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Phoenus
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Posted - 2005.07.29 20:43:00 -
[1]
Cannot use T2 Blasters yet (soonÖ), so the following, thoughts?
5x Modal Mega Neutrons 1x Modal Mega Ion (or Electron if rest of setup won't fit) 2x Rocket Launchers (Defenders)
1x 100mn MWD II 2x Tracking Disruptors (Named) 1x 20km Scrambler (Named)
7x Tech II Damage Mods
No tank, pure gank, designed for 1v1s (vs BS), or possibly 1v2s depending on the shiptypes involved.
Thoughts? Improvements?
Phoenus The ARROW Project |
Hellraiza666
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Posted - 2005.07.29 20:45:00 -
[2]
does 7 neuts not fit?? i think it does... --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |
Sveldt
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Posted - 2005.07.29 20:45:00 -
[3]
Would two tracking disrupters make a noticable difference when ~10km from another ship? Granted I'm assuming BSvBS.
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Alowishus
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Posted - 2005.07.29 20:49:00 -
[4]
The tracking disruptors and deffenders are pointless.
I always liked this setup:
5x Nuetron Blasters 2x Heavy Nos 1x Heavy Nuet
1x 100MN MWD 1x Heavy Cap Booster 1x Scrambler 1x Webber
1x Large Named Rep 1x Medium T2 Rep 3x Hardener 2x Magnetic Stab 2
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Witch Doctor
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Posted - 2005.07.29 20:49:00 -
[5]
Raven = trouble.
You of all people should know that, Phoenus.
Should work well enough on Min/amarr and sniperthrons, though.
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Phoenus
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Posted - 2005.07.29 22:49:00 -
[6]
Originally by: Witch Doctor Raven = trouble.
You of all people should know that, Phoenus.
Should work well enough on Min/amarr and sniperthrons, though.
I disagree, I've had a few good experiences with the setup below - and on the 3 occassions I've engaged the raven from 20-22km, he's died without me losing armor.
Phoenus The ARROW Project |
Phoenus
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Posted - 2005.07.29 22:50:00 -
[7]
Originally by: Alowishus The tracking disruptors and deffenders are pointless.
I always liked this setup:
5x Nuetron Blasters 2x Heavy Nos 1x Heavy Nuet
1x 100MN MWD 1x Heavy Cap Booster 1x Scrambler 1x Webber
1x Large Named Rep 1x Medium T2 Rep 3x Hardener 2x Magnetic Stab 2
Nice setup, will take a look at it, thanks
Phoenus The ARROW Project |
Ithildin
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Posted - 2005.07.29 22:54:00 -
[8]
Hmm, well, the most important part of the Blasterthron in PvP is it's drones. I tend to use eleven heavy drones on my Blasterthrons at all times, or I really don't expect to live very long: 10x Berserker (mainly to get them back into bay again at all) and 1x Helios. -- If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please.
Josameto III - Moon 1 |
Phoenus
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Posted - 2005.07.29 22:58:00 -
[9]
Originally by: Ithildin Hmm, well, the most important part of the Blasterthron in PvP is it's drones. I tend to use eleven heavy drones on my Blasterthrons at all times, or I really don't expect to live very long: 10x Berserker (mainly to get them back into bay again at all) and 1x Helios.
Cheers, just bought a smile to my face after a night of heavy vomiting
Phoenus The ARROW Project |
anubs
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Posted - 2005.07.30 00:27:00 -
[10]
7 anode electron blasters 1 cloak/ seige launcher
1 100 mn mwd 1 warp scram 1 web 1 cap battery with 800 charges
3 armor hardeners kin, therm, and exp 1 large accom or t2 large armor repo 4 t2 dmg mods
8 praetor drones for em dmg This will be the most effective setup u ever come across if u cant use t2 blasters look into it.
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Farjung
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Posted - 2005.07.30 01:07:00 -
[11]
That's a real cheap setup to be putting on a navy 'thron :p. 8 lows?
Someone really needs to keep me away from the Taranis |
Renox
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Posted - 2005.07.30 09:48:00 -
[12]
Originally by: Alowishus The tracking disruptors and deffenders are pointless.
Tracking disrupters are not pointless. A tank on a blasterthron is though ;)
" While Celestial Apoc is filled with smack talking, safespot hugging, gate cudling, empire war exploiting |
Kuningatar
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Posted - 2005.07.30 09:54:00 -
[13]
Use modal electrons and two large accos, hardeners and damage mods.
Maybe 1 large nos also..
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Ithildin
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Posted - 2005.07.30 10:16:00 -
[14]
Originally by: Kuningatar
Use modal electrons and two large accos, hardeners and damage mods.
Maybe 1 large nos also..
An Armageddon can output much higher damage per second at much farther range with an equivalent tank. Mega Pulse rivals Neutrons in damage, this means that Electrons will find themselves considerably lacking compared to even Dual Heavy Pulse (considering one more damage mod).
Thus you need to go all-out damage when it comes to Blasterthrons or you need to fit Railguns. The middle way option of fitting a tank actually means training Amarr and Pulse Lasers in order to get maximum efficiency (this has the side benefit of increasing your optimal range by a factor of 8). -- If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please.
Josameto III - Moon 1 |
Phoenus
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Posted - 2005.07.30 10:52:00 -
[15]
The main goals when creating the setup I mentioned at the top of this thread was something that could obliterate any non-Jamming BS at a starting range of around 20-22km.
With the setup above, and the skills I have - my Modal Neutrons could hit from around 18km out, and hit well.
The tracking disruptors are great vs. turret based ships - even against the likes of a Gankgeddon, it reduces their DPS enough for you to get into range of your guns. Same with close-range Tempests. With Ravens? Not sure how the defenders work against the new Missile speeds.
Last time I used this (was pre-patch), I fought a Raven - started at 21km, by the time I passed 14km (one burst of the MWD), he was dead, and I was on 20% shields.
It is pure gank, but if you can get ontop of any BS (when I say ontop, I mean inside 20km), tanked, or untanked, the setup will make really short work of it.
Phoenus The ARROW Project |
DigitalCommunist
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Posted - 2005.07.30 11:08:00 -
[16]
Edited by: DigitalCommunist on 30/07/2005 11:07:49 Wow. A cap battery loaded with charges. A setup that requires 8 low slots. Tracking disruptors. Hitting well at 18km? Modal Ions?
I'm staying far away from these threads from now on.
edit: eleven drones?! _____________________________________ Perpetually driven, your end is our beginning.
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Fred0
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Posted - 2005.07.30 11:08:00 -
[17]
You won't find that poenious. Starting at 20-22k both a ac tempest and a geddon will own you. 9 times out of 10 :)
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Mao TseTung
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Posted - 2005.07.30 18:45:00 -
[18]
As the man above me said, Blasterthrons are uber tricky to run, and are also highly dependent on, well, luck. If you manage to pop out of warp up close on another BS, then yes, he can kiss his a** goodbye. Also, a cap injector is almost a must, as with Neutrons your cap will drain like mad if you are also MWDing in to your target. IMO, the Blasterthron is most effective when working in a team with a Covert Ops ship, for obvious reasons.
Lieutenant Mao TseTung Caldari Assault Group "The pen and the sword are inexorably linked."
C.A.G. website http://bosie.proboards40.com/ |
Farjung
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Posted - 2005.07.30 19:00:00 -
[19]
Originally by: DigitalCommunist Edited by: DigitalCommunist on 30/07/2005 11:07:49 Wow. A cap battery loaded with charges. A setup that requires 8 low slots. Tracking disruptors. Hitting well at 18km? Modal Ions?
I'm staying far away from these threads from now on.
edit: eleven drones?!
You should have read Ithildin's post right the way through ;) Agreed on the other points though.
Personally I use full damage gankathron + covert ops most of the time, but it's not got the same finesse as a tanked setup, nor the same flexibility and durability.
Someone really needs to keep me away from the Taranis |
Kaeten
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Posted - 2005.07.30 19:34:00 -
[20]
Originally by: Phoenus
Originally by: Witch Doctor Raven = trouble.
You of all people should know that, Phoenus.
Should work well enough on Min/amarr and sniperthrons, though.
I disagree, I've had a few good experiences with the setup below - and on the 3 occassions I've engaged the raven from 20-22km, he's died without me losing armor.
they must of sucked big time
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Kaeten
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Posted - 2005.07.30 19:36:00 -
[21]
Originally by: Fred0 You won't find that poenious. Starting at 20-22k both a ac tempest and a geddon will own you. 9 times out of 10 :)
started a fight at 22km once, had an ab on. I died. Mwd though I just made it to him in hull orbiteted him and pop went his ship. I HATE geddons
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Kaeten
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Posted - 2005.07.30 19:37:00 -
[22]
Originally by: anubs 7 anode electron blasters 1 cloak/ seige launcher
1 100 mn mwd 1 warp scram 1 web 1 cap battery with 800 charges
3 armor hardeners kin, therm, and exp 1 large accom or t2 large armor repo 4 t2 dmg mods
8 praetor drones for em dmg This will be the most effective setup u ever come across if u cant use t2 blasters look into it.
wtb mega with 8 low slots
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Cividari
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Posted - 2005.07.30 20:01:00 -
[23]
Edited by: Cividari on 30/07/2005 20:01:20 This setup is known as "win" when it comes to gankathrons with blasters: High 7*Model Neutrons Medium Electrosomething cap injector 100mn MWD Web Scram Lows 7* t2 Damage Mods
Around 1000 dps without counting the damage from drones.
Wanted for crimes against a rich guy. |
ALPHA12125
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Posted - 2005.07.30 22:15:00 -
[24]
Originally by: Kaeten
Originally by: anubs 7 anode electron blasters 1 cloak/ seige launcher
1 100 mn mwd 1 warp scram 1 web 1 cap battery with 800 charges
3 armor hardeners kin, therm, and exp 1 large accom or t2 large armor repo 4 t2 dmg mods
8 praetor drones for em dmg This will be the most effective setup u ever come across if u cant use t2 blasters look into it.
wtb mega with 8 low slots
buy a navy mega
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Hamatitio
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Posted - 2005.07.30 22:27:00 -
[25]
Except the fact that the gankageddon you just came out of warp 20km away, will start hitting you first, from further away, for the same amount of damage.
Gotta love those ships. ------
Ham a Tee Tee Oh |
Hamatitio
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Posted - 2005.07.30 22:29:00 -
[26]
Edited by: Hamatitio on 30/07/2005 22:31:34
Originally by: Cividari Edited by: Cividari on 30/07/2005 20:01:20 This setup is known as "win" when it comes to gankathrons with blasters: High 7*Model Neutrons Medium Electrosomething cap injector 100mn MWD Web Scram Lows 7* t2 Damage Mods
Around 1000 dps without counting the damage from drones.
You can change Neutrons for tech 2 Ions, gets about the same dps with tracking boost. And they sound cooler when they shoot. ------
Ham a Tee Tee Oh |
Eyeshadow
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Posted - 2005.07.31 02:19:00 -
[27]
Originally by: Phoenus Cannot use T2 Blasters yet (soonÖ), so the following, thoughts?
5x Modal Mega Neutrons 1x Modal Mega Ion (or Electron if rest of setup won't fit) 2x Rocket Launchers (Defenders)
1x 100mn MWD II 2x Tracking Disruptors (Named) 1x 20km Scrambler (Named)
7x Tech II Damage Mods
No tank, pure gank, designed for 1v1s (vs BS), or possibly 1v2s depending on the shiptypes involved.
Thoughts? Improvements?
great setup, that will get raped by a blaster ranis/blaster rax/blaster deimos or any other close range ship as u dont have a web
Quote: Tracking disrupters are not pointless. A tank on a blasterthron is though ;)
I wouldnt be so sure about that actually. With a cap injector you can outtank most stuff and still deal a lot of damage. Yes a gankageddon at 20km will rip u a new one, gank or tank but we all the know ganka is a still a bit meh cos of the range advantage and blaster like damage (yeah it doesnt have the tracking but at 20km it dont matter). A tank is NOT useless on a blasterthron at all (just watch the DNA vids for proof)
Forums: Sharks * MC |
OVERCOPES 1
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Posted - 2005.07.31 21:47:00 -
[28]
Originally by: Witch Doctor Raven = trouble.
You of all people should know that, Phoenus.
Should work well enough on Min/amarr and sniperthrons, though.
pls buy a clue,7 mega neutrons 2,7 damage mods=dead raven in 15-20 seconds.
Im a real wiltshire headbanger,generally getting podded whilst comatozed on cider.
i mayv or may nit abe a bit drunk-parMizan.
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thebold
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Posted - 2005.07.31 21:53:00 -
[29]
uhg.
7x T2 Electrons 1x Lif MWD, 1x Cap 800 Injector (7 Cap 800's in bay), 1x 20km Scrambler (Named Best), 1x Lang webby (CPU)
1x Large Acco ( I am a cheapo and use Polorized :P), 3x N-Type Hardners kin,therm,explo, 2x Stabs 1x T2 Damage mod.
If you are not a loner like me drop the stabs and fit 3x mods, you kill most things and maybe T2 Neutron as your ROF and Mode with skills is enough if you can sit right ontop and orbit him whilst you tank with Drones he will have issues after 10 seconds :], hang about within 5 km and you loose ==============================================
We do the Blowing up thingy |
Gariuys
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Posted - 2005.07.31 22:23:00 -
[30]
For small engagements without support, a tank is pretty critical on a blasterthron, for the quite simple reason that a blasterthrons only real advantage is tracking, which means closing as fast as possible, and taking damage for a while. You don't need a ubertank, but you need enough to be able to get under other peoples tracking... tracking disruptors help, but not on the approach unless you make a very nasty approach vector, which does indeed prevent damage but delays your ability to web, scramble and nos to the point that a tank and fast approach are way more effective in getting the kill. IMHO naturally ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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