
Celeste Yal
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Posted - 2003.07.30 08:31:00 -
[1]
I like the idea of adding another potential way of getting minerals. However as some people have noticed, changes in game of course need to be thought out , rather drastic changes from one extreme to another as we have seen do not solve things only change the things we don't like. So, be that as it may, I would suggest that this could be a good idea but would suggest a slight change. So as to not undermine the effort some corps have put in to lock a market which is indeed not only allowed but encouraged in this game as I see it, but to also keep a semblance of game balance so it is still fun and competitive for all. I would suggest that within this new "skill" based on refining rather quite such a straight forward system , this is a little too easy, time isn't enough in and of itself to invest just to say well people have to invest another month or two into skills, there needs to be some element of unpredictability. This would keep from straying so far from the present system to potentially another extreme different system with only new different problems. It wouldn't have to be major , just some element of randomness, so it is not simply this much convenient ore that we get everywhere in secure systems equals exactly this much of the rare stuff we no longer have to travel and take risks for. There needs to be some element of risk or guess work. I hate to post a suggestion without exactly a concrete scheme figured out like the original poster but I am very impressed by the thought and work that went into this idea and I am sure if you agree with me it would be easy to calculate and add in. Maybe some variable not seen to miners but in the background , some asteroids when refined with new special skills yield unpredictable but small amounts of other minerals. Skill chart could be the same basically but not straight forward this ore equals that mineral. This variable could easily change at random so that one asteroid field that is producing good results after respawn doesn't so you have to move and experiment some, explore. This way even those who spend time on new skills still have enough challenge that not everyone will simply go to this new system as a resort to frustration with the big corps in control. Still balanced so there is a new option but not something for everyone simply willing to spend the time.
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