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Hanari
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Posted - 2003.07.19 09:05:00 -
[1]
Dear ccp Please can you tell me when you are planning to fix the Cap drain bug as it is BLOODY ANNOYING. Having nearly lost my cruiser to this bug several times and having to relog several times a night it is becoming beyond a joke. Please just tell me when you are going to fix it, so I and many others will know there is light at the end of the rather endless tunnel
Edited by: Hanari on 19/07/2003 09:05:54
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Darknight
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Posted - 2003.07.19 12:14:00 -
[2]
From what someone told me in my corp and having done it myself supposedly this is caused by u not assembleing the ship yourself say u got the ship through player trade/corp hangar and it was unpackaged by someone other then u...
basicly i think the game still thinks the person that unwrapped the ship/item is still owner and tries to use there skills ect for configureing amount of cap but also it see's you are owner of said item and tries to input your info also some where along the lines i think it tries to use both and u end up getting screwed with 1k power shots.
Suggesting from what i did and have not had cap bug for 1 week+ since i've done this...
take everything out of cargo of ship take off all modules/drones then relog,come back in game and jump in another ship if u can buy a shuttle use your pod whatever then go into repair shop and repackage ship relog again if u want i did just to make sure....
once back in the game assemble your ship put on low modules for power/cpu enhancers ect all those items then medium slot and high then start from low to high again and turn everything online one by one once everything is backup RELOG yet again haha...
hey i know it's a pain but who know's with this game and small price to pay to fix your problem get back in game make sure items are turned on again since it likes to turn ppl's weps/medium slots off lately and then go on your way into battle/whatever u were doing before when u got cap bug.
Well i hope this helps please reply if it did and will retype it out again as a new topic and try and getting as a sticky on either this page or at least somewhere thanks.
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Hanari
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Posted - 2003.07.22 18:22:00 -
[3]
Thanks for your suggestions Darknight. But I have had this problem with 2 ships both of which were assembled by myself and I now belive that the problems are caused by Reactor control units not stacking correctly. I fitted 2 reactor control units on my Moa and the bug would rear it's ugly head so i took 1 off and reconfigured my loadout and it hasn't happened since
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Lithorus
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Posted - 2003.07.22 21:20:00 -
[4]
Actually the problem is not the cap drain. It's a cap recharge problem. Suddenly you only recharge with a 1/10th of your normal recharge rate, however the client will assume you recharge normally and is displaying it wrong. Then when you use an item it will update to the correct value and it will look like a huge drain. The bug dates back from really early beta.
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Knaar
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Posted - 2003.07.22 21:53:00 -
[5]
Yup, this bug has been around for a *long* time. I have my skills high enough that I never ever run out of cap in a battle, but I know that's a risk you take every time your cap hits the 0 mark. If I run out of cap I pray every time that it doesn't hit 0 and if it does hit 0, I pray that it recharges correctly.
It's definately a bug with the recharge algorithmn -- if it hits zero, it can sometimes cause your ships cap to recharge at a fraction of your previous cap recharge rate. However since this bug is 100% on the server, your client predicts that the cap is actually recharging at the proper rate, and whenever you turn on a module that uses cap, the server tells the client the actual value, and the client begins to predict the value over again from the value the server told it. It's of course wrong again, and will do the same thing each time you activate another module that uses cap energy.
What this means is that your modules will appear to be using abnormally large amounts of energy when they activate, thus appearing to drain almost your entire cap each time. The only way to fix this is to dock with a station or jump through a stargate.
Knaar
Director of Trade and Production Hosokawa Incorporated |

Lithorus
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Posted - 2003.07.22 22:09:00 -
[6]
Actually I the bug just happened to me and this time I didn't even have to reach around 0, but thankfully I noticed it before I engaged in a fight.
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NeoMorph
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Posted - 2003.07.22 22:54:00 -
[7]
Every time I complain about this bug I get told to "stop whining.. all you ever do is whine" but the problem has yet to be fixed.
I supplied an extensive report several times both in beta and retail so I think I have a right to moan when this bug nearly wipes out my ship. Luckily I keep the range open when in combat now and it allows me to at least get away but it still doesn't get past the fact the bug is still there. 
This bug, along with the fitting screen bugs, have got to have been around for over 5-6 months now. -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

dalman
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Posted - 2003.07.23 00:07:00 -
[8]
I think this is the first time I get an explenation. I haven't been online for 14 days now... But when I was: I've been hit by this bug at least 4 times.
First time was VERY scary. Since I was protecting a Bestower who hauled our Crokite back to station. And the description makes sense. I took out the 4 first NPC-cruisers without problem. Then, at the same time my hauling friend came back for the second run(both of us had been mining before, he in a battleship with some guns, but I can't fly a Bestower, the only indie we had within 30+ jumps), 4 new NPC spawned. After activating my modules, my cap was down from 100% to maybe 30%. Since one NPC scrambled the hauler, I just maneged to take out that NPC so he could escape with heavy damage. About 1 minute later I had managed to get myself out of their scrambling range and escape too(damn, I even had to waste some cruise missiles on NPCs for us to survive). However, I didn't manage to do the 1.000.000 km warp to the station in one jump. I had to stop on the way to recharge cap for that.
If it has to do with skills/modules, and I remember correct: First time my ship was a Moa with 2 power diag system 1. Modules that drained cap: EM ward, thermal hardener, shieldbooster and 250mm Gauss. I had the skills energy management lvl 4 and energy operations lvl 3. (within some hours I will have energy system operations lvl 5 so I certainly hope that skill isn't bugged, which has been suggested before).
M.I.A. since 2004-07-30 |

Mitchman
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Posted - 2003.07.23 12:58:00 -
[9]
Well, from what I can gather, the bug is almost certain to manifest itself if you run out of cap for some reason. It's been in the game for so long, it's beyond me why they haven't fixed it. It's serious enough to warrant a fix over other bugs, one would think.
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