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Thread Statistics | Show CCP posts - 2 post(s) |

Besbin
Anguis Sicarios
27
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Posted - 2013.02.19 11:33:00 -
[31] - Quote
Lexxxii wrote:Quote:Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno, so at the moment this is pointless.
Just bring your cov ops carrier and use refitting services to switch mods on site. |

Melana Emmagan
Holloway Heavy Industries
0
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Posted - 2013.02.19 11:35:00 -
[32] - Quote
Lexxxii wrote:Quote:Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno, so at the moment this is pointless.
Industrial tiericide hasn't happened yet afaik. I guess stuff like this will get looked at once that happens. SoonGäó? :p |

Swidgen
Republic University Minmatar Republic
45
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Posted - 2013.02.19 11:36:00 -
[33] - Quote
Vicar2008 wrote:GÇó Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. GÇó Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
Thats a pretty huge okay (big change) change.... sneaky one at that, pretty sure thats the first time that has been mentioned at all? You're about a month and 3 threads late here. Please pay more attention. |

J Pascal
Revenge of the Liquidators
0
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Posted - 2013.02.19 11:53:00 -
[34] - Quote
Quote:Downtime is extended until 12:05UTC Why am I not surprised??? Good decisions come from good judgements, good judgements - from bad decisions.. In Soviet Russia Veldspar mines you.. |

Jee Audanie
The Exploration Company Ravensgaard
3
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Posted - 2013.02.19 11:55:00 -
[35] - Quote
I cannot wait to see what change this brings to the game, also thanks CCP for updating the OP so we know what is going on with the prolonged downtime |

Melana Emmagan
Holloway Heavy Industries
0
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Posted - 2013.02.19 11:58:00 -
[36] - Quote
And once again I lost my "the patch deployment will be completed on schedule" bet
One day I will win the bet and get showered in billions of ISK :p |

Istyn
Freight Club
174
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Posted - 2013.02.19 12:02:00 -
[37] - Quote
Melana Emmagan wrote:J Pascal wrote:So the ress are going down?  No, not at all, as long as the modules are active. If you however deactivate an active module, it will cease giving any resists at all as opposed to giving some resists, but less than if they're active. This only matters in cases when the modules are turned off due to having no cap (or voluntarily). Proper cap management becomes even more important and neuts become more effective. But other than that, nothing should change.
GÇó Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
Means like a 10% drop in shield resists if you run a drake with two invuls, that's not exactly nothing changing. |

Lexxxii
4S Corporation RAZOR Alliance
9
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Posted - 2013.02.19 12:09:00 -
[38] - Quote
Melana Emmagan wrote:Lexxxii wrote:Quote:Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno, so at the moment this is pointless. Industrial tiericide hasn't happened yet afaik. I guess stuff like this will get looked at once that happens. SoonGäó? :p
Yeah, seems a bit pointless adding it now, thus giving the Minmatar Blockade runners an advantage over all the other races. Much better to have waited.
Awesome piece of rebalancing there. Nice one.
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Lyssane
Memre
6
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Posted - 2013.02.19 12:23:00 -
[39] - Quote
While the startup screen syas there are 12k people online, i still cant log on because EVE is "checking status" Rebooting my computer did not help fix this |

Ayame Tao
57
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Posted - 2013.02.19 12:29:00 -
[40] - Quote
CCP Greyscale wrote:* We made some substantial changes to our localization backend a few years ago, and a migration error had resulted in misalignment of arguments being passed from the authoring tool to the DB, meaning that, for a while, certain sorts of edits were passing the wrong values. This has of course now been fixed :)]
Was the migration tool responsible sacked?
Subsequently, those responsible for sacking the authoring tool that had just been sacked, have been sacked.
The developers of the tool hired to continue the migration after the other people had been sacked, wish it to be known that they have just been sacked. The database has been compiled in an entirely different style at great expense and at the last minute.
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MainDrain
7th Deepari Defence Armada
143
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Posted - 2013.02.19 12:29:00 -
[41] - Quote
Lexxxii wrote:MainDrain wrote:Melana Emmagan wrote:J Pascal wrote:So the ress are going down?  No, not at all, as long as the modules are active. If you however deactivate an active module, it will cease giving any resists at all as opposed to giving some resists, but less than if they're active. This only matters in cases when the modules are turned off due to having no cap (or voluntarily). Proper cap management becomes even more important and neuts become more effective. But other than that, nothing should change. Agree with above statement. This issue was brought up in test server forum a couple of weeks back when it was first noticed. Dev involved has given his reasoning for the change there Any idea what those reasons were ? Without having to trawl through pages of stuff.
quote from CCP Greyscale copied and pasted, no editing
tl;dr yes, this has been removed, because we felt that for a number of reasons it wasn't a function we wanted on active hardeners
This bonus came to the top of our work due to a defect, which prompted us to discuss whether we even wanted this feature in the first place. After fairly extensive discussion, we decided we would prefer to just remove it outright, for the following reasons:
We're not, in general and with exceptions, fans of multi-function modules. EVE fitting is about trade-offs, not about having your cake and eating it. In this particular case, it was making the decision to take an active hardener over a passive one easier than it otherwise would be, which isn't a particularly good thing. The UX of this feature as implemented is pretty bad - there's two sets of resist attributes on the hardeners with very little explanation, the skill descriptions need to be unusually complicated to explain exactly what's going on, and it's not at all obvious from the modules that this feature even exists (see Liang's comment above). |

Ayame Tao
57
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Posted - 2013.02.19 12:30:00 -
[42] - Quote
Lyssane wrote:While the startup screen says there are 12k people online, i still cant log on because EVE is "checking status" Rebooting my computer did not help fix this
"Aura" wrote:Your status has been lowered
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MainDrain
7th Deepari Defence Armada
143
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Posted - 2013.02.19 12:32:00 -
[43] - Quote
Lexxxii wrote:Melana Emmagan wrote:Lexxxii wrote:Quote:Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno, so at the moment this is pointless. Industrial tiericide hasn't happened yet afaik. I guess stuff like this will get looked at once that happens. SoonGäó? :p Yeah, seems a bit pointless adding it now, thus giving the Minmatar Blockade runners an advantage over all the other races. Much better to have waited. Awesome piece of rebalancing there. Nice one.
Black ops and industrial ships are still to be rebalanced. They have said that this is just a quick fix, and is no means the end of the rebalance for the BlackOps ships. I would imagine they would look at the transport ships about the same time.
I suspect this change came about when the removed the 99.9% cpu bonus to module feature on certain ships to make it only work on specific ship types. |

Kav MoneyMaker
The Scope Gallente Federation
1
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Posted - 2013.02.19 14:51:00 -
[44] - Quote
- It is now possible to drag and drop Fleet members around a Fleet hierarchy.
OMG This is AMAZEBALLS! |
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