your own damage more so if you take a few damage mods.
I donÆt care if a full max damage mod, gank ship is doing 1000dps its not going kill me fast. The current record for killing my hitpoint based ship is with T2 large weapons, max damage mods, 1 mininet 45 seconds. More average gank ships take over 2 minuets. Not many gank ships can last under fire for 2 minuets.
Of course I am thinking 1v1 battles or small battles with even numbers. Even when gank ships constraint fire on the hitpoint based ships is still takes more then x4 longer to die then a normal active tank ship so that leaves your friends x4 longer to shoot at the gank ships.
Then there is EW, a gank ship is useless against an ship with EW modules. There is far more to PvP then just ganking people.
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Selim
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Posted - 2005.07.25 18:02:00 -
[32]
Originally by: DrunkenOne
Originally by: Selim Make them into exact copies of energized adaptive nanos.
signed. Seems like the easiest thing and easiest to balance.
Or make them use even more cap (like 3x), but make them 50% resist across the board, so you are "invunerable" but only for a short time.
That would be great.
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Bane Lord
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Posted - 2005.07.25 19:12:00 -
[33]
Originally by: Pottsey ôfyi: even if it seems to the contrary... PvP ≠ Gankingö
There is far more to PvP then just ganking people.
that was my point, in alot fewer words 
it stands as such: with the latest wave of changes, the ECM/ECCM system, and the boost to Plates/Extenders. ganking is becoming a dieing sport. I have yet to fight a gankageddon that could kill my TI/Named fitted raven, before i killed it.(and i dont even use ECM)... but focus fleet fire as well as Atry-attack-lag-attack-again is still a pretty big problem.
but then again, i digress, this is a thread about how Invul fields need a boost. and frankly, they do! the days of 90% to all resists, empire ganking, OMFG-PWNING scorps is over, these mod's should have been boosted when they changed the scorp bonuses... since that was the main catalyst for their initial nerfing. 
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Nervar
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Posted - 2005.07.25 20:55:00 -
[34]
Originally by: Pottsey ôYea well you see some people like to pvp and not stick their ships full of shield extenders relays and all sorts of crap that has no place on pvp setup.
Annyway last time i heard they had no intent on making them usefull againö
Lol even when I donÆt mention passive tanking, donÆt talk about passive tanking modules someone always manages to turn my post into something about passive tanking and bring up the modules. Against popular believe I can make posts without talking about passive tanking. But it does appear I cannot enter a tread without someone bringing up passive tanking.
I was not referring to passive tanking in my first posts but using 1 cap booster with some invulnerable fields. You still use up the 4 slots like people with 4 hardeners but you get more resistance and donÆt have cap probable with 3 feilds. IE not useless.
As for shield relays and Shield extenders why donÆt they have a place in PvP? The best way to survives against gank ships is to have high hitpoints. My shield extender setups lasts a good 2 minuets sometimes longer against full gank ships which is useful. Shield booster setups thend to last 30seconds.
So many people are to short sited when it comes to useful module layouts and limit there self because they donÆt think. Just because you donÆt use a module does not mean it has no place in PvP.
Sorry it didnt come out like it was intended too do, wasnt trying to flame.
And yea i just asumed you where talking passive tank. I dont think extenders are useless to the contrary, again i asumed you where talking extenders inn relationship to passive tanking. You are afterall the local passive tank nut :)
But no i dont think 5 med slots dedicated to tanking has anny place on pvp setups but thats just personal opinion. And no passive tanking has no place on the battle field too manny slots dedicated to making a soso tank. again personal opinion.
The reason i want them loved is so they can bee used somewhat efectivily on cruisers/hac's and af's. Minni cruisers and hacs dont exactly have an abundance of mids to tank their ships with so a invuln field would help out allot. -------------------------------------------------> What I look forward to is continued immaturity followed by death.
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Pottsey
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Posted - 2005.07.26 08:27:00 -
[35]
ôThe reason i want them loved is so they can bee used somewhat efectivily on cruisers/hac's and af's. Minni cruisers and hacs dont exactly have an abundance of mids to tank their ships with so a invuln field would help out allot.ö Get an officer field which is 16.6 cap drain then fit a cap booster. I have yet to get around to testing this on a Crusier, but would the cap booster with a few PDSÆs module give you enough cap for a tank and run the Invl field? If it works only 2 mid slots and resistance to all 4 base types.
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