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Mag's
the united Negative Ten.
14071
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Posted - 2013.02.14 22:59:00 -
[1] - Quote
It's rather hard to lose a pod in low sec or high, if you know what you're doing. Sure there is always a chance, but I would suggest practising getting out with corp mates first.
Get yourself into a cheap clone and ship, then practise warping your pod out before he locks it. It's also good to try this in high player systems, where lag can play a part.
I agree the clone jump system could do with a rework. But I would only suggest a reduction to 18 hours minimum.
Vote Malcanis for CSM 8 |

Mag's
the united Negative Ten.
14071
|
Posted - 2013.02.15 06:10:00 -
[2] - Quote
Kirimeena D'Zbrkesbris wrote:Mag's wrote:It's rather hard to lose a pod in low sec or high, if you know what you're doing. Sure there is always a chance, but I would suggest practising getting out with corp mates first.
Get yourself into a cheap clone and ship, then practise warping your pod out before he locks it. It's also good to try this in high player systems, where lag can play a part. [offtopic]There are times when its impossible to warp out because of lag spike during session change (1s) after your ship is destroyed. That 1s is enough to lock on you and point/kill. Adding 3sec pod cloak after ship loss would solve that problem. Explanation for that is rather simple: "EM waves and debris after ship explosion make it harder for sensors to locate POD".[/offtopic] Sorry but no. I've been in so many lag fights it'll be hard to number. When I've wanted my pod out, I got it out. This is why I suggest practise and done sometimes in high pilot system. There are tricks, you just need to know them.
I also think your idea is OP.
Vote Malcanis for CSM 8 |

Mag's
the united Negative Ten.
14075
|
Posted - 2013.02.15 10:13:00 -
[3] - Quote
Kirimeena D'Zbrkesbris wrote:Mag's wrote:Sorry but no. I've been in so many lag fights it'll be hard to number. When I've wanted my pod out, I got it out. This is why I suggest practise and done sometimes in high pilot system. There are tricks, you just need to know them.
I also think your idea is OP. Lag fight != session change lag spike for single player when everyone else dont lag. How is it OP? By cloak i meant similar to after-gate-jump cloaking. So when you start to move - it fades. Also 3s isnt much. Then you must be doing it wrong. It's all about having a system in place and knowing how to use it.
OP as in pods can already insta warp and don't require hand holding mechanics. Why should they have special treatment and no concern over getting out as soon as the ship pops?
Edit: Are you in faction warfare by any chance?
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