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Malacore
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Posted - 2005.07.27 06:42:00 -
[1]
I can't seem to find the seige module on the market? Does anybody know its stats?
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j0sephine
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Posted - 2005.07.27 06:53:00 -
[2]
"Does anybody know its stats?"
You can find it in Item Database under Ship Equipment -> Siege Modules, but all stats are written in typical CCP manner, i.e with percentage in high thousands.... i'd guess these mean actually:
velocity: 100% decrease damage: 500% increase shield boost: 100% increase shield boost cycle lenght: 50% decrease armour repair amount: 100% increase armour repair cycle length: 50% decrease scan resolution: 75% penalty tracking and missile explosion velocity: 93.5% decrease
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Sentani
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Posted - 2005.07.27 07:09:00 -
[3]
Originally by: j0sephine "Does anybody know its stats?"
You can find it in Item Database under Ship Equipment -> Siege Modules, but all stats are written in typical CCP manner, i.e with percentage in high thousands.... i'd guess these mean actually:
velocity: 100% decrease damage: 500% increase shield boost: 100% increase shield boost cycle lenght: 50% decrease armour repair amount: 100% increase armour repair cycle length: 50% decrease scan resolution: 75% penalty tracking and missile explosion velocity: 93.5% decrease
so basicly you get glancing shot on mars but those shots do !!!! damage
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HippoKing
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Posted - 2005.07.27 12:20:00 -
[4]
but afaik, they ent in game atm
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ManOfHonor
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Posted - 2005.07.27 12:31:00 -
[5]
Edited by: ManOfHonor on 27/07/2005 12:31:28 93.5% ?
christ you couldnt hit the broad side of jupiter
* aims at the sun * * fires * * hits the broad side of jupiter *
 erm.......
* shrugs and walks away *  _____________________________ Honor Glory And Strength! Honor Above Self Glory For Self Strength Of Self
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Vishnej
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Posted - 2005.07.27 13:38:00 -
[6]
Edited by: Vishnej on 27/07/2005 13:44:05 Set up three of your blackbirds with a load of 18 target painters, and train those up to level 4 sig focussing, pre-paint the targets your sieged ship is aiming at, and you have as good tracking as you did before, and a MUCH better lock time. And from the way it looks, citadel torps would do almost full damage vs cruisers.
Alternately, 14 Vigil midslots dedicated to painters (SF4, min frig 5).
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Nanus Parkite
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Posted - 2005.07.27 16:28:00 -
[7]
With a 75% scan res penalty it isn't going to instalocking a planet never mind other ships.
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Pottsey
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Posted - 2005.07.27 16:40:00 -
[8]
ôWith a 75% scan res penalty it isn't going to instalocking a planet never mind other ships.ö Just take an auto targeting module then if someone is stupid enough to shoot you. you have a lock in 5 seconds even while in siege mode.
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j0sephine
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Posted - 2005.07.27 16:43:00 -
[9]
Edited by: j0sephine on 27/07/2005 16:43:56
"With a 75% scan res penalty it isn't going to instalocking a planet never mind other ships."
Am guessing that's what those 3 target painters are supposed to be for... but at a glance they won't really do more but remove the effect of scan resolution penalty... and the base scan resolution is still much lower than what even the inties have... so will take a while to lock on stuff.
edit: wait, that's *seven* Vigils, each with 3 painters.... well, that'd probably speed things up :s
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Vishnej
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Posted - 2005.07.27 17:25:00 -
[10]
Edited by: Vishnej on 27/07/2005 17:30:06 The vigils are there for their bonus, the locktime, and their inexpensiveness. You could switch them up for 3-4 scorps just as easily. Or for a bunch of blackbirds. The numbers I posted are just enough to get tracking the same as a 425mm rail - a battleship gun with considerably lower optimal. If you can pre-tackle your targets with two webs and a more reasonable number of painters, then go for it, a dread will have no problem hitting. TP2's just have 45km optimal with EWskills, and a very slow falloff.
No doubt, these are NOT ships that you use without a large fleet supporting (though they should be survivable due to the drones against a few BS's). But if your target is painted correctly, you will absolutely pwn.
For reference, if you rely just on webbers, you'll have to slow your battleship target down to 10m/s or so to hit it 90% at optimal.
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Darius Shakor
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Posted - 2005.07.27 17:56:00 -
[11]
Quote: With a 75% scan res penalty it isn't going to instalocking a planet never mind other ships.
Well the siege mod is not meant to be a mod that helps you hit ship and do uber damage one shot kills. And it's not always on. It needs switching on to take effect and you need fuel to power it.
It's made to break the force fields down around a POS doing the kind of damage that normal ships cannot do on their own.
If they didn't give tracking penelties then they will simply become a ganking ship. Not a 'siege' platform to attack a POS and be rediculously over powered. So to kill ships you have to turn the mod off. And even then they are effective against battleships only. Though a lucky shot will most likely vaporise a cruiser and some frigs. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |
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