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X'Alor
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Posted - 2005.08.01 14:31:00 -
[1]
Edited by: X''Alor on 01/08/2005 14:33:17 1 skill will help you emensely.
Advanced Weapons Upgrades.
Yes it is a bit demanding for you at this time training wise probably but WELL worth it for raven fittings.
6 arbelest cruise/2 modulated mega beams XL t2/2xAmps/2 hardeners/Cap recharger 5xPDS 2's
6 arby cruise/2 mega modulated pulses same mids 4xPDS 2's/bcu
The better named guns/launchers have less power fitting reqs in most cases and are worth it just for that reason.
Edit: And train up your drone skills. 8 medium drones will do more damage than two small guns. Drones drones drones for any small ships close.
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X'Alor
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Posted - 2005.08.01 16:29:00 -
[2]
I didn't notice a whole lot difference with painters myself but who knows.
curious tho. what is your setup?
Cruise Spec 4.
Are you using cruise launchers. The skill is only supposed to apply to T2 launchers. Currently(as of last week) with both arby launcher and T2 launcher fitted side by side had same RoF.
that means the skill works for both launcher sets or it's not working at all........ I'm sure something will change there and hopefully soon(tm).
T2 launchers take up more power for same RoF as arbies. Something is wrong there...... or was wrong last week.
lvl 4 of that skill the T2 cruise launcher supposed to be 8% fast RoF than the arby cruise.
If you're having trouples doing damage over time all you can do to better that is
1. add BCS's
2. add faster launchers
3. Train the BS skill if not maxed
4. train target navigation to 5
5. train missle projection to 5
6. Cruise missle spec skill and hope it works.
7. fit any 2 large guns that you can.
8. Stagger fire. Use all damage type missles and switch out to the ones that hit hardest for your targets resistances.
Other than that, not sure hwat else you can do.
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X'Alor
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Posted - 2005.08.02 14:14:00 -
[3]
Not to debate you are very mistaken about the T2 guns. all the T2 guns use more power because they do MORE damage.
the same was intended with the T2 launchers. more RoF = more damage.
One of the Dev's made a comment in one of the stickies about it that is no longer sticked and they did say the skill is supposed to only apply to the T2 launchers.
And yes the skill makes no mention of that "currently"
So something is not working properly and the description is not worded properly.
Don't be surprised when it changes soon(tm).
And the best named guns hold there value over T2 cuz of the training requirements of the T2 guns not because of their fitting. it's because they can be used by more people, more people = higher demand and use = higher value held.
Why on earth would anyone want to even put a T2 launcher on any ship if they can use a T1 and get the same bonus without all the fitting reqs.
It's a T2 weapon for christ sake, it better be better and don't make me bring out the better be better beater to prove it.
That is stupid and there is no advantage of using a T2 launcher and there is every advantage to using T2 guns.
The T2 bonus for any gun spec only applies to T2 guns.
come on think and or read a bit before making comments like that.
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X'Alor
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Posted - 2005.08.04 15:52:00 -
[4]
Edited by: X''Alor on 04/08/2005 16:08:14 LMFAO
What don't you understand about you only listed two skills and I listed three.
Missle laucher operation 2 % bonus to laucher RoF per lvl(ya know the basic main skill you need to use launchers in the first place)
Rapid Launch 3% to laucher RoF per lvl of skill
The two together at lvl 5 both skills is = to what we had before patch, not including anything to do with any spec skill.
What about missle launcher operation?????
now if you train
rocket spec
light missle spec
heavy spec
torpedo spec
and cruise spec
for any T2 launcher weapon.
you are supposed to get an """"***** additional *****"""" 2% launcher RoF per lvl of spec skill for that size laucher and as stated by the dev's "to tech 2 missle launchers" as stated in the missle nerf sticky no matter what current skill description says.
again read "all" the missle skills. I would think someone who has a scorp in their sig would be up to date with all the new bonuses to missle skills and how they were intended to apply.
but currently if you fit a T2 cruise launcher and a T2 arby launcher, they both have the same RoF. ????????
What don't you understand about T2 being better than T1 best named?
the standarad of where T2 weapons start is = to the best named gun and only get better "or supposed too" with each lvl of the skill trained. If that skill applies to my arbies then you can count on cruise spec going to five next and arbies just increased 20 mill in price for fitting reqs compared to T2 for same bonus.
Fortunately I only got cruise spec 1 so I can see if it's actually applying the bonus att all. I didn't see any change in RoF of my arbies so I'm suspect it's not working at all, even for the T2's.
We'll see, I'm just about done with a 2 week train.
Agree, disaggree, read the skills or not, don't care. just passing on info I've seen or read. Like it or not not my concern but something is definitely not working properly compared to what dev's have stated.
but seriously, for a scorp pilot I'd figure you'd have read ALL the missle skills to see if any "other" old skills were changed.
Guess you missed that big sticky that lasted for monthes that was continuously updated by the devs as to what was coming with the missle changes that got like 20 pages long.
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X'Alor
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Posted - 2005.08.04 20:52:00 -
[5]
I'm getting 11.3 with arbies right now and got cruise spec 2 underway, should be done by 6:30 or 7PM to lvl 2 and we'll see if it is indeed working on T1 launchers.
got missle op 5 rapid launch 4 cruise 1
I do believe.
Either rapid launch 3 or 4 not sure at this time but am sure about the 11.3 figure.
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X'Alor
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Posted - 2005.08.04 23:03:00 -
[6]
the problem is arbalest cruise and T2 cruise have same rate of fire.
skill description states it applies to "all cruise launcher" (or any spec skill) despite any gun skill spec only applies to T2 guns.
plus the comment of one dev stating that it is intended to only apply to T2 launchers that we have a hella time searching for.
however after completing cruise missle spec 2 my arbies now have 11.07 from 11.3 with lvl two cruise spec. on it's way to 5.
and what was that comment about dread cruise set ......with spec 4 
another problem is both launchers use 2 different power reqs and the spec skill actually makes the arbalest more valuable being it has t1 fitting reqs but yet gets the T2 cruise missle spec bonus allowing you to fit large guns more easily.
Many I hate pointing out flaws in my selected race BS. grrrrrrrr
Carefull using arbalest launchers and training the cruise spec skill as it could be considered an exploit and get you banned for using them.
Not that I'm complaining, I'm good with current mechanics.
Safe to assume for all arby/T2 launchers .... don't own or can use all classes.
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