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lythos miralbar
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Posted - 2005.07.26 12:28:00 -
[1]
Ive been playing with a blaster based mega setup and Ive almost settled on a setup I like. I really want to use ions but named ions are few and far between in the regions near where I 'live' so its got to be electrons. im about a month away from using large tech II blasters but even then Ion blaster II's use up to much cpu on the mega.
Ive almost sttled on a setup that I like though.. Its along the lines of :-
7x modal mega electron particle accelerator 1x heavy diminishing power system drain I
1x lif fueled I booster rockets 1x X5 prototype webber 1x j5 prototype warp inhibitor I 1x ddo photometry I targeting interference
1x Large accomodation vestment repairer 1x radioisotope kinetic hardener I 1x radioisotope explosive hardener I 1x radioisotope thermic hardener I 1x Cap relay 2x Magentic Field stabaliser II
No that feels nice. Its nicely "rounded" with no obvious weaknesses, eg crap cap etc.
The only question is, will it pack enough firepower with all relevent gunnery skills and galentine BS @lvl4 to really be viable in 1v1 pvp?
I know there are other setups like 7 neutron gank config and setups with a cap booster/mwd but they just dont 'feel' right.
any thoughts?
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wild Ari
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Posted - 2005.07.26 12:39:00 -
[2]
without a cap injector you might run into serious cap problems on your approach.
when you got a covert ops providing a warpin point theis setup will rock.
without an ABed Apoc will kite the hell out of you and your MWD will suck you dry before you are even near your maximum blaster range.
best is to test your MWD range to determine your maximum engagement range.
flame on
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Dionysus Davinci
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Posted - 2005.07.26 12:49:00 -
[3]
Edited by: Dionysus Davinci on 26/07/2005 12:50:18 Edited by: Dionysus Davinci on 26/07/2005 12:49:06
Originally by: lythos miralbar The only question is, will it pack enough firepower with all relevent gunnery skills and galentine BS @lvl4 to really be viable in 1v1 pvp?
No, it won't. You will be ripped appart by the typical gank ship before you even get close. Best to just stick with 425mm Tech II rails and antimatter or thorium.
If blasters/autocannons where ever to be worthwhile on a BS again there needs to be a steeper stacking penilty on damage mods or they need a serious power increasement to deal with the fact that you take quite a pounding to get that close.
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lythos miralbar
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Posted - 2005.07.26 13:16:00 -
[4]
Well the Lif fueled I booster Rockets are 120% afterburners, and them combined with the tracking disrupter ought to let me approach anything with beams, 1400/1200 arties or 425 rails from as far out as 25 km without getting hit at all... (hopefully ,thats the plan although yet to try)
As its using an AB (no cap penalty) and theres a cap relay in the low and the nos, Im kinda hoping the cap will hold (again , thats the plan although yet to try)
I should still have some grid to play with too, enough to either :-
1) swap the cap relay for a 1600mm nanofiber plate? 2) change out 4 electrons for 4 neutrons?
the main question is though.. will 7 electrons with the above setup and all skills at lvl4 be able to cut through say a tanked apoc/geddon? or how would it do against a raven?
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Dionysus Davinci
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Posted - 2005.07.26 13:29:00 -
[5]
Edited by: Dionysus Davinci on 26/07/2005 13:30:06
Originally by: lythos miralbar the main question is though.. will 7 electrons with the above setup and all skills at lvl4 be able to cut through say a tanked apoc/geddon? or how would it do against a raven?
A Raven is going to NOS you, use explosive torps/cruise missles and while your putting your core to nav, defense, offensive he will be putting 100% into defense and since you can no longer use two tech II smartbombs to shield yourself your not going to punch through a raven. Go ahead and try it on the test server.
An Apoc you could break his tank and have an exciting close call, but a geaddon is proably still going to melt you before you get the chance.
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lythos miralbar
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Posted - 2005.07.26 13:42:00 -
[6]
ok cool, ty 
Ive been using a standard gank/snipe mega for some time, eg
2x protogauss 425's 5x compressed coil 425's
2x sensorbooster II'S 2 Tracking comp II'S
2X Tracking Enhancer II's 5x Magnetic field stab II's
That works ok, but you (well i do anyway) only really kill people when they make a stupid mistake.. eg try to tackle you in an inty from 100km, or completely mess up and dont align for warp/lag etc. Against anyone who a) knows what they are doing b) isnt drunk/asleep/just passsed away at the keyboard I find it hard to take people down as they just bug out.
It can use antimatter from 50km which is cool I guess, but I was just after somethng a bit more "Yaaaaaaar!!!!" if you know what i mean
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Zandramus
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Posted - 2005.07.26 13:51:00 -
[7]
Originally by: lythos miralbar ok cool, ty 
Ive been using a standard gank/snipe mega for some time, eg
2x protogauss 425's 5x compressed coil 425's
2x sensorbooster II'S 2 Tracking comp II'S
2X Tracking Enhancer II's 5x Magnetic field stab II's
That works ok, but you (well i do anyway) only really kill people when they make a stupid mistake.. eg try to tackle you in an inty from 100km, or completely mess up and dont align for warp/lag etc. Against anyone who a) knows what they are doing b) isnt drunk/asleep/just passsed away at the keyboard I find it hard to take people down as they just bug out.
It can use antimatter from 50km which is cool I guess, but I was just after somethng a bit more "Yaaaaaaar!!!!" if you know what i mean
Work with a team Lythos if you cant get a team down south come up north with us.
Zandramus
S.A.S
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ZoRzEr
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Posted - 2005.07.26 13:59:00 -
[8]
Pretty sure electrons alone wont deal enough dmg to break the most heaviest tanks, also you need cap charges wether you fit a MWD or not. Suggest you try something in this direction.
I Managed to fit 3 Neutron II's 3 ion II's 1 electron II, medium nos, mwd, webber, scrambler, cap injerctor, large rep II, 3 hardeners 2 mag stab II's and a cpu II on my thron. And let me tell you .... Damn that thing stung.
Though the guns alone dry my cap in a long enough time span it still holds out with guns + tank to kill pretty much everything out there, also decent tanking ability.
But if you cant use large blaster II's yet you can fit 3 limited neutrons, 4 limited ions + the setup above not including the cpu II, change it to mag stab II. But also know every item on my ship is Named Meta module or tech II so its very VERY CPU tight. 
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Loka
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Posted - 2005.07.26 14:12:00 -
[9]
HI: 7x best Blasters you can squeeze in, 1x something usefull like NOS or Smartie MED: mwd, webber, scrambler, injector LOW: large ar, 5xdmg mods, cpu
This -> <- should be his face, after the first 10 seconds in combat.
PS: Dont start fights outside 25-30km. Any ganksetup "could" kill you before you are close enough.
If you want to win dont outlast his cap, but outdamage his tank. So do it right or switch to another setup.
Just my opinion _____________________________________ Dead or Alive
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test1111112345
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Posted - 2005.07.26 14:45:00 -
[10]
use blasters not rails, rails and sniping sucks,
but i think this is a good set up :
6 electrons 2 nos mwd webber scrambler cap injector, large rep, med rep, 4 hardeners and either a dmg mod or a cap relay cant remember what went in that last slot 
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Hellraiza666
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Posted - 2005.07.26 14:46:00 -
[11]
bah stupid alt, ^ thats me above --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |

lythos miralbar
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Posted - 2005.07.26 14:46:00 -
[12]
4x modal mega neutron particle accelerator I 3x modal mega electron particle accelerator I 1x ?????
1x quad lif fueled i booster rockets 1x X5 prototype webber 1x j5 prototype warp inhibitor I 1x heavy f-rx prototype capacitor boost
1x Large accomodation vestment repairer 1x radioisotope kinetic hardener I 1x radioisotope explosive hardener I 1x radioisotope thermic hardener I 3x Magentic Field stabaliser II
"Holy cow batman.. its the 1.5 CPU remaining monster!!!! How are we going to defeat him and get somethng usefull in that last high slot!!"
"Thats easy my trusty sidekick, spend 12mil + on n-type hardners and save 6 cpu.. that'll give you 7 to play with and you can fit a .... errrrrr... errrrrr..."
Kinda strange how you can load up a mega with the biggest possible rails, fill it with all kinds of tech II stuff and do very nice dammage at silly ranges, but when you want to get up close and personal and are prepared to take massive risks, you SERIOUSLY struggle to fit the ship that is designed specificly for the job.. hmmmmmmmm
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DrunkenOne
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Posted - 2005.07.26 14:50:00 -
[13]
-3% cpu implant maybe? Dunno how much that would help but I know a lot (most?) mega pilots have one.
Originally by: Sochin
CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Loka
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Posted - 2005.07.26 14:52:00 -
[14]
Originally by: DrunkenOne -3% cpu implant maybe? Dunno how much that would help but I know a lot (most?) mega pilots have one.
Damn i need one  _____________________________________ Dead or Alive
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lythos miralbar
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Posted - 2005.07.26 14:57:00 -
[15]
Quote: -3% cpu implant maybe? Dunno how much that would help but I know a lot (most?) mega pilots have one.
that sir is one mighty dammmm fine idea 
*Goes off to browse the implants in the item database*
I used to get podded all the time, was a bit slow on the getaway and had a habit of charging into huge groups of hostiles guns blazing seeing how many I could take with me so never really ever used implants.
@Zandarmus, I just might come to empire for a bit of a holiday some time soon, if I do I'll give you guys a shout and if your cool with it I'll fly with ya for a week or so. would be a blast. Nothing permanent cos stain/0.0 is my home and I doubt I'll ever leave, but its nice to have a change once in a while.
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Muddy FunkStar
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Posted - 2005.07.26 14:57:00 -
[16]
Originally by: Loka
Originally by: DrunkenOne -3% cpu implant maybe? Dunno how much that would help but I know a lot (most?) mega pilots have one.
Damn i need one 
you really do, they cheap aswell 
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lythos miralbar
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Posted - 2005.07.26 15:26:00 -
[17]
Edited by: lythos miralbar on 26/07/2005 15:26:08 I just had a browse through the implants and Ive come up with a list of implants every mega pilot should have, and Im going shopping when I get on tonight 
Slot 10 :- Zainou "Gnome" kza2000 -> -3% cpu need for turrets
Slot 7 :- Eifyr and CO "Gunslinger" ax-2 -> +5% tracking
Slot 9 :- Eifyr and CO "Rogue" gy-2 -> -5% mwd cap need
Slot 6 :- Inherent implants "Noble" zet1000 -> -5% armor repairer duration
Slot 8 :- Inherent implants "Noble" zet3000 -> +5% hull HP (for those REALLY close fights )
Actualy, joking aside, although the bonus's are small, add them up and thier combined effect could make the difference...
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Eyeshadow
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Posted - 2005.07.26 16:23:00 -
[18]
4 modal mega elecs 3 modal mega neuts (thou it may be 3/4 cant remember) 1 assault with defenders/light missiles
1 mwd 1 heavy injector 1 web 1 scram
2 large reps 3 hardners 2 damage mods
Out tank anything and damage is still pretty good with the neutrons in there. Dont forget ya drones thou. 10 heavys can really add to the DPS output
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